AsyncGpu: Address Feedback
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@ -72,7 +72,7 @@ void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
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return;
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}
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MICROPROFILE_SCOPE(GPU_wait);
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while (syncpoints[syncpoint_id].load() < value) {
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while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
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}
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}
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@ -91,7 +91,7 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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}
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void ThreadManager::WaitIdle() const {
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while (state.last_fence > state.signaled_fence.load()) {
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while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
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}
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}
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