shader: Implement VertexA stage
This commit is contained in:
parent
da936d6ad8
commit
b541f5e5e3
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@ -162,6 +162,7 @@ add_library(shader_recompiler STATIC
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ir_opt/collect_shader_info_pass.cpp
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ir_opt/collect_shader_info_pass.cpp
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ir_opt/constant_propagation_pass.cpp
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ir_opt/constant_propagation_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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ir_opt/dual_vertex_pass.cpp
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ir_opt/global_memory_to_storage_buffer_pass.cpp
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ir_opt/global_memory_to_storage_buffer_pass.cpp
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ir_opt/identity_removal_pass.cpp
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ir_opt/identity_removal_pass.cpp
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_fp16_to_fp32.cpp
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@ -25,6 +25,7 @@ void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id fal
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void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
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void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitReturn(EmitContext& ctx);
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void EmitReturn(EmitContext& ctx);
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void EmitJoin(EmitContext& ctx);
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void EmitUnreachable(EmitContext& ctx);
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void EmitUnreachable(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitBarrier(EmitContext& ctx);
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void EmitBarrier(EmitContext& ctx);
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@ -26,6 +26,10 @@ void EmitReturn(EmitContext& ctx) {
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ctx.OpReturn();
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ctx.OpReturn();
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}
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}
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void EmitJoin(EmitContext&) {
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throw NotImplementedException("Join shouldn't be emitted");
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}
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void EmitUnreachable(EmitContext& ctx) {
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void EmitUnreachable(EmitContext& ctx) {
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ctx.OpUnreachable();
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ctx.OpUnreachable();
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}
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}
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@ -61,6 +61,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::LoopMerge:
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case Opcode::LoopMerge:
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case Opcode::SelectionMerge:
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case Opcode::SelectionMerge:
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case Opcode::Return:
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case Opcode::Return:
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case Opcode::Join:
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case Opcode::Unreachable:
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case Opcode::Unreachable:
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case Opcode::DemoteToHelperInvocation:
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case Opcode::DemoteToHelperInvocation:
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case Opcode::Barrier:
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case Opcode::Barrier:
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@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(Return, Void, )
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OPCODE(Return, Void, )
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OPCODE(Join, Void, )
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OPCODE(Unreachable, Void, )
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OPCODE(Unreachable, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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@ -150,4 +150,32 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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return program;
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return program;
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}
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}
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IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env2) {
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IR::Program program{};
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Optimization::VertexATransformPass(vertex_a);
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Optimization::VertexBTransformPass(vertex_b);
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program.blocks.swap(vertex_a.blocks);
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for (IR::Block* block : vertex_b.blocks) {
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program.blocks.push_back(block);
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}
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program.stage = Stage::VertexB;
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program.info = vertex_a.info;
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program.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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for (size_t index = 0; index < 32; index++) {
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program.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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program.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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}
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Optimization::JoinTextureInfo(program.info, vertex_b.info);
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Optimization::JoinStorageInfo(program.info, vertex_b.info);
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Optimization::DualVertexJoinPass(program);
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program.post_order_blocks = PostOrder(program.blocks);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::IdentityRemovalPass(program);
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Optimization::VerificationPass(program);
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Optimization::CollectShaderInfoPass(env2, program);
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return program;
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}
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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@ -21,4 +21,6 @@ namespace Shader::Maxwell {
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ObjectPool<IR::Block>& block_pool, Environment& env,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg);
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Flow::CFG& cfg);
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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@ -0,0 +1,74 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <ranges>
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#include <tuple>
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#include <type_traits>
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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void VertexATransformPass(IR::Program& program) {
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bool replaced_join{};
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bool eliminated_epilogue{};
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::Return:
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inst.ReplaceOpcode(IR::Opcode::Join);
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replaced_join = true;
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break;
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case IR::Opcode::Epilogue:
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inst.Invalidate();
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eliminated_epilogue = true;
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break;
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default:
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break;
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}
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if (replaced_join && eliminated_epilogue) {
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return;
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}
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}
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}
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}
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void VertexBTransformPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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return inst.Invalidate();
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}
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}
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}
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}
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void DualVertexJoinPass(IR::Program& program) {
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const auto& blocks = program.blocks;
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s64 s = static_cast<s64>(blocks.size()) - 1;
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if (s < 1) {
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throw NotImplementedException("Dual Vertex Join pass failed, expected atleast 2 blocks!");
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}
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for (s64 index = 0; index < s; index++) {
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IR::Block* const current_block = blocks[index];
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IR::Block* const next_block = blocks[index + 1];
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for (IR::Inst& inst : current_block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Join) {
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IR::IREmitter ir{*current_block, IR::Block::InstructionList::s_iterator_to(inst)};
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ir.Branch(next_block);
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inst.Invalidate();
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// only 1 join should exist
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return;
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}
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}
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}
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throw NotImplementedException("Dual Vertex Join pass failed, no join present!");
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}
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} // namespace Shader::Optimization
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@ -499,4 +499,30 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
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}
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}
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}
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}
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template <typename Descriptors, typename Descriptor, typename Func>
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static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
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// TODO: Handle arrays
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const auto it{std::ranges::find_if(descriptors, pred)};
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if (it != descriptors.end()) {
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return static_cast<u32>(std::distance(descriptors.begin(), it));
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}
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descriptors.push_back(desc);
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return static_cast<u32>(descriptors.size()) - 1;
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}
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void JoinStorageInfo(Info& base, Info& source) {
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auto& descriptors = base.storage_buffers_descriptors;
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for (auto& desc : source.storage_buffers_descriptors) {
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auto it{std::ranges::find_if(descriptors, [&desc](const auto& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count;
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})};
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if (it != descriptors.end()) {
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it->is_written |= desc.is_written;
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continue;
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}
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descriptors.push_back(desc);
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}
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}
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} // namespace Shader::Optimization
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} // namespace Shader::Optimization
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@ -22,4 +22,11 @@ void SsaRewritePass(IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Program& program);
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void VerificationPass(const IR::Program& program);
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// Dual Vertex
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void VertexATransformPass(IR::Program& program);
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void VertexBTransformPass(IR::Program& program);
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void DualVertexJoinPass(IR::Program& program);
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void JoinTextureInfo(Info& base, Info& source);
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void JoinStorageInfo(Info& base, Info& source);
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} // namespace Shader::Optimization
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} // namespace Shader::Optimization
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@ -426,4 +426,25 @@ void TexturePass(Environment& env, IR::Program& program) {
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}
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}
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}
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}
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void JoinTextureInfo(Info& base, Info& source) {
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Descriptors descriptors{
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base.texture_buffer_descriptors,
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base.image_buffer_descriptors,
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base.texture_descriptors,
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base.image_descriptors,
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};
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for (auto& desc : source.texture_buffer_descriptors) {
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descriptors.Add(desc);
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}
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for (auto& desc : source.image_buffer_descriptors) {
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descriptors.Add(desc);
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}
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for (auto& desc : source.texture_descriptors) {
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descriptors.Add(desc);
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}
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for (auto& desc : source.image_descriptors) {
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descriptors.Add(desc);
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}
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}
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} // namespace Shader::Optimization
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} // namespace Shader::Optimization
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@ -47,6 +47,7 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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namespace {
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::FileEnvironment;
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@ -287,22 +288,32 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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size_t env_index{0};
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size_t env_index{0};
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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bool uses_vertex_a{};
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std::size_t start_value_processing{};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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if (key.unique_hashes[index] == 0) {
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continue;
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continue;
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}
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}
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uses_vertex_a |= index == 0;
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Shader::Environment& env{*envs[env_index]};
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Shader::Environment& env{*envs[env_index]};
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++env_index;
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++env_index;
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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if (!uses_vertex_a || index != 1) {
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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continue;
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}
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Shader::IR::Program& program_va{programs[0]};
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Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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start_value_processing = 1;
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}
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}
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
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std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
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u32 binding{0};
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u32 binding{0};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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for (size_t index = start_value_processing; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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if (key.unique_hashes[index] == 0) {
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continue;
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continue;
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}
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}
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