Merge pull request #7575 from lioncash/input
input_engine: Minor object churn cleanup
This commit is contained in:
commit
ad45963b45
|
@ -266,11 +266,9 @@ class OutputDevice {
|
||||||
public:
|
public:
|
||||||
virtual ~OutputDevice() = default;
|
virtual ~OutputDevice() = default;
|
||||||
|
|
||||||
virtual void SetLED([[maybe_unused]] LedStatus led_status) {
|
virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {}
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
|
virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
|
||||||
return VibrationError::NotSupported;
|
return VibrationError::NotSupported;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -69,7 +69,7 @@ private:
|
||||||
libusb_device_handle* handle{};
|
libusb_device_handle* handle{};
|
||||||
};
|
};
|
||||||
|
|
||||||
GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
|
GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
if (usb_adapter_handle) {
|
if (usb_adapter_handle) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
|
Common::Input::VibrationError GCAdapter::SetRumble(
|
||||||
const Common::Input::VibrationStatus vibration) {
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
||||||
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
|
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
|
||||||
const auto processed_amplitude =
|
const auto processed_amplitude =
|
||||||
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
||||||
|
|
|
@ -22,13 +22,13 @@ namespace InputCommon {
|
||||||
class LibUSBContext;
|
class LibUSBContext;
|
||||||
class LibUSBDeviceHandle;
|
class LibUSBDeviceHandle;
|
||||||
|
|
||||||
class GCAdapter : public InputCommon::InputEngine {
|
class GCAdapter : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit GCAdapter(const std::string& input_engine_);
|
explicit GCAdapter(std::string input_engine_);
|
||||||
~GCAdapter();
|
~GCAdapter() override;
|
||||||
|
|
||||||
Common::Input::VibrationError SetRumble(
|
Common::Input::VibrationError SetRumble(
|
||||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
|
||||||
|
|
||||||
/// Used for automapping features
|
/// Used for automapping features
|
||||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||||
|
|
|
@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
|
||||||
.pad = 1,
|
.pad = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
|
Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
// Keyboard is broken into 3 diferent sets:
|
// Keyboard is broken into 3 diferent sets:
|
||||||
// key: Unfiltered intended for controllers.
|
// key: Unfiltered intended for controllers.
|
||||||
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
|
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
|
||||||
|
|
|
@ -12,9 +12,9 @@ namespace InputCommon {
|
||||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||||
* to all button devices it created.
|
* to all button devices it created.
|
||||||
*/
|
*/
|
||||||
class Keyboard final : public InputCommon::InputEngine {
|
class Keyboard final : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit Keyboard(const std::string& input_engine_);
|
explicit Keyboard(std::string input_engine_);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the status of all buttons bound with the key to pressed
|
* Sets the status of all buttons bound with the key to pressed
|
||||||
|
|
|
@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
|
||||||
.pad = 0,
|
.pad = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
|
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
PreSetController(identifier);
|
PreSetController(identifier);
|
||||||
PreSetAxis(identifier, mouse_axis_x);
|
PreSetAxis(identifier, mouse_axis_x);
|
||||||
PreSetAxis(identifier, mouse_axis_y);
|
PreSetAxis(identifier, mouse_axis_y);
|
||||||
|
|
|
@ -27,9 +27,9 @@ enum class MouseButton {
|
||||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||||
* to all button devices it created.
|
* to all button devices it created.
|
||||||
*/
|
*/
|
||||||
class Mouse final : public InputCommon::InputEngine {
|
class Mouse final : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit Mouse(const std::string& input_engine_);
|
explicit Mouse(std::string input_engine_);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Signals that mouse has moved.
|
* Signals that mouse has moved.
|
||||||
|
|
|
@ -88,7 +88,7 @@ public:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
BasicMotion GetMotion() {
|
const BasicMotion& GetMotion() const {
|
||||||
return motion;
|
return motion;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -367,7 +367,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||||
if (joystick->UpdateMotion(event.csensor)) {
|
if (joystick->UpdateMotion(event.csensor)) {
|
||||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||||
SetMotion(identifier, 0, joystick->GetMotion());
|
SetMotion(identifier, 0, joystick->GetMotion());
|
||||||
};
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -387,7 +387,7 @@ void SDLDriver::CloseJoysticks() {
|
||||||
joystick_map.clear();
|
joystick_map.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
|
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
if (!Settings::values.enable_raw_input) {
|
if (!Settings::values.enable_raw_input) {
|
||||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||||
|
@ -491,8 +491,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
||||||
}
|
}
|
||||||
return devices;
|
return devices;
|
||||||
}
|
}
|
||||||
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
|
||||||
const Common::Input::VibrationStatus vibration) {
|
Common::Input::VibrationError SDLDriver::SetRumble(
|
||||||
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
||||||
const auto joystick =
|
const auto joystick =
|
||||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||||
|
@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
|
||||||
|
|
||||||
return Common::Input::VibrationError::None;
|
return Common::Input::VibrationError::None;
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||||
s32 axis, float value) const {
|
s32 axis, float value) const {
|
||||||
Common::ParamPackage params{};
|
Common::ParamPackage params{};
|
||||||
|
|
|
@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
|
||||||
using SDL_Joystick = struct _SDL_Joystick;
|
using SDL_Joystick = struct _SDL_Joystick;
|
||||||
using SDL_JoystickID = s32;
|
using SDL_JoystickID = s32;
|
||||||
|
|
||||||
|
namespace InputCommon {
|
||||||
|
|
||||||
|
class SDLJoystick;
|
||||||
|
|
||||||
using ButtonBindings =
|
using ButtonBindings =
|
||||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||||
using ZButtonBindings =
|
using ZButtonBindings =
|
||||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||||
|
|
||||||
namespace InputCommon {
|
class SDLDriver : public InputEngine {
|
||||||
|
|
||||||
class SDLJoystick;
|
|
||||||
|
|
||||||
class SDLDriver : public InputCommon::InputEngine {
|
|
||||||
public:
|
public:
|
||||||
/// Initializes and registers SDL device factories
|
/// Initializes and registers SDL device factories
|
||||||
SDLDriver(const std::string& input_engine_);
|
explicit SDLDriver(std::string input_engine_);
|
||||||
|
|
||||||
/// Unregisters SDL device factories and shut them down.
|
/// Unregisters SDL device factories and shut them down.
|
||||||
~SDLDriver() override;
|
~SDLDriver() override;
|
||||||
|
@ -59,7 +59,7 @@ public:
|
||||||
u8 GetHatButtonId(const std::string& direction_name) const override;
|
u8 GetHatButtonId(const std::string& direction_name) const override;
|
||||||
|
|
||||||
Common::Input::VibrationError SetRumble(
|
Common::Input::VibrationError SetRumble(
|
||||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitJoystick(int joystick_index);
|
void InitJoystick(int joystick_index);
|
||||||
|
|
|
@ -46,7 +46,7 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
|
||||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||||
};
|
};
|
||||||
|
|
||||||
Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
|
Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
||||||
PadIdentifier identifier{
|
PadIdentifier identifier{
|
||||||
.guid = Common::UUID{},
|
.guid = Common::UUID{},
|
||||||
|
|
|
@ -81,10 +81,10 @@ enum class TasState {
|
||||||
Stopped,
|
Stopped,
|
||||||
};
|
};
|
||||||
|
|
||||||
class Tas final : public InputCommon::InputEngine {
|
class Tas final : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit Tas(const std::string& input_engine_);
|
explicit Tas(std::string input_engine_);
|
||||||
~Tas();
|
~Tas() override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the input status that will be stored in each frame
|
* Changes the input status that will be stored in each frame
|
||||||
|
|
|
@ -13,7 +13,7 @@ constexpr PadIdentifier identifier = {
|
||||||
.pad = 0,
|
.pad = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
|
TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
PreSetController(identifier);
|
PreSetController(identifier);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -12,9 +12,9 @@ namespace InputCommon {
|
||||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||||
* to all button devices it created.
|
* to all button devices it created.
|
||||||
*/
|
*/
|
||||||
class TouchScreen final : public InputCommon::InputEngine {
|
class TouchScreen final : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit TouchScreen(const std::string& input_engine_);
|
explicit TouchScreen(std::string input_engine_);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Signals that mouse has moved.
|
* Signals that mouse has moved.
|
||||||
|
|
|
@ -136,7 +136,7 @@ static void SocketLoop(Socket* socket) {
|
||||||
socket->Loop();
|
socket->Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
|
UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||||
LOG_INFO(Input, "Udp Initialization started");
|
LOG_INFO(Input, "Udp Initialization started");
|
||||||
ReloadSockets();
|
ReloadSockets();
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,10 +49,10 @@ struct DeviceStatus {
|
||||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||||
* to all button devices it created.
|
* to all button devices it created.
|
||||||
*/
|
*/
|
||||||
class UDPClient final : public InputCommon::InputEngine {
|
class UDPClient final : public InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit UDPClient(const std::string& input_engine_);
|
explicit UDPClient(std::string input_engine_);
|
||||||
~UDPClient();
|
~UDPClient() override;
|
||||||
|
|
||||||
void ReloadSockets();
|
void ReloadSockets();
|
||||||
|
|
||||||
|
|
|
@ -10,41 +10,31 @@ namespace InputCommon {
|
||||||
|
|
||||||
void InputEngine::PreSetController(const PadIdentifier& identifier) {
|
void InputEngine::PreSetController(const PadIdentifier& identifier) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
controller_list.try_emplace(identifier);
|
||||||
controller_list.insert_or_assign(identifier, ControllerData{});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
|
void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ControllerData& controller = controller_list.at(identifier);
|
ControllerData& controller = controller_list.at(identifier);
|
||||||
if (!controller.buttons.contains(button)) {
|
controller.buttons.try_emplace(button, false);
|
||||||
controller.buttons.insert_or_assign(button, false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
|
void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ControllerData& controller = controller_list.at(identifier);
|
ControllerData& controller = controller_list.at(identifier);
|
||||||
if (!controller.hat_buttons.contains(button)) {
|
controller.hat_buttons.try_emplace(button, u8{0});
|
||||||
controller.hat_buttons.insert_or_assign(button, u8{0});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
|
void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ControllerData& controller = controller_list.at(identifier);
|
ControllerData& controller = controller_list.at(identifier);
|
||||||
if (!controller.axes.contains(axis)) {
|
controller.axes.try_emplace(axis, 0.0f);
|
||||||
controller.axes.insert_or_assign(axis, 0.0f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
|
void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ControllerData& controller = controller_list.at(identifier);
|
ControllerData& controller = controller_list.at(identifier);
|
||||||
if (!controller.motions.contains(motion)) {
|
controller.motions.try_emplace(motion);
|
||||||
controller.motions.insert_or_assign(motion, BasicMotion{});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
|
void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
|
||||||
|
@ -91,7 +81,7 @@ void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value
|
||||||
TriggerOnBatteryChange(identifier, value);
|
TriggerOnBatteryChange(identifier, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
|
void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value) {
|
||||||
{
|
{
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ControllerData& controller = controller_list.at(identifier);
|
ControllerData& controller = controller_list.at(identifier);
|
||||||
|
@ -104,85 +94,93 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMo
|
||||||
|
|
||||||
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
|
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
const auto controller_iter = controller_list.find(identifier);
|
||||||
|
if (controller_iter == controller_list.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||||
identifier.pad, identifier.port);
|
identifier.pad, identifier.port);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
ControllerData controller = controller_list.at(identifier);
|
const ControllerData& controller = controller_iter->second;
|
||||||
if (!controller.buttons.contains(button)) {
|
const auto button_iter = controller.buttons.find(button);
|
||||||
|
if (button_iter == controller.buttons.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid button {}", button);
|
LOG_ERROR(Input, "Invalid button {}", button);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return controller.buttons.at(button);
|
return button_iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
|
bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
const auto controller_iter = controller_list.find(identifier);
|
||||||
|
if (controller_iter == controller_list.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||||
identifier.pad, identifier.port);
|
identifier.pad, identifier.port);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
ControllerData controller = controller_list.at(identifier);
|
const ControllerData& controller = controller_iter->second;
|
||||||
if (!controller.hat_buttons.contains(button)) {
|
const auto hat_iter = controller.hat_buttons.find(button);
|
||||||
|
if (hat_iter == controller.hat_buttons.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid hat button {}", button);
|
LOG_ERROR(Input, "Invalid hat button {}", button);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return (controller.hat_buttons.at(button) & direction) != 0;
|
return (hat_iter->second & direction) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
|
f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
const auto controller_iter = controller_list.find(identifier);
|
||||||
|
if (controller_iter == controller_list.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||||
identifier.pad, identifier.port);
|
identifier.pad, identifier.port);
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
ControllerData controller = controller_list.at(identifier);
|
const ControllerData& controller = controller_iter->second;
|
||||||
if (!controller.axes.contains(axis)) {
|
const auto axis_iter = controller.axes.find(axis);
|
||||||
|
if (axis_iter == controller.axes.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid axis {}", axis);
|
LOG_ERROR(Input, "Invalid axis {}", axis);
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
return controller.axes.at(axis);
|
return axis_iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
|
BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
const auto controller_iter = controller_list.find(identifier);
|
||||||
|
if (controller_iter == controller_list.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||||
identifier.pad, identifier.port);
|
identifier.pad, identifier.port);
|
||||||
return BatteryLevel::Charging;
|
return BatteryLevel::Charging;
|
||||||
}
|
}
|
||||||
ControllerData controller = controller_list.at(identifier);
|
const ControllerData& controller = controller_iter->second;
|
||||||
return controller.battery;
|
return controller.battery;
|
||||||
}
|
}
|
||||||
|
|
||||||
BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
|
BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
if (!controller_list.contains(identifier)) {
|
const auto controller_iter = controller_list.find(identifier);
|
||||||
|
if (controller_iter == controller_list.cend()) {
|
||||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||||
identifier.pad, identifier.port);
|
identifier.pad, identifier.port);
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
ControllerData controller = controller_list.at(identifier);
|
const ControllerData& controller = controller_iter->second;
|
||||||
return controller.motions.at(motion);
|
return controller.motions.at(motion);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::ResetButtonState() {
|
void InputEngine::ResetButtonState() {
|
||||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
for (const auto& controller : controller_list) {
|
||||||
for (std::pair<int, bool> button : controller.second.buttons) {
|
for (const auto& button : controller.second.buttons) {
|
||||||
SetButton(controller.first, button.first, false);
|
SetButton(controller.first, button.first, false);
|
||||||
}
|
}
|
||||||
for (std::pair<int, bool> button : controller.second.hat_buttons) {
|
for (const auto& button : controller.second.hat_buttons) {
|
||||||
SetHatButton(controller.first, button.first, false);
|
SetHatButton(controller.first, button.first, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::ResetAnalogState() {
|
void InputEngine::ResetAnalogState() {
|
||||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
for (const auto& controller : controller_list) {
|
||||||
for (std::pair<int, float> axis : controller.second.axes) {
|
for (const auto& axis : controller.second.axes) {
|
||||||
SetAxis(controller.first, axis.first, 0.0);
|
SetAxis(controller.first, axis.first, 0.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -190,7 +188,7 @@ void InputEngine::ResetAnalogState() {
|
||||||
|
|
||||||
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
for (const auto& poller_pair : callback_list) {
|
||||||
const InputIdentifier& poller = poller_pair.second;
|
const InputIdentifier& poller = poller_pair.second;
|
||||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -218,7 +216,7 @@ void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int but
|
||||||
|
|
||||||
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
for (const auto& poller_pair : callback_list) {
|
||||||
const InputIdentifier& poller = poller_pair.second;
|
const InputIdentifier& poller = poller_pair.second;
|
||||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -247,7 +245,7 @@ void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int
|
||||||
|
|
||||||
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
for (const auto& poller_pair : callback_list) {
|
||||||
const InputIdentifier& poller = poller_pair.second;
|
const InputIdentifier& poller = poller_pair.second;
|
||||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -274,7 +272,7 @@ void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis,
|
||||||
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||||
[[maybe_unused]] BatteryLevel value) {
|
[[maybe_unused]] BatteryLevel value) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
for (const auto& poller_pair : callback_list) {
|
||||||
const InputIdentifier& poller = poller_pair.second;
|
const InputIdentifier& poller = poller_pair.second;
|
||||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -286,9 +284,9 @@ void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||||
BasicMotion value) {
|
const BasicMotion& value) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
for (const auto& poller_pair : callback_list) {
|
||||||
const InputIdentifier& poller = poller_pair.second;
|
const InputIdentifier& poller = poller_pair.second;
|
||||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -342,7 +340,7 @@ const std::string& InputEngine::GetEngineName() const {
|
||||||
|
|
||||||
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
||||||
std::lock_guard lock{mutex_callback};
|
std::lock_guard lock{mutex_callback};
|
||||||
callback_list.insert_or_assign(last_callback_key, input_identifier);
|
callback_list.insert_or_assign(last_callback_key, std::move(input_identifier));
|
||||||
return last_callback_key++;
|
return last_callback_key++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,15 +23,15 @@ struct PadIdentifier {
|
||||||
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Basic motion data containing data from the sensors and a timestamp in microsecons
|
// Basic motion data containing data from the sensors and a timestamp in microseconds
|
||||||
struct BasicMotion {
|
struct BasicMotion {
|
||||||
float gyro_x;
|
float gyro_x{};
|
||||||
float gyro_y;
|
float gyro_y{};
|
||||||
float gyro_z;
|
float gyro_z{};
|
||||||
float accel_x;
|
float accel_x{};
|
||||||
float accel_y;
|
float accel_y{};
|
||||||
float accel_z;
|
float accel_z{};
|
||||||
u64 delta_timestamp;
|
u64 delta_timestamp{};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Stages of a battery charge
|
// Stages of a battery charge
|
||||||
|
@ -102,9 +102,7 @@ struct InputIdentifier {
|
||||||
|
|
||||||
class InputEngine {
|
class InputEngine {
|
||||||
public:
|
public:
|
||||||
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
|
explicit InputEngine(std::string input_engine_) : input_engine{std::move(input_engine_)} {}
|
||||||
callback_list.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~InputEngine() = default;
|
virtual ~InputEngine() = default;
|
||||||
|
|
||||||
|
@ -116,14 +114,12 @@ public:
|
||||||
|
|
||||||
// Sets a led pattern for a controller
|
// Sets a led pattern for a controller
|
||||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||||
[[maybe_unused]] const Common::Input::LedStatus led_status) {
|
[[maybe_unused]] const Common::Input::LedStatus& led_status) {}
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sets rumble to a controller
|
// Sets rumble to a controller
|
||||||
virtual Common::Input::VibrationError SetRumble(
|
virtual Common::Input::VibrationError SetRumble(
|
||||||
[[maybe_unused]] const PadIdentifier& identifier,
|
[[maybe_unused]] const PadIdentifier& identifier,
|
||||||
[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
|
[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
|
||||||
return Common::Input::VibrationError::NotSupported;
|
return Common::Input::VibrationError::NotSupported;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,36 +136,36 @@ public:
|
||||||
/// Used for automapping features
|
/// Used for automapping features
|
||||||
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||||
return {};
|
return {};
|
||||||
};
|
}
|
||||||
|
|
||||||
/// Retrieves the button mappings for the given device
|
/// Retrieves the button mappings for the given device
|
||||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
virtual ButtonMapping GetButtonMappingForDevice(
|
||||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||||
return {};
|
return {};
|
||||||
};
|
}
|
||||||
|
|
||||||
/// Retrieves the analog mappings for the given device
|
/// Retrieves the analog mappings for the given device
|
||||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
virtual AnalogMapping GetAnalogMappingForDevice(
|
||||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||||
return {};
|
return {};
|
||||||
};
|
}
|
||||||
|
|
||||||
/// Retrieves the motion mappings for the given device
|
/// Retrieves the motion mappings for the given device
|
||||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
virtual MotionMapping GetMotionMappingForDevice(
|
||||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||||
return {};
|
return {};
|
||||||
};
|
}
|
||||||
|
|
||||||
/// Retrieves the name of the given input.
|
/// Retrieves the name of the given input.
|
||||||
virtual Common::Input::ButtonNames GetUIName(
|
virtual Common::Input::ButtonNames GetUIName(
|
||||||
[[maybe_unused]] const Common::ParamPackage& params) const {
|
[[maybe_unused]] const Common::ParamPackage& params) const {
|
||||||
return Common::Input::ButtonNames::Engine;
|
return Common::Input::ButtonNames::Engine;
|
||||||
};
|
}
|
||||||
|
|
||||||
/// Retrieves the index number of the given hat button direction
|
/// Retrieves the index number of the given hat button direction
|
||||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
|
virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
|
||||||
return 0;
|
return 0;
|
||||||
};
|
}
|
||||||
|
|
||||||
void PreSetController(const PadIdentifier& identifier);
|
void PreSetController(const PadIdentifier& identifier);
|
||||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||||
|
@ -194,7 +190,7 @@ protected:
|
||||||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value);
|
||||||
|
|
||||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||||
return "Unknown";
|
return "Unknown";
|
||||||
|
@ -206,14 +202,15 @@ private:
|
||||||
std::unordered_map<int, u8> hat_buttons;
|
std::unordered_map<int, u8> hat_buttons;
|
||||||
std::unordered_map<int, float> axes;
|
std::unordered_map<int, float> axes;
|
||||||
std::unordered_map<int, BasicMotion> motions;
|
std::unordered_map<int, BasicMotion> motions;
|
||||||
BatteryLevel battery;
|
BatteryLevel battery{};
|
||||||
};
|
};
|
||||||
|
|
||||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
void TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value);
|
||||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||||
|
const BasicMotion& value);
|
||||||
|
|
||||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||||
const PadIdentifier& identifier, EngineInputType type,
|
const PadIdentifier& identifier, EngineInputType type,
|
||||||
|
|
|
@ -668,12 +668,12 @@ public:
|
||||||
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||||
: identifier(identifier_), input_engine(input_engine_) {}
|
: identifier(identifier_), input_engine(input_engine_) {}
|
||||||
|
|
||||||
virtual void SetLED(Common::Input::LedStatus led_status) {
|
virtual void SetLED(const Common::Input::LedStatus& led_status) {
|
||||||
input_engine->SetLeds(identifier, led_status);
|
input_engine->SetLeds(identifier, led_status);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual Common::Input::VibrationError SetVibration(
|
virtual Common::Input::VibrationError SetVibration(
|
||||||
Common::Input::VibrationStatus vibration_status) {
|
const Common::Input::VibrationStatus& vibration_status) {
|
||||||
return input_engine->SetRumble(identifier, vibration_status);
|
return input_engine->SetRumble(identifier, vibration_status);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue