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shader_recompiler: always declare image format for image buffers

This commit is contained in:
Liam 2023-09-02 17:25:00 -04:00
parent c24ed3ecaf
commit ba4b65e4bc
1 changed files with 6 additions and 1 deletions

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@ -74,6 +74,11 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
throw InvalidArgument("Invalid image format {}", format);
}
spv::ImageFormat GetImageFormatForBuffer(ImageFormat format) {
const auto spv_format = GetImageFormat(format);
return spv_format == spv::ImageFormat::Unknown ? spv::ImageFormat::R32ui : spv_format;
}
Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
const spv::ImageFormat format{GetImageFormat(desc.format)};
const Id type{ctx.U32[1]};
@ -1271,7 +1276,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
if (desc.count != 1) {
throw NotImplementedException("Array of image buffers");
}
const spv::ImageFormat format{GetImageFormat(desc.format)};
const spv::ImageFormat format{GetImageFormatForBuffer(desc.format)};
const Id image_type{TypeImage(U32[1], spv::Dim::Buffer, false, false, false, 2, format)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};