nvdrv: Get rid of global std::weak_ptr
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
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825e8cb925
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d378d98e26
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@ -16,19 +16,18 @@
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvmemp.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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namespace Service::Nvidia {
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std::weak_ptr<Module> nvdrv;
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger) {
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auto module_ = std::make_shared<Module>();
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std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:t")->InstallAsService(service_manager);
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std::make_shared<NVMEMP>()->InstallAsService(service_manager);
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nvdrv = module_;
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nvflinger.SetNVDrvInstance(module_);
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}
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Module::Module() {
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@ -10,6 +10,10 @@
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#include "common/common_types.h"
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#include "core/hle/service/service.h"
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::Nvidia {
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namespace Devices {
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@ -56,8 +60,6 @@ private:
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};
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/// Registers all NVDRV services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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extern std::weak_ptr<Module> nvdrv;
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger);
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} // namespace Service::Nvidia
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@ -46,6 +46,10 @@ NVFlinger::~NVFlinger() {
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CoreTiming::UnscheduleEvent(composition_event, 0);
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}
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void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
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nvdrv = std::move(instance);
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}
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u64 NVFlinger::OpenDisplay(std::string_view name) {
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LOG_WARNING(Service, "Opening display {}", name);
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@ -141,9 +145,6 @@ void NVFlinger::Compose() {
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auto& igbp_buffer = buffer->igbp_buffer;
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// Now send the buffer to the GPU for drawing.
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auto nvdrv = Nvidia::nvdrv.lock();
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ASSERT(nvdrv);
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
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@ -16,6 +16,10 @@ namespace CoreTiming {
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struct EventType;
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}
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namespace Service::Nvidia {
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class Module;
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}
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namespace Service::NVFlinger {
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class BufferQueue;
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@ -44,6 +48,9 @@ public:
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NVFlinger();
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~NVFlinger();
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/// Sets the NVDrv module instance to use to send buffers to the GPU.
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void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
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/// Opens the specified display and returns the id.
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u64 OpenDisplay(std::string_view name);
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@ -70,6 +77,8 @@ private:
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/// Returns the layer identified by the specified id in the desired display.
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Layer& GetLayer(u64 display_id, u64 layer_id);
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::vector<Display> displays;
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std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
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@ -238,7 +238,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm) {
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NIFM::InstallInterfaces(*sm);
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NIM::InstallInterfaces(*sm);
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NS::InstallInterfaces(*sm);
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Nvidia::InstallInterfaces(*sm);
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Nvidia::InstallInterfaces(*sm, *nv_flinger);
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PCIe::InstallInterfaces(*sm);
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PCTL::InstallInterfaces(*sm);
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PCV::InstallInterfaces(*sm);
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