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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()

This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
This commit is contained in:
Lioncash 2018-09-21 07:59:00 -04:00
parent f237265187
commit ba02dd9ebc
1 changed files with 1 additions and 1 deletions

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@ -74,7 +74,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
}
}
if (invalidate | !persistent) {
if (invalidate || !persistent) {
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);