yuzu-emu
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yuzu-mainline
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tweaking.

This commit is contained in:
namkazy 2020-03-22 21:13:07 +07:00
parent 8370188b3c
commit acd3f0ab37
1 changed files with 3 additions and 3 deletions

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma optimize("", off)
#include <algorithm>
#include <vector>
#include <fmt/format.h>
@ -323,6 +321,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
switch (instr.suldst.GetStoreDataLayout()) {
case StoreType::Bits32: {
u32 shifted_counter = 0;
// value should be RGBA format
Node value = Immediate(0);
for (u32 element = 0; element < 4; ++element) {
if (!IsComponentEnabled(comp_mask, element)) {
@ -334,6 +333,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
MetaImage meta{image, {}, element};
const Node original_value =
Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
Node converted_value = [&] {
switch (component_type) {
case ComponentType::SNORM: {
@ -346,7 +346,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
case ComponentType::UNORM: {
// range [0.0, 1.0]
auto cnv_value =
Operation(OperationCode::FMul, original_value, Immediate(255.f));
Operation(OperationCode::FMul, original_value, Immediate(256.f));
is_signed = false;
return SignedOperation(OperationCode::ICastFloat, is_signed,
std::move(cnv_value));