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yuzu-mainline
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Implement intput and output fixed fnc textures

This commit is contained in:
Feng Chen 2021-09-04 00:12:06 +08:00 committed by Feng Chen
parent a7bbaa4897
commit d994466a08
4 changed files with 25 additions and 19 deletions

View File

@ -1206,10 +1206,12 @@ void EmitContext::DefineInputs(const IR::Program& program) {
Decorate(id, spv::Decoration::Location, static_cast<u32>(11)); Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
input_front_color = id; input_front_color = id;
} }
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) { for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
const Id id{DefineInput(*this, F32[4], true)}; if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); const Id id{DefineInput(*this, F32[4], true)};
input_fixed_fnc_texture = id; Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
input_fixed_fnc_textures[index] = id;
}
} }
if (loads[IR::Attribute::InstanceId]) { if (loads[IR::Attribute::InstanceId]) {
if (profile.support_vertex_instance_id) { if (profile.support_vertex_instance_id) {
@ -1292,11 +1294,6 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) { if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position); output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
} }
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
output_front_color = id;
}
if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) { if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
if (stage == Stage::Fragment) { if (stage == Stage::Fragment) {
throw NotImplementedException("Storing PointSize in fragment stage"); throw NotImplementedException("Storing PointSize in fragment stage");
@ -1328,13 +1325,18 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt, viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV); spv::BuiltIn::ViewportMaskNV);
} }
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
const Id id{DefineOutput(*this, F32[4], invocations)}; const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); Decorate(id, spv::Decoration::Location, static_cast<u32>(11));
output_fixed_fnc_texture = id; output_front_color = id;
}
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(12));
output_fixed_fnc_textures[index] = id;
}
} }
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) { if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations); DefineGenericOutput(*this, index, invocations);

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@ -269,13 +269,13 @@ public:
Id input_position{}; Id input_position{};
Id input_front_color{}; Id input_front_color{};
Id input_fixed_fnc_texture{}; std::array<Id, 10> input_fixed_fnc_textures{};
std::array<Id, 32> input_generics{}; std::array<Id, 32> input_generics{};
Id output_point_size{}; Id output_point_size{};
Id output_position{}; Id output_position{};
Id output_front_color{}; Id output_front_color{};
Id output_fixed_fnc_texture; std::array<Id, 10> output_fixed_fnc_textures{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{}; Id output_tess_level_outer{};

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@ -78,7 +78,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
const u32 element{IR::FixedFncTextureAttributeElement(attr)}; const u32 element{IR::FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)}; const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_texture, element_id); return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
element_id);
} }
switch (attr) { switch (attr) {
case IR::Attribute::PointSize: case IR::Attribute::PointSize:
@ -323,8 +324,9 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
} }
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_texture, return ctx.OpLoad(ctx.F32[1],
ctx.Const(element))); AttrPointer(ctx, ctx.input_f32, vertex,
ctx.input_fixed_fnc_textures[index], ctx.Const(element)));
} }
switch (attr) { switch (attr) {
case IR::Attribute::PrimitiveId: case IR::Attribute::PrimitiveId:

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@ -225,6 +225,8 @@ enum class Attribute : u64 {
constexpr size_t NUM_FIXEDFNCTEXTURE = 10; constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
constexpr size_t NUM_GENERICS = 32; constexpr size_t NUM_GENERICS = 32;
[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute); [[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute); [[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);