configure_input_player: Change "Defaults" button behavior
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
This commit is contained in:
parent
8f2959f680
commit
ceb7b11f16
|
@ -96,10 +96,6 @@ struct InputSubsystem::Impl {
|
|||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "keyboard") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
return gcadapter->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
|
@ -116,10 +112,6 @@ struct InputSubsystem::Impl {
|
|||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "keyboard") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
return gcadapter->GetButtonMappingForDevice(params);
|
||||
}
|
||||
|
|
|
@ -693,32 +693,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
|
|||
}
|
||||
|
||||
void ConfigureInputPlayer::RestoreDefaults() {
|
||||
// Reset Buttons
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
}
|
||||
|
||||
// Reset Analogs and Modifier Buttons
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
|
||||
analogs_param[analog_id].Set(
|
||||
"modifier", InputCommon::GenerateKeyboardParam(Config::default_stick_mod[analog_id]));
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
motions_param[motion_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
UpdateInputDeviceCombobox();
|
||||
ui->comboControllerType->setCurrentIndex(0);
|
||||
UpdateMappingWithDefaults();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::ClearAll() {
|
||||
|
@ -951,9 +926,37 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
|
|||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||
if (ui->comboDevices->currentIndex() < 2) {
|
||||
if (ui->comboDevices->currentIndex() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ui->comboDevices->currentIndex() == 1) {
|
||||
// Reset keyboard bindings
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
}
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
|
||||
analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
|
||||
Config::default_stick_mod[analog_id]));
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
motions_param[motion_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset controller bindings
|
||||
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
||||
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
|
||||
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
|
||||
|
|
Reference in New Issue