yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #1002 from bunnei/shader-jit

Vertex Shader JIT for X86-64
This commit is contained in:
bunnei 2015-08-15 18:26:12 -04:00
commit d852c4ecc7
49 changed files with 5533 additions and 339 deletions

View File

@ -10,9 +10,21 @@ if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.git/hooks/pre-commit)
DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/.git/hooks)
endif()
# Platform-agnostic definition to check if we are on x86_64
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "[xX]86_64" OR
${CMAKE_SYSTEM_PROCESSOR} MATCHES "[aA][mM][dD]64")
set(ARCHITECTURE_x86_64 1)
add_definitions(-DARCHITECTURE_x86_64=1)
endif()
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -pthread")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread")
if (ARCHITECTURE_x86_64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse4.1")
endif()
else()
# Silence "deprecation" warnings
add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE)

2
externals/nihstro vendored

@ -1 +1 @@
Subproject commit 676254f71e0a7ef0aca8acce078d3c3dc80ccf70
Subproject commit 445cba0b2ff8d348368e32698e4760a670260bfc

View File

@ -14,7 +14,7 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra core common video_core)
target_link_libraries(citra core video_core common)
target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih)
if (MSVC)
target_link_libraries(citra getopt)

View File

@ -71,6 +71,7 @@ int main(int argc, char **argv) {
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window);

View File

@ -61,6 +61,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);

View File

@ -42,6 +42,10 @@ frame_skip =
# 0 (default): Software, 1: Hardware
use_hw_renderer =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0 : Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =

View File

@ -71,7 +71,7 @@ if (APPLE)
else()
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
endif()
target_link_libraries(citra-qt core common video_core qhexedit)
target_link_libraries(citra-qt core video_core common qhexedit)
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})

View File

@ -44,6 +44,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@ -77,6 +78,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);

View File

@ -8,7 +8,7 @@
#include <QBoxLayout>
#include <QTreeView>
#include "video_core/vertex_shader.h"
#include "video_core/shader/shader_interpreter.h"
#include "graphics_vertex_shader.h"

View File

@ -131,6 +131,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ToggleWindowMode();
@ -144,6 +147,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
@ -331,6 +335,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
VideoCore::g_hw_renderer_enabled = enabled;
}
void GMainWindow::SetShaderJITEnabled(bool enabled) {
VideoCore::g_shader_jit_enabled = enabled;
}
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...

View File

@ -70,6 +70,7 @@ private slots:
void OnConfigure();
void OnDisplayTitleBars(bool);
void SetHardwareRendererEnabled(bool);
void SetShaderJITEnabled(bool);
void ToggleWindowMode();
private:

View File

@ -66,6 +66,7 @@
<addaction name="action_Stop"/>
<addaction name="separator"/>
<addaction name="action_Use_Hardware_Renderer"/>
<addaction name="action_Use_Shader_JIT"/>
<addaction name="action_Configure"/>
</widget>
<widget class="QMenu" name="menu_View">
@ -153,6 +154,14 @@
<string>Use Hardware Renderer</string>
</property>
</action>
<action name="action_Use_Shader_JIT">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Use Shader JIT</string>
</property>
</action>
<action name="action_Configure">
<property name="text">
<string>Configure ...</string>

View File

@ -5,6 +5,7 @@ set(SRCS
break_points.cpp
emu_window.cpp
file_util.cpp
hash.cpp
key_map.cpp
logging/filter.cpp
logging/text_formatter.cpp
@ -24,14 +25,15 @@ set(HEADERS
bit_field.h
break_points.h
chunk_file.h
code_block.h
color.h
common_funcs.h
common_paths.h
common_types.h
cpu_detect.h
debug_interface.h
emu_window.h
file_util.h
hash.h
key_map.h
linear_disk_cache.h
logging/text_formatter.h
@ -56,6 +58,18 @@ set(HEADERS
vector_math.h
)
if(ARCHITECTURE_x86_64)
set(SRCS ${SRCS}
x64/abi.cpp
x64/cpu_detect.cpp
x64/emitter.cpp)
set(HEADERS ${HEADERS}
x64/abi.h
x64/cpu_detect.h
x64/emitter.h)
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(common STATIC ${SRCS} ${HEADERS})

87
src/common/code_block.h Normal file
View File

@ -0,0 +1,87 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common_types.h"
#include "memory_util.h"
// Everything that needs to generate code should inherit from this.
// You get memory management for free, plus, you can use all emitter functions without
// having to prefix them with gen-> or something similar.
// Example implementation:
// class JIT : public CodeBlock<ARMXEmitter> {}
template<class T> class CodeBlock : public T, NonCopyable
{
private:
// A privately used function to set the executable RAM space to something invalid.
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint instruction
virtual void PoisonMemory() = 0;
protected:
u8 *region;
size_t region_size;
public:
CodeBlock() : region(nullptr), region_size(0) {}
virtual ~CodeBlock() { if (region) FreeCodeSpace(); }
// Call this before you generate any code.
void AllocCodeSpace(int size)
{
region_size = size;
region = (u8*)AllocateExecutableMemory(region_size);
T::SetCodePtr(region);
}
// Always clear code space with breakpoints, so that if someone accidentally executes
// uninitialized, it just breaks into the debugger.
void ClearCodeSpace()
{
PoisonMemory();
ResetCodePtr();
}
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
void FreeCodeSpace()
{
#ifdef __SYMBIAN32__
ResetExecutableMemory(region);
#else
FreeMemoryPages(region, region_size);
#endif
region = nullptr;
region_size = 0;
}
bool IsInSpace(const u8 *ptr)
{
return (ptr >= region) && (ptr < (region + region_size));
}
// Cannot currently be undone. Will write protect the entire code region.
// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
void WriteProtect()
{
WriteProtectMemory(region, region_size, true);
}
void ResetCodePtr()
{
T::SetCodePtr(region);
}
size_t GetSpaceLeft() const
{
return region_size - (T::GetCodePtr() - region);
}
u8 *GetBasePtr() {
return region;
}
size_t GetOffset(const u8 *ptr) const {
return ptr - region;
}
};

View File

@ -35,7 +35,7 @@
#ifndef _MSC_VER
#if defined(__x86_64__) || defined(_M_X64)
#ifdef ARCHITECTURE_x86_64
#define Crash() __asm__ __volatile__("int $3")
#elif defined(_M_ARM)
#define Crash() __asm__ __volatile__("trap")

View File

@ -1,78 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Detect the cpu, so we'll know which optimizations to use
#pragma once
#include <string>
enum CPUVendor
{
VENDOR_INTEL = 0,
VENDOR_AMD = 1,
VENDOR_ARM = 2,
VENDOR_OTHER = 3,
};
struct CPUInfo
{
CPUVendor vendor;
char cpu_string[0x21];
char brand_string[0x41];
bool OS64bit;
bool CPU64bit;
bool Mode64bit;
bool HTT;
int num_cores;
int logical_cpu_count;
bool bSSE;
bool bSSE2;
bool bSSE3;
bool bSSSE3;
bool bPOPCNT;
bool bSSE4_1;
bool bSSE4_2;
bool bLZCNT;
bool bSSE4A;
bool bAVX;
bool bAES;
bool bLAHFSAHF64;
bool bLongMode;
// ARM specific CPUInfo
bool bSwp;
bool bHalf;
bool bThumb;
bool bFastMult;
bool bVFP;
bool bEDSP;
bool bThumbEE;
bool bNEON;
bool bVFPv3;
bool bTLS;
bool bVFPv4;
bool bIDIVa;
bool bIDIVt;
bool bArmV7; // enable MOVT, MOVW etc
// ARMv8 specific
bool bFP;
bool bASIMD;
// Call Detect()
explicit CPUInfo();
// Turn the cpu info into a string we can show
std::string Summarize();
private:
// Detects the various cpu features
void Detect();
};
extern CPUInfo cpu_info;

126
src/common/hash.cpp Normal file
View File

@ -0,0 +1,126 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#if defined(_MSC_VER)
#include <stdlib.h>
#endif
#include "common_funcs.h"
#include "common_types.h"
#include "hash.h"
namespace Common {
// MurmurHash3 was written by Austin Appleby, and is placed in the public
// domain. The author hereby disclaims copyright to this source code.
// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
// the conversion here
static FORCE_INLINE u32 getblock32(const u32* p, int i) {
return p[i];
}
static FORCE_INLINE u64 getblock64(const u64* p, int i) {
return p[i];
}
// Finalization mix - force all bits of a hash block to avalanche
static FORCE_INLINE u32 fmix32(u32 h) {
h ^= h >> 16;
h *= 0x85ebca6b;
h ^= h >> 13;
h *= 0xc2b2ae35;
h ^= h >> 16;
return h;
}
static FORCE_INLINE u64 fmix64(u64 k) {
k ^= k >> 33;
k *= 0xff51afd7ed558ccdllu;
k ^= k >> 33;
k *= 0xc4ceb9fe1a85ec53llu;
k ^= k >> 33;
return k;
}
// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
// platforms (MurmurHash3_x64_128). It was taken from:
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {
const u8 * data = (const u8*)key;
const int nblocks = len / 16;
u64 h1 = seed;
u64 h2 = seed;
const u64 c1 = 0x87c37b91114253d5llu;
const u64 c2 = 0x4cf5ad432745937fllu;
// Body
const u64 * blocks = (const u64 *)(data);
for (int i = 0; i < nblocks; i++) {
u64 k1 = getblock64(blocks,i*2+0);
u64 k2 = getblock64(blocks,i*2+1);
k1 *= c1; k1 = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
h1 = _rotl64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
k2 *= c2; k2 = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
h2 = _rotl64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
}
// Tail
const u8 * tail = (const u8*)(data + nblocks*16);
u64 k1 = 0;
u64 k2 = 0;
switch (len & 15) {
case 15: k2 ^= ((u64)tail[14]) << 48;
case 14: k2 ^= ((u64)tail[13]) << 40;
case 13: k2 ^= ((u64)tail[12]) << 32;
case 12: k2 ^= ((u64)tail[11]) << 24;
case 11: k2 ^= ((u64)tail[10]) << 16;
case 10: k2 ^= ((u64)tail[ 9]) << 8;
case 9: k2 ^= ((u64)tail[ 8]) << 0;
k2 *= c2; k2 = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
case 8: k1 ^= ((u64)tail[ 7]) << 56;
case 7: k1 ^= ((u64)tail[ 6]) << 48;
case 6: k1 ^= ((u64)tail[ 5]) << 40;
case 5: k1 ^= ((u64)tail[ 4]) << 32;
case 4: k1 ^= ((u64)tail[ 3]) << 24;
case 3: k1 ^= ((u64)tail[ 2]) << 16;
case 2: k1 ^= ((u64)tail[ 1]) << 8;
case 1: k1 ^= ((u64)tail[ 0]) << 0;
k1 *= c1; k1 = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
};
// Finalization
h1 ^= len; h2 ^= len;
h1 += h2;
h2 += h1;
h1 = fmix64(h1);
h2 = fmix64(h2);
h1 += h2;
h2 += h1;
((u64*)out)[0] = h1;
((u64*)out)[1] = h2;
}
} // namespace Common

25
src/common/hash.h Normal file
View File

@ -0,0 +1,25 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Common {
void MurmurHash3_128(const void* key, int len, u32 seed, void* out);
/**
* Computes a 64-bit hash over the specified block of data
* @param data Block of data to compute hash over
* @param len Length of data (in bytes) to compute hash over
* @returns 64-bit hash value that was computed over the data block
*/
static inline u64 ComputeHash64(const void* data, int len) {
u64 res[2];
MurmurHash3_128(data, len, 0, res);
return res[0];
}
} // namespace Common

View File

@ -16,7 +16,7 @@
#include <sys/mman.h>
#endif
#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
#if !defined(_WIN32) && defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
#include <unistd.h>
#define PAGE_MASK (getpagesize() - 1)
#define round_page(x) ((((unsigned long)(x)) + PAGE_MASK) & ~(PAGE_MASK))
@ -31,7 +31,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
void* ptr = VirtualAlloc(0, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
#else
static char *map_hint = 0;
#if defined(__x86_64__) && !defined(MAP_32BIT)
#if defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
// This OS has no flag to enforce allocation below the 4 GB boundary,
// but if we hint that we want a low address it is very likely we will
// get one.
@ -43,7 +43,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
#endif
void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC,
MAP_ANON | MAP_PRIVATE
#if defined(__x86_64__) && defined(MAP_32BIT)
#if defined(ARCHITECTURE_X64) && defined(MAP_32BIT)
| (low ? MAP_32BIT : 0)
#endif
, -1, 0);
@ -62,7 +62,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
#endif
LOG_ERROR(Common_Memory, "Failed to allocate executable memory");
}
#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
#if !defined(_WIN32) && defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
else
{
if (low)

View File

@ -27,7 +27,7 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
// Platform detection
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__)
#if defined(ARCHITECTURE_x86_64) || defined(__aarch64__)
#define EMU_ARCH_BITS 64
#elif defined(__i386) || defined(_M_IX86) || defined(__arm__) || defined(_M_ARM)
#define EMU_ARCH_BITS 32

680
src/common/x64/abi.cpp Normal file
View File

@ -0,0 +1,680 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "abi.h"
#include "emitter.h"
using namespace Gen;
// Shared code between Win64 and Unix64
// Sets up a __cdecl function.
void XEmitter::ABI_EmitPrologue(int maxCallParams)
{
#ifdef _M_IX86
// Don't really need to do anything
#elif defined(ARCHITECTURE_x86_64)
#if _WIN32
int stacksize = ((maxCallParams + 1) & ~1) * 8 + 8;
// Set up a stack frame so that we can call functions
// TODO: use maxCallParams
SUB(64, R(RSP), Imm8(stacksize));
#endif
#else
#error Arch not supported
#endif
}
void XEmitter::ABI_EmitEpilogue(int maxCallParams)
{
#ifdef _M_IX86
RET();
#elif defined(ARCHITECTURE_x86_64)
#ifdef _WIN32
int stacksize = ((maxCallParams+1)&~1)*8 + 8;
ADD(64, R(RSP), Imm8(stacksize));
#endif
RET();
#else
#error Arch not supported
#endif
}
#ifdef _M_IX86 // All32
// Shared code between Win32 and Unix32
void XEmitter::ABI_CallFunction(const void *func) {
ABI_AlignStack(0);
CALL(func);
ABI_RestoreStack(0);
}
void XEmitter::ABI_CallFunctionC16(const void *func, u16 param1) {
ABI_AlignStack(1 * 2);
PUSH(16, Imm16(param1));
CALL(func);
ABI_RestoreStack(1 * 2);
}
void XEmitter::ABI_CallFunctionCC16(const void *func, u32 param1, u16 param2) {
ABI_AlignStack(1 * 2 + 1 * 4);
PUSH(16, Imm16(param2));
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(1 * 2 + 1 * 4);
}
void XEmitter::ABI_CallFunctionC(const void *func, u32 param1) {
ABI_AlignStack(1 * 4);
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(1 * 4);
}
void XEmitter::ABI_CallFunctionCC(const void *func, u32 param1, u32 param2) {
ABI_AlignStack(2 * 4);
PUSH(32, Imm32(param2));
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(2 * 4);
}
void XEmitter::ABI_CallFunctionCCC(const void *func, u32 param1, u32 param2, u32 param3) {
ABI_AlignStack(3 * 4);
PUSH(32, Imm32(param3));
PUSH(32, Imm32(param2));
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(3 * 4);
}
void XEmitter::ABI_CallFunctionCCP(const void *func, u32 param1, u32 param2, void *param3) {
ABI_AlignStack(3 * 4);
PUSH(32, ImmPtr(param3));
PUSH(32, Imm32(param2));
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(3 * 4);
}
void XEmitter::ABI_CallFunctionCCCP(const void *func, u32 param1, u32 param2,u32 param3, void *param4) {
ABI_AlignStack(4 * 4);
PUSH(32, ImmPtr(param4));
PUSH(32, Imm32(param3));
PUSH(32, Imm32(param2));
PUSH(32, Imm32(param1));
CALL(func);
ABI_RestoreStack(4 * 4);
}
void XEmitter::ABI_CallFunctionP(const void *func, void *param1) {
ABI_AlignStack(1 * 4);
PUSH(32, ImmPtr(param1));
CALL(func);
ABI_RestoreStack(1 * 4);
}
void XEmitter::ABI_CallFunctionPA(const void *func, void *param1, const Gen::OpArg &arg2) {
ABI_AlignStack(2 * 4);
PUSH(32, arg2);
PUSH(32, ImmPtr(param1));
CALL(func);
ABI_RestoreStack(2 * 4);
}
void XEmitter::ABI_CallFunctionPAA(const void *func, void *param1, const Gen::OpArg &arg2, const Gen::OpArg &arg3) {
ABI_AlignStack(3 * 4);
PUSH(32, arg3);
PUSH(32, arg2);
PUSH(32, ImmPtr(param1));
CALL(func);
ABI_RestoreStack(3 * 4);
}
void XEmitter::ABI_CallFunctionPPC(const void *func, void *param1, void *param2, u32 param3) {
ABI_AlignStack(3 * 4);
PUSH(32, Imm32(param3));
PUSH(32, ImmPtr(param2));
PUSH(32, ImmPtr(param1));
CALL(func);
ABI_RestoreStack(3 * 4);
}
// Pass a register as a parameter.
void XEmitter::ABI_CallFunctionR(const void *func, X64Reg reg1) {
ABI_AlignStack(1 * 4);
PUSH(32, R(reg1));
CALL(func);
ABI_RestoreStack(1 * 4);
}
// Pass two registers as parameters.
void XEmitter::ABI_CallFunctionRR(const void *func, Gen::X64Reg reg1, Gen::X64Reg reg2)
{
ABI_AlignStack(2 * 4);
PUSH(32, R(reg2));
PUSH(32, R(reg1));
CALL(func);
ABI_RestoreStack(2 * 4);
}
void XEmitter::ABI_CallFunctionAC(const void *func, const Gen::OpArg &arg1, u32 param2)
{
ABI_AlignStack(2 * 4);
PUSH(32, Imm32(param2));
PUSH(32, arg1);
CALL(func);
ABI_RestoreStack(2 * 4);
}
void XEmitter::ABI_CallFunctionACC(const void *func, const Gen::OpArg &arg1, u32 param2, u32 param3)
{
ABI_AlignStack(3 * 4);
PUSH(32, Imm32(param3));
PUSH(32, Imm32(param2));
PUSH(32, arg1);
CALL(func);
ABI_RestoreStack(3 * 4);
}
void XEmitter::ABI_CallFunctionA(const void *func, const Gen::OpArg &arg1)
{
ABI_AlignStack(1 * 4);
PUSH(32, arg1);
CALL(func);
ABI_RestoreStack(1 * 4);
}
void XEmitter::ABI_CallFunctionAA(const void *func, const Gen::OpArg &arg1, const Gen::OpArg &arg2)
{
ABI_AlignStack(2 * 4);
PUSH(32, arg2);
PUSH(32, arg1);
CALL(func);
ABI_RestoreStack(2 * 4);
}
void XEmitter::ABI_PushAllCalleeSavedRegsAndAdjustStack() {
// Note: 4 * 4 = 16 bytes, so alignment is preserved.
PUSH(EBP);
PUSH(EBX);
PUSH(ESI);
PUSH(EDI);
}
void XEmitter::ABI_PopAllCalleeSavedRegsAndAdjustStack() {
POP(EDI);
POP(ESI);
POP(EBX);
POP(EBP);
}
unsigned int XEmitter::ABI_GetAlignedFrameSize(unsigned int frameSize) {
frameSize += 4; // reserve space for return address
unsigned int alignedSize =
#ifdef __GNUC__
(frameSize + 15) & -16;
#else
(frameSize + 3) & -4;
#endif
return alignedSize;
}
void XEmitter::ABI_AlignStack(unsigned int frameSize) {
// Mac OS X requires the stack to be 16-byte aligned before every call.
// Linux requires the stack to be 16-byte aligned before calls that put SSE
// vectors on the stack, but since we do not keep track of which calls do that,
// it is effectively every call as well.
// Windows binaries compiled with MSVC do not have such a restriction*, but I
// expect that GCC on Windows acts the same as GCC on Linux in this respect.
// It would be nice if someone could verify this.
// *However, the MSVC optimizing compiler assumes a 4-byte-aligned stack at times.
unsigned int fillSize =
ABI_GetAlignedFrameSize(frameSize) - (frameSize + 4);
if (fillSize != 0) {
SUB(32, R(ESP), Imm8(fillSize));
}
}
void XEmitter::ABI_RestoreStack(unsigned int frameSize) {
unsigned int alignedSize = ABI_GetAlignedFrameSize(frameSize);
alignedSize -= 4; // return address is POPped at end of call
if (alignedSize != 0) {
ADD(32, R(ESP), Imm8(alignedSize));
}
}
#else //64bit
// Common functions
void XEmitter::ABI_CallFunction(const void *func) {
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionC16(const void *func, u16 param1) {
MOV(32, R(ABI_PARAM1), Imm32((u32)param1));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionCC16(const void *func, u32 param1, u16 param2) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
MOV(32, R(ABI_PARAM2), Imm32((u32)param2));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionC(const void *func, u32 param1) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionCC(const void *func, u32 param1, u32 param2) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
MOV(32, R(ABI_PARAM2), Imm32(param2));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionCCC(const void *func, u32 param1, u32 param2, u32 param3) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
MOV(32, R(ABI_PARAM2), Imm32(param2));
MOV(32, R(ABI_PARAM3), Imm32(param3));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionCCP(const void *func, u32 param1, u32 param2, void *param3) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
MOV(32, R(ABI_PARAM2), Imm32(param2));
MOV(64, R(ABI_PARAM3), ImmPtr(param3));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionCCCP(const void *func, u32 param1, u32 param2, u32 param3, void *param4) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
MOV(32, R(ABI_PARAM2), Imm32(param2));
MOV(32, R(ABI_PARAM3), Imm32(param3));
MOV(64, R(ABI_PARAM4), ImmPtr(param4));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionP(const void *func, void *param1) {
MOV(64, R(ABI_PARAM1), ImmPtr(param1));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionPA(const void *func, void *param1, const Gen::OpArg &arg2) {
MOV(64, R(ABI_PARAM1), ImmPtr(param1));
if (!arg2.IsSimpleReg(ABI_PARAM2))
MOV(32, R(ABI_PARAM2), arg2);
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionPAA(const void *func, void *param1, const Gen::OpArg &arg2, const Gen::OpArg &arg3) {
MOV(64, R(ABI_PARAM1), ImmPtr(param1));
if (!arg2.IsSimpleReg(ABI_PARAM2))
MOV(32, R(ABI_PARAM2), arg2);
if (!arg3.IsSimpleReg(ABI_PARAM3))
MOV(32, R(ABI_PARAM3), arg3);
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionPPC(const void *func, void *param1, void *param2, u32 param3) {
MOV(64, R(ABI_PARAM1), ImmPtr(param1));
MOV(64, R(ABI_PARAM2), ImmPtr(param2));
MOV(32, R(ABI_PARAM3), Imm32(param3));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
// Pass a register as a parameter.
void XEmitter::ABI_CallFunctionR(const void *func, X64Reg reg1) {
if (reg1 != ABI_PARAM1)
MOV(32, R(ABI_PARAM1), R(reg1));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
// Pass two registers as parameters.
void XEmitter::ABI_CallFunctionRR(const void *func, X64Reg reg1, X64Reg reg2) {
if (reg2 != ABI_PARAM1) {
if (reg1 != ABI_PARAM1)
MOV(64, R(ABI_PARAM1), R(reg1));
if (reg2 != ABI_PARAM2)
MOV(64, R(ABI_PARAM2), R(reg2));
} else {
if (reg2 != ABI_PARAM2)
MOV(64, R(ABI_PARAM2), R(reg2));
if (reg1 != ABI_PARAM1)
MOV(64, R(ABI_PARAM1), R(reg1));
}
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionAC(const void *func, const Gen::OpArg &arg1, u32 param2)
{
if (!arg1.IsSimpleReg(ABI_PARAM1))
MOV(32, R(ABI_PARAM1), arg1);
MOV(32, R(ABI_PARAM2), Imm32(param2));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionACC(const void *func, const Gen::OpArg &arg1, u32 param2, u32 param3)
{
if (!arg1.IsSimpleReg(ABI_PARAM1))
MOV(32, R(ABI_PARAM1), arg1);
MOV(32, R(ABI_PARAM2), Imm32(param2));
MOV(64, R(ABI_PARAM3), Imm64(param3));
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionA(const void *func, const Gen::OpArg &arg1)
{
if (!arg1.IsSimpleReg(ABI_PARAM1))
MOV(32, R(ABI_PARAM1), arg1);
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
void XEmitter::ABI_CallFunctionAA(const void *func, const Gen::OpArg &arg1, const Gen::OpArg &arg2)
{
if (!arg1.IsSimpleReg(ABI_PARAM1))
MOV(32, R(ABI_PARAM1), arg1);
if (!arg2.IsSimpleReg(ABI_PARAM2))
MOV(32, R(ABI_PARAM2), arg2);
u64 distance = u64(func) - (u64(code) + 5);
if (distance >= 0x0000000080000000ULL
&& distance < 0xFFFFFFFF80000000ULL) {
// Far call
MOV(64, R(RAX), ImmPtr(func));
CALLptr(R(RAX));
} else {
CALL(func);
}
}
unsigned int XEmitter::ABI_GetAlignedFrameSize(unsigned int frameSize) {
return frameSize;
}
#ifdef _WIN32
// The Windows x64 ABI requires XMM6 - XMM15 to be callee saved. 10 regs.
// But, not saving XMM4 and XMM5 breaks things in VS 2010, even though they are volatile regs.
// Let's just save all 16.
const int XMM_STACK_SPACE = 16 * 16;
// Win64 Specific Code
void XEmitter::ABI_PushAllCalleeSavedRegsAndAdjustStack() {
//we only want to do this once
PUSH(RBX);
PUSH(RSI);
PUSH(RDI);
PUSH(RBP);
PUSH(R12);
PUSH(R13);
PUSH(R14);
PUSH(R15);
ABI_AlignStack(0);
// Do this after aligning, because before it's offset by 8.
SUB(64, R(RSP), Imm32(XMM_STACK_SPACE));
for (int i = 0; i < 16; ++i)
MOVAPS(MDisp(RSP, i * 16), (X64Reg)(XMM0 + i));
}
void XEmitter::ABI_PopAllCalleeSavedRegsAndAdjustStack() {
for (int i = 0; i < 16; ++i)
MOVAPS((X64Reg)(XMM0 + i), MDisp(RSP, i * 16));
ADD(64, R(RSP), Imm32(XMM_STACK_SPACE));
ABI_RestoreStack(0);
POP(R15);
POP(R14);
POP(R13);
POP(R12);
POP(RBP);
POP(RDI);
POP(RSI);
POP(RBX);
}
// Win64 Specific Code
void XEmitter::ABI_PushAllCallerSavedRegsAndAdjustStack() {
PUSH(RCX);
PUSH(RDX);
PUSH(RSI);
PUSH(RDI);
PUSH(R8);
PUSH(R9);
PUSH(R10);
PUSH(R11);
// TODO: Callers preserve XMM4-5 (XMM0-3 are args.)
ABI_AlignStack(0);
}
void XEmitter::ABI_PopAllCallerSavedRegsAndAdjustStack() {
ABI_RestoreStack(0);
POP(R11);
POP(R10);
POP(R9);
POP(R8);
POP(RDI);
POP(RSI);
POP(RDX);
POP(RCX);
}
void XEmitter::ABI_AlignStack(unsigned int /*frameSize*/) {
SUB(64, R(RSP), Imm8(0x28));
}
void XEmitter::ABI_RestoreStack(unsigned int /*frameSize*/) {
ADD(64, R(RSP), Imm8(0x28));
}
#else
// Unix64 Specific Code
void XEmitter::ABI_PushAllCalleeSavedRegsAndAdjustStack() {
PUSH(RBX);
PUSH(RBP);
PUSH(R12);
PUSH(R13);
PUSH(R14);
PUSH(R15);
PUSH(R15); //just to align stack. duped push/pop doesn't hurt.
// TODO: XMM?
}
void XEmitter::ABI_PopAllCalleeSavedRegsAndAdjustStack() {
POP(R15);
POP(R15);
POP(R14);
POP(R13);
POP(R12);
POP(RBP);
POP(RBX);
}
void XEmitter::ABI_PushAllCallerSavedRegsAndAdjustStack() {
PUSH(RCX);
PUSH(RDX);
PUSH(RSI);
PUSH(RDI);
PUSH(R8);
PUSH(R9);
PUSH(R10);
PUSH(R11);
PUSH(R11);
}
void XEmitter::ABI_PopAllCallerSavedRegsAndAdjustStack() {
POP(R11);
POP(R11);
POP(R10);
POP(R9);
POP(R8);
POP(RDI);
POP(RSI);
POP(RDX);
POP(RCX);
}
void XEmitter::ABI_AlignStack(unsigned int /*frameSize*/) {
SUB(64, R(RSP), Imm8(0x08));
}
void XEmitter::ABI_RestoreStack(unsigned int /*frameSize*/) {
ADD(64, R(RSP), Imm8(0x08));
}
#endif // WIN32
#endif // 32bit

78
src/common/x64/abi.h Normal file
View File

@ -0,0 +1,78 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "common/common_types.h"
// x86/x64 ABI:s, and helpers to help follow them when JIT-ing code.
// All convensions return values in EAX (+ possibly EDX).
// Linux 32-bit, Windows 32-bit (cdecl, System V):
// * Caller pushes left to right
// * Caller fixes stack after call
// * function subtract from stack for local storage only.
// Scratch: EAX ECX EDX
// Callee-save: EBX ESI EDI EBP
// Parameters: -
// Windows 64-bit
// * 4-reg "fastcall" variant, very new-skool stack handling
// * Callee moves stack pointer, to make room for shadow regs for the biggest function _it itself calls_
// * Parameters passed in RCX, RDX, ... further parameters are MOVed into the allocated stack space.
// Scratch: RAX RCX RDX R8 R9 R10 R11
// Callee-save: RBX RSI RDI RBP R12 R13 R14 R15
// Parameters: RCX RDX R8 R9, further MOV-ed
// Linux 64-bit
// * 6-reg "fastcall" variant, old skool stack handling (parameters are pushed)
// Scratch: RAX RCX RDX RSI RDI R8 R9 R10 R11
// Callee-save: RBX RBP R12 R13 R14 R15
// Parameters: RDI RSI RDX RCX R8 R9
#ifdef _M_IX86 // 32 bit calling convention, shared by all
// 32-bit don't pass parameters in regs, but these are convenient to have anyway when we have to
// choose regs to put stuff in.
#define ABI_PARAM1 RCX
#define ABI_PARAM2 RDX
// There are no ABI_PARAM* here, since args are pushed.
// 32-bit bog standard cdecl, shared between linux and windows
// MacOSX 32-bit is same as System V with a few exceptions that we probably don't care much about.
#elif ARCHITECTURE_x86_64 // 64 bit calling convention
#ifdef _WIN32 // 64-bit Windows - the really exotic calling convention
#define ABI_PARAM1 RCX
#define ABI_PARAM2 RDX
#define ABI_PARAM3 R8
#define ABI_PARAM4 R9
#else //64-bit Unix (hopefully MacOSX too)
#define ABI_PARAM1 RDI
#define ABI_PARAM2 RSI
#define ABI_PARAM3 RDX
#define ABI_PARAM4 RCX
#define ABI_PARAM5 R8
#define ABI_PARAM6 R9
#endif // WIN32
#endif // X86

View File

@ -0,0 +1,187 @@
// Copyright 2013 Dolphin Emulator Project / 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "cpu_detect.h"
namespace Common {
#ifndef _MSC_VER
#ifdef __FreeBSD__
#include <sys/types.h>
#include <machine/cpufunc.h>
#endif
static inline void __cpuidex(int info[4], int function_id, int subfunction_id) {
#ifdef __FreeBSD__
// Despite the name, this is just do_cpuid() with ECX as second input.
cpuid_count((u_int)function_id, (u_int)subfunction_id, (u_int*)info);
#else
info[0] = function_id; // eax
info[2] = subfunction_id; // ecx
__asm__(
"cpuid"
: "=a" (info[0]),
"=b" (info[1]),
"=c" (info[2]),
"=d" (info[3])
: "a" (function_id),
"c" (subfunction_id)
);
#endif
}
static inline void __cpuid(int info[4], int function_id) {
return __cpuidex(info, function_id, 0);
}
#define _XCR_XFEATURE_ENABLED_MASK 0
static u64 _xgetbv(u32 index) {
u32 eax, edx;
__asm__ __volatile__("xgetbv" : "=a"(eax), "=d"(edx) : "c"(index));
return ((u64)edx << 32) | eax;
}
#endif // ifndef _MSC_VER
// Detects the various CPU features
static CPUCaps Detect() {
CPUCaps caps = {};
caps.num_cores = std::thread::hardware_concurrency();
// Assumes the CPU supports the CPUID instruction. Those that don't would likely not support
// Citra at all anyway
int cpu_id[4];
memset(caps.brand_string, 0, sizeof(caps.brand_string));
// Detect CPU's CPUID capabilities and grab CPU string
__cpuid(cpu_id, 0x00000000);
u32 max_std_fn = cpu_id[0]; // EAX
std::memcpy(&caps.brand_string[0], &cpu_id[1], sizeof(int));
std::memcpy(&caps.brand_string[4], &cpu_id[3], sizeof(int));
std::memcpy(&caps.brand_string[8], &cpu_id[2], sizeof(int));
__cpuid(cpu_id, 0x80000000);
u32 max_ex_fn = cpu_id[0];
if (!strcmp(caps.brand_string, "GenuineIntel"))
caps.vendor = CPUVendor::INTEL;
else if (!strcmp(caps.brand_string, "AuthenticAMD"))
caps.vendor = CPUVendor::AMD;
else
caps.vendor = CPUVendor::OTHER;
// Set reasonable default brand string even if brand string not available
strcpy(caps.cpu_string, caps.brand_string);
// Detect family and other miscellaneous features
if (max_std_fn >= 1) {
__cpuid(cpu_id, 0x00000001);
if ((cpu_id[3] >> 25) & 1) caps.sse = true;
if ((cpu_id[3] >> 26) & 1) caps.sse2 = true;
if ((cpu_id[2]) & 1) caps.sse3 = true;
if ((cpu_id[2] >> 9) & 1) caps.ssse3 = true;
if ((cpu_id[2] >> 19) & 1) caps.sse4_1 = true;
if ((cpu_id[2] >> 20) & 1) caps.sse4_2 = true;
if ((cpu_id[2] >> 22) & 1) caps.movbe = true;
if ((cpu_id[2] >> 25) & 1) caps.aes = true;
if ((cpu_id[3] >> 24) & 1) {
caps.fxsave_fxrstor = true;
}
// AVX support requires 3 separate checks:
// - Is the AVX bit set in CPUID?
// - Is the XSAVE bit set in CPUID?
// - XGETBV result has the XCR bit set.
if (((cpu_id[2] >> 28) & 1) && ((cpu_id[2] >> 27) & 1)) {
if ((_xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6) {
caps.avx = true;
if ((cpu_id[2] >> 12) & 1)
caps.fma = true;
}
}
if (max_std_fn >= 7) {
__cpuidex(cpu_id, 0x00000007, 0x00000000);
// Can't enable AVX2 unless the XSAVE/XGETBV checks above passed
if ((cpu_id[1] >> 5) & 1)
caps.avx2 = caps.avx;
if ((cpu_id[1] >> 3) & 1)
caps.bmi1 = true;
if ((cpu_id[1] >> 8) & 1)
caps.bmi2 = true;
}
}
caps.flush_to_zero = caps.sse;
if (max_ex_fn >= 0x80000004) {
// Extract CPU model string
__cpuid(cpu_id, 0x80000002);
std::memcpy(caps.cpu_string, cpu_id, sizeof(cpu_id));
__cpuid(cpu_id, 0x80000003);
std::memcpy(caps.cpu_string + 16, cpu_id, sizeof(cpu_id));
__cpuid(cpu_id, 0x80000004);
std::memcpy(caps.cpu_string + 32, cpu_id, sizeof(cpu_id));
}
if (max_ex_fn >= 0x80000001) {
// Check for more features
__cpuid(cpu_id, 0x80000001);
if (cpu_id[2] & 1) caps.lahf_sahf_64 = true;
if ((cpu_id[2] >> 5) & 1) caps.lzcnt = true;
if ((cpu_id[2] >> 16) & 1) caps.fma4 = true;
if ((cpu_id[3] >> 29) & 1) caps.long_mode = true;
}
return caps;
}
const CPUCaps& GetCPUCaps() {
static CPUCaps caps = Detect();
return caps;
}
std::string GetCPUCapsString() {
auto caps = GetCPUCaps();
std::string sum(caps.cpu_string);
sum += " (";
sum += caps.brand_string;
sum += ")";
if (caps.sse) sum += ", SSE";
if (caps.sse2) {
sum += ", SSE2";
if (!caps.flush_to_zero) sum += " (without DAZ)";
}
if (caps.sse3) sum += ", SSE3";
if (caps.ssse3) sum += ", SSSE3";
if (caps.sse4_1) sum += ", SSE4.1";
if (caps.sse4_2) sum += ", SSE4.2";
if (caps.avx) sum += ", AVX";
if (caps.avx2) sum += ", AVX2";
if (caps.bmi1) sum += ", BMI1";
if (caps.bmi2) sum += ", BMI2";
if (caps.fma) sum += ", FMA";
if (caps.aes) sum += ", AES";
if (caps.movbe) sum += ", MOVBE";
if (caps.long_mode) sum += ", 64-bit support";
return sum;
}
} // namespace Common

View File

@ -0,0 +1,66 @@
// Copyright 2013 Dolphin Emulator Project / 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
/// x86/x64 CPU vendors that may be detected by this module
enum class CPUVendor {
INTEL,
AMD,
OTHER,
};
/// x86/x64 CPU capabilities that may be detected by this module
struct CPUCaps {
CPUVendor vendor;
char cpu_string[0x21];
char brand_string[0x41];
int num_cores;
bool sse;
bool sse2;
bool sse3;
bool ssse3;
bool sse4_1;
bool sse4_2;
bool lzcnt;
bool avx;
bool avx2;
bool bmi1;
bool bmi2;
bool fma;
bool fma4;
bool aes;
// Support for the FXSAVE and FXRSTOR instructions
bool fxsave_fxrstor;
bool movbe;
// This flag indicates that the hardware supports some mode in which denormal inputs and outputs
// are automatically set to (signed) zero.
bool flush_to_zero;
// Support for LAHF and SAHF instructions in 64-bit mode
bool lahf_sahf_64;
bool long_mode;
};
/**
* Gets the supported capabilities of the host CPU
* @return Reference to a CPUCaps struct with the detected host CPU capabilities
*/
const CPUCaps& GetCPUCaps();
/**
* Gets a string summary of the name and supported capabilities of the host CPU
* @return String summary
*/
std::string GetCPUCapsString();
} // namespace Common

1989
src/common/x64/emitter.cpp Normal file

File diff suppressed because it is too large Load Diff

1067
src/common/x64/emitter.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -53,6 +53,7 @@ struct Values {
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
float bg_red;
float bg_green;

View File

@ -11,8 +11,9 @@ set(SRCS
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
shader/shader.cpp
shader/shader_interpreter.cpp
utils.cpp
vertex_shader.cpp
video_core.cpp
)
@ -35,11 +36,20 @@ set(HEADERS
primitive_assembly.h
rasterizer.h
renderer_base.h
shader/shader.h
shader/shader_interpreter.h
utils.h
vertex_shader.h
video_core.h
)
if(ARCHITECTURE_x86_64)
set(SRCS ${SRCS}
shader/shader_jit_x64.cpp)
set(HEADERS ${HEADERS}
shader/shader_jit_x64.h)
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})

View File

@ -7,7 +7,7 @@
#include "clipper.h"
#include "pica.h"
#include "rasterizer.h"
#include "vertex_shader.h"
#include "shader/shader_interpreter.h"
namespace Pica {

View File

@ -6,13 +6,13 @@
namespace Pica {
namespace VertexShader {
namespace Shader {
struct OutputVertex;
}
namespace Clipper {
using VertexShader::OutputVertex;
using Shader::OutputVertex;
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);

View File

@ -18,7 +18,7 @@
#include "pica.h"
#include "primitive_assembly.h"
#include "renderer_base.h"
#include "vertex_shader.h"
#include "shader/shader_interpreter.h"
#include "video_core.h"
namespace Pica {
@ -165,7 +165,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
@ -210,11 +210,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
const size_t VERTEX_CACHE_SIZE = 32;
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
Shader::UnitState shader_unit;
Shader::Setup(shader_unit);
for (unsigned int index = 0; index < regs.num_vertices; ++index)
{
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
@ -224,7 +227,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
VertexShader::OutputVertex output;
Shader::OutputVertex output;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@ -243,7 +246,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
VertexShader::InputVertex input;
Shader::InputVertex input;
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
if (vertex_attribute_elements[i] != 0) {
@ -306,9 +309,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
// Send to vertex shader
output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
@ -319,9 +321,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (Settings::values.use_hw_renderer) {
// Send to hardware renderer
static auto AddHWTriangle = [](const Pica::VertexShader::OutputVertex& v0,
const Pica::VertexShader::OutputVertex& v1,
const Pica::VertexShader::OutputVertex& v2) {
static auto AddHWTriangle = [](const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};

View File

@ -7,7 +7,7 @@
#include "common/common_types.h"
namespace Pica {
namespace VertexShader {
namespace Shader {
struct OutputVertex;
}
}
@ -24,9 +24,9 @@ public:
virtual void Reset() = 0;
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
const Pica::VertexShader::OutputVertex& v1,
const Pica::VertexShader::OutputVertex& v2) = 0;
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) = 0;
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;

View File

@ -6,6 +6,7 @@
#include <unordered_map>
#include "pica.h"
#include "shader/shader.h"
namespace Pica {
@ -84,6 +85,8 @@ void Init() {
}
void Shutdown() {
Shader::Shutdown();
memset(&g_state, 0, sizeof(State));
}

View File

@ -1083,6 +1083,7 @@ private:
// TODO: Perform proper arithmetic on this!
float value;
};
static_assert(sizeof(float24) == sizeof(float), "Shader JIT assumes float24 is implemented as a 32-bit float");
/// Struct used to describe current Pica state
struct State {
@ -1092,7 +1093,10 @@ struct State {
/// Vertex shader memory
struct ShaderSetup {
struct {
Math::Vec4<float24> f[96];
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
std::array<bool, 16> b;
std::array<Math::Vec4<u8>, 4> i;
} uniforms;

View File

@ -4,7 +4,7 @@
#include "pica.h"
#include "primitive_assembly.h"
#include "vertex_shader.h"
#include "shader/shader_interpreter.h"
#include "common/logging/log.h"
#include "video_core/debug_utils/debug_utils.h"
@ -56,7 +56,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
// explicitly instantiate use cases
template
struct PrimitiveAssembler<VertexShader::OutputVertex>;
struct PrimitiveAssembler<Shader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;

View File

@ -8,7 +8,7 @@
#include "video_core/pica.h"
#include "video_core/vertex_shader.h"
#include "video_core/shader/shader_interpreter.h"
namespace Pica {

View File

@ -16,7 +16,7 @@
#include "math.h"
#include "pica.h"
#include "rasterizer.h"
#include "vertex_shader.h"
#include "shader/shader_interpreter.h"
#include "video_core/utils.h"
namespace Pica {
@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization")
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
* culling via recursion.
*/
static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
const VertexShader::OutputVertex& v1,
const VertexShader::OutputVertex& v2,
static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
const Shader::OutputVertex& v1,
const Shader::OutputVertex& v2,
bool reversed = false)
{
const auto& regs = g_state.regs;
@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
}
}
void ProcessTriangle(const VertexShader::OutputVertex& v0,
const VertexShader::OutputVertex& v1,
const VertexShader::OutputVertex& v2) {
void ProcessTriangle(const Shader::OutputVertex& v0,
const Shader::OutputVertex& v1,
const Shader::OutputVertex& v2) {
ProcessTriangleInternal(v0, v1, v2);
}

View File

@ -6,15 +6,15 @@
namespace Pica {
namespace VertexShader {
namespace Shader {
struct OutputVertex;
}
namespace Rasterizer {
void ProcessTriangle(const VertexShader::OutputVertex& v0,
const VertexShader::OutputVertex& v1,
const VertexShader::OutputVertex& v2);
void ProcessTriangle(const Shader::OutputVertex& v0,
const Shader::OutputVertex& v1,
const Shader::OutputVertex& v2);
} // namespace Rasterizer

View File

@ -202,9 +202,9 @@ void RasterizerOpenGL::Reset() {
res_cache.FullFlush();
}
void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
const Pica::VertexShader::OutputVertex& v1,
const Pica::VertexShader::OutputVertex& v2) {
void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) {
vertex_batch.push_back(HardwareVertex(v0));
vertex_batch.push_back(HardwareVertex(v1));
vertex_batch.push_back(HardwareVertex(v2));

View File

@ -9,7 +9,7 @@
#include "common/common_types.h"
#include "video_core/hwrasterizer_base.h"
#include "video_core/vertex_shader.h"
#include "video_core/shader/shader_interpreter.h"
#include "gl_state.h"
#include "gl_rasterizer_cache.h"
@ -27,9 +27,9 @@ public:
void Reset() override;
/// Queues the primitive formed by the given vertices for rendering
void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
const Pica::VertexShader::OutputVertex& v1,
const Pica::VertexShader::OutputVertex& v2) override;
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
/// Draw the current batch of triangles
void DrawTriangles() override;
@ -82,7 +82,7 @@ private:
/// Structure that the hardware rendered vertices are composed of
struct HardwareVertex {
HardwareVertex(const Pica::VertexShader::OutputVertex& v) {
HardwareVertex(const Pica::Shader::OutputVertex& v) {
position[0] = v.pos.x.ToFloat32();
position[1] = v.pos.y.ToFloat32();
position[2] = v.pos.z.ToFloat32();

View File

@ -0,0 +1,145 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <unordered_map>
#include "common/hash.h"
#include "common/make_unique.h"
#include "common/profiler.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/video_core.h"
#include "shader.h"
#include "shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
#include "shader_jit_x64.h"
#endif // ARCHITECTURE_x86_64
namespace Pica {
namespace Shader {
#ifdef ARCHITECTURE_x86_64
static std::unordered_map<u64, CompiledShader*> shader_map;
static JitCompiler jit;
static CompiledShader* jit_shader;
#endif // ARCHITECTURE_x86_64
void Setup(UnitState& state) {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
g_state.regs.vs.main_offset);
auto iter = shader_map.find(cache_key);
if (iter != shader_map.end()) {
jit_shader = iter->second;
} else {
jit_shader = jit.Compile();
shader_map.emplace(cache_key, jit_shader);
}
}
#endif // ARCHITECTURE_x86_64
}
void Shutdown() {
shader_map.clear();
}
static Common::Profiling::TimingCategory shader_category("Vertex Shader");
OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
auto& setup = g_state.vs;
Common::Profiling::ScopeTimer timer(shader_category);
state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = input.attr[0];
if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = input.attr[1];
if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = input.attr[2];
if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = input.attr[3];
if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = input.attr[4];
if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = input.attr[5];
if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = input.attr[6];
if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = input.attr[7];
if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = input.attr[8];
if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = input.attr[9];
if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = input.attr[10];
if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = input.attr[11];
if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = input.attr[12];
if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = input.attr[13];
if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = input.attr[14];
if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = input.attr[15];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
jit_shader(&state.registers);
else
RunInterpreter(state);
#else
RunInterpreter(state);
#endif // ARCHITECTURE_x86_64
#if PICA_DUMP_SHADERS
DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
state.debug.max_opdesc_id, config.main_offset,
g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
#endif
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
// figure out what those circumstances are and enable the remaining outputs then.
for (int i = 0; i < 7; ++i) {
const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here
u32 semantics[4] = {
output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w
};
for (int comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
*out = state.registers.output[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.
memset(out, 0, sizeof(*out));
}
}
}
// The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
for (int i = 0; i < 4; ++i) {
ret.color[i] = float24::FromFloat32(
std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
}
LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32());
return ret;
}
} // namespace Shader
} // namespace Pica

View File

@ -0,0 +1,169 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <boost/container/static_vector.hpp>
#include <nihstro/shader_binary.h>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
using nihstro::DestRegister;
namespace Pica {
namespace Shader {
struct InputVertex {
Math::Vec4<float24> attr[16];
};
struct OutputVertex {
OutputVertex() = default;
// VS output attributes
Math::Vec4<float24> pos;
Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
Math::Vec4<float24> color;
Math::Vec2<float24> tc0;
Math::Vec2<float24> tc1;
float24 pad[6];
Math::Vec2<float24> tc2;
// Padding for optimal alignment
float24 pad2[4];
// Attributes used to store intermediate results
// position after perspective divide
Math::Vec3<float24> screenpos;
float24 pad3;
// Linear interpolation
// factor: 0=this, 1=vtx
void Lerp(float24 factor, const OutputVertex& vtx) {
pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
// TODO: Should perform perspective correct interpolation here...
tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
}
// Linear interpolation
// factor: 0=v0, 1=v1
static OutputVertex Lerp(float24 factor, const OutputVertex& v0, const OutputVertex& v1) {
OutputVertex ret = v0;
ret.Lerp(factor, v1);
return ret;
}
};
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
/**
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
* has four shader units that process shaders in parallel. At the present, Citra only implements a
* single shader unit that processes all shaders serially. Putting the state information in a struct
* here will make it easier for us to parallelize the shader processing later.
*/
struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
// required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(input[16]);
Math::Vec4<float24> MEMORY_ALIGNED16(output[16]);
Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]);
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");
u32 program_counter;
bool conditional_code[2];
// Two Address registers and one loop counter
// TODO: How many bits do these actually have?
s32 address_registers[3];
enum {
INVALID_ADDRESS = 0xFFFFFFFF
};
struct CallStackElement {
u32 final_address; // Address upon which we jump to return_address
u32 return_address; // Where to jump when leaving scope
u8 repeat_counter; // How often to repeat until this call stack element is removed
u8 loop_increment; // Which value to add to the loop counter after an iteration
// TODO: Should this be a signed value? Does it even matter?
u32 loop_address; // The address where we'll return to after each loop iteration
};
// TODO: Is there a maximal size for this?
boost::container::static_vector<CallStackElement, 16> call_stack;
struct {
u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
} debug;
static int InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
return (int)offsetof(UnitState::Registers, input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
return (int)offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
return 0;
}
}
static int OutputOffset(const DestRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Output:
return (int)offsetof(UnitState::Registers, output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
return (int)offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
return 0;
}
}
};
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
* vertex, which would happen within the `Run` function).
* @param state Shader unit state, must be setup per shader and per shader unit
*/
void Setup(UnitState& state);
/// Performs any cleanup when the emulator is shutdown
void Shutdown();
/**
* Runs the currently setup shader
* @param state Shader unit state, must be setup per shader and per shader unit
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @return The output vertex, after having been processed by the vertex shader
*/
OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes);
} // namespace Shader
} // namespace Pica

View File

@ -2,18 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/container/static_vector.hpp>
#include <boost/range/algorithm.hpp>
#include <common/file_util.h>
#include <nihstro/shader_bytecode.h>
#include "common/profiler.h"
#include "video_core/pica.h"
#include "pica.h"
#include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
#include "shader.h"
#include "shader_interpreter.h"
using nihstro::OpCode;
using nihstro::Instruction;
@ -23,44 +19,9 @@ using nihstro::SwizzlePattern;
namespace Pica {
namespace VertexShader {
namespace Shader {
struct VertexShaderState {
u32 program_counter;
const float24* input_register_table[16];
Math::Vec4<float24> output_registers[16];
Math::Vec4<float24> temporary_registers[16];
bool conditional_code[2];
// Two Address registers and one loop counter
// TODO: How many bits do these actually have?
s32 address_registers[3];
enum {
INVALID_ADDRESS = 0xFFFFFFFF
};
struct CallStackElement {
u32 final_address; // Address upon which we jump to return_address
u32 return_address; // Where to jump when leaving scope
u8 repeat_counter; // How often to repeat until this call stack element is removed
u8 loop_increment; // Which value to add to the loop counter after an iteration
// TODO: Should this be a signed value? Does it even matter?
u32 loop_address; // The address where we'll return to after each loop iteration
};
// TODO: Is there a maximal size for this?
boost::container::static_vector<CallStackElement, 16> call_stack;
struct {
u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
} debug;
};
static void ProcessShaderCode(VertexShaderState& state) {
void RunInterpreter(UnitState& state) {
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
@ -90,7 +51,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
const Instruction instr = { program_code[state.program_counter] };
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
static auto call = [](UnitState& state, u32 offset, u32 num_instructions,
u32 return_offset, u8 repeat_count, u8 loop_increment) {
state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
ASSERT(state.call_stack.size() < state.call_stack.capacity());
@ -101,10 +62,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
switch (source_reg.GetRegisterType()) {
case RegisterType::Input:
return state.input_register_table[source_reg.GetIndex()];
return &state.registers.input[source_reg.GetIndex()].x;
case RegisterType::Temporary:
return &state.temporary_registers[source_reg.GetIndex()].x;
return &state.registers.temporary[source_reg.GetIndex()].x;
case RegisterType::FloatUniform:
return &uniforms.f[source_reg.GetIndex()].x;
@ -153,8 +114,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
src2[3] = src2[3] * float24::FromFloat32(-1);
}
float24* dest = (instr.common.dest.Value() < 0x10) ? &state.output_registers[instr.common.dest.Value().GetIndex()][0]
: (instr.common.dest.Value() < 0x20) ? &state.temporary_registers[instr.common.dest.Value().GetIndex()][0]
float24* dest = (instr.common.dest.Value() < 0x10) ? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
: (instr.common.dest.Value() < 0x20) ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
@ -394,8 +355,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
src3[3] = src3[3] * float24::FromFloat32(-1);
}
float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.output_registers[instr.mad.dest.Value().GetIndex()][0]
: (instr.mad.dest.Value() < 0x20) ? &state.temporary_registers[instr.mad.dest.Value().GetIndex()][0]
float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
: (instr.mad.dest.Value() < 0x20) ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
for (int i = 0; i < 4; ++i) {
@ -413,7 +374,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
{
static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
static auto evaluate_condition = [](const UnitState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
bool results[2] = { refx == state.conditional_code[0],
refy == state.conditional_code[1] };
@ -542,88 +503,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
}
static Common::Profiling::TimingCategory shader_category("Vertex Shader");
OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
Common::Profiling::ScopeTimer timer(shader_category);
VertexShaderState state;
state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
float24 dummy_register;
boost::fill(state.input_register_table, &dummy_register);
if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
if (num_attributes > 3) state.input_register_table[attribute_register_map.attribute3_register] = &input.attr[3].x;
if (num_attributes > 4) state.input_register_table[attribute_register_map.attribute4_register] = &input.attr[4].x;
if (num_attributes > 5) state.input_register_table[attribute_register_map.attribute5_register] = &input.attr[5].x;
if (num_attributes > 6) state.input_register_table[attribute_register_map.attribute6_register] = &input.attr[6].x;
if (num_attributes > 7) state.input_register_table[attribute_register_map.attribute7_register] = &input.attr[7].x;
if (num_attributes > 8) state.input_register_table[attribute_register_map.attribute8_register] = &input.attr[8].x;
if (num_attributes > 9) state.input_register_table[attribute_register_map.attribute9_register] = &input.attr[9].x;
if (num_attributes > 10) state.input_register_table[attribute_register_map.attribute10_register] = &input.attr[10].x;
if (num_attributes > 11) state.input_register_table[attribute_register_map.attribute11_register] = &input.attr[11].x;
if (num_attributes > 12) state.input_register_table[attribute_register_map.attribute12_register] = &input.attr[12].x;
if (num_attributes > 13) state.input_register_table[attribute_register_map.attribute13_register] = &input.attr[13].x;
if (num_attributes > 14) state.input_register_table[attribute_register_map.attribute14_register] = &input.attr[14].x;
if (num_attributes > 15) state.input_register_table[attribute_register_map.attribute15_register] = &input.attr[15].x;
state.conditional_code[0] = false;
state.conditional_code[1] = false;
ProcessShaderCode(state);
#if PICA_DUMP_SHADERS
DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
state.debug.max_opdesc_id, config.main_offset,
g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
#endif
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
// figure out what those circumstances are and enable the remaining outputs then.
for (int i = 0; i < 7; ++i) {
const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here
u32 semantics[4] = {
output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w
};
for (int comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
*out = state.output_registers[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.
memset(out, 0, sizeof(*out));
}
}
}
// The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
for (int i = 0; i < 4; ++i) {
ret.color[i] = float24::FromFloat32(
std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
}
LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32());
return ret;
}
} // namespace
} // namespace

View File

@ -0,0 +1,19 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/pica.h"
#include "shader.h"
namespace Pica {
namespace Shader {
void RunInterpreter(UnitState& state);
} // namespace
} // namespace

View File

@ -0,0 +1,675 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <smmintrin.h>
#include "common/x64/abi.h"
#include "common/x64/cpu_detect.h"
#include "common/x64/emitter.h"
#include "shader.h"
#include "shader_jit_x64.h"
namespace Pica {
namespace Shader {
using namespace Gen;
typedef void (JitCompiler::*JitFunction)(Instruction instr);
const JitFunction instr_table[64] = {
&JitCompiler::Compile_ADD, // add
&JitCompiler::Compile_DP3, // dp3
&JitCompiler::Compile_DP4, // dp4
nullptr, // dph
nullptr, // unknown
nullptr, // ex2
nullptr, // lg2
nullptr, // unknown
&JitCompiler::Compile_MUL, // mul
nullptr, // lge
nullptr, // slt
&JitCompiler::Compile_FLR, // flr
&JitCompiler::Compile_MAX, // max
&JitCompiler::Compile_MIN, // min
&JitCompiler::Compile_RCP, // rcp
&JitCompiler::Compile_RSQ, // rsq
nullptr, // unknown
nullptr, // unknown
&JitCompiler::Compile_MOVA, // mova
&JitCompiler::Compile_MOV, // mov
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // dphi
nullptr, // unknown
nullptr, // sgei
&JitCompiler::Compile_SLTI, // slti
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
&JitCompiler::Compile_NOP, // nop
&JitCompiler::Compile_END, // end
nullptr, // break
&JitCompiler::Compile_CALL, // call
&JitCompiler::Compile_CALLC, // callc
&JitCompiler::Compile_CALLU, // callu
&JitCompiler::Compile_IF, // ifu
&JitCompiler::Compile_IF, // ifc
&JitCompiler::Compile_LOOP, // loop
nullptr, // emit
nullptr, // sete
&JitCompiler::Compile_JMP, // jmpc
&JitCompiler::Compile_JMP, // jmpu
&JitCompiler::Compile_CMP, // cmp
&JitCompiler::Compile_CMP, // cmp
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // madi
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
&JitCompiler::Compile_MAD, // mad
};
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
// be used as scratch registers within a compiler function. The other registers have designated
// purposes, as documented below:
/// Pointer to the uniform memory
static const X64Reg UNIFORMS = R9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const X64Reg ADDROFFS_REG_0 = R10;
static const X64Reg ADDROFFS_REG_1 = R11;
/// VS loop count register
static const X64Reg LOOPCOUNT_REG = R12;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
static const X64Reg LOOPCOUNT = RSI;
/// Number to increment LOOPCOUNT_REG by on each loop iteration
static const X64Reg LOOPINC = RDI;
/// Result of the previous CMP instruction for the X-component comparison
static const X64Reg COND0 = R13;
/// Result of the previous CMP instruction for the Y-component comparison
static const X64Reg COND1 = R14;
/// Pointer to the UnitState instance for the current VS unit
static const X64Reg REGISTERS = R15;
/// SIMD scratch register
static const X64Reg SCRATCH = XMM0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC1 = XMM1;
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC2 = XMM2;
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
static const X64Reg SRC3 = XMM3;
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
static const X64Reg ONE = XMM14;
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
static const X64Reg NEGBIT = XMM15;
/// Raw constant for the source register selector that indicates no swizzling is performed
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
/// Raw constant for the destination register enable mask that indicates all components are enabled
static const u8 NO_DEST_REG_MASK = 0xf;
/**
* Loads and swizzles a source register into the specified XMM register.
* @param instr VS instruction, used for determining how to load the source register
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
* @param src_reg SourceRegister object corresponding to the source register to load
* @param dest Destination XMM register to store the loaded, swizzled source register
*/
void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
X64Reg src_ptr;
int src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
src_ptr = UNIFORMS;
src_offset = src_reg.GetIndex() * sizeof(float24) * 4;
} else {
src_ptr = REGISTERS;
src_offset = UnitState::InputOffset(src_reg);
}
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
// The MAD and MADI instructions do not use the address offset registers, so loading the
// source is a bit simpler here
operand_desc_id = instr.mad.operand_desc_id;
// Load the source
MOVAPS(dest, MDisp(src_ptr, src_offset));
} else {
operand_desc_id = instr.common.operand_desc_id;
const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
unsigned offset_src = is_inverted ? 2 : 1;
if (src_num == offset_src && instr.common.address_register_index != 0) {
switch (instr.common.address_register_index) {
case 1: // address offset 1
MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_0, 1, src_offset));
break;
case 2: // address offset 2
MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_1, 1, src_offset));
break;
case 3: // adddress offet 3
MOVAPS(dest, MComplex(src_ptr, LOOPCOUNT_REG, 1, src_offset));
break;
default:
UNREACHABLE();
break;
}
} else {
// Load the source
MOVAPS(dest, MDisp(src_ptr, src_offset));
}
}
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
// Generate instructions for source register swizzling as needed
u8 sel = swiz.GetRawSelector(src_num);
if (sel != NO_SRC_REG_SWIZZLE) {
// Selector component order needs to be reversed for the SHUFPS instruction
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
// Shuffle inputs for swizzle
SHUFPS(dest, R(dest), sel);
}
// If the source register should be negated, flip the negative bit using XOR
const bool negate[] = { swiz.negate_src1, swiz.negate_src2, swiz.negate_src3 };
if (negate[src_num - 1]) {
XORPS(dest, R(NEGBIT));
}
}
void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
DestRegister dest;
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
operand_desc_id = instr.mad.operand_desc_id;
dest = instr.mad.dest.Value();
} else {
operand_desc_id = instr.common.operand_desc_id;
dest = instr.common.dest.Value();
}
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
MOVAPS(MDisp(REGISTERS, UnitState::OutputOffset(dest)), src);
} else {
// Not all components are enabled, so mask the result when storing to the destination register...
MOVAPS(SCRATCH, MDisp(REGISTERS, UnitState::OutputOffset(dest)));
if (Common::GetCPUCaps().sse4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
BLENDPS(SCRATCH, R(src), mask);
} else {
MOVAPS(XMM4, R(src));
UNPCKHPS(XMM4, R(SCRATCH)); // Unpack X/Y components of source and destination
UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
// Compute selector to selectively copy source components to destination for SHUFPS instruction
u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
SHUFPS(SCRATCH, R(XMM4), sel);
}
// Store dest back to memory
MOVAPS(MDisp(REGISTERS, UnitState::OutputOffset(dest)), SCRATCH);
}
}
void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
// Note: NXOR is used below to check for equality
switch (instr.flow_control.op) {
case Instruction::FlowControlType::Or:
MOV(32, R(RAX), R(COND0));
MOV(32, R(RBX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
OR(32, R(RAX), R(RBX));
break;
case Instruction::FlowControlType::And:
MOV(32, R(RAX), R(COND0));
MOV(32, R(RBX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
AND(32, R(RAX), R(RBX));
break;
case Instruction::FlowControlType::JustX:
MOV(32, R(RAX), R(COND0));
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
break;
case Instruction::FlowControlType::JustY:
MOV(32, R(RAX), R(COND1));
XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
break;
}
}
void JitCompiler::Compile_UniformCondition(Instruction instr) {
int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
}
void JitCompiler::Compile_ADD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
ADDPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_DP3(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
if (Common::GetCPUCaps().sse4_1) {
DPPS(SRC1, R(SRC2), 0x7f);
} else {
MULPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
MOVAPS(SRC3, R(SRC1));
SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
ADDPS(SRC1, R(SRC2));
ADDPS(SRC1, R(SRC3));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_DP4(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
if (Common::GetCPUCaps().sse4_1) {
DPPS(SRC1, R(SRC2), 0xff);
} else {
MULPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
ADDPS(SRC1, R(SRC2));
MOVAPS(SRC2, R(SRC1));
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
ADDPS(SRC1, R(SRC2));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MUL(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MULPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_FLR(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
if (Common::GetCPUCaps().sse4_1) {
ROUNDFLOORPS(SRC1, R(SRC1));
} else {
CVTPS2DQ(SRC1, R(SRC1));
CVTDQ2PS(SRC1, R(SRC1));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MAX(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MAXPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MIN(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
MINPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_MOVA(Instruction instr) {
SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
return; // NoOp
}
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// Convert floats to integers (only care about X and Y components)
CVTPS2DQ(SRC1, R(SRC1));
// Get result
MOVQ_xmm(R(RAX), SRC1);
// Handle destination enable
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
// Move and sign-extend low 32 bits
MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
// Move and sign-extend high 32 bits
SHR(64, R(RAX), Imm8(32));
MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
// Multiply by 16 to be used as an offset later
SHL(64, R(ADDROFFS_REG_0), Imm8(4));
SHL(64, R(ADDROFFS_REG_1), Imm8(4));
} else {
if (swiz.DestComponentEnabled(0)) {
// Move and sign-extend low 32 bits
MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
// Multiply by 16 to be used as an offset later
SHL(64, R(ADDROFFS_REG_0), Imm8(4));
} else if (swiz.DestComponentEnabled(1)) {
// Move and sign-extend high 32 bits
SHR(64, R(RAX), Imm8(32));
MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
// Multiply by 16 to be used as an offset later
SHL(64, R(ADDROFFS_REG_1), Imm8(4));
}
}
}
void JitCompiler::Compile_MOV(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_SLTI(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 1, instr.common.src2i, SRC2);
CMPSS(SRC1, R(SRC2), CMP_LT);
ANDPS(SRC1, R(ONE));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_RCP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
RCPPS(SRC1, R(SRC1));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_RSQ(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
RSQRTPS(SRC1, R(SRC1));
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_NOP(Instruction instr) {
}
void JitCompiler::Compile_END(Instruction instr) {
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
}
void JitCompiler::Compile_CALL(Instruction instr) {
unsigned offset = instr.flow_control.dest_offset;
while (offset < (instr.flow_control.dest_offset + instr.flow_control.num_instructions)) {
Compile_NextInstr(&offset);
}
}
void JitCompiler::Compile_CALLC(Instruction instr) {
Compile_EvaluateCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
void JitCompiler::Compile_CALLU(Instruction instr) {
Compile_UniformCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
void JitCompiler::Compile_CMP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
static const u8 cmp[] = { CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_NLE, CMP_NLT };
if (instr.common.compare_op.x == instr.common.compare_op.y) {
// Compare X-component and Y-component together
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.x]);
MOVQ_xmm(R(COND0), SRC1);
MOV(64, R(COND1), R(COND0));
} else {
// Compare X-component
MOVAPS(SCRATCH, R(SRC1));
CMPSS(SCRATCH, R(SRC2), cmp[instr.common.compare_op.x]);
// Compare Y-component
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.y]);
MOVQ_xmm(R(COND0), SCRATCH);
MOVQ_xmm(R(COND1), SRC1);
}
SHR(32, R(COND0), Imm8(31));
SHR(64, R(COND1), Imm8(63));
}
void JitCompiler::Compile_MAD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
} else {
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
}
if (Common::GetCPUCaps().fma) {
VFMADD213PS(SRC1, SRC2, R(SRC3));
} else {
MULPS(SRC1, R(SRC2));
ADDPS(SRC1, R(SRC3));
}
Compile_DestEnable(instr, SRC1);
}
void JitCompiler::Compile_IF(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements not supported");
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
Compile_UniformCondition(instr);
} else if (instr.opcode.Value() == OpCode::Id::IFC) {
Compile_EvaluateCondition(instr);
}
FixupBranch b = J_CC(CC_Z, true);
// Compile the code that corresponds to the condition evaluating as true
Compile_Block(instr.flow_control.dest_offset - 1);
// If there isn't an "ELSE" condition, we are done here
if (instr.flow_control.num_instructions == 0) {
SetJumpTarget(b);
return;
}
FixupBranch b2 = J(true);
SetJumpTarget(b);
// This code corresponds to the "ELSE" condition
// Comple the code that corresponds to the condition evaluating as false
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions - 1);
SetJumpTarget(b2);
}
void JitCompiler::Compile_LOOP(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops not supported");
ASSERT_MSG(!looping, "Nested loops not supported");
looping = true;
int offset = offsetof(decltype(g_state.vs.uniforms), i) + (instr.flow_control.int_uniform_id * sizeof(Math::Vec4<u8>));
MOV(32, R(LOOPCOUNT), MDisp(UNIFORMS, offset));
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
MOV(32, R(LOOPINC), R(LOOPCOUNT));
SHR(32, R(LOOPINC), Imm8(16));
MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
auto loop_start = GetCodePtr();
Compile_Block(instr.flow_control.dest_offset);
ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
SUB(32, R(LOOPCOUNT), Imm8(1)); // Increment loop count by 1
J_CC(CC_NZ, loop_start); // Loop if not equal
looping = false;
}
void JitCompiler::Compile_JMP(Instruction instr) {
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps not supported");
if (instr.opcode.Value() == OpCode::Id::JMPC)
Compile_EvaluateCondition(instr);
else if (instr.opcode.Value() == OpCode::Id::JMPU)
Compile_UniformCondition(instr);
else
UNREACHABLE();
FixupBranch b = J_CC(CC_NZ, true);
Compile_Block(instr.flow_control.dest_offset);
SetJumpTarget(b);
}
void JitCompiler::Compile_Block(unsigned stop) {
// Save current offset pointer
unsigned* prev_offset_ptr = offset_ptr;
unsigned offset = *prev_offset_ptr;
while (offset <= stop)
Compile_NextInstr(&offset);
// Restore current offset pointer
offset_ptr = prev_offset_ptr;
*offset_ptr = offset;
}
void JitCompiler::Compile_NextInstr(unsigned* offset) {
offset_ptr = offset;
Instruction instr = *(Instruction*)&g_state.vs.program_code[(*offset_ptr)++];
OpCode::Id opcode = instr.opcode.Value();
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
if (instr_func) {
// JIT the instruction!
((*this).*instr_func)(instr);
} else {
// Unhandled instruction
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", instr.opcode.Value(), instr.hex);
}
}
CompiledShader* JitCompiler::Compile() {
const u8* start = GetCodePtr();
const auto& code = g_state.vs.program_code;
unsigned offset = g_state.regs.vs.main_offset;
ABI_PushAllCalleeSavedRegsAndAdjustStack();
MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1));
MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms));
// Zero address/loop registers
XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
// Used to set a register to one
static const __m128 one = { 1.f, 1.f, 1.f, 1.f };
MOV(PTRBITS, R(RAX), ImmPtr(&one));
MOVAPS(ONE, MDisp(RAX, 0));
// Used to negate registers
static const __m128 neg = { -0.f, -0.f, -0.f, -0.f };
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
MOVAPS(NEGBIT, MDisp(RAX, 0));
looping = false;
while (offset < g_state.vs.program_code.size()) {
Compile_NextInstr(&offset);
}
return (CompiledShader*)start;
}
JitCompiler::JitCompiler() {
AllocCodeSpace(1024 * 1024 * 4);
}
void JitCompiler::Clear() {
ClearCodeSpace();
}
} // namespace Shader
} // namespace Pica

View File

@ -0,0 +1,79 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <nihstro/shader_bytecode.h>
#include "common/x64/emitter.h"
#include "video_core/pica.h"
#include "shader.h"
using nihstro::Instruction;
using nihstro::OpCode;
using nihstro::SwizzlePattern;
namespace Pica {
namespace Shader {
using CompiledShader = void(void* registers);
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
class JitCompiler : public Gen::XCodeBlock {
public:
JitCompiler();
CompiledShader* Compile();
void Clear();
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
void Compile_DP4(Instruction instr);
void Compile_MUL(Instruction instr);
void Compile_FLR(Instruction instr);
void Compile_MAX(Instruction instr);
void Compile_MIN(Instruction instr);
void Compile_RCP(Instruction instr);
void Compile_RSQ(Instruction instr);
void Compile_MOVA(Instruction instr);
void Compile_MOV(Instruction instr);
void Compile_SLTI(Instruction instr);
void Compile_NOP(Instruction instr);
void Compile_END(Instruction instr);
void Compile_CALL(Instruction instr);
void Compile_CALLC(Instruction instr);
void Compile_CALLU(Instruction instr);
void Compile_IF(Instruction instr);
void Compile_LOOP(Instruction instr);
void Compile_JMP(Instruction instr);
void Compile_CMP(Instruction instr);
void Compile_MAD(Instruction instr);
private:
void Compile_Block(unsigned stop);
void Compile_NextInstr(unsigned* offset);
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
/// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
unsigned* offset_ptr = nullptr;
/// Set to true if currently in a loop, used to check for the existence of nested loops
bool looping = false;
};
} // Shader
} // Pica

View File

@ -1,73 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/vector_math.h"
#include "pica.h"
namespace Pica {
namespace VertexShader {
struct InputVertex {
Math::Vec4<float24> attr[16];
};
struct OutputVertex {
OutputVertex() = default;
// VS output attributes
Math::Vec4<float24> pos;
Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
Math::Vec4<float24> color;
Math::Vec2<float24> tc0;
Math::Vec2<float24> tc1;
float24 pad[6];
Math::Vec2<float24> tc2;
// Padding for optimal alignment
float24 pad2[4];
// Attributes used to store intermediate results
// position after perspective divide
Math::Vec3<float24> screenpos;
float24 pad3;
// Linear interpolation
// factor: 0=this, 1=vtx
void Lerp(float24 factor, const OutputVertex& vtx) {
pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
// TODO: Should perform perspective correct interpolation here...
tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
}
// Linear interpolation
// factor: 0=v0, 1=v1
static OutputVertex Lerp(float24 factor, const OutputVertex& v0, const OutputVertex& v1) {
OutputVertex ret = v0;
ret.Lerp(factor, v1);
return ret;
}
};
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
} // namespace
} // namespace

View File

@ -23,6 +23,7 @@ EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
/// Initialize the video core
void Init(EmuWindow* emu_window) {

View File

@ -32,8 +32,9 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
extern RendererBase* g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window
// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui)
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
/// Start the video core
void Start();