Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
This commit is contained in:
parent
4cb92b776c
commit
c74d24f841
|
@ -12,7 +12,7 @@ namespace Service::HID {
|
||||||
// Begin enums and output structs
|
// Begin enums and output structs
|
||||||
|
|
||||||
constexpr u32 HID_NUM_ENTRIES = 17;
|
constexpr u32 HID_NUM_ENTRIES = 17;
|
||||||
constexpr u32 HID_NUM_LAYOUTS = 7;
|
constexpr u32 HID_NUM_LAYOUTS = 2;
|
||||||
constexpr s32 HID_JOYSTICK_MAX = 0x8000;
|
constexpr s32 HID_JOYSTICK_MAX = 0x8000;
|
||||||
constexpr s32 HID_JOYSTICK_MIN = -0x8000;
|
constexpr s32 HID_JOYSTICK_MIN = -0x8000;
|
||||||
|
|
||||||
|
|
Reference in New Issue