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yuzu-mainline
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control_metadata: Add GetRawBytes function to NACP

Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
This commit is contained in:
Zach Hilman 2018-10-28 14:55:32 -04:00
parent 5d7167dfca
commit b04e39107f
2 changed files with 7 additions and 0 deletions

View File

@ -66,4 +66,10 @@ std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(), return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
raw->version_string.size()); raw->version_string.size());
} }
std::vector<u8> NACP::GetRawBytes() const {
std::vector<u8> out(sizeof(RawNACP));
std::memcpy(out.data(), raw.get(), sizeof(RawNACP));
return out;
}
} // namespace FileSys } // namespace FileSys

View File

@ -81,6 +81,7 @@ public:
u64 GetTitleId() const; u64 GetTitleId() const;
u64 GetDLCBaseTitleId() const; u64 GetDLCBaseTitleId() const;
std::string GetVersionString() const; std::string GetVersionString() const;
std::vector<u8> GetRawBytes() const;
private: private:
std::unique_ptr<RawNACP> raw; std::unique_ptr<RawNACP> raw;