core: Remove static system instance
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2a5014b193
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b6719094e6
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@ -428,22 +428,9 @@ struct System::Impl {
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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System& System::GetInstance() {
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if (!s_instance) {
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throw std::runtime_error("Using System instance before its initialization");
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}
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return *s_instance;
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}
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void System::InitializeGlobalInstance() {
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if (s_instance) {
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throw std::runtime_error("Reinitializing Global System instance.");
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}
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s_instance = std::unique_ptr<System>(new System);
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}
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CpuManager& System::GetCpuManager() {
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return impl->cpu_manager;
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}
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@ -108,22 +108,16 @@ class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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explicit System();
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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~System();
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
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static void InitializeGlobalInstance();
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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@ -403,12 +397,8 @@ public:
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void ApplySettings();
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> impl;
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inline static std::unique_ptr<System> s_instance{};
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};
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} // namespace Core
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