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Merge pull request #1245 from degasus/optimizations

gl_rasterizer: Skip TODO log.
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bunnei 2018-09-05 16:13:46 -04:00 committed by GitHub
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@ -690,7 +690,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer // TODO(bunnei): This is hard corded to use just the first render buffer
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
// get color and depth surfaces // get color and depth surfaces
SurfaceParams color_params{}; SurfaceParams color_params{};