Merge pull request #9167 from vonchenplus/tess
video_core: Fix few issues in Tess stage
This commit is contained in:
commit
c973029374
|
@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
|||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
|
||||
switch (ctx.stage) {
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Shader, "(STUBBED) called");
|
||||
ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
|
|
@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx);
|
|||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
|
||||
|
|
|
@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
if (info.uses_invocation_id) {
|
||||
Add("ATTRIB primitive_invocation=primitive.invocation;");
|
||||
}
|
||||
if (info.uses_invocation_info &&
|
||||
(stage == Stage::TessellationControl || stage == Stage::TessellationEval)) {
|
||||
Add("ATTRIB primitive_vertexcount = primitive.vertexcount;");
|
||||
}
|
||||
if (info.stores_tess_level_outer) {
|
||||
Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
|
||||
}
|
||||
|
|
|
@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
|||
ctx.AddU32("{}=uint(gl_InvocationID);", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
|
||||
switch (ctx.stage) {
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Shader, "(STUBBED) called");
|
||||
ctx.AddU32("{}=uint(0x00ff0000);", inst);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.AddU32("{}=uint(gl_SampleID);", inst);
|
||||
}
|
||||
|
|
|
@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx);
|
|||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
|
||||
|
|
|
@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) {
|
|||
return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
|
||||
}
|
||||
|
||||
Id EmitInvocationInfo(EmitContext& ctx) {
|
||||
switch (ctx.stage) {
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
|
||||
ctx.Const(16u));
|
||||
default:
|
||||
LOG_WARNING(Shader, "(STUBBED) called");
|
||||
return ctx.Const(0x00ff0000u);
|
||||
}
|
||||
}
|
||||
|
||||
Id EmitSampleId(EmitContext& ctx) {
|
||||
return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
|
||||
}
|
||||
|
|
|
@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx);
|
|||
Id EmitWorkgroupId(EmitContext& ctx);
|
||||
Id EmitLocalInvocationId(EmitContext& ctx);
|
||||
Id EmitInvocationId(EmitContext& ctx);
|
||||
Id EmitInvocationInfo(EmitContext& ctx);
|
||||
Id EmitSampleId(EmitContext& ctx);
|
||||
Id EmitIsHelperInvocation(EmitContext& ctx);
|
||||
Id EmitYDirection(EmitContext& ctx);
|
||||
|
|
|
@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
|||
if (info.uses_invocation_id) {
|
||||
invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId);
|
||||
}
|
||||
if (info.uses_invocation_info &&
|
||||
(stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) {
|
||||
patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices);
|
||||
}
|
||||
if (info.uses_sample_id) {
|
||||
sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
|
||||
}
|
||||
|
|
|
@ -204,6 +204,7 @@ public:
|
|||
Id workgroup_id{};
|
||||
Id local_invocation_id{};
|
||||
Id invocation_id{};
|
||||
Id patch_vertices_in{};
|
||||
Id sample_id{};
|
||||
Id is_helper_invocation{};
|
||||
Id subgroup_local_invocation_id{};
|
||||
|
|
|
@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() {
|
|||
return Inst<U32>(Opcode::InvocationId);
|
||||
}
|
||||
|
||||
U32 IREmitter::InvocationInfo() {
|
||||
return Inst<U32>(Opcode::InvocationInfo);
|
||||
}
|
||||
|
||||
U32 IREmitter::SampleId() {
|
||||
return Inst<U32>(Opcode::SampleId);
|
||||
}
|
||||
|
|
|
@ -97,6 +97,7 @@ public:
|
|||
[[nodiscard]] U32 LocalInvocationIdZ();
|
||||
|
||||
[[nodiscard]] U32 InvocationId();
|
||||
[[nodiscard]] U32 InvocationInfo();
|
||||
[[nodiscard]] U32 SampleId();
|
||||
[[nodiscard]] U1 IsHelperInvocation();
|
||||
[[nodiscard]] F32 YDirection();
|
||||
|
|
|
@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1,
|
|||
OPCODE(WorkgroupId, U32x3, )
|
||||
OPCODE(LocalInvocationId, U32x3, )
|
||||
OPCODE(InvocationId, U32, )
|
||||
OPCODE(InvocationInfo, U32, )
|
||||
OPCODE(SampleId, U32, )
|
||||
OPCODE(IsHelperInvocation, U1, )
|
||||
OPCODE(YDirection, F32, )
|
||||
|
|
|
@ -14,8 +14,6 @@ enum class Patch : u64 {
|
|||
TessellationLodBottom,
|
||||
TessellationLodInteriorU,
|
||||
TessellationLodInteriorV,
|
||||
ComponentPadding0,
|
||||
ComponentPadding1,
|
||||
Component0,
|
||||
Component1,
|
||||
Component2,
|
||||
|
@ -137,7 +135,7 @@ enum class Patch : u64 {
|
|||
Component118,
|
||||
Component119,
|
||||
};
|
||||
static_assert(static_cast<u64>(Patch::Component119) == 127);
|
||||
static_assert(static_cast<u64>(Patch::Component119) == 125);
|
||||
|
||||
[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
|
||||
|
||||
|
|
|
@ -117,8 +117,7 @@ enum class SpecialRegister : u64 {
|
|||
case SpecialRegister::SR_THREAD_KILL:
|
||||
return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))};
|
||||
case SpecialRegister::SR_INVOCATION_INFO:
|
||||
LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO");
|
||||
return ir.Imm32(0x00ff'0000);
|
||||
return ir.InvocationInfo();
|
||||
case SpecialRegister::SR_TID: {
|
||||
const IR::Value tid{ir.LocalInvocationId()};
|
||||
return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)},
|
||||
|
|
|
@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
|
|||
case IR::Opcode::InvocationId:
|
||||
info.uses_invocation_id = true;
|
||||
break;
|
||||
case IR::Opcode::InvocationInfo:
|
||||
info.uses_invocation_info = true;
|
||||
break;
|
||||
case IR::Opcode::SampleId:
|
||||
info.uses_sample_id = true;
|
||||
break;
|
||||
|
|
|
@ -127,6 +127,7 @@ struct Info {
|
|||
bool uses_workgroup_id{};
|
||||
bool uses_local_invocation_id{};
|
||||
bool uses_invocation_id{};
|
||||
bool uses_invocation_info{};
|
||||
bool uses_sample_id{};
|
||||
bool uses_is_helper_invocation{};
|
||||
bool uses_subgroup_invocation_id{};
|
||||
|
|
|
@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
|||
}
|
||||
break;
|
||||
case Shader::Stage::TessellationEval:
|
||||
info.tess_clockwise = key.tessellation_clockwise != 0;
|
||||
// Flip the face, as OpenGL's drawing is flipped.
|
||||
info.tess_clockwise = key.tessellation_clockwise == 0;
|
||||
info.tess_primitive = [&key] {
|
||||
switch (key.tessellation_primitive) {
|
||||
case Maxwell::Tessellation::DomainType::Isolines:
|
||||
|
|
|
@ -166,6 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
|
|||
}
|
||||
break;
|
||||
case Shader::Stage::TessellationEval:
|
||||
info.tess_clockwise = key.state.tessellation_clockwise != 0;
|
||||
info.tess_primitive = [&key] {
|
||||
const u32 raw{key.state.tessellation_primitive.Value()};
|
||||
switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
|
||||
|
|
Reference in New Issue