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yuzu-mainline
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Merge pull request #8015 from FernandoS27/fix-global-mem

Shader decompiler: Fix storage tracking in deko3d.
This commit is contained in:
bunnei 2022-03-14 16:03:23 -07:00 committed by GitHub
commit cc285b9924
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2 changed files with 4 additions and 3 deletions

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@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
Optimization::SsaRewritePass(program);
Optimization::ConstantPropagationPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program);
Optimization::ConstantPropagationPass(program);
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);
}

View File

@ -334,7 +334,8 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) {
/// Tries to track the storage buffer address used by a global memory instruction
std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
if (inst->GetOpcode() != IR::Opcode::GetCbufU32 &&
inst->GetOpcode() != IR::Opcode::GetCbufU32x2) {
return std::nullopt;
}
const IR::Value index{inst->Arg(0)};