debug: Add renderdoc capture hotkey
This commit is contained in:
parent
04352a9aef
commit
c656105a6c
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@ -174,6 +174,9 @@ target_include_directories(stb PUBLIC ./stb)
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add_library(bc_decoder bc_decoder/bc_decoder.cpp)
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add_library(bc_decoder bc_decoder/bc_decoder.cpp)
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target_include_directories(bc_decoder PUBLIC ./bc_decoder)
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target_include_directories(bc_decoder PUBLIC ./bc_decoder)
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add_library(renderdoc INTERFACE)
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target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
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if (ANDROID)
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if (ANDROID)
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if (ARCHITECTURE_arm64)
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if (ARCHITECTURE_arm64)
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add_subdirectory(libadrenotools)
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add_subdirectory(libadrenotools)
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@ -0,0 +1,744 @@
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// SPDX-FileCopyrightText: Baldur Karlsson
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// SPDX-License-Identifier: MIT
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2023 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
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//
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#if !defined(RENDERDOC_NO_STDINT)
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#include <stdint.h>
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#endif
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#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
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#define RENDERDOC_CC __cdecl
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#elif defined(__linux__)
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#define RENDERDOC_CC
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#elif defined(__APPLE__)
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#define RENDERDOC_CC
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#else
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#error "Unknown platform"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// Constants not used directly in below API
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// This is a GUID/magic value used for when applications pass a path where shader debug
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// information can be found to match up with a stripped shader.
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// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
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// RENDERDOC_ShaderDebugMagicValue_value
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#define RENDERDOC_ShaderDebugMagicValue_struct \
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{ \
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0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
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}
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// as an alternative when you want a byte array (assuming x86 endianness):
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#define RENDERDOC_ShaderDebugMagicValue_bytearray \
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{ \
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0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
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}
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// truncated version when only a uint64_t is available (e.g. Vulkan tags):
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#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// RenderDoc capture options
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//
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typedef enum RENDERDOC_CaptureOption
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{
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// Allow the application to enable vsync
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//
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// Default - enabled
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//
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// 1 - The application can enable or disable vsync at will
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// 0 - vsync is force disabled
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eRENDERDOC_Option_AllowVSync = 0,
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// Allow the application to enable fullscreen
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//
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// Default - enabled
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//
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// 1 - The application can enable or disable fullscreen at will
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// 0 - fullscreen is force disabled
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eRENDERDOC_Option_AllowFullscreen = 1,
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// Record API debugging events and messages
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//
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// Default - disabled
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//
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// 1 - Enable built-in API debugging features and records the results into
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// the capture, which is matched up with events on replay
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// 0 - no API debugging is forcibly enabled
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eRENDERDOC_Option_APIValidation = 2,
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eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
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// Capture CPU callstacks for API events
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//
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// Default - disabled
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//
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// 1 - Enables capturing of callstacks
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// 0 - no callstacks are captured
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eRENDERDOC_Option_CaptureCallstacks = 3,
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// When capturing CPU callstacks, only capture them from actions.
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// This option does nothing without the above option being enabled
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//
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// Default - disabled
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//
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// 1 - Only captures callstacks for actions.
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// Ignored if CaptureCallstacks is disabled
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// 0 - Callstacks, if enabled, are captured for every event.
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eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
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eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
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// Specify a delay in seconds to wait for a debugger to attach, after
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// creating or injecting into a process, before continuing to allow it to run.
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//
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// 0 indicates no delay, and the process will run immediately after injection
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//
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// Default - 0 seconds
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//
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eRENDERDOC_Option_DelayForDebugger = 5,
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// Verify buffer access. This includes checking the memory returned by a Map() call to
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// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
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// to a marker value to catch use of uninitialised memory.
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//
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// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
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// not do the same kind of interception & checking and undefined contents are really undefined.
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//
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// Default - disabled
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//
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// 1 - Verify buffer access
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// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
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// RenderDoc.
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eRENDERDOC_Option_VerifyBufferAccess = 6,
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// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
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// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
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// previously always enabled
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eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
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// Hooks any system API calls that create child processes, and injects
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// RenderDoc into them recursively with the same options.
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//
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// Default - disabled
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//
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// 1 - Hooks into spawned child processes
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// 0 - Child processes are not hooked by RenderDoc
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eRENDERDOC_Option_HookIntoChildren = 7,
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// By default RenderDoc only includes resources in the final capture necessary
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// for that frame, this allows you to override that behaviour.
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//
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// Default - disabled
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//
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// 1 - all live resources at the time of capture are included in the capture
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// and available for inspection
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// 0 - only the resources referenced by the captured frame are included
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eRENDERDOC_Option_RefAllResources = 8,
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// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
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// getting it will be ignored, to allow compatibility with older versions.
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// In v1.1 the option acts as if it's always enabled.
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//
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// By default RenderDoc skips saving initial states for resources where the
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// previous contents don't appear to be used, assuming that writes before
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// reads indicate previous contents aren't used.
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//
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// Default - disabled
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//
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// 1 - initial contents at the start of each captured frame are saved, even if
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// they are later overwritten or cleared before being used.
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// 0 - unless a read is detected, initial contents will not be saved and will
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// appear as black or empty data.
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eRENDERDOC_Option_SaveAllInitials = 9,
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// In APIs that allow for the recording of command lists to be replayed later,
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// RenderDoc may choose to not capture command lists before a frame capture is
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// triggered, to reduce overheads. This means any command lists recorded once
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// and replayed many times will not be available and may cause a failure to
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// capture.
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//
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// NOTE: This is only true for APIs where multithreading is difficult or
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// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
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// and always capture all command lists since the API is heavily oriented
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// around it and the overheads have been reduced by API design.
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//
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// 1 - All command lists are captured from the start of the application
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// 0 - Command lists are only captured if their recording begins during
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// the period when a frame capture is in progress.
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eRENDERDOC_Option_CaptureAllCmdLists = 10,
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// Mute API debugging output when the API validation mode option is enabled
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//
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// Default - enabled
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//
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// 1 - Mute any API debug messages from being displayed or passed through
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// 0 - API debugging is displayed as normal
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eRENDERDOC_Option_DebugOutputMute = 11,
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// Option to allow vendor extensions to be used even when they may be
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// incompatible with RenderDoc and cause corrupted replays or crashes.
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//
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// Default - inactive
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//
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// No values are documented, this option should only be used when absolutely
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// necessary as directed by a RenderDoc developer.
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eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
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// Define a soft memory limit which some APIs may aim to keep overhead under where
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// possible. Anything above this limit will where possible be saved directly to disk during
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// capture.
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// This will cause increased disk space use (which may cause a capture to fail if disk space is
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// exhausted) as well as slower capture times.
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//
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// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
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// limit.
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//
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// Units are in MBs, suggested values would range from 200MB to 1000MB.
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//
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// Default - 0 Megabytes
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eRENDERDOC_Option_SoftMemoryLimit = 13,
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} RENDERDOC_CaptureOption;
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// Sets an option that controls how RenderDoc behaves on capture.
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//
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// Returns 1 if the option and value are valid
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// Returns 0 if either is invalid and the option is unchanged
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
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// Gets the current value of an option as a uint32_t
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//
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// If the option is invalid, 0xffffffff is returned
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
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// Gets the current value of an option as a float
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//
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// If the option is invalid, -FLT_MAX is returned
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typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
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typedef enum RENDERDOC_InputButton
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{
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// '0' - '9' matches ASCII values
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eRENDERDOC_Key_0 = 0x30,
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eRENDERDOC_Key_1 = 0x31,
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eRENDERDOC_Key_2 = 0x32,
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eRENDERDOC_Key_3 = 0x33,
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eRENDERDOC_Key_4 = 0x34,
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eRENDERDOC_Key_5 = 0x35,
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eRENDERDOC_Key_6 = 0x36,
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eRENDERDOC_Key_7 = 0x37,
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eRENDERDOC_Key_8 = 0x38,
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eRENDERDOC_Key_9 = 0x39,
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// 'A' - 'Z' matches ASCII values
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eRENDERDOC_Key_A = 0x41,
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eRENDERDOC_Key_B = 0x42,
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eRENDERDOC_Key_C = 0x43,
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eRENDERDOC_Key_D = 0x44,
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eRENDERDOC_Key_E = 0x45,
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eRENDERDOC_Key_F = 0x46,
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eRENDERDOC_Key_G = 0x47,
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eRENDERDOC_Key_H = 0x48,
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eRENDERDOC_Key_I = 0x49,
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eRENDERDOC_Key_J = 0x4A,
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eRENDERDOC_Key_K = 0x4B,
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eRENDERDOC_Key_L = 0x4C,
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eRENDERDOC_Key_M = 0x4D,
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eRENDERDOC_Key_N = 0x4E,
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eRENDERDOC_Key_O = 0x4F,
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eRENDERDOC_Key_P = 0x50,
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eRENDERDOC_Key_Q = 0x51,
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eRENDERDOC_Key_R = 0x52,
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eRENDERDOC_Key_S = 0x53,
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eRENDERDOC_Key_T = 0x54,
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eRENDERDOC_Key_U = 0x55,
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eRENDERDOC_Key_V = 0x56,
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eRENDERDOC_Key_W = 0x57,
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eRENDERDOC_Key_X = 0x58,
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eRENDERDOC_Key_Y = 0x59,
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eRENDERDOC_Key_Z = 0x5A,
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// leave the rest of the ASCII range free
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// in case we want to use it later
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eRENDERDOC_Key_NonPrintable = 0x100,
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eRENDERDOC_Key_Divide,
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eRENDERDOC_Key_Multiply,
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eRENDERDOC_Key_Subtract,
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eRENDERDOC_Key_Plus,
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eRENDERDOC_Key_F1,
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eRENDERDOC_Key_F2,
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eRENDERDOC_Key_F3,
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eRENDERDOC_Key_F4,
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eRENDERDOC_Key_F5,
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eRENDERDOC_Key_F6,
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eRENDERDOC_Key_F7,
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eRENDERDOC_Key_F8,
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eRENDERDOC_Key_F9,
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eRENDERDOC_Key_F10,
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eRENDERDOC_Key_F11,
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eRENDERDOC_Key_F12,
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eRENDERDOC_Key_Home,
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eRENDERDOC_Key_End,
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eRENDERDOC_Key_Insert,
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eRENDERDOC_Key_Delete,
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eRENDERDOC_Key_PageUp,
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eRENDERDOC_Key_PageDn,
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eRENDERDOC_Key_Backspace,
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eRENDERDOC_Key_Tab,
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eRENDERDOC_Key_PrtScrn,
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eRENDERDOC_Key_Pause,
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eRENDERDOC_Key_Max,
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} RENDERDOC_InputButton;
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// Sets which key or keys can be used to toggle focus between multiple windows
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//
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// If keys is NULL or num is 0, toggle keys will be disabled
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typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
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// Sets which key or keys can be used to capture the next frame
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//
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// If keys is NULL or num is 0, captures keys will be disabled
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typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
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typedef enum RENDERDOC_OverlayBits
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{
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// This single bit controls whether the overlay is enabled or disabled globally
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eRENDERDOC_Overlay_Enabled = 0x1,
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|
|
||||||
|
// Show the average framerate over several seconds as well as min/max
|
||||||
|
eRENDERDOC_Overlay_FrameRate = 0x2,
|
||||||
|
|
||||||
|
// Show the current frame number
|
||||||
|
eRENDERDOC_Overlay_FrameNumber = 0x4,
|
||||||
|
|
||||||
|
// Show a list of recent captures, and how many captures have been made
|
||||||
|
eRENDERDOC_Overlay_CaptureList = 0x8,
|
||||||
|
|
||||||
|
// Default values for the overlay mask
|
||||||
|
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
|
||||||
|
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
|
||||||
|
|
||||||
|
// Enable all bits
|
||||||
|
eRENDERDOC_Overlay_All = ~0U,
|
||||||
|
|
||||||
|
// Disable all bits
|
||||||
|
eRENDERDOC_Overlay_None = 0,
|
||||||
|
} RENDERDOC_OverlayBits;
|
||||||
|
|
||||||
|
// returns the overlay bits that have been set
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
|
||||||
|
// sets the overlay bits with an and & or mask
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
|
||||||
|
|
||||||
|
// this function will attempt to remove RenderDoc's hooks in the application.
|
||||||
|
//
|
||||||
|
// Note: that this can only work correctly if done immediately after
|
||||||
|
// the module is loaded, before any API work happens. RenderDoc will remove its
|
||||||
|
// injected hooks and shut down. Behaviour is undefined if this is called
|
||||||
|
// after any API functions have been called, and there is still no guarantee of
|
||||||
|
// success.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
|
||||||
|
|
||||||
|
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
|
||||||
|
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
|
||||||
|
|
||||||
|
// This function will unload RenderDoc's crash handler.
|
||||||
|
//
|
||||||
|
// If you use your own crash handler and don't want RenderDoc's handler to
|
||||||
|
// intercede, you can call this function to unload it and any unhandled
|
||||||
|
// exceptions will pass to the next handler.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
|
||||||
|
|
||||||
|
// Sets the capture file path template
|
||||||
|
//
|
||||||
|
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
|
||||||
|
// and where they will be saved.
|
||||||
|
//
|
||||||
|
// Any extension is stripped off the path, and captures are saved in the directory
|
||||||
|
// specified, and named with the filename and the frame number appended. If the
|
||||||
|
// directory does not exist it will be created, including any parent directories.
|
||||||
|
//
|
||||||
|
// If pathtemplate is NULL, the template will remain unchanged
|
||||||
|
//
|
||||||
|
// Example:
|
||||||
|
//
|
||||||
|
// SetCaptureFilePathTemplate("my_captures/example");
|
||||||
|
//
|
||||||
|
// Capture #1 -> my_captures/example_frame123.rdc
|
||||||
|
// Capture #2 -> my_captures/example_frame456.rdc
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
|
||||||
|
|
||||||
|
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
|
||||||
|
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
|
||||||
|
|
||||||
|
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
|
||||||
|
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
|
||||||
|
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
|
||||||
|
|
||||||
|
// returns the number of captures that have been made
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
|
||||||
|
|
||||||
|
// This function returns the details of a capture, by index. New captures are added
|
||||||
|
// to the end of the list.
|
||||||
|
//
|
||||||
|
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
|
||||||
|
// pathlength will be written with the length in bytes of the filename string
|
||||||
|
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
|
||||||
|
//
|
||||||
|
// Any of the parameters can be NULL and they'll be skipped.
|
||||||
|
//
|
||||||
|
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
|
||||||
|
// If the index is invalid, the values will be unchanged
|
||||||
|
//
|
||||||
|
// Note: when captures are deleted in the UI they will remain in this list, so the
|
||||||
|
// capture path may not exist anymore.
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
|
||||||
|
uint32_t *pathlength, uint64_t *timestamp);
|
||||||
|
|
||||||
|
// Sets the comments associated with a capture file. These comments are displayed in the
|
||||||
|
// UI program when opening.
|
||||||
|
//
|
||||||
|
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
|
||||||
|
// the most recent capture file created made will be used instead.
|
||||||
|
// comments should be a NULL-terminated UTF-8 string to add as comments.
|
||||||
|
//
|
||||||
|
// Any existing comments will be overwritten.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
|
||||||
|
const char *comments);
|
||||||
|
|
||||||
|
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
|
||||||
|
|
||||||
|
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
|
||||||
|
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
|
||||||
|
// backwards compatibility with old code, it is castable either way since it's ABI compatible
|
||||||
|
// as the same function pointer type.
|
||||||
|
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
|
||||||
|
|
||||||
|
// This function will launch the Replay UI associated with the RenderDoc library injected
|
||||||
|
// into the running application.
|
||||||
|
//
|
||||||
|
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
|
||||||
|
// to connect to this application
|
||||||
|
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
|
||||||
|
// if cmdline is NULL, the command line will be empty.
|
||||||
|
//
|
||||||
|
// returns the PID of the replay UI if successful, 0 if not successful.
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
|
||||||
|
const char *cmdline);
|
||||||
|
|
||||||
|
// RenderDoc can return a higher version than requested if it's backwards compatible,
|
||||||
|
// this function returns the actual version returned. If a parameter is NULL, it will be
|
||||||
|
// ignored and the others will be filled out.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
|
||||||
|
|
||||||
|
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
|
||||||
|
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
|
||||||
|
// showing the UI after making a capture.
|
||||||
|
//
|
||||||
|
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
|
||||||
|
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
|
||||||
|
// target control connection to make such a request, or if there was another error
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
// Capturing functions
|
||||||
|
//
|
||||||
|
|
||||||
|
// A device pointer is a pointer to the API's root handle.
|
||||||
|
//
|
||||||
|
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
|
||||||
|
typedef void *RENDERDOC_DevicePointer;
|
||||||
|
|
||||||
|
// A window handle is the OS's native window handle
|
||||||
|
//
|
||||||
|
// This would be an HWND, GLXDrawable, etc
|
||||||
|
typedef void *RENDERDOC_WindowHandle;
|
||||||
|
|
||||||
|
// A helper macro for Vulkan, where the device handle cannot be used directly.
|
||||||
|
//
|
||||||
|
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
|
||||||
|
//
|
||||||
|
// Specifically, the value needed is the dispatch table pointer, which sits as the first
|
||||||
|
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
|
||||||
|
// indirect once.
|
||||||
|
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
|
||||||
|
|
||||||
|
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
|
||||||
|
// respond to keypresses. Neither parameter can be NULL
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
|
||||||
|
RENDERDOC_WindowHandle wndHandle);
|
||||||
|
|
||||||
|
// capture the next frame on whichever window and API is currently considered active
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
|
||||||
|
|
||||||
|
// capture the next N frames on whichever window and API is currently considered active
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
|
||||||
|
|
||||||
|
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
|
||||||
|
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
|
||||||
|
// any API rendering to a specific window, or a specific API instance rendering to any window,
|
||||||
|
// or in the simplest case of one window and one API, you can just pass NULL for both.
|
||||||
|
//
|
||||||
|
// In either case, if there are two or more possible matching (device,window) pairs it
|
||||||
|
// is undefined which one will be captured.
|
||||||
|
//
|
||||||
|
// Note: for headless rendering you can pass NULL for the window handle and either specify
|
||||||
|
// a device pointer or leave it NULL as above.
|
||||||
|
|
||||||
|
// Immediately starts capturing API calls on the specified device pointer and window handle.
|
||||||
|
//
|
||||||
|
// If there is no matching thing to capture (e.g. no supported API has been initialised),
|
||||||
|
// this will do nothing.
|
||||||
|
//
|
||||||
|
// The results are undefined (including crashes) if two captures are started overlapping,
|
||||||
|
// even on separate devices and/oror windows.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
|
||||||
|
RENDERDOC_WindowHandle wndHandle);
|
||||||
|
|
||||||
|
// Returns whether or not a frame capture is currently ongoing anywhere.
|
||||||
|
//
|
||||||
|
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
|
||||||
|
|
||||||
|
// Ends capturing immediately.
|
||||||
|
//
|
||||||
|
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
|
||||||
|
RENDERDOC_WindowHandle wndHandle);
|
||||||
|
|
||||||
|
// Ends capturing immediately and discard any data stored without saving to disk.
|
||||||
|
//
|
||||||
|
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
|
||||||
|
// was in progress
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
|
||||||
|
RENDERDOC_WindowHandle wndHandle);
|
||||||
|
|
||||||
|
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
|
||||||
|
// title to the capture produced which will be displayed in the UI.
|
||||||
|
//
|
||||||
|
// If multiple captures are ongoing, this title will be applied to the first capture to end after
|
||||||
|
// this call. The second capture to end will have no title, unless this function is called again.
|
||||||
|
//
|
||||||
|
// Calling this function has no effect if no capture is currently running, and if it is called
|
||||||
|
// multiple times only the last title will be used.
|
||||||
|
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// RenderDoc API versions
|
||||||
|
//
|
||||||
|
|
||||||
|
// RenderDoc uses semantic versioning (http://semver.org/).
|
||||||
|
//
|
||||||
|
// MAJOR version is incremented when incompatible API changes happen.
|
||||||
|
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
|
||||||
|
// PATCH version is incremented when backwards-compatible bug fixes happen.
|
||||||
|
//
|
||||||
|
// Note that this means the API returned can be higher than the one you might have requested.
|
||||||
|
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
|
||||||
|
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
|
||||||
|
typedef enum RENDERDOC_Version
|
||||||
|
{
|
||||||
|
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
|
||||||
|
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
|
||||||
|
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
|
||||||
|
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
|
||||||
|
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
|
||||||
|
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
|
||||||
|
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
|
||||||
|
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
|
||||||
|
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
|
||||||
|
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
|
||||||
|
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
||||||
|
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
|
||||||
|
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
|
||||||
|
} RENDERDOC_Version;
|
||||||
|
|
||||||
|
// API version changelog:
|
||||||
|
//
|
||||||
|
// 1.0.0 - initial release
|
||||||
|
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
|
||||||
|
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
|
||||||
|
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
|
||||||
|
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
|
||||||
|
// function pointer is added to the end of the struct, the original layout is identical
|
||||||
|
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
|
||||||
|
// replay/remote server concept in replay UI)
|
||||||
|
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
|
||||||
|
// are captures and not debug logging files. This is the first API version in the v1.0
|
||||||
|
// branch.
|
||||||
|
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
|
||||||
|
// displayed in the UI program on load.
|
||||||
|
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
|
||||||
|
// which allows users to opt-in to allowing unsupported vendor extensions to function.
|
||||||
|
// Should be used at the user's own risk.
|
||||||
|
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
|
||||||
|
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
|
||||||
|
// 0xdddddddd of uninitialised buffer contents.
|
||||||
|
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
|
||||||
|
// capturing without saving anything to disk.
|
||||||
|
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
|
||||||
|
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
|
||||||
|
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
|
||||||
|
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
|
||||||
|
// capture made with StartFrameCapture() or EndFrameCapture()
|
||||||
|
|
||||||
|
typedef struct RENDERDOC_API_1_6_0
|
||||||
|
{
|
||||||
|
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
||||||
|
|
||||||
|
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
|
||||||
|
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
|
||||||
|
|
||||||
|
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
|
||||||
|
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
|
||||||
|
|
||||||
|
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
|
||||||
|
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
|
||||||
|
|
||||||
|
pRENDERDOC_GetOverlayBits GetOverlayBits;
|
||||||
|
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
|
||||||
|
|
||||||
|
// Shutdown was renamed to RemoveHooks in 1.4.1.
|
||||||
|
// These unions allow old code to continue compiling without changes
|
||||||
|
union
|
||||||
|
{
|
||||||
|
pRENDERDOC_Shutdown Shutdown;
|
||||||
|
pRENDERDOC_RemoveHooks RemoveHooks;
|
||||||
|
};
|
||||||
|
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
|
||||||
|
|
||||||
|
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
|
||||||
|
// These unions allow old code to continue compiling without changes
|
||||||
|
union
|
||||||
|
{
|
||||||
|
// deprecated name
|
||||||
|
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
|
||||||
|
// current name
|
||||||
|
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
|
||||||
|
};
|
||||||
|
union
|
||||||
|
{
|
||||||
|
// deprecated name
|
||||||
|
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
|
||||||
|
// current name
|
||||||
|
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
|
||||||
|
};
|
||||||
|
|
||||||
|
pRENDERDOC_GetNumCaptures GetNumCaptures;
|
||||||
|
pRENDERDOC_GetCapture GetCapture;
|
||||||
|
|
||||||
|
pRENDERDOC_TriggerCapture TriggerCapture;
|
||||||
|
|
||||||
|
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
|
||||||
|
// This union allows old code to continue compiling without changes
|
||||||
|
union
|
||||||
|
{
|
||||||
|
// deprecated name
|
||||||
|
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
|
||||||
|
// current name
|
||||||
|
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
|
||||||
|
};
|
||||||
|
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
|
||||||
|
|
||||||
|
pRENDERDOC_SetActiveWindow SetActiveWindow;
|
||||||
|
|
||||||
|
pRENDERDOC_StartFrameCapture StartFrameCapture;
|
||||||
|
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
|
||||||
|
pRENDERDOC_EndFrameCapture EndFrameCapture;
|
||||||
|
|
||||||
|
// new function in 1.1.0
|
||||||
|
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
|
||||||
|
|
||||||
|
// new function in 1.2.0
|
||||||
|
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
|
||||||
|
|
||||||
|
// new function in 1.4.0
|
||||||
|
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
|
||||||
|
|
||||||
|
// new function in 1.5.0
|
||||||
|
pRENDERDOC_ShowReplayUI ShowReplayUI;
|
||||||
|
|
||||||
|
// new function in 1.6.0
|
||||||
|
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
|
||||||
|
} RENDERDOC_API_1_6_0;
|
||||||
|
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
|
||||||
|
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// RenderDoc API entry point
|
||||||
|
//
|
||||||
|
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
|
||||||
|
//
|
||||||
|
// The name is the same as the typedef - "RENDERDOC_GetAPI"
|
||||||
|
//
|
||||||
|
// This function is not thread safe, and should not be called on multiple threads at once.
|
||||||
|
// Ideally, call this once as early as possible in your application's startup, before doing
|
||||||
|
// any API work, since some configuration functionality etc has to be done also before
|
||||||
|
// initialising any APIs.
|
||||||
|
//
|
||||||
|
// Parameters:
|
||||||
|
// version is a single value from the RENDERDOC_Version above.
|
||||||
|
//
|
||||||
|
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
|
||||||
|
// pointers.
|
||||||
|
//
|
||||||
|
// Returns:
|
||||||
|
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
|
||||||
|
// 0 - if the requested version is not supported or the arguments are invalid.
|
||||||
|
//
|
||||||
|
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
} // extern "C"
|
||||||
|
#endif
|
|
@ -348,6 +348,8 @@ struct Values {
|
||||||
Category::RendererDebug};
|
Category::RendererDebug};
|
||||||
Setting<bool> disable_shader_loop_safety_checks{
|
Setting<bool> disable_shader_loop_safety_checks{
|
||||||
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
||||||
|
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
|
||||||
|
Category::RendererDebug};
|
||||||
|
|
||||||
// System
|
// System
|
||||||
SwitchableSetting<Language, true> language_index{linkage,
|
SwitchableSetting<Language, true> language_index{linkage,
|
||||||
|
|
|
@ -864,6 +864,8 @@ add_library(core STATIC
|
||||||
telemetry_session.h
|
telemetry_session.h
|
||||||
tools/freezer.cpp
|
tools/freezer.cpp
|
||||||
tools/freezer.h
|
tools/freezer.h
|
||||||
|
tools/renderdoc.cpp
|
||||||
|
tools/renderdoc.h
|
||||||
)
|
)
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
|
@ -879,6 +881,7 @@ else()
|
||||||
-Werror=conversion
|
-Werror=conversion
|
||||||
|
|
||||||
-Wno-sign-conversion
|
-Wno-sign-conversion
|
||||||
|
-Wno-cast-function-type
|
||||||
|
|
||||||
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
|
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
|
||||||
)
|
)
|
||||||
|
@ -887,7 +890,7 @@ endif()
|
||||||
create_target_directory_groups(core)
|
create_target_directory_groups(core)
|
||||||
|
|
||||||
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
|
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
|
||||||
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus)
|
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus renderdoc)
|
||||||
if (MINGW)
|
if (MINGW)
|
||||||
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
|
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
|
||||||
endif()
|
endif()
|
||||||
|
|
|
@ -51,6 +51,7 @@
|
||||||
#include "core/reporter.h"
|
#include "core/reporter.h"
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
#include "core/tools/freezer.h"
|
#include "core/tools/freezer.h"
|
||||||
|
#include "core/tools/renderdoc.h"
|
||||||
#include "network/network.h"
|
#include "network/network.h"
|
||||||
#include "video_core/host1x/host1x.h"
|
#include "video_core/host1x/host1x.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
|
@ -281,6 +282,10 @@ struct System::Impl {
|
||||||
microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
|
microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
|
||||||
microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
|
microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
|
||||||
|
|
||||||
|
if (Settings::values.enable_renderdoc_hotkey) {
|
||||||
|
renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
|
||||||
|
}
|
||||||
|
|
||||||
LOG_DEBUG(Core, "Initialized OK");
|
LOG_DEBUG(Core, "Initialized OK");
|
||||||
|
|
||||||
return SystemResultStatus::Success;
|
return SystemResultStatus::Success;
|
||||||
|
@ -521,6 +526,8 @@ struct System::Impl {
|
||||||
std::unique_ptr<Tools::Freezer> memory_freezer;
|
std::unique_ptr<Tools::Freezer> memory_freezer;
|
||||||
std::array<u8, 0x20> build_id{};
|
std::array<u8, 0x20> build_id{};
|
||||||
|
|
||||||
|
std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
|
||||||
|
|
||||||
/// Frontend applets
|
/// Frontend applets
|
||||||
Service::AM::Applets::AppletManager applet_manager;
|
Service::AM::Applets::AppletManager applet_manager;
|
||||||
|
|
||||||
|
@ -1024,6 +1031,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const {
|
||||||
return impl->room_network;
|
return impl->room_network;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Tools::RenderdocAPI& System::GetRenderdocAPI() {
|
||||||
|
return *impl->renderdoc_api;
|
||||||
|
}
|
||||||
|
|
||||||
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
|
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
|
||||||
return impl->kernel.RunServer(std::move(server_manager));
|
return impl->kernel.RunServer(std::move(server_manager));
|
||||||
}
|
}
|
||||||
|
|
|
@ -102,6 +102,10 @@ namespace Network {
|
||||||
class RoomNetwork;
|
class RoomNetwork;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Tools {
|
||||||
|
class RenderdocAPI;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
|
|
||||||
class ARM_Interface;
|
class ARM_Interface;
|
||||||
|
@ -413,6 +417,8 @@ public:
|
||||||
/// Gets an immutable reference to the Room Network.
|
/// Gets an immutable reference to the Room Network.
|
||||||
[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
|
[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
|
||||||
|
|
||||||
|
[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
|
||||||
|
|
||||||
void SetExitLocked(bool locked);
|
void SetExitLocked(bool locked);
|
||||||
bool GetExitLocked() const;
|
bool GetExitLocked() const;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,55 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <renderdoc_app.h>
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/dynamic_library.h"
|
||||||
|
#include "core/tools/renderdoc.h"
|
||||||
|
|
||||||
|
#ifdef WIN32
|
||||||
|
#include <windows.h>
|
||||||
|
#else
|
||||||
|
#include <dlfcn.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace Tools {
|
||||||
|
|
||||||
|
RenderdocAPI::RenderdocAPI() {
|
||||||
|
#ifdef WIN32
|
||||||
|
if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
|
||||||
|
const auto RENDERDOC_GetAPI =
|
||||||
|
reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI"));
|
||||||
|
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
|
||||||
|
ASSERT(ret == 1);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
#ifdef ANDROID
|
||||||
|
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
|
||||||
|
#else
|
||||||
|
static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";
|
||||||
|
#endif
|
||||||
|
if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) {
|
||||||
|
const auto RENDERDOC_GetAPI =
|
||||||
|
reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI"));
|
||||||
|
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
|
||||||
|
ASSERT(ret == 1);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderdocAPI::~RenderdocAPI() = default;
|
||||||
|
|
||||||
|
void RenderdocAPI::ToggleCapture() {
|
||||||
|
if (!rdoc_api) [[unlikely]] {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!is_capturing) {
|
||||||
|
rdoc_api->StartFrameCapture(NULL, NULL);
|
||||||
|
} else {
|
||||||
|
rdoc_api->EndFrameCapture(NULL, NULL);
|
||||||
|
}
|
||||||
|
is_capturing = !is_capturing;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Tools
|
|
@ -0,0 +1,22 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct RENDERDOC_API_1_6_0;
|
||||||
|
|
||||||
|
namespace Tools {
|
||||||
|
|
||||||
|
class RenderdocAPI {
|
||||||
|
public:
|
||||||
|
explicit RenderdocAPI();
|
||||||
|
~RenderdocAPI();
|
||||||
|
|
||||||
|
void ToggleCapture();
|
||||||
|
|
||||||
|
private:
|
||||||
|
RENDERDOC_API_1_6_0* rdoc_api{};
|
||||||
|
bool is_capturing{false};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Tools
|
|
@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
|
||||||
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
|
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
|
||||||
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
|
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
|
||||||
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
|
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
|
||||||
|
ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
|
||||||
|
ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
|
||||||
ui->enable_graphics_debugging->setEnabled(runtime_lock);
|
ui->enable_graphics_debugging->setEnabled(runtime_lock);
|
||||||
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
||||||
ui->enable_shader_feedback->setEnabled(runtime_lock);
|
ui->enable_shader_feedback->setEnabled(runtime_lock);
|
||||||
|
@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
|
||||||
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
||||||
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
|
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
|
||||||
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
||||||
|
Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
|
||||||
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
|
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
|
||||||
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
||||||
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
|
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
|
||||||
|
|
|
@ -18,8 +18,8 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>829</width>
|
<width>842</width>
|
||||||
<height>758</height>
|
<height>741</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout_1">
|
<layout class="QVBoxLayout" name="verticalLayout_1">
|
||||||
|
@ -260,7 +260,7 @@
|
||||||
<string>Graphics</string>
|
<string>Graphics</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QGridLayout" name="gridLayout_2">
|
<layout class="QGridLayout" name="gridLayout_2">
|
||||||
<item row="3" column="0">
|
<item row="4" column="0">
|
||||||
<widget class="QCheckBox" name="disable_loop_safety_checks">
|
<widget class="QCheckBox" name="disable_loop_safety_checks">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>When checked, it executes shaders without loop logic changes</string>
|
<string>When checked, it executes shaders without loop logic changes</string>
|
||||||
|
@ -270,20 +270,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="4" column="0">
|
<item row="8" column="0">
|
||||||
<widget class="QCheckBox" name="dump_shaders">
|
|
||||||
<property name="enabled">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Dump Game Shaders</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="7" column="0">
|
|
||||||
<widget class="QCheckBox" name="disable_macro_hle">
|
<widget class="QCheckBox" name="disable_macro_hle">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
@ -296,33 +283,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="5" column="0">
|
<item row="7" column="0">
|
||||||
<widget class="QCheckBox" name="disable_macro_jit">
|
|
||||||
<property name="enabled">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Disable Macro JIT</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="0" column="0">
|
|
||||||
<widget class="QCheckBox" name="enable_graphics_debugging">
|
|
||||||
<property name="enabled">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>When checked, the graphics API enters a slower debugging mode</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Enable Graphics Debugging</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="6" column="0">
|
|
||||||
<widget class="QCheckBox" name="dump_macros">
|
<widget class="QCheckBox" name="dump_macros">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
@ -335,17 +296,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="0">
|
<item row="3" column="0">
|
||||||
<widget class="QCheckBox" name="enable_shader_feedback">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Enable Shader Feedback</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="2" column="0">
|
|
||||||
<widget class="QCheckBox" name="enable_nsight_aftermath">
|
<widget class="QCheckBox" name="enable_nsight_aftermath">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>When checked, it enables Nsight Aftermath crash dumps</string>
|
<string>When checked, it enables Nsight Aftermath crash dumps</string>
|
||||||
|
@ -355,7 +306,30 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="8" column="0">
|
<item row="2" column="0">
|
||||||
|
<widget class="QCheckBox" name="enable_shader_feedback">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Enable Shader Feedback</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="6" column="0">
|
||||||
|
<widget class="QCheckBox" name="disable_macro_jit">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Disable Macro JIT</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="9" column="0">
|
||||||
<spacer name="verticalSpacer_5">
|
<spacer name="verticalSpacer_5">
|
||||||
<property name="orientation">
|
<property name="orientation">
|
||||||
<enum>Qt::Vertical</enum>
|
<enum>Qt::Vertical</enum>
|
||||||
|
@ -371,6 +345,39 @@
|
||||||
</property>
|
</property>
|
||||||
</spacer>
|
</spacer>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="0" column="0">
|
||||||
|
<widget class="QCheckBox" name="enable_graphics_debugging">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>When checked, the graphics API enters a slower debugging mode</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Enable Graphics Debugging</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="5" column="0">
|
||||||
|
<widget class="QCheckBox" name="dump_shaders">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Dump Game Shaders</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="0">
|
||||||
|
<widget class="QCheckBox" name="enable_renderdoc_hotkey">
|
||||||
|
<property name="text">
|
||||||
|
<string>Enable Renderdoc Hotkey</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -4,10 +4,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <QKeySequence>
|
||||||
|
#include <QString>
|
||||||
|
#include <QWidget>
|
||||||
#include "core/hid/hid_types.h"
|
#include "core/hid/hid_types.h"
|
||||||
|
|
||||||
class QDialog;
|
class QDialog;
|
||||||
class QKeySequence;
|
|
||||||
class QSettings;
|
class QSettings;
|
||||||
class QShortcut;
|
class QShortcut;
|
||||||
class ControllerShortcut;
|
class ControllerShortcut;
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include "core/loader/nca.h"
|
#include "core/loader/nca.h"
|
||||||
|
#include "core/tools/renderdoc.h"
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
#include <unistd.h> // for chdir
|
#include <unistd.h> // for chdir
|
||||||
#endif
|
#endif
|
||||||
|
@ -1348,6 +1349,11 @@ void GMainWindow::InitializeHotkeys() {
|
||||||
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
|
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
|
||||||
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
||||||
});
|
});
|
||||||
|
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
|
||||||
|
if (Settings::values.enable_renderdoc_hotkey) {
|
||||||
|
system->GetRenderdocAPI().ToggleCapture();
|
||||||
|
}
|
||||||
|
});
|
||||||
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
|
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
|
||||||
if (Settings::values.mouse_enabled) {
|
if (Settings::values.mouse_enabled) {
|
||||||
Settings::values.mouse_panning = false;
|
Settings::values.mouse_panning = false;
|
||||||
|
|
Reference in New Issue