TODO: Implement shortcut creation for Apple.
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@ -564,10 +564,13 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Properties"));
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@ -642,12 +645,15 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
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});
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
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});
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#endif
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connect(properties, &QAction::triggered,
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[this, path]() { emit OpenPerGameGeneralRequested(path); });
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};
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@ -2839,7 +2839,8 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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const std::string& comment,
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const std::filesystem::path& icon_path,
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@ -2997,9 +2998,11 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
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: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
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return true;
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}
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#endif // !defined(__APPLE__)
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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std::string game_title;
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QString qt_game_title;
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std::filesystem::path out_icon_path;
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@ -3093,6 +3096,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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}
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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qt_game_title);
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#endif
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}
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void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
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@ -441,6 +441,8 @@ private:
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bool ConfirmShutdownGame();
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QString GetTasStateDescription() const;
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
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bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path);
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@ -449,6 +451,7 @@ private:
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const std::filesystem::path& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords,
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const std::string& name);
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#endif
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/**
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* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
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* The only difference is that it returns a boolean.
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