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yuzu-mainline
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configure_audio: Fix volume clamping to 0

This commit is contained in:
Morph 2021-07-16 10:36:08 -04:00
parent 3cd3230295
commit b804f77fa5
1 changed files with 6 additions and 6 deletions

View File

@ -47,8 +47,8 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID();
const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
ui->volume_slider->setValue(volume_value / 100);
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
@ -113,16 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
}
}