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settings,general: Rename non-confirming enums

This commit is contained in:
lat9nq 2023-06-07 01:52:23 -04:00
parent 9e3c94bb3d
commit d146dd9d12
23 changed files with 136 additions and 130 deletions

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@ -82,11 +82,12 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
#else #else
iter = std::begin(sink_details); iter = std::begin(sink_details);
#endif #endif
LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::TranslateEnum(iter->id)); LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
Settings::CanonicalizeEnum(iter->id));
} }
if (iter == std::end(sink_details)) { if (iter == std::end(sink_details)) {
LOG_ERROR(Audio, "Invalid sink_id {}", Settings::TranslateEnum(sink_id)); LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id));
iter = find_backend(Settings::AudioEngine::Null); iter = find_backend(Settings::AudioEngine::Null);
} }

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@ -122,12 +122,12 @@ void SetConfiguringGlobal(bool is_global) {
} }
bool IsGPULevelExtreme() { bool IsGPULevelExtreme() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
} }
bool IsGPULevelHigh() { bool IsGPULevelHigh() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
values.gpu_accuracy.GetValue() == GPUAccuracy::High; values.gpu_accuracy.GetValue() == GpuAccuracy::High;
} }
bool IsFastmemEnabled() { bool IsFastmemEnabled() {

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@ -91,6 +91,7 @@ public:
return {}; return {};
} }
virtual void LoadString(const std::string& load) = 0; virtual void LoadString(const std::string& load) = 0;
virtual std::string Canonicalize() const = 0;
virtual const std::string& GetLabel() const = 0; virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0; virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0; virtual bool Save() const = 0;
@ -102,7 +103,7 @@ public:
virtual std::string MinVal() const = 0; virtual std::string MinVal() const = 0;
virtual std::string MaxVal() const = 0; virtual std::string MaxVal() const = 0;
virtual bool UsingGlobal() const { virtual bool UsingGlobal() const {
return false; return true;
} }
}; };
@ -245,7 +246,7 @@ protected:
} else if constexpr (std::is_same<Type, bool>()) { } else if constexpr (std::is_same<Type, bool>()) {
return value_ ? "true" : "false"; return value_ ? "true" : "false";
} else if (std::is_same<Type, AudioEngine>()) { } else if (std::is_same<Type, AudioEngine>()) {
return TranslateEnum(value_); return CanonicalizeEnum(value_);
} else { } else {
return std::to_string(static_cast<u64>(value_)); return std::to_string(static_cast<u64>(value_));
} }
@ -321,6 +322,13 @@ public:
} }
} }
[[nodiscard]] std::string constexpr Canonicalize() const override {
if constexpr (std::is_enum<Type>::value) {
return CanonicalizeEnum(this->GetValue());
}
return ToString(this->GetValue());
}
/** /**
* Returns the save preference of the setting i.e. when saving or reading the setting from a * Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped. * frontend, whether this setting should be skipped.
@ -560,8 +568,8 @@ struct Values {
linkage, false, "use_unsafe_extended_memory_layout", Category::Core}; linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
// Cpu // Cpu
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto, SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CPUAccuracy::Auto, CPUAccuracy::Paranoid, CpuAccuracy::Auto, CpuAccuracy::Paranoid,
"cpu_accuracy", Category::Cpu}; "cpu_accuracy", Category::Cpu};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu}; Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
@ -657,28 +665,28 @@ struct Values {
linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer}; Category::Renderer};
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage, SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
GPUAccuracy::High, GpuAccuracy::High,
GPUAccuracy::Normal, GpuAccuracy::Normal,
GPUAccuracy::Extreme, GpuAccuracy::Extreme,
"gpu_accuracy", "gpu_accuracy",
Category::RendererAdvanced, Category::RendererAdvanced,
true, true,
true}; true};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU, SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer}; "nvdec_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
AstcDecodeMode::CPU, AstcDecodeMode::Cpu,
AstcDecodeMode::CPU, AstcDecodeMode::Cpu,
AstcDecodeMode::CPUAsynchronous, AstcDecodeMode::CpuAsynchronous,
"accelerate_astc", "accelerate_astc",
Category::Renderer}; Category::Renderer};
Setting<VSyncMode, true> vsync_mode{linkage, Setting<VSyncMode, true> vsync_mode{linkage,
VSyncMode::FIFO, VSyncMode::Fifo,
VSyncMode::Immediate, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, VSyncMode::FifoRelaxed,
"use_vsync", "use_vsync",
Category::Renderer, Category::Renderer,
true, true,
@ -686,7 +694,7 @@ struct Values {
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<ShaderBackend, true> shader_backend{ SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer}; "shader_backend", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced}; Category::RendererAdvanced};
@ -730,7 +738,7 @@ struct Values {
Language::PortugueseBrazilian, Language::PortugueseBrazilian,
"language_index", "language_index",
Category::System}; Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::USA, Region::Japan, SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
Region::Taiwan, "region_index", Category::System}; Region::Taiwan, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
TimeZone::Auto, TimeZone::Zulu, TimeZone::Auto, TimeZone::Zulu,

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@ -47,7 +47,7 @@ enum class Language : u32 {
enum class Region : u32 { enum class Region : u32 {
Japan, Japan,
USA, Usa,
Europe, Europe,
Australia, Australia,
China, China,
@ -114,9 +114,9 @@ enum class AnisotropyMode : u32 {
}; };
enum class AstcDecodeMode : u32 { enum class AstcDecodeMode : u32 {
CPU = 0, Cpu = 0,
GPU = 1, Gpu = 1,
CPUAsynchronous = 2, CpuAsynchronous = 2,
}; };
enum class AstcRecompression : u32 { enum class AstcRecompression : u32 {
@ -128,8 +128,8 @@ enum class AstcRecompression : u32 {
enum class VSyncMode : u32 { enum class VSyncMode : u32 {
Immediate = 0, Immediate = 0,
Mailbox = 1, Mailbox = 1,
FIFO = 2, Fifo = 2,
FIFORelaxed = 3, FifoRelaxed = 3,
}; };
enum class RendererBackend : u32 { enum class RendererBackend : u32 {
@ -139,19 +139,18 @@ enum class RendererBackend : u32 {
}; };
enum class ShaderBackend : u32 { enum class ShaderBackend : u32 {
GLSL = 0, Glsl = 0,
GLASM = 1, Glasm = 1,
SPIRV = 2, SpirV = 2,
}; };
enum class GPUAccuracy : u32 { enum class GpuAccuracy : u32 {
Normal = 0, Normal = 0,
High = 1, High = 1,
Extreme = 2, Extreme = 2,
MaxEnum = 3,
}; };
enum class CPUAccuracy : u32 { enum class CpuAccuracy : u32 {
Auto = 0, Auto = 0,
Accurate = 1, Accurate = 1,
Unsafe = 2, Unsafe = 2,
@ -165,8 +164,8 @@ enum class FullscreenMode : u32 {
enum class NvdecEmulation : u32 { enum class NvdecEmulation : u32 {
Off = 0, Off = 0,
CPU = 1, Cpu = 1,
GPU = 2, Gpu = 2,
}; };
enum class ResolutionSetup : u32 { enum class ResolutionSetup : u32 {
@ -220,18 +219,18 @@ static std::map<std::type_index, std::map<std::string, u32>> translations = {
static std::string empty_string{}; static std::string empty_string{};
template <typename Type> template <typename Type>
const std::string& TranslateEnum(Type id) { const std::string& CanonicalizeEnum(Type id) {
auto& group = translations.at(typeid(Type)); auto& group = canonicalizations.at(typeid(Type));
for (auto& [name, value] : group) { for (auto& [name, value] : group) {
if (static_cast<Type>(value) == id) { if (static_cast<Type>(value) == id) {
return name; return name;
} }
} }
return empty_string; return invalid_string;
} }
template <typename Type> template <typename Type>
static Type ToEnum(const std::string& text) { static Type ToEnum(const std::string& canonicalization) {
return static_cast<Type>(translations.at(typeid(Type)).at(text)); return static_cast<Type>(canonicalizations.at(typeid(Type)).at(canonicalization));
} }
} // namespace Settings } // namespace Settings

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@ -287,7 +287,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
} }
} else { } else {
// Unsafe optimizations // Unsafe optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true; config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) { if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@ -307,7 +307,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
} }
// Curated optimizations // Curated optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true; config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
@ -316,7 +316,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
} }
// Paranoia mode for debugging optimizations // Paranoia mode for debugging optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false; config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations; config.optimizations = Dynarmic::no_optimizations;
} }

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@ -347,7 +347,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
} }
} else { } else {
// Unsafe optimizations // Unsafe optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true; config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) { if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@ -367,7 +367,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
} }
// Curated optimizations // Curated optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true; config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA; config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64; config.fastmem_address_space_bits = 64;
@ -375,7 +375,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
} }
// Paranoia mode for debugging optimizations // Paranoia mode for debugging optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) { if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false; config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations; config.optimizations = Dynarmic::no_optimizations;
} }

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@ -61,16 +61,14 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
return "Unknown"; return "Unknown";
} }
static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { static const char* TranslateGPUAccuracyLevel(Settings::GpuAccuracy backend) {
switch (backend) { switch (backend) {
case Settings::GPUAccuracy::Normal: case Settings::GpuAccuracy::Normal:
return "Normal"; return "Normal";
case Settings::GPUAccuracy::High: case Settings::GpuAccuracy::High:
return "High"; return "High";
case Settings::GPUAccuracy::Extreme: case Settings::GpuAccuracy::Extreme:
return "Extreme"; return "Extreme";
case Settings::GPUAccuracy::MaxEnum:
break;
} }
return "Unknown"; return "Unknown";
} }
@ -79,9 +77,9 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
switch (backend) { switch (backend) {
case Settings::NvdecEmulation::Off: case Settings::NvdecEmulation::Off:
return "Off"; return "Off";
case Settings::NvdecEmulation::CPU: case Settings::NvdecEmulation::Cpu:
return "CPU"; return "CPU";
case Settings::NvdecEmulation::GPU: case Settings::NvdecEmulation::Gpu:
return "GPU"; return "GPU";
} }
return "Unknown"; return "Unknown";
@ -93,9 +91,9 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
return "Immediate"; return "Immediate";
case Settings::VSyncMode::Mailbox: case Settings::VSyncMode::Mailbox:
return "Mailbox"; return "Mailbox";
case Settings::VSyncMode::FIFO: case Settings::VSyncMode::Fifo:
return "FIFO"; return "FIFO";
case Settings::VSyncMode::FIFORelaxed: case Settings::VSyncMode::FifoRelaxed:
return "FIFO Relaxed"; return "FIFO Relaxed";
} }
return "Unknown"; return "Unknown";
@ -103,11 +101,11 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) { static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
switch (mode) { switch (mode) {
case Settings::AstcDecodeMode::CPU: case Settings::AstcDecodeMode::Cpu:
return "CPU"; return "CPU";
case Settings::AstcDecodeMode::GPU: case Settings::AstcDecodeMode::Gpu:
return "GPU"; return "GPU";
case Settings::AstcDecodeMode::CPUAsynchronous: case Settings::AstcDecodeMode::CpuAsynchronous:
return "CPU Asynchronous"; return "CPU Asynchronous";
} }
return "Unknown"; return "Unknown";
@ -255,7 +253,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information // Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig; constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", AddField(field_type, "Audio_SinkId",
Settings::TranslateEnum(Settings::values.sink_id.GetValue())); Settings::CanonicalizeEnum(Settings::values.sink_id.GetValue()));
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_Backend", AddField(field_type, "Renderer_Backend",
TranslateRenderer(Settings::values.renderer_backend.GetValue())); TranslateRenderer(Settings::values.renderer_backend.GetValue()));

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@ -247,7 +247,7 @@ void Codec::Initialize() {
av_codec = avcodec_find_decoder(codec); av_codec = avcodec_find_decoder(codec);
InitializeAvCodecContext(); InitializeAvCodecContext();
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) { if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
InitializeGpuDecoder(); InitializeGpuDecoder();
} }
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) { if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {

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@ -84,7 +84,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream // TODO (ameerj): Where do we get this number, it seems to be particular for each stream
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue(); const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU; const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu;
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u; const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
writer.WriteUe(max_num_ref_frames); writer.WriteUe(max_num_ref_frames);
writer.WriteBit(false); writer.WriteBit(false);

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@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, : texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} { program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL: case Settings::ShaderBackend::Glsl:
source_program = CreateProgram(code, GL_COMPUTE_SHADER); source_program = CreateProgram(code, GL_COMPUTE_SHADER);
break; break;
case Settings::ShaderBackend::GLASM: case Settings::ShaderBackend::Glasm:
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
break; break;
case Settings::ShaderBackend::SPIRV: case Settings::ShaderBackend::SpirV:
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER); source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
break; break;
} }

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@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
shader_backend = Settings::values.shader_backend.GetValue(); shader_backend = Settings::values.shader_backend.GetValue();
use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM && use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm &&
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) { if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
shader_backend = Settings::ShaderBackend::GLSL; shader_backend = Settings::ShaderBackend::Glsl;
} }
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) { if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
const std::string_view driver_version = version.substr(13); const std::string_view driver_version = version.substr(13);
const int version_major = const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data()); std::atoi(driver_version.substr(0, driver_version.find(".")).data());

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@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
force_context_flush](ShaderContext::Context*) mutable { force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) { for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) { switch (backend) {
case Settings::ShaderBackend::GLSL: case Settings::ShaderBackend::Glsl:
if (!sources_[stage].empty()) { if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage)); source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
} }
break; break;
case Settings::ShaderBackend::GLASM: case Settings::ShaderBackend::Glasm:
if (!sources_[stage].empty()) { if (!sources_[stage].empty()) {
assembly_programs[stage] = assembly_programs[stage] =
CompileProgram(sources_[stage], AssemblyStage(stage)); CompileProgram(sources_[stage], AssemblyStage(stage));
} }
break; break;
case Settings::ShaderBackend::SPIRV: case Settings::ShaderBackend::SpirV:
if (!sources_spirv_[stage].empty()) { if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage)); source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
} }

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@ -522,14 +522,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{ const auto runtime_info{
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)}; MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL: case Settings::ShaderBackend::Glsl:
ConvertLegacyToGeneric(program, runtime_info); ConvertLegacyToGeneric(program, runtime_info);
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
break; break;
case Settings::ShaderBackend::GLASM: case Settings::ShaderBackend::Glasm:
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
break; break;
case Settings::ShaderBackend::SPIRV: case Settings::ShaderBackend::SpirV:
ConvertLegacyToGeneric(program, runtime_info); ConvertLegacyToGeneric(program, runtime_info);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding); sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
break; break;
@ -582,13 +582,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::string code{}; std::string code{};
std::vector<u32> code_spirv; std::vector<u32> code_spirv;
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::GLSL: case Settings::ShaderBackend::Glsl:
code = EmitGLSL(profile, program); code = EmitGLSL(profile, program);
break; break;
case Settings::ShaderBackend::GLASM: case Settings::ShaderBackend::Glasm:
code = EmitGLASM(profile, info, program); code = EmitGLASM(profile, info, program);
break; break;
case Settings::ShaderBackend::SPIRV: case Settings::ShaderBackend::SpirV:
code_spirv = EmitSPIRV(profile, program); code_spirv = EmitSPIRV(profile, program);
break; break;
} }

View File

@ -232,7 +232,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) { const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) { if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU && return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu &&
Settings::values.astc_recompression.GetValue() == Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed; Settings::AstcRecompression::Uncompressed;
} }
@ -267,7 +267,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
const VideoCommon::ImageInfo& info) { const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) { if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
return Settings::values.accelerate_astc.GetValue() == return Settings::values.accelerate_astc.GetValue() ==
Settings::AstcDecodeMode::CPUAsynchronous; Settings::AstcDecodeMode::CpuAsynchronous;
} }
return false; return false;
} }

View File

@ -45,8 +45,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return mode; return mode;
} }
switch (mode) { switch (mode) {
case Settings::VSyncMode::FIFO: case Settings::VSyncMode::Fifo:
case Settings::VSyncMode::FIFORelaxed: case Settings::VSyncMode::FifoRelaxed:
if (has_mailbox) { if (has_mailbox) {
return Settings::VSyncMode::Mailbox; return Settings::VSyncMode::Mailbox;
} else if (has_imm) { } else if (has_imm) {
@ -59,8 +59,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
}(); }();
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) || if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
(setting == Settings::VSyncMode::Immediate && !has_imm) || (setting == Settings::VSyncMode::Immediate && !has_imm) ||
(setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) { (setting == Settings::VSyncMode::FifoRelaxed && !has_fifo_relaxed)) {
setting = Settings::VSyncMode::FIFO; setting = Settings::VSyncMode::Fifo;
} }
switch (setting) { switch (setting) {
@ -68,9 +68,9 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return VK_PRESENT_MODE_IMMEDIATE_KHR; return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox: case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR; return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO: case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR; return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed: case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR; return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default: default:
return VK_PRESENT_MODE_FIFO_KHR; return VK_PRESENT_MODE_FIFO_KHR;

View File

@ -817,7 +817,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_}, : device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_}, staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} { render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU) { if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu) {
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue, memory_allocator); compute_pass_descriptor_queue, memory_allocator);
} }
@ -1302,14 +1302,14 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
aspect_mask(ImageAspectMask(info.format)) { aspect_mask(ImageAspectMask(info.format)) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
switch (Settings::values.accelerate_astc.GetValue()) { switch (Settings::values.accelerate_astc.GetValue()) {
case Settings::AstcDecodeMode::GPU: case Settings::AstcDecodeMode::Gpu:
if (Settings::values.astc_recompression.GetValue() == if (Settings::values.astc_recompression.GetValue() ==
Settings::AstcRecompression::Uncompressed && Settings::AstcRecompression::Uncompressed &&
info.size.depth == 1) { info.size.depth == 1) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
} }
break; break;
case Settings::AstcDecodeMode::CPUAsynchronous: case Settings::AstcDecodeMode::CpuAsynchronous:
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
break; break;
default: default:

View File

@ -89,10 +89,10 @@ const std::map<bool, QString> Config::use_docked_mode_texts_map = {
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))}, {false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
}; };
const std::map<Settings::GPUAccuracy, QString> Config::gpu_accuracy_texts_map = { const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
{Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))}, {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
{Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))}, {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
{Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))}, {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
}; };
const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = { const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {

View File

@ -52,7 +52,7 @@ public:
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map; static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map; static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
static const std::map<bool, QString> use_docked_mode_texts_map; static const std::map<bool, QString> use_docked_mode_texts_map;
static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map; static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map; static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map; static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
@ -211,8 +211,8 @@ private:
}; };
// These metatype declarations cannot be in common/settings.h because core is devoid of QT // These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CPUAccuracy); Q_DECLARE_METATYPE(Settings::CpuAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy); Q_DECLARE_METATYPE(Settings::GpuAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode); Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation); Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::ResolutionSetup); Q_DECLARE_METATYPE(Settings::ResolutionSetup);

View File

@ -188,7 +188,7 @@ void ConfigureAudio::InitializeAudioSinkComboBox() {
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) { for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
sink_combo_box->addItem(QString::fromStdString(Settings::TranslateEnum(id))); sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
} }
} }

View File

@ -73,9 +73,9 @@ void ConfigureCpu::Setup() {
} }
void ConfigureCpu::UpdateGroup(int index) { void ConfigureCpu::UpdateGroup(int index) {
const auto accuracy = static_cast<Settings::CPUAccuracy>( const auto accuracy = static_cast<Settings::CpuAccuracy>(
combobox_translations.at(typeid(Settings::CPUAccuracy))[index].first); combobox_translations.at(typeid(Settings::CpuAccuracy))[index].first);
ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe); ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe);
} }
void ConfigureCpu::ApplyConfiguration() { void ConfigureCpu::ApplyConfiguration() {

View File

@ -51,9 +51,9 @@ static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
return VK_PRESENT_MODE_IMMEDIATE_KHR; return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox: case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR; return VK_PRESENT_MODE_MAILBOX_KHR;
case Settings::VSyncMode::FIFO: case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR; return VK_PRESENT_MODE_FIFO_KHR;
case Settings::VSyncMode::FIFORelaxed: case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR; return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default: default:
return VK_PRESENT_MODE_FIFO_KHR; return VK_PRESENT_MODE_FIFO_KHR;
@ -67,11 +67,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
case VK_PRESENT_MODE_MAILBOX_KHR: case VK_PRESENT_MODE_MAILBOX_KHR:
return Settings::VSyncMode::Mailbox; return Settings::VSyncMode::Mailbox;
case VK_PRESENT_MODE_FIFO_KHR: case VK_PRESENT_MODE_FIFO_KHR:
return Settings::VSyncMode::FIFO; return Settings::VSyncMode::Fifo;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR: case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
return Settings::VSyncMode::FIFORelaxed; return Settings::VSyncMode::FifoRelaxed;
default: default:
return Settings::VSyncMode::FIFO; return Settings::VSyncMode::Fifo;
} }
} }

View File

@ -177,9 +177,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
translations->insert( translations->insert(
{typeid(Settings::AstcDecodeMode), {typeid(Settings::AstcDecodeMode),
{ {
{static_cast<u32>(Settings::AstcDecodeMode::CPU), tr("CPU")}, {static_cast<u32>(Settings::AstcDecodeMode::Cpu), tr("CPU")},
{static_cast<u32>(Settings::AstcDecodeMode::GPU), tr("GPU")}, {static_cast<u32>(Settings::AstcDecodeMode::Gpu), tr("GPU")},
{static_cast<u32>(Settings::AstcDecodeMode::CPUAsynchronous), tr("CPU Asynchronous")}, {static_cast<u32>(Settings::AstcDecodeMode::CpuAsynchronous), tr("CPU Asynchronous")},
}}); }});
translations->insert( translations->insert(
{typeid(Settings::AstcRecompression), {typeid(Settings::AstcRecompression),
@ -199,24 +199,24 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
}}); }});
translations->insert({typeid(Settings::ShaderBackend), translations->insert({typeid(Settings::ShaderBackend),
{ {
{static_cast<u32>(Settings::ShaderBackend::GLSL), tr("GLSL")}, {static_cast<u32>(Settings::ShaderBackend::Glsl), tr("GLSL")},
{static_cast<u32>(Settings::ShaderBackend::GLASM), {static_cast<u32>(Settings::ShaderBackend::Glasm),
tr("GLASM (Assembly Shaders, NVIDIA Only)")}, tr("GLASM (Assembly Shaders, NVIDIA Only)")},
{static_cast<u32>(Settings::ShaderBackend::SPIRV), {static_cast<u32>(Settings::ShaderBackend::SpirV),
tr("SPIR-V (Experimental, Mesa Only)")}, tr("SPIR-V (Experimental, Mesa Only)")},
}}); }});
translations->insert({typeid(Settings::GPUAccuracy), translations->insert({typeid(Settings::GpuAccuracy),
{ {
{static_cast<u32>(Settings::GPUAccuracy::Normal), tr("Normal")}, {static_cast<u32>(Settings::GpuAccuracy::Normal), tr("Normal")},
{static_cast<u32>(Settings::GPUAccuracy::High), tr("High")}, {static_cast<u32>(Settings::GpuAccuracy::High), tr("High")},
{static_cast<u32>(Settings::GPUAccuracy::Extreme), tr("Extreme")}, {static_cast<u32>(Settings::GpuAccuracy::Extreme), tr("Extreme")},
}}); }});
translations->insert({typeid(Settings::CPUAccuracy), translations->insert({typeid(Settings::CpuAccuracy),
{ {
{static_cast<u32>(Settings::CPUAccuracy::Auto), tr("Auto")}, {static_cast<u32>(Settings::CpuAccuracy::Auto), tr("Auto")},
{static_cast<u32>(Settings::CPUAccuracy::Accurate), tr("Accurate")}, {static_cast<u32>(Settings::CpuAccuracy::Accurate), tr("Accurate")},
{static_cast<u32>(Settings::CPUAccuracy::Unsafe), tr("Unsafe")}, {static_cast<u32>(Settings::CpuAccuracy::Unsafe), tr("Unsafe")},
{static_cast<u32>(Settings::CPUAccuracy::Paranoid), {static_cast<u32>(Settings::CpuAccuracy::Paranoid),
tr("Paranoid (disables most optimizations)")}, tr("Paranoid (disables most optimizations)")},
}}); }});
translations->insert( translations->insert(
@ -229,8 +229,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
{typeid(Settings::NvdecEmulation), {typeid(Settings::NvdecEmulation),
{ {
{static_cast<u32>(Settings::NvdecEmulation::Off), tr("No Video Output")}, {static_cast<u32>(Settings::NvdecEmulation::Off), tr("No Video Output")},
{static_cast<u32>(Settings::NvdecEmulation::CPU), tr("CPU Video Decoding")}, {static_cast<u32>(Settings::NvdecEmulation::Cpu), tr("CPU Video Decoding")},
{static_cast<u32>(Settings::NvdecEmulation::GPU), tr("GPU Video Decoding (Default)")}, {static_cast<u32>(Settings::NvdecEmulation::Gpu), tr("GPU Video Decoding (Default)")},
}}); }});
translations->insert( translations->insert(
{typeid(Settings::ResolutionSetup), {typeid(Settings::ResolutionSetup),
@ -313,7 +313,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
translations->insert({typeid(Settings::Region), translations->insert({typeid(Settings::Region),
{ {
{static_cast<u32>(Settings::Region::Japan), tr("Japan")}, {static_cast<u32>(Settings::Region::Japan), tr("Japan")},
{static_cast<u32>(Settings::Region::USA), tr("USA")}, {static_cast<u32>(Settings::Region::Usa), tr("USA")},
{static_cast<u32>(Settings::Region::Europe), tr("Europe")}, {static_cast<u32>(Settings::Region::Europe), tr("Europe")},
{static_cast<u32>(Settings::Region::Australia), tr("Australia")}, {static_cast<u32>(Settings::Region::Australia), tr("Australia")},
{static_cast<u32>(Settings::Region::China), tr("China")}, {static_cast<u32>(Settings::Region::China), tr("China")},

View File

@ -1183,7 +1183,7 @@ void GMainWindow::InitializeWidgets() {
QMenu context_menu; QMenu context_menu;
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) { for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) { if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue; continue;
} }
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] { context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
@ -3651,14 +3651,14 @@ void GMainWindow::OnToggleDockedMode() {
void GMainWindow::OnToggleGpuAccuracy() { void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) { switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: { case Settings::GpuAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
break; break;
} }
case Settings::GPUAccuracy::Normal: case Settings::GpuAccuracy::Normal:
case Settings::GPUAccuracy::Extreme: case Settings::GpuAccuracy::Extreme:
default: { default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
break; break;
} }
} }
@ -4071,7 +4071,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second; const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal); gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
} }
void GMainWindow::UpdateDockedButton() { void GMainWindow::UpdateDockedButton() {