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renderer_vulkan: Fix macOS GetBundleDirectory reference

This commit is contained in:
MerryMage 2020-06-17 12:25:06 +01:00
parent 442e48ef4c
commit b1eada6079
1 changed files with 3 additions and 1 deletions

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@ -13,6 +13,7 @@
#include <fmt/format.h> #include <fmt/format.h>
#include "common/dynamic_library.h" #include "common/dynamic_library.h"
#include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/telemetry.h" #include "common/telemetry.h"
#include "core/core.h" #include "core/core.h"
@ -76,7 +77,8 @@ Common::DynamicLibrary OpenVulkanLibrary() {
char* libvulkan_env = getenv("LIBVULKAN_PATH"); char* libvulkan_env = getenv("LIBVULKAN_PATH");
if (!libvulkan_env || !library.Open(libvulkan_env)) { if (!libvulkan_env || !library.Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle. // Use the libvulkan.dylib from the application bundle.
std::string filename = File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib"; const std::string filename =
FileUtil::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
library.Open(filename.c_str()); library.Open(filename.c_str());
} }
#else #else