gl_rasterizer: Implement SetupVertexArray.
This commit is contained in:
parent
cd8bb6ea9b
commit
c2dbdefedf
|
@ -142,37 +142,55 @@ RasterizerOpenGL::~RasterizerOpenGL() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static constexpr std::array<GLenum, 4> vs_attrib_types{
|
|
||||||
GL_BYTE, // VertexAttributeFormat::BYTE
|
|
||||||
GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
|
|
||||||
GL_SHORT, // VertexAttributeFormat::SHORT
|
|
||||||
GL_FLOAT // VertexAttributeFormat::FLOAT
|
|
||||||
};
|
|
||||||
|
|
||||||
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
|
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
|
||||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||||
const auto& vertex_attributes = regs.vertex_attrib_format;
|
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
const u32 vertex_num = regs.vertex_buffer.count;
|
|
||||||
|
|
||||||
vs_input_size = 0;
|
// TODO(bunnei): Add support for 1+ vertex arrays
|
||||||
u32 max_offset{};
|
vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
|
||||||
for (const auto& attrib : vertex_attributes) {
|
|
||||||
if (max_offset >= attrib.offset) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
max_offset = attrib.offset;
|
|
||||||
vs_input_size = max_offset + attrib.SizeInBytes();
|
|
||||||
}
|
|
||||||
vs_input_size *= vertex_num;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
|
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||||
UNIMPLEMENTED();
|
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||||
|
|
||||||
|
state.draw.vertex_array = hw_vao.handle;
|
||||||
|
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
||||||
|
state.Apply();
|
||||||
|
|
||||||
|
// TODO(bunnei): Add support for 1+ vertex arrays
|
||||||
|
const auto& vertex_array{regs.vertex_array[0]};
|
||||||
|
ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
|
||||||
|
ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
|
||||||
|
for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
|
ASSERT_MSG(!regs.vertex_array[index].enable, "vertex array %d is unimplemented!", index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||||
|
// Enables the first 16 vertex attributes always, as we don't know which ones are actually used
|
||||||
|
// until shader time. Note, Tegra technically supports 32, but we're cappinig this to 16 for now
|
||||||
|
// to avoid OpenGL errors.
|
||||||
|
for (unsigned index = 0; index < 16; ++index) {
|
||||||
|
auto& attrib = regs.vertex_attrib_format[index];
|
||||||
|
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||||
|
GL_FALSE, vertex_array.stride,
|
||||||
|
reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
|
||||||
|
glEnableVertexAttribArray(index);
|
||||||
|
hw_vao_enabled_attributes[index] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy vertex array data
|
||||||
|
const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
|
||||||
|
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
|
||||||
|
res_cache.FlushRegion(data_addr, data_size, nullptr);
|
||||||
|
std::memcpy(array_ptr, Memory::GetPointer(data_addr), data_size);
|
||||||
|
|
||||||
|
array_ptr += data_size;
|
||||||
|
buffer_offset += data_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
|
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
|
||||||
|
|
Reference in New Issue