audio_manager: Remove dependence on system state
This isn't used by the class, so this can be removed for the time being.
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8d4458ef24
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@ -8,7 +8,7 @@
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namespace AudioCore {
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namespace AudioCore {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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CreateSinks();
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CreateSinks();
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// Must be created after the sinks
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// Must be created after the sinks
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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@ -8,7 +8,7 @@
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namespace AudioCore {
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namespace AudioCore {
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AudioManager::AudioManager(Core::System& system_) : system{system_} {
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AudioManager::AudioManager() {
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thread = std::jthread([this]() { ThreadFunc(); });
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thread = std::jthread([this]() { ThreadFunc(); });
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}
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}
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@ -12,10 +12,6 @@
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#include "audio_core/audio_event.h"
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#include "audio_core/audio_event.h"
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#include "core/hle/service/audio/errors.h"
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#include "core/hle/service/audio/errors.h"
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namespace Core {
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class System;
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}
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namespace AudioCore {
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namespace AudioCore {
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namespace AudioOut {
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namespace AudioOut {
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@ -43,7 +39,7 @@ class AudioManager {
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using BufferEventFunc = std::function<void()>;
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using BufferEventFunc = std::function<void()>;
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public:
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public:
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explicit AudioManager(Core::System& system);
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explicit AudioManager();
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/**
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/**
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* Shutdown the audio manager.
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* Shutdown the audio manager.
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@ -80,9 +76,7 @@ private:
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*/
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*/
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void ThreadFunc();
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void ThreadFunc();
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/// Core system
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/// Have sessions started playing?
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Core::System& system;
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/// Have sessions started palying?
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bool sessions_started{};
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bool sessions_started{};
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/// Is the main thread running?
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/// Is the main thread running?
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std::atomic<bool> running{};
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std::atomic<bool> running{};
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