yuzu-emu
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yuzu-mainline
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yuzu/main: Amend lifetime issues with InputSubsystem

Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
This commit is contained in:
Lioncash 2020-08-29 00:44:27 -04:00
parent 57d9ef5a89
commit bcd3c79eca
4 changed files with 8 additions and 7 deletions

View File

@ -305,8 +305,8 @@ static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow*
} }
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
InputCommon::InputSubsystem* input_subsystem_) std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_)
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{input_subsystem_} { : QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)} {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name), .arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch), QString::fromUtf8(Common::g_scm_branch),

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@ -6,6 +6,7 @@
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
#include <memory>
#include <mutex> #include <mutex>
#include <QImage> #include <QImage>
@ -126,7 +127,7 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
public: public:
explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
InputCommon::InputSubsystem* input_subsystem_); std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_);
~GRenderWindow() override; ~GRenderWindow() override;
// EmuWindow implementation. // EmuWindow implementation.
@ -188,7 +189,7 @@ private:
QStringList GetUnsupportedGLExtensions() const; QStringList GetUnsupportedGLExtensions() const;
EmuThread* emu_thread; EmuThread* emu_thread;
InputCommon::InputSubsystem* input_subsystem; std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
// Main context that will be shared with all other contexts that are requested. // Main context that will be shared with all other contexts that are requested.
// If this is used in a shared context setting, then this should not be used directly, but // If this is used in a shared context setting, then this should not be used directly, but

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@ -187,7 +187,7 @@ static void InitializeLogging() {
} }
GMainWindow::GMainWindow() GMainWindow::GMainWindow()
: input_subsystem{std::make_unique<InputCommon::InputSubsystem>()}, : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} { provider{std::make_unique<FileSys::ManualContentProvider>()} {
InitializeLogging(); InitializeLogging();
@ -474,7 +474,7 @@ void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui.action_Report_Compatibility->setVisible(true); ui.action_Report_Compatibility->setVisible(true);
#endif #endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem.get()); render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem);
render_window->hide(); render_window->hide();
game_list = new GameList(vfs, provider.get(), this); game_list = new GameList(vfs, provider.get(), this);

View File

@ -258,7 +258,7 @@ private:
Ui::MainWindow ui; Ui::MainWindow ui;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc; std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::unique_ptr<InputCommon::InputSubsystem> input_subsystem; std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
GRenderWindow* render_window; GRenderWindow* render_window;
GameList* game_list; GameList* game_list;