yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #548 from Subv/blend

GPU: Fixed ghosting when drawing with blending disabled
This commit is contained in:
bunnei 2018-06-08 18:48:12 -04:00 committed by GitHub
commit c116b220e9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 47 additions and 47 deletions

View File

@ -318,6 +318,7 @@ public:
Equation equation_a; Equation equation_a;
Factor factor_source_a; Factor factor_source_a;
Factor factor_dest_a; Factor factor_dest_a;
INSERT_PADDING_WORDS(1);
}; };
union { union {
@ -432,7 +433,27 @@ public:
}; };
} rt_control; } rt_control;
INSERT_PADDING_WORDS(0xCF); INSERT_PADDING_WORDS(0x31);
u32 independent_blend_enable;
INSERT_PADDING_WORDS(0x15);
struct {
u32 separate_alpha;
Blend::Equation equation_rgb;
Blend::Factor factor_source_rgb;
Blend::Factor factor_dest_rgb;
Blend::Equation equation_a;
Blend::Factor factor_source_a;
INSERT_PADDING_WORDS(1);
Blend::Factor factor_dest_a;
u32 enable_common;
u32 enable[NumRenderTargets];
} blend;
INSERT_PADDING_WORDS(0x77);
struct { struct {
u32 tsc_address_high; u32 tsc_address_high;
@ -557,9 +578,7 @@ public:
} vertex_array[NumVertexArrays]; } vertex_array[NumVertexArrays];
Blend blend; Blend independent_blend[NumRenderTargets];
INSERT_PADDING_WORDS(0x39);
struct { struct {
u32 limit_high; u32 limit_high;
@ -722,6 +741,8 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(code_address, 0x582);
@ -729,7 +750,7 @@ ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2); ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(query, 0x6C0); ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(blend, 0x780); ASSERT_REG_POSITION(independent_blend, 0x780);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800); ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0); ASSERT_REG_POSITION(const_buffer, 0x8E0);

View File

@ -349,6 +349,9 @@ void RasterizerOpenGL::DrawArrays() {
// Sync the viewport // Sync the viewport
SyncViewport(surfaces_rect, res_scale); SyncViewport(surfaces_rect, res_scale);
// Sync the blend state registers
SyncBlendState();
// TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here // TODO(bunnei): Sync scissorbox uniform(s) here
@ -455,32 +458,7 @@ void RasterizerOpenGL::DrawArrays() {
} }
} }
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) { void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
switch (method) {
case MAXWELL3D_REG_INDEX(blend.separate_alpha):
ASSERT_MSG(false, "unimplemented");
break;
case MAXWELL3D_REG_INDEX(blend.equation_rgb):
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.factor_source_rgb):
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.factor_dest_rgb):
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.equation_a):
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
break;
case MAXWELL3D_REG_INDEX(blend.factor_source_a):
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
break;
case MAXWELL3D_REG_INDEX(blend.factor_dest_a):
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
break;
}
}
void RasterizerOpenGL::FlushAll() { void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement); MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@ -760,14 +738,21 @@ void RasterizerOpenGL::SyncDepthOffset() {
UNREACHABLE(); UNREACHABLE();
} }
void RasterizerOpenGL::SyncBlendEnabled() { void RasterizerOpenGL::SyncBlendState() {
UNREACHABLE(); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
} ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
void RasterizerOpenGL::SyncBlendFuncs() { // TODO(Subv): Support more than just render target 0.
UNREACHABLE(); state.blend.enabled = regs.blend.enable[0] != 0;
}
void RasterizerOpenGL::SyncBlendColor() { if (!state.blend.enabled)
UNREACHABLE(); return;
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
} }

View File

@ -121,14 +121,8 @@ private:
/// Syncs the depth offset to match the guest state /// Syncs the depth offset to match the guest state
void SyncDepthOffset(); void SyncDepthOffset();
/// Syncs the blend enabled status to match the guest state /// Syncs the blend state to match the guest state
void SyncBlendEnabled(); void SyncBlendState();
/// Syncs the blend functions to match the guest state
void SyncBlendFuncs();
/// Syncs the blend color to match the guest state
void SyncBlendColor();
bool has_ARB_buffer_storage; bool has_ARB_buffer_storage;
bool has_ARB_direct_state_access; bool has_ARB_direct_state_access;