vk_pipeline_cache: Add pipeline cache
This commit is contained in:
parent
2be5c7eff4
commit
c63cf4fa2e
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@ -3,8 +3,8 @@
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#include <array>
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#include <array>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "shader_recompiler/stage.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/stage.h"
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namespace Shader {
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namespace Shader {
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@ -14,9 +14,9 @@ public:
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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return sph;
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@ -26,9 +26,14 @@ public:
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return stage;
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return stage;
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}
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}
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[[nodiscard]] u32 StartAddress() const noexcept {
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return start_address;
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}
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protected:
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protected:
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ProgramHeader sph{};
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ProgramHeader sph{};
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Stage stage{};
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Stage stage{};
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u32 start_address{};
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};
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};
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} // namespace Shader
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} // namespace Shader
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@ -39,11 +39,11 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
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return data[offset / 8];
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return data[offset / 8];
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}
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}
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u32 FileEnvironment::TextureBoundBuffer() {
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u32 FileEnvironment::TextureBoundBuffer() const {
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throw NotImplementedException("Texture bound buffer serialization");
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throw NotImplementedException("Texture bound buffer serialization");
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}
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}
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std::array<u32, 3> FileEnvironment::WorkgroupSize() {
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std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
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return {1, 1, 1};
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return {1, 1, 1};
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}
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}
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@ -14,9 +14,9 @@ public:
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u64 ReadInstruction(u32 offset) override;
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u64 ReadInstruction(u32 offset) override;
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u32 TextureBoundBuffer() override;
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u32 TextureBoundBuffer() const override;
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std::array<u32, 3> WorkgroupSize() override;
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std::array<u32, 3> WorkgroupSize() const override;
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private:
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private:
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std::vector<u64> data;
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std::vector<u64> data;
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@ -4,9 +4,11 @@
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#pragma once
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#pragma once
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#include "common/common_types.h"
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namespace Shader {
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namespace Shader {
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enum class Stage {
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enum class Stage : u32 {
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Compute,
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Compute,
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VertexA,
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VertexA,
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VertexB,
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VertexB,
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@ -4,12 +4,15 @@
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#include <algorithm>
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#include <algorithm>
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#include <cstddef>
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#include <cstddef>
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#include <fstream>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include "common/bit_cast.h"
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#include "common/bit_cast.h"
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#include "common/cityhash.h"
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#include "common/cityhash.h"
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#include "common/file_util.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -37,18 +40,23 @@
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namespace Vulkan {
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namespace Vulkan {
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MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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namespace {
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template <typename Container>
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using Shader::Backend::SPIRV::EmitSPIRV;
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auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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}
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class GenericEnvironment : public Shader::Environment {
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class GenericEnvironment : public Shader::Environment {
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public:
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public:
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explicit GenericEnvironment() = default;
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explicit GenericEnvironment() = default;
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explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {}
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u32 start_address_)
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {
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start_address = start_address_;
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}
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~GenericEnvironment() override = default;
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~GenericEnvironment() override = default;
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std::optional<u128> Analyze(u32 start_address) {
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std::optional<u128> Analyze() {
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const std::optional<u64> size{TryFindSize(start_address)};
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const std::optional<u64> size{TryFindSize(start_address)};
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if (!size) {
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if (!size) {
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return std::nullopt;
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return std::nullopt;
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return read_highest - read_lowest + INST_SIZE;
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return read_highest - read_lowest + INST_SIZE;
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}
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}
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[[nodiscard]] bool CanBeSerialized() const noexcept {
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return has_unbound_instructions;
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}
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[[nodiscard]] u128 CalculateHash() const {
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[[nodiscard]] u128 CalculateHash() const {
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const size_t size{ReadSize()};
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const size_t size{ReadSize()};
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auto data = std::make_unique<u64[]>(size);
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const auto data{std::make_unique<char[]>(size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
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return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
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return Common::CityHash128(data.get(), size);
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}
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}
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u64 ReadInstruction(u32 address) final {
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u64 ReadInstruction(u32 address) final {
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if (address >= cached_lowest && address < cached_highest) {
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if (address >= cached_lowest && address < cached_highest) {
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return code[address / INST_SIZE];
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return code[address / INST_SIZE];
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}
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}
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has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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return gpu_memory->Read<u64>(program_base + address);
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}
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}
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void Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(ReadSize())};
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const auto data{std::make_unique<char[]>(code_size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
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const u32 texture_bound{TextureBoundBuffer()};
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file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
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.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
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.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
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.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(data.get(), code_size);
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if (stage == Shader::Stage::Compute) {
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const std::array<u32, 3> workgroup_size{WorkgroupSize()};
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file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
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} else {
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file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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}
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}
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protected:
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protected:
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static constexpr size_t INST_SIZE = sizeof(u64);
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static constexpr size_t INST_SIZE = sizeof(u64);
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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u32 cached_highest = 0;
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bool has_unbound_instructions = false;
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};
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};
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::TranslateProgram;
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class GraphicsEnvironment final : public GenericEnvironment {
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class GraphicsEnvironment final : public GenericEnvironment {
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public:
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public:
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explicit GraphicsEnvironment() = default;
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explicit GraphicsEnvironment() = default;
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explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
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Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
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GPUVAddr program_base_, u32 start_offset)
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GPUVAddr program_base_, u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
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gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
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gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
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switch (program) {
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexA:
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stage = Shader::Stage::VertexA;
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stage = Shader::Stage::VertexA;
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~GraphicsEnvironment() override = default;
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~GraphicsEnvironment() override = default;
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u32 TextureBoundBuffer() override {
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u32 TextureBoundBuffer() const override {
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return maxwell3d->regs.tex_cb_index;
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return maxwell3d->regs.tex_cb_index;
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}
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}
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std::array<u32, 3> WorkgroupSize() override {
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std::array<u32, 3> WorkgroupSize() const override {
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throw Shader::LogicError("Requesting workgroup size in a graphics stage");
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throw Shader::LogicError("Requesting workgroup size in a graphics stage");
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}
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}
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public:
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public:
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explicit ComputeEnvironment() = default;
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explicit ComputeEnvironment() = default;
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explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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: GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
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u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
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&kepler_compute_} {
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stage = Shader::Stage::Compute;
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stage = Shader::Stage::Compute;
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}
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}
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~ComputeEnvironment() override = default;
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~ComputeEnvironment() override = default;
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u32 TextureBoundBuffer() override {
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u32 TextureBoundBuffer() const override {
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return kepler_compute->regs.tex_cb_index;
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return kepler_compute->regs.tex_cb_index;
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}
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}
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std::array<u32, 3> WorkgroupSize() override {
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std::array<u32, 3> WorkgroupSize() const override {
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const auto& qmd{kepler_compute->launch_description};
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const auto& qmd{kepler_compute->launch_description};
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return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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}
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}
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private:
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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std::ofstream& file) {
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if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
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return;
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}
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const u32 num_envs{static_cast<u32>(envs.size())};
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file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
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for (const GenericEnvironment* const env : envs) {
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env->Serialize(file);
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}
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file.write(key.data(), key.size_bytes());
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}
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template <typename Key, typename Envs>
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void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
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try {
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std::ofstream file;
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file.exceptions(std::ifstream::failbit);
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Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
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if (!file.is_open()) {
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LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
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return;
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}
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if (file.tellp() == 0) {
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// Write header...
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}
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const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
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SerializePipeline(key_span, MakeSpan(envs), file);
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} catch (const std::ios_base::failure& e) {
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LOG_ERROR(Common_Filesystem, "{}", e.what());
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if (!Common::FS::Delete(filename)) {
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LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
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}
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}
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}
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class FileEnvironment final : public Shader::Environment {
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public:
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void Deserialize(std::ifstream& file) {
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u64 code_size{};
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file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
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.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
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.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
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.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
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.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
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.read(reinterpret_cast<char*>(&stage), sizeof(stage));
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code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
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file.read(reinterpret_cast<char*>(code.get()), code_size);
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if (stage == Shader::Stage::Compute) {
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file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
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} else {
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file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
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}
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}
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u64 ReadInstruction(u32 address) override {
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if (address < read_lowest || address > read_highest) {
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throw Shader::LogicError("Out of bounds address {}", address);
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}
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return code[(address - read_lowest) / sizeof(u64)];
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}
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u32 TextureBoundBuffer() const override {
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return texture_bound;
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}
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std::array<u32, 3> WorkgroupSize() const override {
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return workgroup_size;
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}
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private:
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std::unique_ptr<u64[]> code;
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std::array<u32, 3> workgroup_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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};
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} // Anonymous namespace
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} // Anonymous namespace
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void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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if (title_id == 0) {
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return;
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}
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std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
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std::string base_dir{shader_dir + "/vulkan"};
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std::string transferable_dir{base_dir + "/transferable"};
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std::string precompiled_dir{base_dir + "/precompiled"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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return;
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}
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||||||
|
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
|
||||||
|
|
||||||
|
Common::ThreadWorker worker(11, "PipelineBuilder");
|
||||||
|
std::mutex cache_mutex;
|
||||||
|
struct {
|
||||||
|
size_t total{0};
|
||||||
|
size_t built{0};
|
||||||
|
bool has_loaded{false};
|
||||||
|
} state;
|
||||||
|
|
||||||
|
std::ifstream file;
|
||||||
|
Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
file.exceptions(std::ifstream::failbit);
|
||||||
|
const auto end{file.tellg()};
|
||||||
|
file.seekg(0, std::ios::beg);
|
||||||
|
// Read header...
|
||||||
|
|
||||||
|
while (file.tellg() != end) {
|
||||||
|
if (stop_loading) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
u32 num_envs{};
|
||||||
|
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
|
||||||
|
auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
|
||||||
|
for (FileEnvironment& env : *envs) {
|
||||||
|
env.Deserialize(file);
|
||||||
|
}
|
||||||
|
if (envs->front().ShaderStage() == Shader::Stage::Compute) {
|
||||||
|
ComputePipelineCacheKey key;
|
||||||
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||||
|
|
||||||
|
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
|
||||||
|
ShaderPools pools;
|
||||||
|
ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
|
||||||
|
|
||||||
|
std::lock_guard lock{cache_mutex};
|
||||||
|
compute_cache.emplace(key, std::move(pipeline));
|
||||||
|
if (state.has_loaded) {
|
||||||
|
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
GraphicsPipelineCacheKey key;
|
||||||
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||||
|
|
||||||
|
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
|
||||||
|
ShaderPools pools;
|
||||||
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||||
|
for (auto& env : *envs) {
|
||||||
|
env_ptrs.push_back(&env);
|
||||||
|
}
|
||||||
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
|
||||||
|
|
||||||
|
std::lock_guard lock{cache_mutex};
|
||||||
|
graphics_cache.emplace(key, std::move(pipeline));
|
||||||
|
if (state.has_loaded) {
|
||||||
|
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
++state.total;
|
||||||
|
}
|
||||||
|
{
|
||||||
|
std::lock_guard lock{cache_mutex};
|
||||||
|
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
|
||||||
|
state.has_loaded = true;
|
||||||
|
}
|
||||||
|
worker.WaitForRequests();
|
||||||
|
}
|
||||||
|
|
||||||
size_t ComputePipelineCacheKey::Hash() const noexcept {
|
size_t ComputePipelineCacheKey::Hash() const noexcept {
|
||||||
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
|
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
|
||||||
return static_cast<size_t>(hash);
|
return static_cast<size_t>(hash);
|
||||||
|
@ -279,17 +488,22 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
|
||||||
if (!cpu_shader_addr) {
|
if (!cpu_shader_addr) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
ShaderInfo* const shader{TryGet(*cpu_shader_addr)};
|
const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
|
||||||
if (!shader) {
|
if (!shader) {
|
||||||
return CreateComputePipelineWithoutShader(*cpu_shader_addr);
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
||||||
|
shader = MakeShaderInfo(env, *cpu_shader_addr);
|
||||||
}
|
}
|
||||||
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader->unique_hash)};
|
const ComputePipelineCacheKey key{
|
||||||
|
.unique_hash = shader->unique_hash,
|
||||||
|
.shared_memory_size = qmd.shared_alloc,
|
||||||
|
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
|
||||||
|
};
|
||||||
const auto [pair, is_new]{compute_cache.try_emplace(key)};
|
const auto [pair, is_new]{compute_cache.try_emplace(key)};
|
||||||
auto& pipeline{pair->second};
|
auto& pipeline{pair->second};
|
||||||
if (!is_new) {
|
if (!is_new) {
|
||||||
return &pipeline;
|
return &pipeline;
|
||||||
}
|
}
|
||||||
pipeline = CreateComputePipeline(shader);
|
pipeline = CreateComputePipeline(key, shader);
|
||||||
return &pipeline;
|
return &pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -310,26 +524,25 @@ bool PipelineCache::RefreshStages() {
|
||||||
}
|
}
|
||||||
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
|
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
|
||||||
if (!shader_info) {
|
if (!shader_info) {
|
||||||
const u32 offset{shader_config.offset};
|
const u32 start_address{shader_config.offset};
|
||||||
shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
|
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
|
||||||
|
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
|
||||||
}
|
}
|
||||||
graphics_key.unique_hashes[index] = shader_info->unique_hash;
|
graphics_key.unique_hashes[index] = shader_info->unique_hash;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
|
const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
|
||||||
u32 start_address, VAddr cpu_addr) {
|
|
||||||
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
||||||
auto info = std::make_unique<ShaderInfo>();
|
auto info = std::make_unique<ShaderInfo>();
|
||||||
if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
|
if (const std::optional<u128> cached_hash{env.Analyze()}) {
|
||||||
info->unique_hash = *cached_hash;
|
info->unique_hash = *cached_hash;
|
||||||
info->size_bytes = env.CachedSize();
|
info->size_bytes = env.CachedSize();
|
||||||
} else {
|
} else {
|
||||||
// Slow path, not really hit on commercial games
|
// Slow path, not really hit on commercial games
|
||||||
// Build a control flow graph to get the real shader size
|
// Build a control flow graph to get the real shader size
|
||||||
flow_block_pool.ReleaseContents();
|
main_pools.flow_block.ReleaseContents();
|
||||||
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
|
Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
|
||||||
info->unique_hash = env.CalculateHash();
|
info->unique_hash = env.CalculateHash();
|
||||||
info->size_bytes = env.ReadSize();
|
info->size_bytes = env.ReadSize();
|
||||||
}
|
}
|
||||||
|
@ -339,13 +552,55 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program,
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
||||||
flow_block_pool.ReleaseContents();
|
const GraphicsPipelineCacheKey& key,
|
||||||
inst_pool.ReleaseContents();
|
std::span<Shader::Environment* const> envs) {
|
||||||
block_pool.ReleaseContents();
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||||
|
size_t env_index{0};
|
||||||
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
|
|
||||||
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
||||||
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
|
if (key.unique_hashes[index] == u128{}) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Shader::Environment& env{*envs[env_index]};
|
||||||
|
++env_index;
|
||||||
|
|
||||||
|
const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
|
||||||
|
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
|
||||||
|
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
|
||||||
|
}
|
||||||
|
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
|
||||||
|
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
||||||
|
|
||||||
|
u32 binding{0};
|
||||||
|
env_index = 0;
|
||||||
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
|
if (key.unique_hashes[index] == u128{}) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
UNIMPLEMENTED_IF(index == 0);
|
||||||
|
|
||||||
|
Shader::IR::Program& program{programs[index]};
|
||||||
|
const size_t stage_index{index - 1};
|
||||||
|
infos[stage_index] = &program.info;
|
||||||
|
|
||||||
|
Shader::Environment& env{*envs[env_index]};
|
||||||
|
++env_index;
|
||||||
|
|
||||||
|
const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
||||||
|
modules[stage_index] = BuildShader(device, code);
|
||||||
|
}
|
||||||
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
||||||
|
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
|
||||||
|
std::move(modules), infos);
|
||||||
|
}
|
||||||
|
|
||||||
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
||||||
|
main_pools.ReleaseContents();
|
||||||
|
|
||||||
|
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
|
||||||
|
boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
|
||||||
|
boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
|
||||||
|
|
||||||
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
|
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
|
||||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
|
@ -353,86 +608,44 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||||
GraphicsEnvironment& env{envs[index]};
|
GraphicsEnvironment& env{graphics_envs[index]};
|
||||||
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
|
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
|
||||||
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
|
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
|
||||||
|
generic_envs.push_back(&env);
|
||||||
const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
|
envs.push_back(&env);
|
||||||
Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
|
|
||||||
programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
|
|
||||||
}
|
}
|
||||||
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
|
||||||
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
if (!pipeline_cache_filename.empty()) {
|
||||||
|
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
|
||||||
u32 binding{0};
|
|
||||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
||||||
if (graphics_key.unique_hashes[index] == u128{}) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
UNIMPLEMENTED_IF(index == 0);
|
|
||||||
|
|
||||||
GraphicsEnvironment& env{envs[index]};
|
|
||||||
Shader::IR::Program& program{programs[index]};
|
|
||||||
|
|
||||||
const size_t stage_index{index - 1};
|
|
||||||
infos[stage_index] = &program.info;
|
|
||||||
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
||||||
|
|
||||||
FILE* file = fopen("D:\\shader.spv", "wb");
|
|
||||||
fwrite(code.data(), 4, code.size(), file);
|
|
||||||
fclose(file);
|
|
||||||
std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
|
|
||||||
|
|
||||||
modules[stage_index] = BuildShader(device, code);
|
|
||||||
}
|
}
|
||||||
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
return pipeline;
|
||||||
descriptor_pool, update_descriptor_queue, render_pass_cache,
|
|
||||||
graphics_key.state, std::move(modules), infos);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
|
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||||
|
const ShaderInfo* shader) {
|
||||||
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
||||||
const auto& qmd{kepler_compute.launch_description};
|
const auto& qmd{kepler_compute.launch_description};
|
||||||
ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
||||||
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
|
main_pools.ReleaseContents();
|
||||||
// TODO: Load from cache
|
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
|
||||||
|
if (!pipeline_cache_filename.empty()) {
|
||||||
|
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
|
||||||
|
pipeline_cache_filename);
|
||||||
}
|
}
|
||||||
flow_block_pool.ReleaseContents();
|
return pipeline;
|
||||||
inst_pool.ReleaseContents();
|
}
|
||||||
block_pool.ReleaseContents();
|
|
||||||
|
|
||||||
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
|
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
||||||
Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
|
const ComputePipelineCacheKey& key,
|
||||||
|
Shader::Environment& env) const {
|
||||||
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||||
|
|
||||||
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||||
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
||||||
u32 binding{0};
|
u32 binding{0};
|
||||||
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
||||||
/*
|
|
||||||
FILE* file = fopen("D:\\shader.spv", "wb");
|
|
||||||
fwrite(code.data(), 4, code.size(), file);
|
|
||||||
fclose(file);
|
|
||||||
std::system("spirv-dis D:\\shader.spv");
|
|
||||||
*/
|
|
||||||
shader_info->unique_hash = env.CalculateHash();
|
|
||||||
shader_info->size_bytes = env.ReadSize();
|
|
||||||
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
||||||
BuildShader(device, code)};
|
BuildShader(device, code)};
|
||||||
}
|
}
|
||||||
|
|
||||||
ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_cpu_addr) {
|
|
||||||
ShaderInfo shader;
|
|
||||||
ComputePipeline pipeline{CreateComputePipeline(&shader)};
|
|
||||||
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
|
|
||||||
const size_t size_bytes{shader.size_bytes};
|
|
||||||
Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
|
|
||||||
return &compute_cache.emplace(key, std::move(pipeline)).first->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash) const {
|
|
||||||
const auto& qmd{kepler_compute.launch_description};
|
|
||||||
return {
|
|
||||||
.unique_hash = unique_hash,
|
|
||||||
.shared_memory_size = qmd.shared_alloc,
|
|
||||||
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
|
#include <iosfwd>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
@ -96,6 +97,7 @@ namespace Vulkan {
|
||||||
|
|
||||||
class ComputePipeline;
|
class ComputePipeline;
|
||||||
class Device;
|
class Device;
|
||||||
|
class GenericEnvironment;
|
||||||
class RasterizerVulkan;
|
class RasterizerVulkan;
|
||||||
class RenderPassCache;
|
class RenderPassCache;
|
||||||
class VKDescriptorPool;
|
class VKDescriptorPool;
|
||||||
|
@ -107,6 +109,18 @@ struct ShaderInfo {
|
||||||
size_t size_bytes{};
|
size_t size_bytes{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ShaderPools {
|
||||||
|
void ReleaseContents() {
|
||||||
|
inst.ReleaseContents();
|
||||||
|
block.ReleaseContents();
|
||||||
|
flow_block.ReleaseContents();
|
||||||
|
}
|
||||||
|
|
||||||
|
Shader::ObjectPool<Shader::IR::Inst> inst;
|
||||||
|
Shader::ObjectPool<Shader::IR::Block> block;
|
||||||
|
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||||
|
};
|
||||||
|
|
||||||
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
|
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
|
||||||
public:
|
public:
|
||||||
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
|
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
|
||||||
|
@ -123,19 +137,24 @@ public:
|
||||||
|
|
||||||
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
|
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
|
||||||
|
|
||||||
|
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||||
|
const VideoCore::DiskResourceLoadCallback& callback);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool RefreshStages();
|
bool RefreshStages();
|
||||||
|
|
||||||
const ShaderInfo* MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
|
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
|
||||||
u32 start_address, VAddr cpu_addr);
|
|
||||||
|
|
||||||
GraphicsPipeline CreateGraphicsPipeline();
|
GraphicsPipeline CreateGraphicsPipeline();
|
||||||
|
|
||||||
ComputePipeline CreateComputePipeline(ShaderInfo* shader);
|
GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||||
|
std::span<Shader::Environment* const> envs);
|
||||||
|
|
||||||
ComputePipeline* CreateComputePipelineWithoutShader(VAddr shader_cpu_addr);
|
ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||||
|
const ShaderInfo* shader);
|
||||||
|
|
||||||
ComputePipelineCacheKey MakeComputePipelineKey(u128 unique_hash) const;
|
ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
|
||||||
|
Shader::Environment& env) const;
|
||||||
|
|
||||||
Tegra::GPU& gpu;
|
Tegra::GPU& gpu;
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
@ -155,11 +174,10 @@ private:
|
||||||
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
|
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
|
||||||
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
|
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
|
||||||
|
|
||||||
Shader::ObjectPool<Shader::IR::Inst> inst_pool;
|
ShaderPools main_pools;
|
||||||
Shader::ObjectPool<Shader::IR::Block> block_pool;
|
|
||||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block_pool;
|
|
||||||
|
|
||||||
Shader::Profile profile;
|
Shader::Profile profile;
|
||||||
|
std::string pipeline_cache_filename;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -50,6 +50,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
|
||||||
RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
|
RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
|
||||||
|
|
||||||
VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||||
|
std::lock_guard lock{mutex};
|
||||||
const auto [pair, is_new] = cache.try_emplace(key);
|
const auto [pair, is_new] = cache.try_emplace(key);
|
||||||
if (!is_new) {
|
if (!is_new) {
|
||||||
return *pair->second;
|
return *pair->second;
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "video_core/surface.h"
|
#include "video_core/surface.h"
|
||||||
|
@ -37,7 +38,7 @@ struct hash<Vulkan::RenderPassKey> {
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
class Device;
|
class Device;
|
||||||
|
|
||||||
class RenderPassCache {
|
class RenderPassCache {
|
||||||
public:
|
public:
|
||||||
|
@ -48,6 +49,7 @@ public:
|
||||||
private:
|
private:
|
||||||
const Device* device{};
|
const Device* device{};
|
||||||
std::unordered_map<RenderPassKey, vk::RenderPass> cache;
|
std::unordered_map<RenderPassKey, vk::RenderPass> cache;
|
||||||
|
std::mutex mutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
Reference in New Issue