yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
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bf1829a717
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@ -198,11 +198,11 @@ GMainWindow::GMainWindow()
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ConnectMenuEvents();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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ConnectWidgetEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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Common::g_scm_desc);
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UpdateWindowTitle();
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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show();
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show();
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Core::System::GetInstance().SetContentProvider(
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Core::System::GetInstance().SetContentProvider(
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@ -936,9 +936,7 @@ void GMainWindow::BootGame(const QString& filename) {
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title_name = FileUtil::GetFilename(filename.toStdString());
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title_name = FileUtil::GetFilename(filename.toStdString());
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}
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}
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setWindowTitle(QString("yuzu %1| %4 | %2-%3")
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UpdateWindowTitle(QString::fromStdString(title_name));
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
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QString::fromStdString(title_name)));
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loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
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loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
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loading_screen->show();
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loading_screen->show();
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@ -979,8 +977,8 @@ void GMainWindow::ShutdownGame() {
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loading_screen->Clear();
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loading_screen->Clear();
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game_list->show();
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game_list->show();
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game_list->setFilterFocus();
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game_list->setFilterFocus();
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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UpdateWindowTitle();
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// Disable status bar updates
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// Disable status bar updates
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status_bar_update_timer.stop();
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status_bar_update_timer.stop();
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@ -1767,6 +1765,19 @@ void GMainWindow::OnCaptureScreenshot() {
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OnStartGame();
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OnStartGame();
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}
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}
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void GMainWindow::UpdateWindowTitle(const QString& title_name) {
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const QString full_name = QString::fromUtf8(Common::g_build_fullname);
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const QString branch_name = QString::fromUtf8(Common::g_scm_branch);
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const QString description = QString::fromUtf8(Common::g_scm_desc);
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if (title_name.isEmpty()) {
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setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description));
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} else {
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setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3")
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.arg(full_name, branch_name, description, title_name));
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}
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}
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void GMainWindow::UpdateStatusBar() {
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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status_bar_update_timer.stop();
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@ -209,6 +209,7 @@ private slots:
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private:
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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void UpdateWindowTitle(const QString& title_name = {});
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void UpdateStatusBar();
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void UpdateStatusBar();
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Ui::MainWindow ui;
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Ui::MainWindow ui;
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