yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
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6d64ecf359
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@ -9,6 +9,8 @@ add_executable(yuzu
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about_dialog.h
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bootmanager.cpp
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bootmanager.h
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compatibility_list.cpp
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compatibility_list.h
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configuration/config.cpp
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configuration/config.h
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configuration/configure_audio.cpp
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@ -0,0 +1,18 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <fmt/format.h>
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#include "yuzu/compatibility_list.h"
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CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
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const CompatibilityList& compatibility_list, u64 program_id) {
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return std::find_if(compatibility_list.begin(), compatibility_list.end(),
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[program_id](const auto& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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@ -0,0 +1,17 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <QString>
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#include "common/common_types.h"
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using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
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CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
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const CompatibilityList& compatibility_list, u64 program_id);
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@ -19,6 +19,7 @@
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/file_sys/patch_manager.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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@ -4,8 +4,6 @@
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#pragma once
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#include <unordered_map>
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QLabel>
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@ -21,6 +19,7 @@
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#include <QWidget>
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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class GameListWorker;
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class GMainWindow;
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@ -90,9 +89,7 @@ signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
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private slots:
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void onTextChanged(const QString& newText);
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@ -114,7 +111,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
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CompatibilityList compatibility_list;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -176,14 +176,3 @@ public:
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return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
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}
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};
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inline auto FindMatchingCompatibilityEntry(
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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u64 program_id) {
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return std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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@ -20,6 +20,7 @@
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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@ -75,9 +76,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool
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}
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} // Anonymous namespace
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GameListWorker::GameListWorker(
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const CompatibilityList& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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@ -16,6 +16,7 @@
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#include <QString>
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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class QStandardItem;
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@ -32,9 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(
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std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
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const CompatibilityList& compatibility_list);
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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@ -67,6 +67,6 @@ private:
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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const CompatibilityList& compatibility_list;
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std::atomic_bool stop_processing;
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};
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@ -47,6 +47,7 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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@ -725,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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void GMainWindow::OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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CompatibilityList& compatibility_list) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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QString directory;
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if (it != compatibility_list.end())
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directory = it->second.second;
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "core/core.h"
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#include "ui_main.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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class Config;
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@ -137,9 +138,7 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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