renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers. set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
This commit is contained in:
parent
9dfbc9bdce
commit
c80ae87b4e
|
@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
|
||||||
|
|
||||||
void RendererBase::RefreshBaseSettings() {
|
void RendererBase::RefreshBaseSettings() {
|
||||||
UpdateCurrentFramebufferLayout();
|
UpdateCurrentFramebufferLayout();
|
||||||
|
|
||||||
renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue();
|
|
||||||
renderer_settings.set_background_color = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||||
|
|
|
@ -21,9 +21,6 @@ class GraphicsContext;
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
|
|
||||||
struct RendererSettings {
|
struct RendererSettings {
|
||||||
std::atomic_bool use_framelimiter{false};
|
|
||||||
std::atomic_bool set_background_color{false};
|
|
||||||
|
|
||||||
// Screenshot
|
// Screenshot
|
||||||
std::atomic<bool> screenshot_requested{false};
|
std::atomic<bool> screenshot_requested{false};
|
||||||
void* screenshot_bits{};
|
void* screenshot_bits{};
|
||||||
|
|
|
@ -332,12 +332,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
if (renderer_settings.set_background_color) {
|
// Update background color before drawing
|
||||||
// Update background color before drawing
|
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
Settings::values.bg_green.GetValue() / 255.0f,
|
||||||
Settings::values.bg_green.GetValue() / 255.0f,
|
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set projection matrix
|
// Set projection matrix
|
||||||
const std::array ortho_matrix =
|
const std::array ortho_matrix =
|
||||||
|
|
Reference in New Issue