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yuzu-mainline
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removed hard-coded framebuffer addresses from renderer_opengl.cpp

This commit is contained in:
bunnei 2014-04-16 21:30:10 -04:00
parent 9d1a17ca88
commit d4411acfd0
1 changed files with 4 additions and 2 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "core/hw/hw_lcd.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
@ -75,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
*/ */
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
FlipFramebuffer(0x20282160, m_xfb_top_flipped); FlipFramebuffer(LCD::TOP_RIGHT_FRAME1, m_xfb_top_flipped);
FlipFramebuffer(0x202118E0, m_xfb_bottom_flipped); FlipFramebuffer(LCD::SUB_FRAME1, m_xfb_bottom_flipped);
// Blit the top framebuffer // Blit the top framebuffer
// ------------------------ // ------------------------