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GPU: Added Maxwell registers for Shader Program control.

This commit is contained in:
Subv 2018-03-16 19:23:11 -05:00
parent cde9386e0f
commit cbec739e7b
1 changed files with 55 additions and 2 deletions

View File

@ -30,9 +30,37 @@ public:
Sync = 1, Sync = 1,
}; };
static constexpr size_t MaxShaderProgram = 6;
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
TesselationControl = 2,
TesselationEval = 3,
Geometry = 4,
Fragment = 5,
};
enum class ShaderType : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
};
union { union {
struct { struct {
INSERT_PADDING_WORDS(0x585); INSERT_PADDING_WORDS(0x582);
struct {
u32 code_address_high;
u32 code_address_low;
GPUVAddr CodeAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
}
} code_address;
INSERT_PADDING_WORDS(1);
struct { struct {
u32 vertex_end_gl; u32 vertex_end_gl;
u32 vertex_begin_gl; u32 vertex_begin_gl;
@ -54,7 +82,28 @@ public:
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low); (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
} }
} query; } query;
INSERT_PADDING_WORDS(0x772);
INSERT_PADDING_WORDS(0x13C);
struct {
union {
BitField<0, 1, u32> enable;
BitField<4, 4, ShaderProgram> program;
};
u32 start_id;
INSERT_PADDING_WORDS(1);
u32 gpr_alloc;
ShaderType type;
INSERT_PADDING_WORDS(9);
} shader_config[6];
INSERT_PADDING_WORDS(0x5D0);
struct {
u32 shader_code_call;
u32 shader_code_args;
} shader_code;
INSERT_PADDING_WORDS(0x10);
}; };
std::array<u32, NUM_REGS> reg_array; std::array<u32, NUM_REGS> reg_array;
}; };
@ -76,7 +125,11 @@ private:
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \ static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position") "Field " #field_name " has invalid position")
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(query, 0x6C0); ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(shader_code, 0xE24);
#undef ASSERT_REG_POSITION #undef ASSERT_REG_POSITION