svc: Implement svcLockMutex.
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@ -7,8 +7,10 @@
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/object_address_table.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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@ -25,17 +27,25 @@ void ReleaseThreadMutexes(Thread* thread) {
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Mutex::Mutex() {}
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Mutex::~Mutex() {}
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SharedPtr<Mutex> Mutex::Create(bool initial_locked, VAddr addr, std::string name) {
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SharedPtr<Mutex> Mutex::Create(SharedPtr<Kernel::Thread> holding_thread, VAddr guest_addr,
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std::string name) {
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SharedPtr<Mutex> mutex(new Mutex);
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mutex->lock_count = 0;
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mutex->addr = addr;
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mutex->guest_addr = guest_addr;
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mutex->name = std::move(name);
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mutex->holding_thread = nullptr;
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// Acquire mutex with current thread if initialized as locked
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if (initial_locked)
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mutex->Acquire(GetCurrentThread());
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// If mutex was initialized with a holding thread, acquire it by the holding thread
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if (holding_thread) {
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mutex->Acquire(holding_thread.get());
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}
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// Mutexes are referenced by guest address, so track this in the kernel
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g_object_address_table.Insert(guest_addr, mutex);
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// Verify that the created mutex matches the guest state for the mutex
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mutex->VerifyGuestState();
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return mutex;
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}
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@ -53,38 +63,60 @@ void Mutex::Acquire(Thread* thread) {
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thread->held_mutexes.insert(this);
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holding_thread = thread;
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thread->UpdatePriority();
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UpdateGuestState();
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Core::System::GetInstance().PrepareReschedule();
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}
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lock_count++;
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}
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void Mutex::Release() {
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// Only release if the mutex is held
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if (lock_count > 0) {
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lock_count--;
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// Yield to the next thread only if we've fully released the mutex
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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holding_thread->UpdatePriority();
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holding_thread = nullptr;
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WakeupAllWaitingThreads();
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Core::System::GetInstance().PrepareReschedule();
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ResultCode Mutex::Release(Thread* thread) {
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// We can only release the mutex if it's held by the calling thread.
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if (thread != holding_thread) {
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if (holding_thread) {
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LOG_ERROR(
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Kernel,
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"Tried to release a mutex (owned by thread id %u) from a different thread id %u",
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holding_thread->thread_id, thread->thread_id);
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}
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// TODO(bunnei): Use correct error code
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return ResultCode(-1);
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}
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// Note: It should not be possible for the situation where the mutex has a holding thread with a
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// zero lock count to occur. The real kernel still checks for this, so we do too.
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if (lock_count <= 0) {
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// TODO(bunnei): Use correct error code
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return ResultCode(-1);
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}
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lock_count--;
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// Yield to the next thread only if we've fully released the mutex
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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holding_thread->UpdatePriority();
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holding_thread = nullptr;
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WakeupAllWaitingThreads();
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UpdateGuestState();
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Core::System::GetInstance().PrepareReschedule();
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}
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return RESULT_SUCCESS;
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}
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void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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WaitObject::AddWaitingThread(thread);
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thread->pending_mutexes.insert(this);
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UpdatePriority();
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UpdateGuestState();
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}
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void Mutex::RemoveWaitingThread(Thread* thread) {
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WaitObject::RemoveWaitingThread(thread);
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thread->pending_mutexes.erase(this);
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UpdatePriority();
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UpdateGuestState();
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}
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void Mutex::UpdatePriority() {
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@ -103,4 +135,17 @@ void Mutex::UpdatePriority() {
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}
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}
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} // namespace
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void Mutex::UpdateGuestState() {
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GuestState guest_state{Memory::Read32(guest_addr)};
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guest_state.has_waiters.Assign(!GetWaitingThreads().empty());
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guest_state.holding_thread_handle.Assign(holding_thread ? holding_thread->guest_handle : 0);
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Memory::Write32(guest_addr, guest_state.raw);
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}
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void Mutex::VerifyGuestState() {
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GuestState guest_state{Memory::Read32(guest_addr)};
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ASSERT(guest_state.has_waiters == !GetWaitingThreads().empty());
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ASSERT(guest_state.holding_thread_handle == holding_thread->guest_handle);
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}
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} // namespace Kernel
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@ -6,8 +6,10 @@
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#include <string>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Kernel {
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@ -17,11 +19,15 @@ class Mutex final : public WaitObject {
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public:
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/**
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* Creates a mutex.
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* @param initial_locked Specifies if the mutex should be locked initially
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* @param holding_thread Specifies a thread already holding the mutex. If not nullptr, this
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* thread will acquire the mutex.
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* @param guest_addr Address of the object tracking the mutex in guest memory. If specified,
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* this mutex will update the guest object when its state changes.
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* @param name Optional name of mutex
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* @return Pointer to new Mutex object
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*/
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static SharedPtr<Mutex> Create(bool initial_locked, VAddr addr, std::string name = "Unknown");
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static SharedPtr<Mutex> Create(SharedPtr<Kernel::Thread> holding_thread, VAddr guest_addr = 0,
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std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "Mutex";
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@ -39,7 +45,7 @@ public:
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u32 priority; ///< The priority of the mutex, used for priority inheritance.
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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VAddr addr;
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VAddr guest_addr; ///< Address of the guest mutex value
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/**
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* Elevate the mutex priority to the best priority
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@ -53,11 +59,32 @@ public:
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void AddWaitingThread(SharedPtr<Thread> thread) override;
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void RemoveWaitingThread(Thread* thread) override;
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void Release();
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/**
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* Attempts to release the mutex from the specified thread.
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* @param thread Thread that wants to release the mutex.
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* @returns The result code of the operation.
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*/
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ResultCode Release(Thread* thread);
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private:
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Mutex();
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~Mutex() override;
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/// Object in guest memory used to track the mutex state
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union GuestState {
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u32_le raw;
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/// Handle of the thread that currently holds the mutex, 0 if available
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BitField<0, 30, u32_le> holding_thread_handle;
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/// 1 when there are threads waiting for this mutex, otherwise 0
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BitField<30, 1, u32_le> has_waiters;
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};
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static_assert(sizeof(GuestState) == 4, "GuestState size is incorrect");
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/// Updates the state of the object tracking this mutex in guest memory
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void UpdateGuestState();
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/// Verifies the state of the object tracking this mutex in guest memory
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void VerifyGuestState();
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};
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/**
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@ -66,4 +93,4 @@ private:
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*/
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void ReleaseThreadMutexes(Thread* thread);
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} // namespace
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} // namespace Kernel
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@ -122,6 +122,44 @@ static ResultCode GetProcessId(u32* process_id, Kernel::Handle process_handle) {
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return RESULT_SUCCESS;
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}
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/// Attempts to locks a mutex, creating it if it does not already exist
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static ResultCode LockMutex(Handle holding_thread_handle, VAddr mutex_addr,
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Handle requesting_thread_handle) {
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LOG_TRACE(Kernel_SVC,
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"called holding_thread_handle=0x%08X, mutex_addr=0x%llx, "
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"requesting_current_thread_handle=0x%08X",
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holding_thread_handle, mutex_addr, requesting_thread_handle);
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SharedPtr<Kernel::Thread> holding_thread =
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Kernel::g_handle_table.Get<Kernel::Thread>(holding_thread_handle);
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SharedPtr<Kernel::Thread> requesting_thread =
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Kernel::g_handle_table.Get<Kernel::Thread>(requesting_thread_handle);
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ASSERT(holding_thread);
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ASSERT(requesting_thread);
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SharedPtr<Kernel::Mutex> mutex = Kernel::g_object_address_table.Get<Kernel::Mutex>(mutex_addr);
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if (!mutex) {
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// Create a new mutex for the specified address if one does not already exist
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mutex = Kernel::Mutex::Create(holding_thread, mutex_addr);
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mutex->name = Common::StringFromFormat("mutex-%llx", mutex_addr);
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}
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if (mutex->ShouldWait(requesting_thread.get())) {
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// If we cannot lock the mutex, then put the thread too sleep and trigger a reschedule
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requesting_thread->wait_objects = {mutex};
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mutex->AddWaitingThread(requesting_thread);
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requesting_thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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Core::System::GetInstance().PrepareReschedule();
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} else {
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// The mutex is available, lock it
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mutex->Acquire(requesting_thread.get());
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}
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return RESULT_SUCCESS;
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}
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/// Break program execution
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static void Break(u64 unk_0, u64 unk_1, u64 unk_2) {
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LOG_CRITICAL(Debug_Emulated, "Emulated program broke execution!");
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@ -371,8 +409,8 @@ static const FunctionDef SVC_Table[] = {
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{0x17, nullptr, "svcResetSignal"},
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{0x18, nullptr, "svcWaitSynchronization"},
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{0x19, nullptr, "svcCancelSynchronization"},
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{0x1A, nullptr, "svcLockMutex"},
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{0x1B, nullptr, "svcUnlockMutex"},
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{0x1A, HLE::Wrap<LockMutex>, "svcLockMutex"},
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{0x1C, nullptr, "svcWaitProcessWideKeyAtomic"},
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{0x1D, HLE::Wrap<SignalProcessWideKey>, "svcSignalProcessWideKey"},
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{0x1E, nullptr, "svcGetSystemTick"},
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