yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Shader_IR: Address Feedback

This commit is contained in:
Fernando Sahmkow 2020-01-05 12:08:39 -04:00 committed by FernandoS27
parent 74aa7de5e3
commit dc5cfa8d28
4 changed files with 30 additions and 22 deletions

View File

@ -1,8 +1,9 @@
// Copyright 2019 yuzu Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <climits>
#include "video_core/guest_driver.h"
@ -12,13 +13,13 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offse
if (texture_handler_size_deduced) {
return;
}
std::size_t size = bound_offsets.size();
const std::size_t size = bound_offsets.size();
if (size < 2) {
return;
}
std::sort(bound_offsets.begin(), bound_offsets.end(),
[](const u32& a, const u32& b) { return a < b; });
u32 min_val = 0xFFFFFFFF; // set to highest possible 32 bit integer;
u32 min_val = UINT_MAX;
for (std::size_t i = 1; i < size; i++) {
if (bound_offsets[i] == bound_offsets[i - 1]) {
continue;

View File

@ -1,4 +1,4 @@
// Copyright 2019 yuzu Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

View File

@ -53,7 +53,6 @@ public:
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Set the bound buffer for this locker.
void SetBoundBuffer(u32 buffer);
/// Checks keys and samplers against engine's current const buffers. Returns true if they are

View File

@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver) {
if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
std::list<Sampler>& used_samplers) {
if (gpu_driver == nullptr) {
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
return;
}
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
return;
}
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
count++;
bound_offsets.emplace_back(sampler.GetOffset());
}
if (count > 1) {
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
}
}
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto* gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
}
} // namespace VideoCommon::Shader