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QueryCache: Only do async flushes on async gpu.

This commit is contained in:
Fernando Sahmkow 2020-04-15 21:03:30 -04:00
parent f4ab223ef0
commit b3e5f177ba
1 changed files with 4 additions and 1 deletions

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@ -17,6 +17,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
@ -131,8 +132,10 @@ public:
} }
query->BindCounter(Stream(type).Current(), timestamp); query->BindCounter(Stream(type).Current(), timestamp);
if (Settings::values.use_asynchronous_gpu_emulation) {
AsyncFlushQuery(cpu_addr); AsyncFlushQuery(cpu_addr);
} }
}
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch. /// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
void UpdateCounters() { void UpdateCounters() {