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audout_u: Use a std::array instead of std::string for holding the audio interface name

Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
This commit is contained in:
Lioncash 2018-07-19 23:04:25 -04:00
parent d3cfaf95c8
commit c20cea118b
1 changed files with 2 additions and 1 deletions

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <array>
#include <vector> #include <vector>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/core_timing.h" #include "core/core_timing.h"
@ -167,7 +168,7 @@ void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called"); LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx}; IPC::RequestParser rp{ctx};
const std::string audio_interface = "AudioInterface"; constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
ctx.WriteBuffer(audio_interface); ctx.WriteBuffer(audio_interface);
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0); IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);