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glasm: Add support for non-2D texture samples

This commit is contained in:
ReinUsesLisp 2021-05-16 18:06:37 -03:00 committed by ameerj
parent bee9fb0563
commit c42a6143a5
1 changed files with 26 additions and 4 deletions

View File

@ -8,21 +8,43 @@
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM { namespace Shader::Backend::GLASM {
namespace {
std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) { [[maybe_unused]] const IR::Value& index) {
// FIXME // FIXME
return fmt::format("texture[{}]", info.descriptor_index); return fmt::format("texture[{}]", info.descriptor_index);
} }
std::string_view TextureType(IR::TextureInstInfo info) {
switch (info.type) {
case TextureType::Color1D:
return "1D";
case TextureType::ColorArray1D:
return "ARRAY1D";
case TextureType::Color2D:
return "2D";
case TextureType::ColorArray2D:
return "ARRAY2D";
case TextureType::Color3D:
return "3D";
case TextureType::ColorCube:
return "CUBE";
case TextureType::ColorArrayCube:
return "ARRAYCUBE";
case TextureType::Buffer:
return "BUFFER";
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, Register bias_lc, const IR::Value& coord, Register bias_lc, const IR::Value& offset) {
[[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
const std::string_view type{"2D"}; // FIXME const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)}; const std::string texture{Texture(ctx, info, index)};
std::string offset_vec; std::string offset_vec;
if (!offset.IsEmpty()) { if (!offset.IsEmpty()) {