Fixup EmuWindow interface and implementations thereof.
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221a9b023d
commit
bd8f491e4c
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <GLFW/glfw3.h>
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#include "common/common.h"
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#include "video_core/video_core.h"
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@ -10,22 +12,21 @@
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#include "citra/emu_window/emu_window_glfw.h"
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EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
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return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
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}
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (!VideoCore::g_emu_window) {
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return;
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}
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int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
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int keyboard_id = GetEmuWindow(win)->keyboard_id;
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed({key, keyboard_id});
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}
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if (action == GLFW_RELEASE) {
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} else if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased({key, keyboard_id});
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}
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HID_User::PadUpdateComplete();
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}
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@ -34,8 +35,18 @@ const bool EmuWindow_GLFW::IsOpen() {
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return glfwWindowShouldClose(m_render_window) == 0;
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}
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void EmuWindow_GLFW::GetFramebufferSize(int* fbWidth, int* fbHeight) {
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glfwGetFramebufferSize(m_render_window, fbWidth, fbHeight);
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void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
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_dbg_assert_(GUI, width > 0);
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_dbg_assert_(GUI, height > 0);
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GetEmuWindow(win)->NotifyFramebufferSizeChanged(std::pair<unsigned,unsigned>(width, height));
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}
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void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
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_dbg_assert_(GUI, width > 0);
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_dbg_assert_(GUI, height > 0);
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GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height));
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}
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/// EmuWindow_GLFW constructor
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@ -57,17 +68,27 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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GetWindowTitle().c_str(), NULL, NULL);
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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// Notify base interface about window state
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int width, height;
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glfwGetFramebufferSize(m_render_window, &width, &height);
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OnFramebufferResizeEvent(m_render_window, width, height);
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glfwGetWindowSize(m_render_window, &width, &height);
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OnClientAreaResizeEvent(m_render_window, width, height);
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// Setup callbacks
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
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glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
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DoneCurrent();
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}
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@ -4,10 +4,10 @@
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#pragma once
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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struct GLFWwindow;
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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@ -30,12 +30,15 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
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static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
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void ReloadSetKeymaps() override;
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/// Gets the size of the window in pixels
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void GetFramebufferSize(int* fbWidth, int* fbHeight);
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private:
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static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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/// Device id of keyboard for use with KeyMap
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@ -88,20 +88,20 @@ void EmuThread::Stop()
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
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{
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parent_ = parent;
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {
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}
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void paintEvent(QPaintEvent* ev) override
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{
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void paintEvent(QPaintEvent* ev) override {
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent_->SetClientAreaWidth(size().width());
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parent_->SetClientAreaHeight(size().height());
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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private:
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GRenderWindow* parent_;
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GRenderWindow* parent;
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};
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EmuThread& GRenderWindow::GetEmuThread()
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@ -127,9 +127,16 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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BackupGeometry();
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
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#endif
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}
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void GRenderWindow::moveContext()
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@ -182,22 +189,26 @@ void GRenderWindow::PollEvents() {
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*/
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}
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// On Qt 5.1+, this correctly gets the size of the framebuffer (pixels).
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::GetFramebufferSize(int* fbWidth, int* fbHeight)
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void GRenderWindow::OnFramebufferSizeChanged()
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{
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#if QT_VERSION >= QT_VERSION_CHECK(5, 1, 0)
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int pixelRatio = child->QPaintDevice::devicePixelRatio();
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// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// windowHandle() might not be accessible until the window is displayed to screen.
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auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
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*fbWidth = child->QPaintDevice::width() * pixelRatio;
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*fbHeight = child->QPaintDevice::height() * pixelRatio;
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unsigned width = child->QPaintDevice::width() * pixel_ratio;
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unsigned height = child->QPaintDevice::height() * pixel_ratio;
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#else
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*fbWidth = child->QPaintDevice::width();
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*fbHeight = child->QPaintDevice::height();
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unsigned width = child->QPaintDevice::width();
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unsigned height = child->QPaintDevice::height();
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#endif
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NotifyFramebufferSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::BackupGeometry()
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@ -260,3 +271,7 @@ void GRenderWindow::ReloadSetKeymaps()
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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{
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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@ -1,12 +1,16 @@
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#include <atomic>
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#include <QThread>
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#include <QGLWidget>
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#include <atomic>
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#include "common/common.h"
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#include "common/emu_window.h"
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class GRenderWindow;
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class QScreen;
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class QKeyEvent;
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class GRenderWindow;
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class EmuThread : public QThread
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{
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Q_OBJECT
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@ -96,7 +100,6 @@ public:
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void MakeCurrent() override;
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void DoneCurrent() override;
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void PollEvents() override;
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void GetFramebufferSize(int* fbWidth, int* fbHeight) override;
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void BackupGeometry();
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void RestoreGeometry();
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@ -110,8 +113,12 @@ public:
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void ReloadSetKeymaps() override;
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void OnClientAreaResized(unsigned width, unsigned height);
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void OnFramebufferSizeChanged();
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public slots:
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void moveContext();
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void moveContext(); // overridden
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private:
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QGLWidget* child;
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@ -43,54 +43,59 @@ public:
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static void KeyReleased(KeyMap::HostDeviceKey key);
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WindowConfig GetConfig() const {
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return m_config;
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return config;
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}
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void SetConfig(const WindowConfig& val) {
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m_config = val;
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config = val;
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}
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/// Gets the size of the window in pixels
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virtual void GetFramebufferSize(int* fbWidth, int* fbHeight) = 0;
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int GetClientAreaWidth() const {
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return m_client_area_width;
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/**
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* Gets the size of the framebuffer in pixels
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*/
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const std::pair<unsigned,unsigned> GetFramebufferSize() const {
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return framebuffer_size;
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}
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void SetClientAreaWidth(const int val) {
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m_client_area_width = val;
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}
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int GetClientAreaHeight() const {
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return m_client_area_height;
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}
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void SetClientAreaHeight(const int val) {
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m_client_area_height = val;
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/**
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* Gets window client area width in logical coordinates
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*/
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std::pair<unsigned,unsigned> GetClientAreaSize() const {
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return std::make_pair(client_area_width, client_area_height);
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}
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std::string GetWindowTitle() const {
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return m_window_title;
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return window_title;
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}
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void SetWindowTitle(std::string val) {
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m_window_title = val;
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void SetWindowTitle(const std::string& val) {
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window_title = val;
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}
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protected:
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EmuWindow():
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m_window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc)),
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EmuWindow() : // TODO: What the hell... -.- - don't hardcode dimensions here without applying them in a sensible manner...
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window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc))
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m_client_area_width(640),
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m_client_area_height(480)
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m_client_area_height(480),
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{}
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virtual ~EmuWindow() {}
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std::string m_window_title; ///< Current window title, should be used by window impl.
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std::pair<unsigned,unsigned> NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
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framebuffer_size = size;
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}
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int m_client_area_width; ///< Current client width, should be set by window impl.
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int m_client_area_height; ///< Current client height, should be set by window impl.
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void NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned> size) {
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client_area_width = size.first;
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client_area_height = size.second;
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}
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private:
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WindowConfig m_config; ///< Internal configuration
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std::string window_title; ///< Current window title, should be used by window impl.
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std::pair<unsigned,unsigned> framebuffer_size;
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unsigned client_area_width; ///< Current client width, should be set by window impl.
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unsigned client_area_height; ///< Current client height, should be set by window impl.
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WindowConfig config; ///< Internal configuration
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};
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@ -230,10 +230,10 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
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}
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void RendererOpenGL::UpdateViewportExtent() {
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int width_in_pixels;
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int height_in_pixels;
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unsigned width_in_pixels;
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unsigned height_in_pixels;
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render_window->GetFramebufferSize(&width_in_pixels, &height_in_pixels);
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std::tie(width_in_pixels, height_in_pixels) = render_window->GetFramebufferSize();
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// No update needed if framebuffer size hasn't changed
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if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) {
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