yuzu-emu
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yuzu-mainline
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yuzu qt: Restore const qualifiers

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
This commit is contained in:
lat9nq 2021-05-25 21:39:57 -04:00
parent cfb9bcbe42
commit bc38d4c81b
2 changed files with 12 additions and 23 deletions

View File

@ -30,13 +30,9 @@
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
if (title_id == 0) {
game_config = std::make_unique<Config>(Common::FS::GetFilename(file_name),
Config::ConfigType::PerGameConfig);
} else {
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
}
const auto config_file_name =
title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);

View File

@ -1334,13 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
if (title_id == 0) {
Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
Config::ConfigType::PerGameConfig);
} else {
Config per_game_config(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
}
const auto config_file_name = title_id == 0
? Common::FS::GetFilename(filename.toStdString())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@ -1850,15 +1847,11 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
std::string custom_config_file_path;
if (program_id == 0) {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" /
fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
} else {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
}
const auto config_file_name = program_id == 0
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),