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Sources: Run clang-format on everything.

This commit is contained in:
Emmanuel Gil Peyrot 2016-09-18 09:38:01 +09:00
parent fe948af095
commit dc8479928c
386 changed files with 19560 additions and 18080 deletions

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@ -42,10 +42,18 @@ void Init() {
}
void AddAddressSpace(Kernel::VMManager& address_space) {
auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_regions[0]), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
auto r0_vma = address_space
.MapBackingMemory(DSP::HLE::region0_base,
reinterpret_cast<u8*>(&DSP::HLE::g_regions[0]),
sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO)
.MoveFrom();
address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
auto r1_vma = address_space.MapBackingMemory(DSP::HLE::region1_base, reinterpret_cast<u8*>(&DSP::HLE::g_regions[1]), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
auto r1_vma = address_space
.MapBackingMemory(DSP::HLE::region1_base,
reinterpret_cast<u8*>(&DSP::HLE::g_regions[1]),
sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO)
.MoveFrom();
address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
}
@ -58,9 +66,9 @@ void SelectSink(std::string sink_id) {
return;
}
auto iter = std::find_if(g_sink_details.begin(), g_sink_details.end(), [sink_id](const auto& sink_detail) {
return sink_detail.id == sink_id;
});
auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (iter == g_sink_details.end()) {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id");

View File

@ -12,7 +12,7 @@ class VMManager;
namespace AudioCore {
constexpr int native_sample_rate = 32728; ///< 32kHz
constexpr int native_sample_rate = 32728; ///< 32kHz
/// Initialise Audio Core
void Init();

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@ -15,22 +15,25 @@
namespace Codec {
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, const std::array<s16, 16>& adpcm_coeff, ADPCMState& state) {
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count,
const std::array<s16, 16>& adpcm_coeff, ADPCMState& state) {
// GC-ADPCM with scale factor and variable coefficients.
// Frames are 8 bytes long containing 14 samples each.
// Samples are 4 bits (one nibble) long.
constexpr size_t FRAME_LEN = 8;
constexpr size_t SAMPLES_PER_FRAME = 14;
constexpr std::array<int, 16> SIGNED_NIBBLES {{ 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1 }};
constexpr std::array<int, 16> SIGNED_NIBBLES{
{0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}};
const size_t ret_size = sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
const size_t ret_size =
sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
StereoBuffer16 ret(ret_size);
int yn1 = state.yn1,
yn2 = state.yn2;
int yn1 = state.yn1, yn2 = state.yn2;
const size_t NUM_FRAMES = (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
const size_t NUM_FRAMES =
(sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
for (size_t framei = 0; framei < NUM_FRAMES; framei++) {
const int frame_header = data[framei * FRAME_LEN];
const int scale = 1 << (frame_header & 0xF);
@ -43,7 +46,8 @@ StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, cons
// Decodes an audio sample. One nibble produces one sample.
const auto decode_sample = [&](const int nibble) -> s16 {
const int xn = nibble * scale;
// We first transform everything into 11 bit fixed point, perform the second order digital filter, then transform back.
// We first transform everything into 11 bit fixed point, perform the second order
// digital filter, then transform back.
// 0x400 == 0.5 in 11 bit fixed point.
// Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
@ -82,7 +86,8 @@ static s16 SignExtendS8(u8 x) {
return static_cast<s16>(static_cast<s8>(x));
}
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, const size_t sample_count) {
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data,
const size_t sample_count) {
ASSERT(num_channels == 1 || num_channels == 2);
StereoBuffer16 ret(sample_count);
@ -101,7 +106,8 @@ StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, con
return ret;
}
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, const size_t sample_count) {
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
const size_t sample_count) {
ASSERT(num_channels == 1 || num_channels == 2);
StereoBuffer16 ret(sample_count);
@ -118,5 +124,4 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, co
return ret;
}
};

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@ -29,7 +29,8 @@ struct ADPCMState {
* @param state ADPCM state, this is updated with new state
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, const std::array<s16, 16>& adpcm_coeff, ADPCMState& state);
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count,
const std::array<s16, 16>& adpcm_coeff, ADPCMState& state);
/**
* @param num_channels Number of channels
@ -37,7 +38,8 @@ StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, cons
* @param sample_count Length of buffer in terms of number of samples
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, const size_t sample_count);
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data,
const size_t sample_count);
/**
* @param num_channels Number of channels
@ -45,6 +47,6 @@ StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, con
* @param sample_count Length of buffer in terms of number of samples
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, const size_t sample_count);
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
const size_t sample_count);
};

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@ -13,23 +13,22 @@ namespace DSP {
namespace HLE {
constexpr int num_sources = 24;
constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
/// The DSP is quadraphonic internally.
using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
/**
* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
* FilterT::ProcessSample is called sequentially on the samples.
*/
template<typename FrameT, typename FilterT>
template <typename FrameT, typename FilterT>
void FilterFrame(FrameT& frame, FilterT& filter) {
std::transform(frame.begin(), frame.end(), frame.begin(), [&filter](const auto& sample) {
return filter.ProcessSample(sample);
});
std::transform(frame.begin(), frame.end(), frame.begin(),
[&filter](const auto& sample) { return filter.ProcessSample(sample); });
}
} // namespace HLE

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@ -47,11 +47,9 @@ static SharedMemory& WriteRegion() {
// Audio processing and mixing
static std::array<Source, num_sources> sources = {
Source(0), Source(1), Source(2), Source(3), Source(4), Source(5),
Source(6), Source(7), Source(8), Source(9), Source(10), Source(11),
Source(12), Source(13), Source(14), Source(15), Source(16), Source(17),
Source(18), Source(19), Source(20), Source(21), Source(22), Source(23)
};
Source(0), Source(1), Source(2), Source(3), Source(4), Source(5), Source(6), Source(7),
Source(8), Source(9), Source(10), Source(11), Source(12), Source(13), Source(14), Source(15),
Source(16), Source(17), Source(18), Source(19), Source(20), Source(21), Source(22), Source(23)};
static Mixers mixers;
static StereoFrame16 GenerateCurrentFrame() {
@ -62,14 +60,16 @@ static StereoFrame16 GenerateCurrentFrame() {
// Generate intermediate mixes
for (size_t i = 0; i < num_sources; i++) {
write.source_statuses.status[i] = sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
write.source_statuses.status[i] =
sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
for (size_t mix = 0; mix < 3; mix++) {
sources[i].MixInto(intermediate_mixes[mix], mix);
}
}
// Generate final mix
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples, write.intermediate_mix_samples, intermediate_mixes);
write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
write.intermediate_mix_samples, intermediate_mixes);
StereoFrame16 output_frame = mixers.GetOutput();
@ -152,7 +152,8 @@ void Shutdown() {
bool Tick() {
StereoFrame16 current_frame = {};
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to shared memory region)
// TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
// shared memory region)
current_frame = GenerateCurrentFrame();
OutputCurrentFrame(current_frame);

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@ -30,7 +30,8 @@ namespace HLE {
// Second Region: 0x1FF70000 (Size: 0x8000)
//
// The DSP reads from each region alternately based on the frame counter for each region much like a
// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
// double-buffer. The frame counter is located as the very last u16 of each region and is
// incremented
// each audio tick.
constexpr VAddr region0_base = 0x1FF50000;
@ -56,6 +57,7 @@ struct u32_dsp {
void operator=(u32 new_value) {
storage = Convert(new_value);
}
private:
static constexpr u32 Convert(u32 value) {
return (value << 16) | (value >> 16);
@ -89,11 +91,13 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
// #: This refers to the order in which they appear in the DspPipe::Audio DSP pipe.
// See also: DSP::HLE::PipeRead.
//
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses are
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses
// are
// not fixed in stone. The addresses above are only an examplar; they're what this implementation
// does and provides to applications.
//
// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using the
// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using
// the
// ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for the
// second region via:
// second_region_dsp_addr = first_region_dsp_addr | 0x10000
@ -110,14 +114,17 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
// GCC versions < 5.0 do not implement std::is_trivially_copyable.
// Excluding MSVC because it has weird behaviour for std::is_trivially_copyable.
#if (__GNUC__ >= 5) || defined(__clang__)
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
static_assert(std::is_trivially_copyable<name>::value, "DSP structure " #name " isn't trivially copyable"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, \
"DSP structure " #name " doesn't use standard layout"); \
static_assert(std::is_trivially_copyable<name>::value, \
"DSP structure " #name " isn't trivially copyable"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#else
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, \
"DSP structure " #name " doesn't use standard layout"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#endif
struct SourceConfiguration {
@ -130,7 +137,8 @@ struct SourceConfiguration {
BitField<0, 1, u32_le> format_dirty;
BitField<1, 1, u32_le> mono_or_stereo_dirty;
BitField<2, 1, u32_le> adpcm_coefficients_dirty;
BitField<3, 1, u32_le> partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
BitField<3, 1, u32_le>
partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
BitField<4, 1, u32_le> partial_reset_flag;
BitField<16, 1, u32_le> enable_dirty;
@ -138,7 +146,8 @@ struct SourceConfiguration {
BitField<18, 1, u32_le> rate_multiplier_dirty;
BitField<19, 1, u32_le> buffer_queue_dirty;
BitField<20, 1, u32_le> loop_related_dirty;
BitField<21, 1, u32_le> play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
BitField<21, 1, u32_le>
play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
BitField<22, 1, u32_le> filters_enabled_dirty;
BitField<23, 1, u32_le> simple_filter_dirty;
BitField<24, 1, u32_le> biquad_filter_dirty;
@ -164,11 +173,7 @@ struct SourceConfiguration {
/// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
float_le rate_multiplier;
enum class InterpolationMode : u8 {
Polyphase = 0,
Linear = 1,
None = 2
};
enum class InterpolationMode : u8 { Polyphase = 0, Linear = 1, None = 2 };
InterpolationMode interpolation_mode;
INSERT_PADDING_BYTES(1); ///< Interpolation related
@ -191,7 +196,8 @@ struct SourceConfiguration {
* This is a normalised biquad filter (second-order).
* The transfer function of this filter is:
* H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
* Nintendo chose to negate the feedbackward coefficients. This differs from standard notation
* Nintendo chose to negate the feedbackward coefficients. This differs from standard
* notation
* as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
* Values are signed fixed point with 14 fractional bits.
*/
@ -239,23 +245,24 @@ struct SourceConfiguration {
/// Is a looping buffer.
u8 is_looping;
/// This value is shown in SourceStatus::previous_buffer_id when this buffer has finished.
/// This value is shown in SourceStatus::previous_buffer_id when this buffer has
/// finished.
/// This allows the emulated application to tell what buffer is currently playing
u16_le buffer_id;
INSERT_PADDING_DSPWORDS(1);
};
u16_le buffers_dirty; ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
Buffer buffers[4]; ///< Queued Buffers
u16_le buffers_dirty; ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
Buffer buffers[4]; ///< Queued Buffers
// Playback controls
u32_dsp loop_related;
u8 enable;
INSERT_PADDING_BYTES(1);
u16_le sync; ///< Application-side sync (See also: SourceStatus::sync)
u32_dsp play_position; ///< Position. (Units: number of samples)
u16_le sync; ///< Application-side sync (See also: SourceStatus::sync)
u32_dsp play_position; ///< Position. (Units: number of samples)
INSERT_PADDING_DSPWORDS(2);
// Embedded Buffer
@ -268,16 +275,9 @@ struct SourceConfiguration {
/// Note a sample takes up different number of bytes in different buffer formats.
u32_dsp length;
enum class MonoOrStereo : u16_le {
Mono = 1,
Stereo = 2
};
enum class MonoOrStereo : u16_le { Mono = 1, Stereo = 2 };
enum class Format : u16_le {
PCM8 = 0,
PCM16 = 1,
ADPCM = 2
};
enum class Format : u16_le { PCM8 = 0, PCM16 = 1, ADPCM = 2 };
union {
u16_le flags1_raw;
@ -299,10 +299,11 @@ struct SourceConfiguration {
union {
u16_le flags2_raw;
BitField<0, 1, u16_le> adpcm_dirty; ///< Has the ADPCM info above been changed?
BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
};
/// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this buffer).
/// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this
/// buffer).
u16_le buffer_id;
};
@ -313,11 +314,11 @@ ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
struct SourceStatus {
struct Status {
u8 is_enabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
u8 current_buffer_id_dirty; ///< Non-zero when current_buffer_id changes
u16_le sync; ///< Is set by the DSP to the value of SourceConfiguration::sync
u32_dsp buffer_position; ///< Number of samples into the current buffer
u16_le current_buffer_id; ///< Updated when a buffer finishes playing
u8 is_enabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
u8 current_buffer_id_dirty; ///< Non-zero when current_buffer_id changes
u16_le sync; ///< Is set by the DSP to the value of SourceConfiguration::sync
u32_dsp buffer_position; ///< Number of samples into the current buffer
u16_le current_buffer_id; ///< Updated when a buffer finishes playing
INSERT_PADDING_DSPWORDS(1);
};
@ -347,16 +348,13 @@ struct DspConfiguration {
BitField<28, 1, u32_le> headphones_connected_dirty;
};
/// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for each at the final mixer
/// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for
/// each at the final mixer
float_le volume[3];
INSERT_PADDING_DSPWORDS(3);
enum class OutputFormat : u16_le {
Mono = 0,
Stereo = 1,
Surround = 2
};
enum class OutputFormat : u16_le { Mono = 0, Stereo = 1, Surround = 2 };
OutputFormat output_format;
@ -388,8 +386,9 @@ struct DspConfiguration {
u16_le enable;
INSERT_PADDING_DSPWORDS(1);
u16_le outputs;
u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to use as a work buffer.
u16_le frame_count; ///< Frames to delay by
u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to
/// use as a work buffer.
u16_le frame_count; ///< Frames to delay by
// Coefficients
s16_le g; ///< Fixed point with 7 fractional bits
@ -506,21 +505,36 @@ ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
extern std::array<SharedMemory, 2> g_regions;
// Structures must have an offset that is a multiple of two.
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, final_samples) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, compressor) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown10) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown11) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown12) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown13) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown14) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, final_samples) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, compressor) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown10) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown11) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown12) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown13) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown14) % 2 == 0,
"Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
#undef INSERT_PADDING_DSPWORDS
#undef ASSERT_DSP_STRUCT

View File

@ -59,7 +59,8 @@ void SourceFilters::SimpleFilter::Reset() {
b0 = 1 << 15;
}
void SourceFilters::SimpleFilter::Configure(SourceConfiguration::Configuration::SimpleFilter config) {
void SourceFilters::SimpleFilter::Configure(
SourceConfiguration::Configuration::SimpleFilter config) {
a1 = config.a1;
b0 = config.b0;
}
@ -88,7 +89,8 @@ void SourceFilters::BiquadFilter::Reset() {
b0 = 1 << 14;
}
void SourceFilters::BiquadFilter::Configure(SourceConfiguration::Configuration::BiquadFilter config) {
void SourceFilters::BiquadFilter::Configure(
SourceConfiguration::Configuration::BiquadFilter config) {
a1 = config.a1;
a2 = config.a2;
b0 = config.b0;

View File

@ -17,7 +17,9 @@ namespace HLE {
/// Preprocessing filters. There is an independent set of filters for each Source.
class SourceFilters final {
public:
SourceFilters() { Reset(); }
SourceFilters() {
Reset();
}
/// Reset internal state.
void Reset();
@ -54,7 +56,9 @@ private:
bool biquad_filter_enabled;
struct SimpleFilter {
SimpleFilter() { Reset(); }
SimpleFilter() {
Reset();
}
/// Resets internal state.
void Reset();
@ -80,7 +84,9 @@ private:
} simple_filter;
struct BiquadFilter {
BiquadFilter() { Reset(); }
BiquadFilter() {
Reset();
}
/// Resets internal state.
void Reset();

View File

@ -20,11 +20,9 @@ void Mixers::Reset() {
state = {};
}
DspStatus Mixers::Tick(DspConfiguration& config,
const IntermediateMixSamples& read_samples,
IntermediateMixSamples& write_samples,
const std::array<QuadFrame32, 3>& input)
{
DspStatus Mixers::Tick(DspConfiguration& config, const IntermediateMixSamples& read_samples,
IntermediateMixSamples& write_samples,
const std::array<QuadFrame32, 3>& input) {
ParseConfig(config);
AuxReturn(read_samples);
@ -73,13 +71,15 @@ void Mixers::ParseConfig(DspConfiguration& config) {
if (config.output_format_dirty) {
config.output_format_dirty.Assign(0);
state.output_format = config.output_format;
LOG_TRACE(Audio_DSP, "mixers output_format = %zu", static_cast<size_t>(config.output_format));
LOG_TRACE(Audio_DSP, "mixers output_format = %zu",
static_cast<size_t>(config.output_format));
}
if (config.headphones_connected_dirty) {
config.headphones_connected_dirty.Assign(0);
// Do nothing.
// (Note: Whether headphones are connected does affect coefficients used for surround sound.)
// (Note: Whether headphones are connected does affect coefficients used for surround
// sound.)
LOG_TRACE(Audio_DSP, "mixers headphones_connected=%hu", config.headphones_connected);
}
@ -94,11 +94,10 @@ static s16 ClampToS16(s32 value) {
return static_cast<s16>(MathUtil::Clamp(value, -32768, 32767));
}
static std::array<s16, 2> AddAndClampToS16(const std::array<s16, 2>& a, const std::array<s16, 2>& b) {
return {
ClampToS16(static_cast<s32>(a[0]) + static_cast<s32>(b[0])),
ClampToS16(static_cast<s32>(a[1]) + static_cast<s32>(b[1]))
};
static std::array<s16, 2> AddAndClampToS16(const std::array<s16, 2>& a,
const std::array<s16, 2>& b) {
return {ClampToS16(static_cast<s32>(a[0]) + static_cast<s32>(b[0])),
ClampToS16(static_cast<s32>(a[1]) + static_cast<s32>(b[1]))};
}
void Mixers::DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& samples) {
@ -106,27 +105,33 @@ void Mixers::DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& sample
switch (state.output_format) {
case OutputFormat::Mono:
std::transform(current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
[gain](const std::array<s16, 2>& accumulator, const std::array<s32, 4>& sample) -> std::array<s16, 2> {
std::transform(
current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
[gain](const std::array<s16, 2>& accumulator,
const std::array<s32, 4>& sample) -> std::array<s16, 2> {
// Downmix to mono
s16 mono = ClampToS16(static_cast<s32>((gain * sample[0] + gain * sample[1] + gain * sample[2] + gain * sample[3]) / 2));
s16 mono = ClampToS16(static_cast<s32>(
(gain * sample[0] + gain * sample[1] + gain * sample[2] + gain * sample[3]) /
2));
// Mix into current frame
return AddAndClampToS16(accumulator, { mono, mono });
return AddAndClampToS16(accumulator, {mono, mono});
});
return;
case OutputFormat::Surround:
// TODO(merry): Implement surround sound.
// fallthrough
// TODO(merry): Implement surround sound.
// fallthrough
case OutputFormat::Stereo:
std::transform(current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
[gain](const std::array<s16, 2>& accumulator, const std::array<s32, 4>& sample) -> std::array<s16, 2> {
std::transform(
current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
[gain](const std::array<s16, 2>& accumulator,
const std::array<s32, 4>& sample) -> std::array<s16, 2> {
// Downmix to stereo
s16 left = ClampToS16(static_cast<s32>(gain * sample[0] + gain * sample[2]));
s16 right = ClampToS16(static_cast<s32>(gain * sample[1] + gain * sample[3]));
// Mix into current frame
return AddAndClampToS16(accumulator, { left, right });
return AddAndClampToS16(accumulator, {left, right});
});
return;
}
@ -135,12 +140,14 @@ void Mixers::DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& sample
}
void Mixers::AuxReturn(const IntermediateMixSamples& read_samples) {
// NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to QuadFrame32.
// NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to
// QuadFrame32.
if (state.mixer1_enabled) {
for (size_t sample = 0; sample < samples_per_frame; sample++) {
for (size_t channel = 0; channel < 4; channel++) {
state.intermediate_mix_buffer[1][sample][channel] = read_samples.mix1.pcm32[channel][sample];
state.intermediate_mix_buffer[1][sample][channel] =
read_samples.mix1.pcm32[channel][sample];
}
}
}
@ -148,14 +155,17 @@ void Mixers::AuxReturn(const IntermediateMixSamples& read_samples) {
if (state.mixer2_enabled) {
for (size_t sample = 0; sample < samples_per_frame; sample++) {
for (size_t channel = 0; channel < 4; channel++) {
state.intermediate_mix_buffer[2][sample][channel] = read_samples.mix2.pcm32[channel][sample];
state.intermediate_mix_buffer[2][sample][channel] =
read_samples.mix2.pcm32[channel][sample];
}
}
}
}
void Mixers::AuxSend(IntermediateMixSamples& write_samples, const std::array<QuadFrame32, 3>& input) {
// NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to QuadFrame32.
void Mixers::AuxSend(IntermediateMixSamples& write_samples,
const std::array<QuadFrame32, 3>& input) {
// NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to
// QuadFrame32.
state.intermediate_mix_buffer[0] = input[0];
@ -184,7 +194,8 @@ void Mixers::MixCurrentFrame() {
current_frame.fill({});
for (size_t mix = 0; mix < 3; mix++) {
DownmixAndMixIntoCurrentFrame(state.intermediate_mixer_volume[mix], state.intermediate_mix_buffer[mix]);
DownmixAndMixIntoCurrentFrame(state.intermediate_mixer_volume[mix],
state.intermediate_mix_buffer[mix]);
}
// TODO(merry): Compressor. (We currently assume a disabled compressor.)

View File

@ -20,10 +20,8 @@ public:
void Reset();
DspStatus Tick(DspConfiguration& config,
const IntermediateMixSamples& read_samples,
IntermediateMixSamples& write_samples,
const std::array<QuadFrame32, 3>& input);
DspStatus Tick(DspConfiguration& config, const IntermediateMixSamples& read_samples,
IntermediateMixSamples& write_samples, const std::array<QuadFrame32, 3>& input);
StereoFrame16 GetOutput() const {
return current_frame;
@ -53,7 +51,8 @@ private:
void AuxSend(IntermediateMixSamples& write_samples, const std::array<QuadFrame32, 3>& input);
/// INTERNAL: Mix current_frame.
void MixCurrentFrame();
/// INTERNAL: Downmix from quadraphonic to stereo based on status.output_format and accumulate into current_frame.
/// INTERNAL: Downmix from quadraphonic to stereo based on status.output_format and accumulate
/// into current_frame.
void DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& samples);
/// INTERNAL: Generate DspStatus based on internal state.
DspStatus GetCurrentStatus() const;

View File

@ -44,8 +44,10 @@ std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
std::vector<u8>& data = pipe_data[pipe_index];
if (length > data.size()) {
LOG_WARNING(Audio_DSP, "pipe_number = %zu is out of data, application requested read of %u but %zu remain",
pipe_index, length, data.size());
LOG_WARNING(
Audio_DSP,
"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
pipe_index, length, data.size());
length = static_cast<u32>(data.size());
}
@ -95,8 +97,7 @@ static void AudioPipeWriteStructAddresses() {
0x8000 + offsetof(SharedMemory, unknown11) / 2,
0x8000 + offsetof(SharedMemory, unknown12) / 2,
0x8000 + offsetof(SharedMemory, unknown13) / 2,
0x8000 + offsetof(SharedMemory, unknown14) / 2
};
0x8000 + offsetof(SharedMemory, unknown14) / 2};
// Begin with a u16 denoting the number of structs.
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
@ -112,16 +113,12 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
switch (pipe_number) {
case DspPipe::Audio: {
if (buffer.size() != 4) {
LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written", buffer.size());
LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
buffer.size());
return;
}
enum class StateChange {
Initalize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3
};
enum class StateChange { Initalize = 0, Shutdown = 1, Wakeup = 2, Sleep = 3 };
// The difference between Initialize and Wakeup is that Input state is maintained
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
@ -152,7 +149,9 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
dsp_state = DspState::Sleeping;
break;
default:
LOG_ERROR(Audio_DSP, "Application has requested unknown state transition of DSP hardware %hhu", buffer[0]);
LOG_ERROR(Audio_DSP,
"Application has requested unknown state transition of DSP hardware %hhu",
buffer[0]);
dsp_state = DspState::Off;
break;
}
@ -160,7 +159,8 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
return;
}
default:
LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented", static_cast<size_t>(pipe_number));
LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
static_cast<size_t>(pipe_number));
UNIMPLEMENTED();
return;
}

View File

@ -15,20 +15,17 @@ namespace HLE {
/// Reset the pipes by setting pipe positions back to the beginning.
void ResetPipes();
enum class DspPipe {
Debug = 0,
Dma = 1,
Audio = 2,
Binary = 3
};
enum class DspPipe { Debug = 0, Dma = 1, Audio = 2, Binary = 3 };
constexpr size_t NUM_DSP_PIPE = 8;
/**
* Reads `length` bytes from the DSP pipe identified with `pipe_number`.
* @note Can read up to the maximum value of a u16 in bytes (65,535).
* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty vector will be returned.
* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty
* vector will be returned.
* @note IF `length` is set to 0, an empty vector will be returned.
* @note IF `length` is greater than the amount of data available, this function will only read the available amount.
* @note IF `length` is greater than the amount of data available, this function will only read the
* available amount.
* @param pipe_number a `DspPipe`
* @param length the number of bytes to read. The max is 65,535 (max of u16).
* @returns a vector of bytes from the specified pipe. On error, will be empty.
@ -49,11 +46,7 @@ size_t GetPipeReadableSize(DspPipe pipe_number);
*/
void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
enum class DspState {
Off,
On,
Sleeping
};
enum class DspState { Off, On, Sleeping };
/// Get the state of the DSP
DspState GetDspState();

View File

@ -18,7 +18,8 @@
namespace DSP {
namespace HLE {
SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]) {
SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config,
const s16_le (&adpcm_coeffs)[16]) {
ParseConfig(config, adpcm_coeffs);
if (state.enabled) {
@ -47,7 +48,8 @@ void Source::Reset() {
state = {};
}
void Source::ParseConfig(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]) {
void Source::ParseConfig(SourceConfiguration::Configuration& config,
const s16_le (&adpcm_coeffs)[16]) {
if (!config.dirty_raw) {
return;
}
@ -82,7 +84,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, const s16_l
LOG_TRACE(Audio_DSP, "source_id=%zu rate=%f", source_id, state.rate_multiplier);
if (state.rate_multiplier <= 0) {
LOG_ERROR(Audio_DSP, "Was given an invalid rate multiplier: source_id=%zu rate=%f", source_id, state.rate_multiplier);
LOG_ERROR(Audio_DSP, "Was given an invalid rate multiplier: source_id=%zu rate=%f",
source_id, state.rate_multiplier);
state.rate_multiplier = 1.0f;
// Note: Actual firmware starts producing garbage if this occurs.
}
@ -90,37 +93,39 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, const s16_l
if (config.adpcm_coefficients_dirty) {
config.adpcm_coefficients_dirty.Assign(0);
std::transform(adpcm_coeffs, adpcm_coeffs + state.adpcm_coeffs.size(), state.adpcm_coeffs.begin(),
[](const auto& coeff) { return static_cast<s16>(coeff); });
std::transform(adpcm_coeffs, adpcm_coeffs + state.adpcm_coeffs.size(),
state.adpcm_coeffs.begin(),
[](const auto& coeff) { return static_cast<s16>(coeff); });
LOG_TRACE(Audio_DSP, "source_id=%zu adpcm update", source_id);
}
if (config.gain_0_dirty) {
config.gain_0_dirty.Assign(0);
std::transform(config.gain[0], config.gain[0] + state.gain[0].size(), state.gain[0].begin(),
[](const auto& coeff) { return static_cast<float>(coeff); });
[](const auto& coeff) { return static_cast<float>(coeff); });
LOG_TRACE(Audio_DSP, "source_id=%zu gain 0 update", source_id);
}
if (config.gain_1_dirty) {
config.gain_1_dirty.Assign(0);
std::transform(config.gain[1], config.gain[1] + state.gain[1].size(), state.gain[1].begin(),
[](const auto& coeff) { return static_cast<float>(coeff); });
[](const auto& coeff) { return static_cast<float>(coeff); });
LOG_TRACE(Audio_DSP, "source_id=%zu gain 1 update", source_id);
}
if (config.gain_2_dirty) {
config.gain_2_dirty.Assign(0);
std::transform(config.gain[2], config.gain[2] + state.gain[2].size(), state.gain[2].begin(),
[](const auto& coeff) { return static_cast<float>(coeff); });
[](const auto& coeff) { return static_cast<float>(coeff); });
LOG_TRACE(Audio_DSP, "source_id=%zu gain 2 update", source_id);
}
if (config.filters_enabled_dirty) {
config.filters_enabled_dirty.Assign(0);
state.filters.Enable(config.simple_filter_enabled.ToBool(), config.biquad_filter_enabled.ToBool());
LOG_TRACE(Audio_DSP, "source_id=%zu enable_simple=%hu enable_biquad=%hu",
source_id, config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value());
state.filters.Enable(config.simple_filter_enabled.ToBool(),
config.biquad_filter_enabled.ToBool());
LOG_TRACE(Audio_DSP, "source_id=%zu enable_simple=%hu enable_biquad=%hu", source_id,
config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value());
}
if (config.simple_filter_dirty) {
@ -138,36 +143,38 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, const s16_l
if (config.interpolation_dirty) {
config.interpolation_dirty.Assign(0);
state.interpolation_mode = config.interpolation_mode;
LOG_TRACE(Audio_DSP, "source_id=%zu interpolation_mode=%zu", source_id, static_cast<size_t>(state.interpolation_mode));
LOG_TRACE(Audio_DSP, "source_id=%zu interpolation_mode=%zu", source_id,
static_cast<size_t>(state.interpolation_mode));
}
if (config.format_dirty || config.embedded_buffer_dirty) {
config.format_dirty.Assign(0);
state.format = config.format;
LOG_TRACE(Audio_DSP, "source_id=%zu format=%zu", source_id, static_cast<size_t>(state.format));
LOG_TRACE(Audio_DSP, "source_id=%zu format=%zu", source_id,
static_cast<size_t>(state.format));
}
if (config.mono_or_stereo_dirty || config.embedded_buffer_dirty) {
config.mono_or_stereo_dirty.Assign(0);
state.mono_or_stereo = config.mono_or_stereo;
LOG_TRACE(Audio_DSP, "source_id=%zu mono_or_stereo=%zu", source_id, static_cast<size_t>(state.mono_or_stereo));
LOG_TRACE(Audio_DSP, "source_id=%zu mono_or_stereo=%zu", source_id,
static_cast<size_t>(state.mono_or_stereo));
}
if (config.embedded_buffer_dirty) {
config.embedded_buffer_dirty.Assign(0);
state.input_queue.emplace(Buffer{
config.physical_address,
config.length,
static_cast<u8>(config.adpcm_ps),
{ config.adpcm_yn[0], config.adpcm_yn[1] },
config.adpcm_dirty.ToBool(),
config.is_looping.ToBool(),
config.buffer_id,
state.mono_or_stereo,
state.format,
false
});
LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu", config.physical_address, config.length, config.buffer_id);
state.input_queue.emplace(Buffer{config.physical_address,
config.length,
static_cast<u8>(config.adpcm_ps),
{config.adpcm_yn[0], config.adpcm_yn[1]},
config.adpcm_dirty.ToBool(),
config.is_looping.ToBool(),
config.buffer_id,
state.mono_or_stereo,
state.format,
false});
LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu",
config.physical_address, config.length, config.buffer_id);
}
if (config.buffer_queue_dirty) {
@ -175,19 +182,18 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, const s16_l
for (size_t i = 0; i < 4; i++) {
if (config.buffers_dirty & (1 << i)) {
const auto& b = config.buffers[i];
state.input_queue.emplace(Buffer{
b.physical_address,
b.length,
static_cast<u8>(b.adpcm_ps),
{ b.adpcm_yn[0], b.adpcm_yn[1] },
b.adpcm_dirty != 0,
b.is_looping != 0,
b.buffer_id,
state.mono_or_stereo,
state.format,
true
});
LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i, b.physical_address, b.length, b.buffer_id);
state.input_queue.emplace(Buffer{b.physical_address,
b.length,
static_cast<u8>(b.adpcm_ps),
{b.adpcm_yn[0], b.adpcm_yn[1]},
b.adpcm_dirty != 0,
b.is_looping != 0,
b.buffer_id,
state.mono_or_stereo,
state.format,
true});
LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i,
b.physical_address, b.length, b.buffer_id);
}
}
config.buffers_dirty = 0;
@ -218,10 +224,13 @@ void Source::GenerateFrame() {
break;
}
const size_t size_to_copy = std::min(state.current_buffer.size(), current_frame.size() - frame_position);
const size_t size_to_copy =
std::min(state.current_buffer.size(), current_frame.size() - frame_position);
std::copy(state.current_buffer.begin(), state.current_buffer.begin() + size_to_copy, current_frame.begin() + frame_position);
state.current_buffer.erase(state.current_buffer.begin(), state.current_buffer.begin() + size_to_copy);
std::copy(state.current_buffer.begin(), state.current_buffer.begin() + size_to_copy,
current_frame.begin() + frame_position);
state.current_buffer.erase(state.current_buffer.begin(),
state.current_buffer.begin() + size_to_copy);
frame_position += size_to_copy;
state.next_sample_number += static_cast<u32>(size_to_copy);
@ -230,9 +239,9 @@ void Source::GenerateFrame() {
state.filters.ProcessFrame(current_frame);
}
bool Source::DequeueBuffer() {
ASSERT_MSG(state.current_buffer.empty(), "Shouldn't dequeue; we still have data in current_buffer");
ASSERT_MSG(state.current_buffer.empty(),
"Shouldn't dequeue; we still have data in current_buffer");
if (state.input_queue.empty())
return false;
@ -261,29 +270,34 @@ bool Source::DequeueBuffer() {
break;
case Format::ADPCM:
DEBUG_ASSERT(num_channels == 1);
state.current_buffer = Codec::DecodeADPCM(memory, buf.length, state.adpcm_coeffs, state.adpcm_state);
state.current_buffer =
Codec::DecodeADPCM(memory, buf.length, state.adpcm_coeffs, state.adpcm_state);
break;
default:
UNIMPLEMENTED();
break;
}
} else {
LOG_WARNING(Audio_DSP, "source_id=%zu buffer_id=%hu length=%u: Invalid physical address 0x%08X",
source_id, buf.buffer_id, buf.length, buf.physical_address);
LOG_WARNING(Audio_DSP,
"source_id=%zu buffer_id=%hu length=%u: Invalid physical address 0x%08X",
source_id, buf.buffer_id, buf.length, buf.physical_address);
state.current_buffer.clear();
return true;
}
switch (state.interpolation_mode) {
case InterpolationMode::None:
state.current_buffer = AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier);
state.current_buffer =
AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier);
break;
case InterpolationMode::Linear:
state.current_buffer = AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
state.current_buffer =
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
break;
case InterpolationMode::Polyphase:
// TODO(merry): Implement polyphase interpolation
state.current_buffer = AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
state.current_buffer =
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
break;
default:
UNIMPLEMENTED();
@ -296,7 +310,8 @@ bool Source::DequeueBuffer() {
state.buffer_update = buf.from_queue;
LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu",
source_id, buf.buffer_id, buf.from_queue ? "true" : "false", state.current_buffer.size());
source_id, buf.buffer_id, buf.from_queue ? "true" : "false",
state.current_buffer.size());
return true;
}

View File

@ -40,13 +40,17 @@ public:
/**
* This is called once every audio frame. This performs per-source processing every frame.
* @param config The new configuration we've got for this Source from the application.
* @param adpcm_coeffs ADPCM coefficients to use if config tells us to use them (may contain invalid values otherwise).
* @return The current status of this Source. This is given back to the emulated application via SharedMemory.
* @param adpcm_coeffs ADPCM coefficients to use if config tells us to use them (may contain
* invalid values otherwise).
* @return The current status of this Source. This is given back to the emulated application via
* SharedMemory.
*/
SourceStatus::Status Tick(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]);
SourceStatus::Status Tick(SourceConfiguration::Configuration& config,
const s16_le (&adpcm_coeffs)[16]);
/**
* Mix this source's output into dest, using the gains for the `intermediate_mix_id`-th intermediate mixer.
* Mix this source's output into dest, using the gains for the `intermediate_mix_id`-th
* intermediate mixer.
* @param dest The QuadFrame32 to mix into.
* @param intermediate_mix_id The id of the intermediate mix whose gains we are using.
*/
@ -77,7 +81,7 @@ private:
};
struct BufferOrder {
bool operator() (const Buffer& a, const Buffer& b) const {
bool operator()(const Buffer& a, const Buffer& b) const {
// Lower buffer_id comes first.
return a.buffer_id > b.buffer_id;
}
@ -134,7 +138,8 @@ private:
void ParseConfig(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]);
/// INTERNAL: Generate the current audio output for this frame based on our internal state.
void GenerateFrame();
/// INTERNAL: Dequeues a buffer and does preprocessing on it (decoding, resampling). Puts it into current_buffer.
/// INTERNAL: Dequeues a buffer and does preprocessing on it (decoding, resampling). Puts it
/// into current_buffer.
bool DequeueBuffer();
/// INTERNAL: Generates a SourceStatus::Status based on our internal state.
SourceStatus::Status GetCurrentStatus();

View File

@ -17,7 +17,8 @@ constexpr u64 scale_mask = scale_factor - 1;
/// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
/// Three adjacent samples are passed to fn each step.
template <typename Function>
static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input, float rate_multiplier, Function fn) {
static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input,
float rate_multiplier, Function fn) {
ASSERT(rate_multiplier > 0);
if (input.size() < 2)
@ -63,22 +64,21 @@ static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input,
}
StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) {
return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
return x0;
});
return StepOverSamples(
state, input, rate_multiplier,
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
}
StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) {
// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0,
const auto& x1, const auto& x2) {
// This is a saturated subtraction. (Verified by black-box fuzzing.)
s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
return std::array<s16, 2> {
static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
static_cast<s16>(x0[1] + fraction * delta1 / scale_factor)
};
return std::array<s16, 2>{static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
static_cast<s16>(x0[1] + fraction * delta1 / scale_factor)};
});
}

View File

@ -24,7 +24,8 @@ struct State {
* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
* @param input Input buffer.
* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 performs upsampling.
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
* performs upsampling.
* @return The resampled audio buffer.
*/
StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier);
@ -33,7 +34,8 @@ StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multip
* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
* @param input Input buffer.
* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 performs upsampling.
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
* performs upsampling.
* @return The resampled audio buffer.
*/
StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier);

View File

@ -19,7 +19,8 @@ public:
return native_sample_rate;
}
void EnqueueSamples(const s16*, size_t) override {}
void EnqueueSamples(const s16*, size_t) override {
}
size_t SamplesInQueue() const override {
return 0;

View File

@ -10,9 +10,9 @@
#include "audio_core/audio_core.h"
#include "audio_core/sdl2_sink.h"
#include <numeric>
#include "common/assert.h"
#include "common/logging/log.h"
#include <numeric>
namespace AudioCore {
@ -45,7 +45,8 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
SDL_AudioSpec obtained_audiospec;
SDL_zero(obtained_audiospec);
impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
impl->audio_device_id =
SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
if (impl->audio_device_id <= 0) {
LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
return;
@ -86,11 +87,12 @@ size_t SDL2Sink::SamplesInQueue() const {
SDL_LockAudioDevice(impl->audio_device_id);
size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0),
[](size_t sum, const auto& buffer) {
// Division by two because each stereo sample is made of two s16.
return sum + buffer.size() / 2;
});
size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(),
static_cast<size_t>(0), [](size_t sum, const auto& buffer) {
// Division by two because each stereo sample is made of
// two s16.
return sum + buffer.size() / 2;
});
SDL_UnlockAudioDevice(impl->audio_device_id);
@ -100,7 +102,8 @@ size_t SDL2Sink::SamplesInQueue() const {
void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
Impl* impl = reinterpret_cast<Impl*>(impl_);
size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) /
sizeof(s16); // Keep track of size in 16-bit increments.
while (remaining_size > 0 && !impl->queue.empty()) {
if (impl->queue.front().size() <= remaining_size) {
@ -111,7 +114,8 @@ void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes)
} else {
memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
buffer += remaining_size * sizeof(s16);
impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size);
impl->queue.front().erase(impl->queue.front().begin(),
impl->queue.front().begin() + remaining_size);
remaining_size = 0;
}
}

View File

@ -11,14 +11,16 @@
namespace AudioCore {
/**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
* PCM16 format to be output.
* Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
*/
class Sink {
public:
virtual ~Sink() = default;
/// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
/// The native rate of this sink. The sink expects to be fed samples that respect this. (Units:
/// samples/sec)
virtual unsigned int GetNativeSampleRate() const = 0;
/**

View File

@ -17,9 +17,9 @@ namespace AudioCore {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_SDL2
{ "sdl2", []() { return std::make_unique<SDL2Sink>(); } },
{"sdl2", []() { return std::make_unique<SDL2Sink>(); }},
#endif
{ "null", []() { return std::make_unique<NullSink>(); } },
{"null", []() { return std::make_unique<NullSink>(); }},
};
} // namespace AudioCore

View File

@ -14,7 +14,8 @@ class Sink;
struct SinkDetails {
SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>()> factory_)
: id(id_), factory(factory_) {}
: id(id_), factory(factory_) {
}
/// Name for this sink.
const char* id;

View File

@ -26,8 +26,8 @@ static double ClampRatio(double ratio) {
return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO);
}
constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
constexpr size_t DROP_FRAMES_SAMPLE_DELAY = 16000; // Units: samples
constexpr double SMOOTHING_FACTOR = 0.007;
@ -48,7 +48,8 @@ std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) {
double ratio = CalculateCurrentRatio();
ratio = CorrectForUnderAndOverflow(ratio, samples_in_queue);
impl->smoothed_ratio = (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
impl->smoothed_ratio =
(1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
impl->smoothed_ratio = ClampRatio(impl->smoothed_ratio);
// SoundTouch's tempo definition the inverse of our ratio definition.
@ -100,7 +101,8 @@ double TimeStretcher::CalculateCurrentRatio() {
const steady_clock::time_point now = steady_clock::now();
const std::chrono::duration<double> duration = now - impl->frame_timer;
const double expected_time = static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
const double expected_time =
static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
const double actual_time = duration.count();
double ratio;

View File

@ -37,7 +37,8 @@ public:
/**
* Does audio stretching and produces the time-stretched samples.
* Timer calculations use sample_delay to determine how much of a margin we have.
* @param sample_delay How many samples are buffered downstream of this module and haven't been played yet.
* @param sample_delay How many samples are buffered downstream of this module and haven't been
* played yet.
* @return Samples to play in interleaved stereo PCM16 format.
*/
std::vector<s16> Process(size_t sample_delay);
@ -48,7 +49,8 @@ private:
/// INTERNAL: ratio = wallclock time / emulated time
double CalculateCurrentRatio();
/// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate direction.
/// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate
/// direction.
double CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const;
/// INTERNAL: Gets the time-stretched samples from SoundTouch.
std::vector<s16> GetSamples();

View File

@ -2,10 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <thread>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
// This needs to be included before getopt.h because the latter #defines symbols used by it
#include "common/microprofile.h"
@ -13,53 +13,51 @@
#ifdef _MSC_VER
#include <getopt.h>
#else
#include <unistd.h>
#include <getopt.h>
#include <unistd.h>
#endif
#ifdef _WIN32
#include <Windows.h>
#endif
#include "common/logging/log.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/settings.h"
#include "core/system.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/system.h"
#include "citra/config.h"
#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
static void PrintHelp(const char *argv0)
{
std::cout << "Usage: " << argv0 << " [options] <filename>\n"
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion()
{
static void PrintVersion() {
std::cout << "Citra " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
/// Application entry point
int main(int argc, char **argv) {
int main(int argc, char** argv) {
Config config;
int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub;
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
char *endarg;
char* endarg;
#ifdef _WIN32
int argc_w;
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
@ -71,12 +69,10 @@ int main(int argc, char **argv) {
#endif
std::string boot_filename;
static struct option long_options[] = {
{ "gdbport", required_argument, 0, 'g' },
{ "help", no_argument, 0, 'h' },
{ "version", no_argument, 0, 'v' },
{ 0, 0, 0, 0 }
};
static struct option long_options[] = {{"gdbport", required_argument, 0, 'g'},
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
{0, 0, 0, 0}};
while (optind < argc) {
char arg = getopt_long(argc, argv, "g:hv", long_options, &option_index);
@ -86,7 +82,8 @@ int main(int argc, char **argv) {
errno = 0;
gdb_port = strtoul(optarg, &endarg, 0);
use_gdbstub = true;
if (endarg == optarg) errno = EINVAL;
if (endarg == optarg)
errno = EINVAL;
if (errno != 0) {
perror("--gdbport");
exit(1);

View File

@ -45,15 +45,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J,
SDL_SCANCODE_L,
// indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
SDL_SCANCODE_D,
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
};
void Config::ReadValues() {
@ -62,7 +60,8 @@ void Config::ReadValues() {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
Settings::values.pad_circle_modifier_scale =
(float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
@ -71,19 +70,22 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_scaled_resolution =
sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
// Data Storage
Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System
Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
@ -94,7 +96,8 @@ void Config::ReadValues() {
// Debugging
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
Settings::values.gdbstub_port = static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
Settings::values.gdbstub_port =
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
}
void Config::Reload() {

View File

@ -13,8 +13,9 @@ class Config {
std::unique_ptr<INIReader> sdl2_config;
std::string sdl2_config_loc;
bool LoadINI(const std::string& default_contents="", bool retry=true);
bool LoadINI(const std::string& default_contents = "", bool retry = true);
void ReadValues();
public:
Config();

View File

@ -104,5 +104,4 @@ log_filter = *:Info
use_gdbstub=false
gdbstub_port=24689
)";
}

View File

@ -16,8 +16,8 @@
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/settings.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "citra/emu_window/emu_window_sdl2.h"
@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
KeyMap::PressKey(*this, { key, keyboard_id });
KeyMap::PressKey(*this, {key, keyboard_id});
} else if (state == SDL_RELEASED) {
KeyMap::ReleaseKey(*this, { key, keyboard_id });
KeyMap::ReleaseKey(*this, {key, keyboard_id});
}
}
@ -55,7 +55,8 @@ void EmuWindow_SDL2::OnResize() {
SDL_GetWindowSize(render_window, &width, &height);
NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
NotifyFramebufferLayoutChanged(
EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
}
EmuWindow_SDL2::EmuWindow_SDL2() {
@ -80,12 +81,13 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow(window_title.c_str(),
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow(
window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
VideoCore::kScreenTopWidth,
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {
@ -171,10 +173,13 @@ void EmuWindow_SDL2::DoneCurrent() {
void EmuWindow_SDL2::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
KeyMap::SetKeyMapping(
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
KeyMap::mapping_targets[i]);
}
}
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}

View File

@ -47,7 +47,8 @@ private:
void OnResize();
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
void
OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
/// Is the window still open?
bool is_open = true;
@ -55,7 +56,7 @@ private:
/// Internal SDL2 render window
SDL_Window* render_window;
using SDL_GLContext = void *;
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;

View File

@ -2,15 +2,15 @@
// Microsoft Visual C++ generated include file.
// Used by pcafe.rc
//
#define IDI_ICON3 103
#define IDI_ICON3 103
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -22,13 +22,13 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
#define APP_TITLE APP_NAME " " APP_VERSION
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
#define APP_TITLE APP_NAME " " APP_VERSION
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) :
exec_step(false), running(false), stop_run(false), render_window(render_window) {
EmuThread::EmuThread(GRenderWindow* render_window)
: exec_step(false), running(false), stop_run(false), render_window(render_window) {
}
void EmuThread::run() {
@ -64,7 +64,7 @@ void EmuThread::run() {
was_active = false;
} else {
std::unique_lock<std::mutex> lock(running_mutex);
running_cv.wait(lock, [this]{ return IsRunning() || exec_step || stop_run; });
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
}
}
@ -78,13 +78,13 @@ void EmuThread::run() {
render_window->moveContext();
}
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
// context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget
{
class GGLWidgetInternal : public QGLWidget {
public:
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
: QGLWidget(fmt, parent), parent(parent) {
: QGLWidget(fmt, parent), parent(parent) {
}
void paintEvent(QPaintEvent* ev) override {
@ -98,37 +98,43 @@ public:
parent->OnFramebufferSizeChanged();
}
void DisablePainting() { do_painting = false; }
void EnablePainting() { do_painting = true; }
void DisablePainting() {
do_painting = false;
}
void EnablePainting() {
do_painting = true;
}
private:
GRenderWindow* parent;
bool do_painting;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
QWidget(parent), keyboard_id(0), emu_thread(emu_thread), child(nullptr) {
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), keyboard_id(0), emu_thread(emu_thread), child(nullptr) {
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
}
void GRenderWindow::moveContext()
{
void GRenderWindow::moveContext() {
DoneCurrent();
// We need to move GL context to the swapping thread in Qt5
// We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
// back.
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
? emu_thread
: qApp->thread();
child->context()->moveToThread(thread);
#endif
}
void GRenderWindow::SwapBuffers()
{
void GRenderWindow::SwapBuffers() {
#if !defined(QT_NO_DEBUG)
// Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
// since the last time you called swapBuffers. This presumably means something if you're using
@ -139,13 +145,11 @@ void GRenderWindow::SwapBuffers()
child->swapBuffers();
}
void GRenderWindow::MakeCurrent()
{
void GRenderWindow::MakeCurrent() {
child->makeCurrent();
}
void GRenderWindow::DoneCurrent()
{
void GRenderWindow::DoneCurrent() {
child->doneCurrent();
}
@ -157,36 +161,33 @@ void GRenderWindow::PollEvents() {
// Older versions get the window size (density independent pixels),
// and hence, do not support DPI scaling ("retina" displays).
// The result will be a viewport that is smaller than the extent of the window.
void GRenderWindow::OnFramebufferSizeChanged()
{
// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
qreal pixelRatio = windowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
NotifyFramebufferLayoutChanged(
EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
}
void GRenderWindow::BackupGeometry()
{
void GRenderWindow::BackupGeometry() {
geometry = ((QGLWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry()
{
void GRenderWindow::RestoreGeometry() {
// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry)
{
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry()
{
QByteArray GRenderWindow::saveGeometry() {
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr)
@ -195,8 +196,7 @@ QByteArray GRenderWindow::saveGeometry()
return geometry;
}
qreal GRenderWindow::windowPixelRatio()
{
qreal GRenderWindow::windowPixelRatio() {
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// windowHandle() might not be accessible until the window is displayed to screen.
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
@ -210,20 +210,16 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
KeyMap::PressKey(*this, { event->key(), keyboard_id });
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
KeyMap::PressKey(*this, {event->key(), keyboard_id});
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
KeyMap::ReleaseKey(*this, { event->key(), keyboard_id });
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
KeyMap::ReleaseKey(*this, {event->key(), keyboard_id});
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
auto pos = event->pos();
qreal pixelRatio = windowPixelRatio();
this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
@ -231,30 +227,28 @@ void GRenderWindow::mousePressEvent(QMouseEvent *event)
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
{
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
auto pos = event->pos();
qreal pixelRatio = windowPixelRatio();
this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
{
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton)
this->TouchReleased();
}
void GRenderWindow::ReloadSetKeymaps()
{
void GRenderWindow::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
KeyMap::SetKeyMapping(
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
KeyMap::mapping_targets[i]);
}
}
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
{
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
@ -267,7 +261,8 @@ void GRenderWindow::InitRenderTarget() {
delete layout();
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3, 3);
fmt.setProfile(QGLFormat::CoreProfile);
@ -279,7 +274,8 @@ void GRenderWindow::InitRenderTarget() {
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
resize(VideoCore::kScreenTopWidth,
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
@ -292,7 +288,8 @@ void GRenderWindow::InitRenderTarget() {
BackupGeometry();
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
@ -306,11 +303,12 @@ void GRenderWindow::OnEmulationStopping() {
child->EnablePainting();
}
void GRenderWindow::showEvent(QShowEvent * event) {
void GRenderWindow::showEvent(QShowEvent* event) {
QWidget::showEvent(event);
// windowHandle() is not initialized until the Window is shown, so we connect it here.
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
#endif
// windowHandle() is not initialized until the Window is shown, so we connect it here.
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this,
SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
#endif
}

View File

@ -19,8 +19,7 @@ class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
class EmuThread : public QThread
{
class EmuThread : public QThread {
Q_OBJECT
public:
@ -58,7 +57,9 @@ public:
* @return True if the emulation thread is running, otherwise false
* @note This function is thread-safe
*/
bool IsRunning() { return running; }
bool IsRunning() {
return running;
}
/**
* Requests for the emulation thread to stop running
@ -81,20 +82,23 @@ signals:
/**
* Emitted when the CPU has halted execution
*
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeEntered();
/**
* Emitted right before the CPU continues execution
*
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
* @warning When connecting to this signal from other threads, make sure to specify either
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeLeft();
};
class GRenderWindow : public QWidget, public EmuWindow
{
class GRenderWindow : public QWidget, public EmuWindow {
Q_OBJECT
public:
@ -109,7 +113,7 @@ public:
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
QByteArray saveGeometry(); // overridden
qreal windowPixelRatio();
@ -118,9 +122,9 @@ public:
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void ReloadSetKeymaps() override;
@ -129,7 +133,7 @@ public:
void InitRenderTarget();
public slots:
void moveContext(); // overridden
void moveContext(); // overridden
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
@ -140,7 +144,8 @@ signals:
void Closed();
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
void
OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
GGLWidgetInternal* child;

View File

@ -20,24 +20,23 @@ Config::Config() {
const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults = {
// directly mapped keys
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B,
Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_I,
Qt::Key_K, Qt::Key_J, Qt::Key_L,
// indirectly mapped keys
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
Qt::Key_D,
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i])
.toInt();
}
Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
Settings::values.pad_circle_modifier_scale =
qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Core");
@ -48,17 +47,19 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.use_scaled_resolution =
qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching = qt_config->value("enable_audio_stretching", true).toBool();
Settings::values.enable_audio_stretching =
qt_config->value("enable_audio_stretching", true).toBool();
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
@ -84,10 +85,14 @@ void Config::ReadValues() {
qt_config->beginGroup("UILayout");
UISettings::values.geometry = qt_config->value("geometry").toByteArray();
UISettings::values.state = qt_config->value("state").toByteArray();
UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
UISettings::values.renderwindow_geometry =
qt_config->value("geometryRenderWindow").toByteArray();
UISettings::values.gamelist_header_state =
qt_config->value("gameListHeaderState").toByteArray();
UISettings::values.microprofile_geometry =
qt_config->value("microProfileDialogGeometry").toByteArray();
UISettings::values.microprofile_visible =
qt_config->value("microProfileDialogVisible", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("Paths");
@ -106,10 +111,10 @@ void Config::ReadValues() {
QStringList hotkeys = qt_config->childGroups();
for (auto hotkey : hotkeys) {
qt_config->beginGroup(hotkey);
UISettings::values.shortcuts.emplace_back(
UISettings::Shortcut(group + "/" + hotkey,
UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
group + "/" + hotkey,
UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
qt_config->value("Context").toInt())));
qt_config->endGroup();
}
@ -119,7 +124,7 @@ void Config::ReadValues() {
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
qt_config->endGroup();
@ -129,9 +134,10 @@ void Config::SaveValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
}
qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale);
qt_config->setValue("pad_circle_modifier_scale",
(double)Settings::values.pad_circle_modifier_scale);
qt_config->endGroup();
qt_config->beginGroup("Core");
@ -146,9 +152,9 @@ void Config::SaveValues() {
qt_config->setValue("use_vsync", Settings::values.use_vsync);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
qt_config->beginGroup("Audio");

View File

@ -4,8 +4,8 @@
#pragma once
#include <string>
#include <QVariant>
#include <string>
#include "core/settings.h"
@ -17,6 +17,7 @@ class Config {
void ReadValues();
void SaveValues();
public:
Config();
~Config();

View File

@ -9,10 +9,8 @@
#include "core/settings.h"
ConfigureAudio::ConfigureAudio(QWidget* parent) :
QWidget(parent),
ui(std::make_unique<Ui::ConfigureAudio>())
{
ConfigureAudio::ConfigureAudio(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
ui->setupUi(this);
ui->output_sink_combo_box->clear();
@ -41,7 +39,9 @@ void ConfigureAudio::setConfiguration() {
}
void ConfigureAudio::applyConfiguration() {
Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()).toStdString();
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::Apply();
}

View File

@ -4,8 +4,8 @@
#pragma once
#include <memory>
#include <QWidget>
#include <memory>
namespace Ui {
class ConfigureAudio;

View File

@ -7,10 +7,7 @@
#include "core/settings.h"
ConfigureDebug::ConfigureDebug(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureDebug)
{
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);
this->setConfiguration();
}

View File

@ -4,19 +4,18 @@
#pragma once
#include <memory>
#include <QWidget>
#include <memory>
namespace Ui {
class ConfigureDebug;
}
class ConfigureDebug : public QWidget
{
class ConfigureDebug : public QWidget {
Q_OBJECT
public:
explicit ConfigureDebug(QWidget *parent = nullptr);
explicit ConfigureDebug(QWidget* parent = nullptr);
~ConfigureDebug();
void applyConfiguration();

View File

@ -6,13 +6,9 @@
#include "citra_qt/configure_dialog.h"
#include "ui_configure.h"
#include "core/settings.h"
ConfigureDialog::ConfigureDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ConfigureDialog)
{
ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
ui->setupUi(this);
this->setConfiguration();
}

View File

@ -4,19 +4,18 @@
#pragma once
#include <memory>
#include <QDialog>
#include <memory>
namespace Ui {
class ConfigureDialog;
}
class ConfigureDialog : public QDialog
{
class ConfigureDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureDialog(QWidget *parent);
explicit ConfigureDialog(QWidget* parent);
~ConfigureDialog();
void applyConfiguration();

View File

@ -9,10 +9,8 @@
#include "core/settings.h"
#include "core/system.h"
ConfigureGeneral::ConfigureGeneral(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGeneral)
{
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this);
this->setConfiguration();

View File

@ -4,19 +4,18 @@
#pragma once
#include <memory>
#include <QWidget>
#include <memory>
namespace Ui {
class ConfigureGeneral;
}
class ConfigureGeneral : public QWidget
{
class ConfigureGeneral : public QWidget {
Q_OBJECT
public:
explicit ConfigureGeneral(QWidget *parent = nullptr);
explicit ConfigureGeneral(QWidget* parent = nullptr);
~ConfigureGeneral();
void applyConfiguration();

View File

@ -8,10 +8,8 @@
#include "core/settings.h"
#include "core/system.h"
ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGraphics)
{
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();

View File

@ -4,19 +4,18 @@
#pragma once
#include <memory>
#include <QWidget>
#include <memory>
namespace Ui {
class ConfigureGraphics;
}
class ConfigureGraphics : public QWidget
{
class ConfigureGraphics : public QWidget {
Q_OBJECT
public:
explicit ConfigureGraphics(QWidget *parent = nullptr);
explicit ConfigureGraphics(QWidget* parent = nullptr);
~ConfigureGraphics();
void applyConfiguration();

View File

@ -2,41 +2,42 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QTimer>
#include <memory>
#include <utility>
#include <QTimer>
#include "citra_qt/configure_input.h"
ConfigureInput::ConfigureInput(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
// Initialize mapping of input enum to UI button.
input_mapping = {
{ std::make_pair(Settings::NativeInput::Values::A, ui->buttonA) },
{ std::make_pair(Settings::NativeInput::Values::B, ui->buttonB) },
{ std::make_pair(Settings::NativeInput::Values::X, ui->buttonX) },
{ std::make_pair(Settings::NativeInput::Values::Y, ui->buttonY) },
{ std::make_pair(Settings::NativeInput::Values::L, ui->buttonL) },
{ std::make_pair(Settings::NativeInput::Values::R, ui->buttonR) },
{ std::make_pair(Settings::NativeInput::Values::ZL, ui->buttonZL) },
{ std::make_pair(Settings::NativeInput::Values::ZR, ui->buttonZR) },
{ std::make_pair(Settings::NativeInput::Values::START, ui->buttonStart) },
{ std::make_pair(Settings::NativeInput::Values::SELECT, ui->buttonSelect) },
{ std::make_pair(Settings::NativeInput::Values::HOME, ui->buttonHome) },
{ std::make_pair(Settings::NativeInput::Values::DUP, ui->buttonDpadUp) },
{ std::make_pair(Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown) },
{ std::make_pair(Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft) },
{ std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight) },
{ std::make_pair(Settings::NativeInput::Values::CUP, ui->buttonCStickUp) },
{ std::make_pair(Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown) },
{ std::make_pair(Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft) },
{ std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight) },
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp) },
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown) },
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft) },
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight) },
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod) },
{std::make_pair(Settings::NativeInput::Values::A, ui->buttonA)},
{std::make_pair(Settings::NativeInput::Values::B, ui->buttonB)},
{std::make_pair(Settings::NativeInput::Values::X, ui->buttonX)},
{std::make_pair(Settings::NativeInput::Values::Y, ui->buttonY)},
{std::make_pair(Settings::NativeInput::Values::L, ui->buttonL)},
{std::make_pair(Settings::NativeInput::Values::R, ui->buttonR)},
{std::make_pair(Settings::NativeInput::Values::ZL, ui->buttonZL)},
{std::make_pair(Settings::NativeInput::Values::ZR, ui->buttonZR)},
{std::make_pair(Settings::NativeInput::Values::START, ui->buttonStart)},
{std::make_pair(Settings::NativeInput::Values::SELECT, ui->buttonSelect)},
{std::make_pair(Settings::NativeInput::Values::HOME, ui->buttonHome)},
{std::make_pair(Settings::NativeInput::Values::DUP, ui->buttonDpadUp)},
{std::make_pair(Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown)},
{std::make_pair(Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft)},
{std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight)},
{std::make_pair(Settings::NativeInput::Values::CUP, ui->buttonCStickUp)},
{std::make_pair(Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown)},
{std::make_pair(Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft)},
{std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight)},
{std::make_pair(Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod)},
};
// Attach handle click method to each button click.
@ -47,7 +48,10 @@ ConfigureInput::ConfigureInput(QWidget* parent) : QWidget(parent), ui(std::make_
setFocusPolicy(Qt::ClickFocus);
timer = new QTimer(this);
timer->setSingleShot(true);
connect(timer, &QTimer::timeout, this, [&]() { key_pressed = Qt::Key_Escape; setKey(); });
connect(timer, &QTimer::timeout, this, [&]() {
key_pressed = Qt::Key_Escape;
setKey();
});
this->setConfiguration();
}
@ -59,7 +63,7 @@ void ConfigureInput::handleClick() {
grabKeyboard();
grabMouse();
changing_button = sender;
timer->start(5000); //Cancel after 5 seconds
timer->start(5000); // Cancel after 5 seconds
}
void ConfigureInput::applyConfiguration() {

View File

@ -4,8 +4,8 @@
#pragma once
#include <QWidget>
#include <QKeyEvent>
#include <QWidget>
#include "citra_qt/config.h"
#include "core/settings.h"
@ -16,7 +16,7 @@ class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
class ConfigureInput;
}
class ConfigureInput : public QWidget {
@ -39,7 +39,8 @@ private:
/// Load configuration settings into button text
void setConfiguration();
/// Check all inputs for duplicate keys. Clears out any other button with the same value as this button's new value.
/// Check all inputs for duplicate keys. Clears out any other button with the same value as this
/// button's new value.
void removeDuplicates(const QString& newValue);
/// Handle key press event for input tab when a button is 'waiting'.

View File

@ -6,19 +6,16 @@
#include "citra_qt/ui_settings.h"
#include "ui_configure_system.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/system.h"
static const std::array<int, 12> days_in_month = {{
31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31
}};
static const std::array<int, 12> days_in_month = {{31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}};
ConfigureSystem::ConfigureSystem(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureSystem) {
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
ui->setupUi(this);
connect(ui->combo_birthmonth, SIGNAL(currentIndexChanged(int)), SLOT(updateBirthdayComboBox(int)));
connect(ui->combo_birthmonth, SIGNAL(currentIndexChanged(int)),
SLOT(updateBirthdayComboBox(int)));
this->setConfiguration();
}
@ -54,13 +51,17 @@ void ConfigureSystem::setConfiguration() {
void ConfigureSystem::ReadSystemSettings() {
// set username
username = Service::CFG::GetUsername();
// ui->edit_username->setText(QString::fromStdU16String(username)); // TODO(wwylele): Use this when we move to Qt 5.5
ui->edit_username->setText(QString::fromUtf16(reinterpret_cast<const ushort*>(username.data())));
// ui->edit_username->setText(QString::fromStdU16String(username)); // TODO(wwylele): Use this
// when we move to Qt 5.5
ui->edit_username->setText(
QString::fromUtf16(reinterpret_cast<const ushort*>(username.data())));
// set birthday
std::tie(birthmonth, birthday) = Service::CFG::GetBirthday();
ui->combo_birthmonth->setCurrentIndex(birthmonth - 1);
updateBirthdayComboBox(birthmonth - 1); // explicitly update it because the signal from setCurrentIndex is not reliable
updateBirthdayComboBox(
birthmonth -
1); // explicitly update it because the signal from setCurrentIndex is not reliable
ui->combo_birthday->setCurrentIndex(birthday - 1);
// set system language
@ -79,8 +80,10 @@ void ConfigureSystem::applyConfiguration() {
bool modified = false;
// apply username
// std::u16string new_username = ui->edit_username->text().toStdU16String(); // TODO(wwylele): Use this when we move to Qt 5.5
std::u16string new_username(reinterpret_cast<const char16_t*>(ui->edit_username->text().utf16()));
// std::u16string new_username = ui->edit_username->text().toStdU16String(); // TODO(wwylele):
// Use this when we move to Qt 5.5
std::u16string new_username(
reinterpret_cast<const char16_t*>(ui->edit_username->text().utf16()));
if (new_username != username) {
Service::CFG::SetUsername(new_username);
modified = true;

View File

@ -4,19 +4,18 @@
#pragma once
#include <memory>
#include <QWidget>
#include <memory>
namespace Ui {
class ConfigureSystem;
}
class ConfigureSystem : public QWidget
{
class ConfigureSystem : public QWidget {
Q_OBJECT
public:
explicit ConfigureSystem(QWidget *parent = nullptr);
explicit ConfigureSystem(QWidget* parent = nullptr);
~ConfigureSystem();
void applyConfiguration();

View File

@ -9,13 +9,12 @@
#include "common/common_types.h"
#include "common/symbols.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/arm/arm_interface.h"
#include "core/arm/disassembler/arm_disasm.h"
#include "core/core.h"
#include "core/memory.h"
CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
{
CallstackWidget::CallstackWidget(QWidget* parent) : QDockWidget(parent) {
ui.setupUi(this);
callstack_model = new QStandardItemModel(this);
@ -27,29 +26,26 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
ui.treeView->setModel(callstack_model);
}
void CallstackWidget::OnDebugModeEntered()
{
void CallstackWidget::OnDebugModeEntered() {
// Stack pointer
const u32 sp = Core::g_app_core->GetReg(13);
Clear();
int counter = 0;
for (u32 addr = 0x10000000; addr >= sp; addr -= 4)
{
for (u32 addr = 0x10000000; addr >= sp; addr -= 4) {
if (!Memory::IsValidVirtualAddress(addr))
break;
const u32 ret_addr = Memory::Read32(addr);
const u32 call_addr = ret_addr - 4; //get call address???
const u32 call_addr = ret_addr - 4; // get call address???
if (!Memory::IsValidVirtualAddress(call_addr))
break;
/* TODO (mattvail) clean me, move to debugger interface */
u32 insn = Memory::Read32(call_addr);
if (ARM_Disasm::Decode(insn) == OP_BL)
{
if (ARM_Disasm::Decode(insn) == OP_BL) {
std::string name;
// ripped from disasm
u8 cond = (insn >> 28) & 0xf;
@ -63,26 +59,29 @@ void CallstackWidget::OnDebugModeEntered()
i_offset += 8;
const u32 func_addr = call_addr + i_offset;
callstack_model->setItem(counter, 0, new QStandardItem(QString("0x%1").arg(addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 1, new QStandardItem(QString("0x%1").arg(ret_addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 2, new QStandardItem(QString("0x%1").arg(call_addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(
counter, 0, new QStandardItem(QString("0x%1").arg(addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 1, new QStandardItem(QString("0x%1").arg(
ret_addr, 8, 16, QLatin1Char('0'))));
callstack_model->setItem(counter, 2, new QStandardItem(QString("0x%1").arg(
call_addr, 8, 16, QLatin1Char('0'))));
name = Symbols::HasSymbol(func_addr) ? Symbols::GetSymbol(func_addr).name : "unknown";
callstack_model->setItem(counter, 3, new QStandardItem(QString("%1_%2").arg(QString::fromStdString(name))
.arg(QString("0x%1").arg(func_addr, 8, 16, QLatin1Char('0')))));
callstack_model->setItem(
counter, 3, new QStandardItem(
QString("%1_%2")
.arg(QString::fromStdString(name))
.arg(QString("0x%1").arg(func_addr, 8, 16, QLatin1Char('0')))));
counter++;
}
}
}
void CallstackWidget::OnDebugModeLeft()
{
void CallstackWidget::OnDebugModeLeft() {
}
void CallstackWidget::Clear()
{
void CallstackWidget::Clear() {
for (int row = 0; row < callstack_model->rowCount(); row++) {
for (int column = 0; column < callstack_model->columnCount(); column++) {
callstack_model->setItem(row, column, new QStandardItem());

View File

@ -7,8 +7,7 @@
class QStandardItemModel;
class CallstackWidget : public QDockWidget
{
class CallstackWidget : public QDockWidget {
Q_OBJECT
public:

View File

@ -5,20 +5,21 @@
#include <QShortcut>
#include "citra_qt/bootmanager.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/debugger/disassembler.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/util/util.h"
#include "common/break_points.h"
#include "common/symbols.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/arm/arm_interface.h"
#include "core/arm/disassembler/arm_disasm.h"
#include "core/core.h"
#include "core/memory.h"
DisassemblerModel::DisassemblerModel(QObject* parent) :
QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
DisassemblerModel::DisassemblerModel(QObject* parent)
: QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0),
selection(QModelIndex()) {
}
int DisassemblerModel::columnCount(const QModelIndex& parent) const {
@ -31,62 +32,60 @@ int DisassemblerModel::rowCount(const QModelIndex& parent) const {
QVariant DisassemblerModel::data(const QModelIndex& index, int role) const {
switch (role) {
case Qt::DisplayRole:
{
u32 address = base_address + index.row() * 4;
u32 instr = Memory::Read32(address);
std::string disassembly = ARM_Disasm::Disassemble(address, instr);
case Qt::DisplayRole: {
u32 address = base_address + index.row() * 4;
u32 instr = Memory::Read32(address);
std::string disassembly = ARM_Disasm::Disassemble(address, instr);
if (index.column() == 0) {
return QString("0x%1").arg((uint)(address), 8, 16, QLatin1Char('0'));
} else if (index.column() == 1) {
return QString::fromStdString(disassembly);
} else if (index.column() == 2) {
if(Symbols::HasSymbol(address)) {
TSymbol symbol = Symbols::GetSymbol(address);
return QString("%1 - Size:%2").arg(QString::fromStdString(symbol.name))
.arg(symbol.size / 4); // divide by 4 to get instruction count
} else if (ARM_Disasm::Decode(instr) == OP_BL) {
u32 offset = instr & 0xFFFFFF;
if (index.column() == 0) {
return QString("0x%1").arg((uint)(address), 8, 16, QLatin1Char('0'));
} else if (index.column() == 1) {
return QString::fromStdString(disassembly);
} else if (index.column() == 2) {
if (Symbols::HasSymbol(address)) {
TSymbol symbol = Symbols::GetSymbol(address);
return QString("%1 - Size:%2")
.arg(QString::fromStdString(symbol.name))
.arg(symbol.size / 4); // divide by 4 to get instruction count
} else if (ARM_Disasm::Decode(instr) == OP_BL) {
u32 offset = instr & 0xFFFFFF;
// Sign-extend the 24-bit offset
if ((offset >> 23) & 1)
offset |= 0xFF000000;
// Sign-extend the 24-bit offset
if ((offset >> 23) & 1)
offset |= 0xFF000000;
// Pre-compute the left-shift and the prefetch offset
offset <<= 2;
offset += 8;
// Pre-compute the left-shift and the prefetch offset
offset <<= 2;
offset += 8;
TSymbol symbol = Symbols::GetSymbol(address + offset);
return QString(" --> %1").arg(QString::fromStdString(symbol.name));
}
TSymbol symbol = Symbols::GetSymbol(address + offset);
return QString(" --> %1").arg(QString::fromStdString(symbol.name));
}
break;
}
case Qt::BackgroundRole:
{
unsigned int address = base_address + 4 * index.row();
break;
}
if (breakpoints.IsAddressBreakPoint(address))
return QBrush(QColor(0xFF, 0xC0, 0xC0));
else if (address == program_counter)
return QBrush(QColor(0xC0, 0xC0, 0xFF));
case Qt::BackgroundRole: {
unsigned int address = base_address + 4 * index.row();
break;
if (breakpoints.IsAddressBreakPoint(address))
return QBrush(QColor(0xFF, 0xC0, 0xC0));
else if (address == program_counter)
return QBrush(QColor(0xC0, 0xC0, 0xFF));
break;
}
case Qt::FontRole: {
if (index.column() == 0 || index.column() == 1) { // 2 is the symbols column
return GetMonospaceFont();
}
break;
}
case Qt::FontRole:
{
if (index.column() == 0 || index.column() == 1) { // 2 is the symbols column
return GetMonospaceFont();
}
break;
}
default:
break;
default:
break;
}
return QVariant();
@ -103,7 +102,7 @@ const BreakPoints& DisassemblerModel::GetBreakPoints() const {
void DisassemblerModel::ParseFromAddress(unsigned int address) {
// NOTE: A too large value causes lagging when scrolling the disassembly
const unsigned int chunk_size = 1000*500;
const unsigned int chunk_size = 1000 * 500;
// If we haven't loaded anything yet, initialize base address to the parameter address
if (code_size == 0)
@ -165,23 +164,26 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
emit dataChanged(prev_index, prev_index);
}
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) :
QDockWidget(parent), base_addr(0), emu_thread(emu_thread) {
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread)
: QDockWidget(parent), base_addr(0), emu_thread(emu_thread) {
disasm_ui.setupUi(this);
RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9),
Qt::ApplicationShortcut);
connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop()));
connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this,
SLOT(OnToggleStartStop()));
connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this,
SLOT(OnStepInto()));
setEnabled(false);
}
@ -195,7 +197,8 @@ void DisassemblerWidget::Init() {
QModelIndex model_index = model->IndexFromAbsoluteAddress(Core::g_app_core->GetPC());
disasm_ui.treeView->scrollTo(model_index);
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
disasm_ui.treeView->selectionModel()->setCurrentIndex(
model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnContinue() {
@ -234,7 +237,8 @@ void DisassemblerWidget::OnDebugModeEntered() {
QModelIndex model_index = model->IndexFromAbsoluteAddress(next_instr);
disasm_ui.treeView->scrollTo(model_index);
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
disasm_ui.treeView->selectionModel()->setCurrentIndex(
model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnDebugModeLeft() {
@ -254,10 +258,12 @@ void DisassemblerWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new DisassemblerModel(this);
disasm_ui.treeView->setModel(model);
connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
model, SLOT(OnSelectionChanged(const QModelIndex&)));
connect(disasm_ui.treeView->selectionModel(),
SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), model,
SLOT(OnSelectionChanged(const QModelIndex&)));
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model,
SLOT(OnSetOrUnsetBreakpoint()));
Init();
setEnabled(true);

View File

@ -15,8 +15,7 @@
class QAction;
class EmuThread;
class DisassemblerModel : public QAbstractListModel
{
class DisassemblerModel : public QAbstractListModel {
Q_OBJECT
public:
@ -46,8 +45,7 @@ private:
mutable BreakPoints breakpoints;
};
class DisassemblerWidget : public QDockWidget
{
class DisassemblerWidget : public QDockWidget {
Q_OBJECT
public:

View File

@ -9,69 +9,62 @@
extern GraphicsDebugger g_debugger;
GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent) : QAbstractListModel(parent), command_count(0)
{
GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent)
: QAbstractListModel(parent), command_count(0) {
connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int)));
}
int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const
{
int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const {
return command_count;
}
QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) const
{
QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return QVariant();
int command_index = index.row();
const GSP_GPU::Command& command = GetDebugger()->ReadGXCommandHistory(command_index);
if (role == Qt::DisplayRole)
{
if (role == Qt::DisplayRole) {
std::map<GSP_GPU::CommandId, const char*> command_names = {
{ GSP_GPU::CommandId::REQUEST_DMA, "REQUEST_DMA" },
{ GSP_GPU::CommandId::SUBMIT_GPU_CMDLIST, "SUBMIT_GPU_CMDLIST" },
{ GSP_GPU::CommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" },
{ GSP_GPU::CommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" },
{ GSP_GPU::CommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" },
{ GSP_GPU::CommandId::CACHE_FLUSH, "CACHE_FLUSH" },
{GSP_GPU::CommandId::REQUEST_DMA, "REQUEST_DMA"},
{GSP_GPU::CommandId::SUBMIT_GPU_CMDLIST, "SUBMIT_GPU_CMDLIST"},
{GSP_GPU::CommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL"},
{GSP_GPU::CommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER"},
{GSP_GPU::CommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY"},
{GSP_GPU::CommandId::CACHE_FLUSH, "CACHE_FLUSH"},
};
const u32* command_data = reinterpret_cast<const u32*>(&command);
QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[command.id])
.arg(command_data[0], 8, 16, QLatin1Char('0'))
.arg(command_data[1], 8, 16, QLatin1Char('0'))
.arg(command_data[2], 8, 16, QLatin1Char('0'))
.arg(command_data[3], 8, 16, QLatin1Char('0'))
.arg(command_data[4], 8, 16, QLatin1Char('0'))
.arg(command_data[5], 8, 16, QLatin1Char('0'))
.arg(command_data[6], 8, 16, QLatin1Char('0'))
.arg(command_data[7], 8, 16, QLatin1Char('0'));
QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9")
.arg(command_names[command.id])
.arg(command_data[0], 8, 16, QLatin1Char('0'))
.arg(command_data[1], 8, 16, QLatin1Char('0'))
.arg(command_data[2], 8, 16, QLatin1Char('0'))
.arg(command_data[3], 8, 16, QLatin1Char('0'))
.arg(command_data[4], 8, 16, QLatin1Char('0'))
.arg(command_data[5], 8, 16, QLatin1Char('0'))
.arg(command_data[6], 8, 16, QLatin1Char('0'))
.arg(command_data[7], 8, 16, QLatin1Char('0'));
return QVariant(str);
}
else
{
} else {
return QVariant();
}
}
void GPUCommandStreamItemModel::GXCommandProcessed(int total_command_count)
{
void GPUCommandStreamItemModel::GXCommandProcessed(int total_command_count) {
emit GXCommandFinished(total_command_count);
}
void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_count)
{
void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_count) {
if (total_command_count == 0)
return;
int prev_command_count = command_count;
command_count = total_command_count;
emit dataChanged(index(prev_command_count,0), index(total_command_count-1,0));
emit dataChanged(index(prev_command_count, 0), index(total_command_count - 1, 0));
}
GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent) : QDockWidget(tr("Graphics Debugger"), parent)
{
GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent)
: QDockWidget(tr("Graphics Debugger"), parent) {
setObjectName("GraphicsDebugger");
GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);

View File

@ -9,8 +9,8 @@
#include "video_core/gpu_debugger.h"
class GPUCommandStreamItemModel : public QAbstractListModel, public GraphicsDebugger::DebuggerObserver
{
class GPUCommandStreamItemModel : public QAbstractListModel,
public GraphicsDebugger::DebuggerObserver {
Q_OBJECT
public:
@ -32,8 +32,7 @@ private:
int command_count;
};
class GPUCommandStreamWidget : public QDockWidget
{
class GPUCommandStreamWidget : public QDockWidget {
Q_OBJECT
public:

View File

@ -8,25 +8,21 @@
BreakPointObserverDock::BreakPointObserverDock(std::shared_ptr<Pica::DebugContext> debug_context,
const QString& title, QWidget* parent)
: QDockWidget(title, parent), BreakPointObserver(debug_context)
{
: QDockWidget(title, parent), BreakPointObserver(debug_context) {
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
// NOTE: This signal is emitted from a non-GUI thread, but connect() takes
// care of delaying its handling to the GUI thread.
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
this, SLOT(OnBreakPointHit(Pica::DebugContext::Event,void*)),
Qt::BlockingQueuedConnection);
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection);
}
void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data)
{
void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) {
emit BreakPointHit(event, data);
}
void BreakPointObserverDock::OnPicaResume()
{
void BreakPointObserverDock::OnPicaResume() {
emit Resumed();
}

View File

@ -13,7 +13,8 @@
* This is because the Pica breakpoint callbacks are called from a non-GUI thread, while
* the widget usually wants to perform reactions in the GUI thread.
*/
class BreakPointObserverDock : public QDockWidget, protected Pica::DebugContext::BreakPointObserver {
class BreakPointObserverDock : public QDockWidget,
protected Pica::DebugContext::BreakPointObserver {
Q_OBJECT
public:

View File

@ -16,39 +16,33 @@
BreakPointModel::BreakPointModel(std::shared_ptr<Pica::DebugContext> debug_context, QObject* parent)
: QAbstractListModel(parent), context_weak(debug_context),
at_breakpoint(debug_context->at_breakpoint),
active_breakpoint(debug_context->active_breakpoint)
{
active_breakpoint(debug_context->active_breakpoint) {
}
int BreakPointModel::columnCount(const QModelIndex& parent) const
{
int BreakPointModel::columnCount(const QModelIndex& parent) const {
return 1;
}
int BreakPointModel::rowCount(const QModelIndex& parent) const
{
int BreakPointModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(Pica::DebugContext::Event::NumEvents);
}
QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{
QVariant BreakPointModel::data(const QModelIndex& index, int role) const {
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Qt::DisplayRole:
{
case Qt::DisplayRole: {
if (index.column() == 0) {
static const std::map<Pica::DebugContext::Event, QString> map = {
{ Pica::DebugContext::Event::PicaCommandLoaded, tr("Pica command loaded") },
{ Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") },
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
{ Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") },
{ Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") },
{ Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") },
{ Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") }
};
{Pica::DebugContext::Event::PicaCommandLoaded, tr("Pica command loaded")},
{Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed")},
{Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch")},
{Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")},
{Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation")},
{Pica::DebugContext::Event::IncomingDisplayTransfer,
tr("Incoming display transfer")},
{Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed")},
{Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped")}};
DEBUG_ASSERT(map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
return (map.find(event) != map.end()) ? map.at(event) : QString();
@ -57,23 +51,20 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
break;
}
case Qt::CheckStateRole:
{
case Qt::CheckStateRole: {
if (index.column() == 0)
return data(index, Role_IsEnabled).toBool() ? Qt::Checked : Qt::Unchecked;
break;
}
case Qt::BackgroundRole:
{
case Qt::BackgroundRole: {
if (at_breakpoint && index.row() == static_cast<int>(active_breakpoint)) {
return QBrush(QColor(0xE0, 0xE0, 0x10));
}
break;
}
case Role_IsEnabled:
{
case Role_IsEnabled: {
auto context = context_weak.lock();
return context && context->breakpoints[(int)event].enabled;
}
@ -84,8 +75,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
return QVariant();
}
Qt::ItemFlags BreakPointModel::flags(const QModelIndex &index) const
{
Qt::ItemFlags BreakPointModel::flags(const QModelIndex& index) const {
if (!index.isValid())
return 0;
@ -95,14 +85,11 @@ Qt::ItemFlags BreakPointModel::flags(const QModelIndex &index) const
return flags;
}
bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, int role) {
const auto event = static_cast<Pica::DebugContext::Event>(index.row());
switch (role) {
case Qt::CheckStateRole:
{
case Qt::CheckStateRole: {
if (index.column() != 0)
return false;
@ -120,9 +107,7 @@ bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, i
return false;
}
void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event)
{
void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event) {
auto context = context_weak.lock();
if (!context)
return;
@ -133,8 +118,7 @@ void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event)
createIndex(static_cast<int>(event), 0));
}
void BreakPointModel::OnResumed()
{
void BreakPointModel::OnResumed() {
auto context = context_weak.lock();
if (!context)
return;
@ -145,12 +129,10 @@ void BreakPointModel::OnResumed()
active_breakpoint = context->active_breakpoint;
}
GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(
std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent)
: QDockWidget(tr("Pica Breakpoints"), parent),
Pica::DebugContext::BreakPointObserver(debug_context)
{
Pica::DebugContext::BreakPointObserver(debug_context) {
setObjectName("PicaBreakPointsWidget");
status_text = new QLabel(tr("Emulation running"));
@ -165,23 +147,21 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(std::shared_ptr<Pica::Debug
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(breakpoint_list, SIGNAL(doubleClicked(const QModelIndex&)),
this, SLOT(OnItemDoubleClicked(const QModelIndex&)));
connect(breakpoint_list, SIGNAL(doubleClicked(const QModelIndex&)), this,
SLOT(OnItemDoubleClicked(const QModelIndex&)));
connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
this, SLOT(OnBreakPointHit(Pica::DebugContext::Event,void*)),
Qt::BlockingQueuedConnection);
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
breakpoint_model, SLOT(OnBreakPointHit(Pica::DebugContext::Event)),
Qt::BlockingQueuedConnection);
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), breakpoint_model,
SLOT(OnBreakPointHit(Pica::DebugContext::Event)), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed()));
connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&,const QModelIndex&)),
breakpoint_model, SIGNAL(dataChanged(const QModelIndex&,const QModelIndex&)));
connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&, const QModelIndex&)),
breakpoint_model, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&)));
QWidget* main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
@ -197,38 +177,32 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(std::shared_ptr<Pica::Debug
setWidget(main_widget);
}
void GraphicsBreakPointsWidget::OnPicaBreakPointHit(Event event, void* data)
{
void GraphicsBreakPointsWidget::OnPicaBreakPointHit(Event event, void* data) {
// Process in GUI thread
emit BreakPointHit(event, data);
}
void GraphicsBreakPointsWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data)
{
void GraphicsBreakPointsWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
status_text->setText(tr("Emulation halted at breakpoint"));
resume_button->setEnabled(true);
}
void GraphicsBreakPointsWidget::OnPicaResume()
{
void GraphicsBreakPointsWidget::OnPicaResume() {
// Process in GUI thread
emit Resumed();
}
void GraphicsBreakPointsWidget::OnResumed()
{
void GraphicsBreakPointsWidget::OnResumed() {
status_text->setText(tr("Emulation running"));
resume_button->setEnabled(false);
}
void GraphicsBreakPointsWidget::OnResumeRequested()
{
void GraphicsBreakPointsWidget::OnResumeRequested() {
if (auto context = context_weak.lock())
context->Resume();
}
void GraphicsBreakPointsWidget::OnItemDoubleClicked(const QModelIndex& index)
{
void GraphicsBreakPointsWidget::OnItemDoubleClicked(const QModelIndex& index) {
if (!index.isValid())
return;

View File

@ -23,7 +23,7 @@ public:
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
Qt::ItemFlags flags(const QModelIndex& index) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;

View File

@ -20,9 +20,9 @@
#include "common/vector_math.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/debug_utils/debug_utils.h"
QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
@ -38,7 +38,8 @@ QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
class TextureInfoWidget : public QWidget {
public:
TextureInfoWidget(u8* src, const Pica::DebugUtils::TextureInfo& info, QWidget* parent = nullptr) : QWidget(parent) {
TextureInfoWidget(u8* src, const Pica::DebugUtils::TextureInfo& info, QWidget* parent = nullptr)
: QWidget(parent) {
QLabel* image_widget = new QLabel;
QPixmap image_pixmap = QPixmap::fromImage(LoadTexture(src, info));
image_pixmap = image_pixmap.scaled(200, 100, Qt::KeepAspectRatio, Qt::SmoothTransformation);
@ -51,7 +52,6 @@ public:
};
GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {
}
int GPUCommandListModel::rowCount(const QModelIndex& parent) const {
@ -70,7 +70,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
if (role == Qt::DisplayRole) {
QString content;
switch ( index.column() ) {
switch (index.column()) {
case 0:
return QString::fromLatin1(Pica::Regs::GetCommandName(write.cmd_id).c_str());
case 1:
@ -88,9 +88,8 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
}
QVariant GPUCommandListModel::headerData(int section, Qt::Orientation orientation, int role) const {
switch(role) {
case Qt::DisplayRole:
{
switch (role) {
case Qt::DisplayRole: {
switch (section) {
case 0:
return tr("Command Name");
@ -117,14 +116,14 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
endResetModel();
}
#define COMMAND_IN_RANGE(cmd_id, reg_name) \
(cmd_id >= PICA_REG_INDEX(reg_name) && \
#define COMMAND_IN_RANGE(cmd_id, reg_name) \
(cmd_id >= PICA_REG_INDEX(reg_name) && \
cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4)
void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
const unsigned int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) ||
COMMAND_IN_RANGE(command_id, texture1) ||
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
unsigned index;
@ -148,9 +147,9 @@ void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
QWidget* new_info_widget = nullptr;
const unsigned int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) ||
COMMAND_IN_RANGE(command_id, texture1) ||
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
unsigned index;
@ -179,7 +178,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
}
#undef COMMAND_IN_RANGE
GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent) {
GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
: QDockWidget(tr("Pica Command List"), parent) {
setObjectName("Pica Command List");
GPUCommandListModel* model = new GPUCommandListModel(this);
@ -191,23 +191,24 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pi
list_widget->setRootIsDecorated(false);
list_widget->setUniformRowHeights(true);
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
#else
list_widget->header()->setResizeMode(QHeaderView::ResizeToContents);
#endif
connect(list_widget->selectionModel(), SIGNAL(currentChanged(const QModelIndex&,const QModelIndex&)),
this, SLOT(SetCommandInfo(const QModelIndex&)));
connect(list_widget, SIGNAL(doubleClicked(const QModelIndex&)),
this, SLOT(OnCommandDoubleClicked(const QModelIndex&)));
connect(list_widget->selectionModel(),
SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), this,
SLOT(SetCommandInfo(const QModelIndex&)));
connect(list_widget, SIGNAL(doubleClicked(const QModelIndex&)), this,
SLOT(OnCommandDoubleClicked(const QModelIndex&)));
toggle_tracing = new QPushButton(tr("Start Tracing"));
QPushButton* copy_all = new QPushButton(tr("Copy All"));
connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing()));
connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)),
model, SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&)));
connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)), model,
SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&)));
connect(copy_all, SIGNAL(clicked()), this, SLOT(CopyAllToClipboard()));

View File

@ -7,14 +7,13 @@
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu_debugger.h"
class QPushButton;
class QTreeView;
class GPUCommandListModel : public QAbstractListModel
{
class GPUCommandListModel : public QAbstractListModel {
Q_OBJECT
public:
@ -27,7 +26,8 @@ public:
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
public slots:
void OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace);
@ -36,8 +36,7 @@ private:
Pica::DebugUtils::PicaTrace pica_trace;
};
class GPUCommandListWidget : public QDockWidget
{
class GPUCommandListWidget : public QDockWidget {
Q_OBJECT
public:

View File

@ -17,18 +17,20 @@
#include "common/color.h"
#include "core/memory.h"
#include "core/hw/gpu.h"
#include "core/memory.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/utils.h"
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_) : QLabel(parent), surface_widget(surface_widget_) {}
SurfacePicture::~SurfacePicture() {}
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
: QLabel(parent), surface_widget(surface_widget_) {
}
SurfacePicture::~SurfacePicture() {
}
void SurfacePicture::mousePressEvent(QMouseEvent* event)
{
void SurfacePicture::mousePressEvent(QMouseEvent* event) {
// Only do something while the left mouse button is held down
if (!(event->buttons() & Qt::LeftButton))
return;
@ -41,18 +43,15 @@ void SurfacePicture::mousePressEvent(QMouseEvent* event)
event->y() * pixmap()->height() / height());
}
void SurfacePicture::mouseMoveEvent(QMouseEvent* event)
{
void SurfacePicture::mouseMoveEvent(QMouseEvent* event) {
// We also want to handle the event if the user moves the mouse while holding down the LMB
mousePressEvent(event);
}
GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
QWidget* parent)
: BreakPointObserverDock(debug_context, tr("Pica Surface Viewer"), parent),
surface_source(Source::ColorBuffer)
{
surface_source(Source::ColorBuffer) {
setObjectName("PicaSurface");
surface_source_list = new QComboBox;
@ -124,13 +123,20 @@ GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext>
// Connections
connect(this, SIGNAL(Update()), this, SLOT(OnUpdate()));
connect(surface_source_list, SIGNAL(currentIndexChanged(int)), this, SLOT(OnSurfaceSourceChanged(int)));
connect(surface_address_control, SIGNAL(ValueChanged(qint64)), this, SLOT(OnSurfaceAddressChanged(qint64)));
connect(surface_width_control, SIGNAL(valueChanged(int)), this, SLOT(OnSurfaceWidthChanged(int)));
connect(surface_height_control, SIGNAL(valueChanged(int)), this, SLOT(OnSurfaceHeightChanged(int)));
connect(surface_format_control, SIGNAL(currentIndexChanged(int)), this, SLOT(OnSurfaceFormatChanged(int)));
connect(surface_picker_x_control, SIGNAL(valueChanged(int)), this, SLOT(OnSurfacePickerXChanged(int)));
connect(surface_picker_y_control, SIGNAL(valueChanged(int)), this, SLOT(OnSurfacePickerYChanged(int)));
connect(surface_source_list, SIGNAL(currentIndexChanged(int)), this,
SLOT(OnSurfaceSourceChanged(int)));
connect(surface_address_control, SIGNAL(ValueChanged(qint64)), this,
SLOT(OnSurfaceAddressChanged(qint64)));
connect(surface_width_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfaceWidthChanged(int)));
connect(surface_height_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfaceHeightChanged(int)));
connect(surface_format_control, SIGNAL(currentIndexChanged(int)), this,
SLOT(OnSurfaceFormatChanged(int)));
connect(surface_picker_x_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfacePickerXChanged(int)));
connect(surface_picker_y_control, SIGNAL(valueChanged(int)), this,
SLOT(OnSurfacePickerYChanged(int)));
connect(save_surface, SIGNAL(clicked()), this, SLOT(SaveSurface()));
auto main_widget = new QWidget;
@ -203,25 +209,21 @@ GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext>
}
}
void GraphicsSurfaceWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data)
{
void GraphicsSurfaceWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
emit Update();
widget()->setEnabled(true);
}
void GraphicsSurfaceWidget::OnResumed()
{
void GraphicsSurfaceWidget::OnResumed() {
widget()->setEnabled(false);
}
void GraphicsSurfaceWidget::OnSurfaceSourceChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfaceSourceChanged(int new_value) {
surface_source = static_cast<Source>(new_value);
emit Update();
}
void GraphicsSurfaceWidget::OnSurfaceAddressChanged(qint64 new_value)
{
void GraphicsSurfaceWidget::OnSurfaceAddressChanged(qint64 new_value) {
if (surface_address != new_value) {
surface_address = static_cast<unsigned>(new_value);
@ -230,8 +232,7 @@ void GraphicsSurfaceWidget::OnSurfaceAddressChanged(qint64 new_value)
}
}
void GraphicsSurfaceWidget::OnSurfaceWidthChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfaceWidthChanged(int new_value) {
if (surface_width != static_cast<unsigned>(new_value)) {
surface_width = static_cast<unsigned>(new_value);
@ -240,8 +241,7 @@ void GraphicsSurfaceWidget::OnSurfaceWidthChanged(int new_value)
}
}
void GraphicsSurfaceWidget::OnSurfaceHeightChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfaceHeightChanged(int new_value) {
if (surface_height != static_cast<unsigned>(new_value)) {
surface_height = static_cast<unsigned>(new_value);
@ -250,8 +250,7 @@ void GraphicsSurfaceWidget::OnSurfaceHeightChanged(int new_value)
}
}
void GraphicsSurfaceWidget::OnSurfaceFormatChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfaceFormatChanged(int new_value) {
if (surface_format != static_cast<Format>(new_value)) {
surface_format = static_cast<Format>(new_value);
@ -260,24 +259,21 @@ void GraphicsSurfaceWidget::OnSurfaceFormatChanged(int new_value)
}
}
void GraphicsSurfaceWidget::OnSurfacePickerXChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfacePickerXChanged(int new_value) {
if (surface_picker_x != new_value) {
surface_picker_x = new_value;
Pick(surface_picker_x, surface_picker_y);
}
}
void GraphicsSurfaceWidget::OnSurfacePickerYChanged(int new_value)
{
void GraphicsSurfaceWidget::OnSurfacePickerYChanged(int new_value) {
if (surface_picker_y != new_value) {
surface_picker_y = new_value;
Pick(surface_picker_x, surface_picker_y);
}
}
void GraphicsSurfaceWidget::Pick(int x, int y)
{
void GraphicsSurfaceWidget::Pick(int x, int y) {
surface_picker_x_control->setValue(x);
surface_picker_y_control->setValue(y);
@ -312,74 +308,63 @@ void GraphicsSurfaceWidget::Pick(int x, int y)
auto GetText = [offset](Format format, const u8* pixel) {
switch (format) {
case Format::RGBA8:
{
case Format::RGBA8: {
auto value = Color::DecodeRGBA8(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::RGB8:
{
case Format::RGB8: {
auto value = Color::DecodeRGB8(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
}
case Format::RGB5A1:
{
case Format::RGB5A1: {
auto value = Color::DecodeRGB5A1(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::RGB565:
{
case Format::RGB565: {
auto value = Color::DecodeRGB565(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2));
}
case Format::RGBA4:
{
case Format::RGBA4: {
auto value = Color::DecodeRGBA4(pixel) / 255.0f;
return QString("Red: %1, Green: %2, Blue: %3, Alpha: %4")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2))
.arg(QString::number(value.b(), 'f', 2))
.arg(QString::number(value.a(), 'f', 2));
}
case Format::IA8:
return QString("Index: %1, Alpha: %2")
.arg(pixel[0])
.arg(pixel[1]);
return QString("Index: %1, Alpha: %2").arg(pixel[0]).arg(pixel[1]);
case Format::RG8: {
auto value = Color::DecodeRG8(pixel) / 255.0f;
return QString("Red: %1, Green: %2")
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2));
.arg(QString::number(value.r(), 'f', 2))
.arg(QString::number(value.g(), 'f', 2));
}
case Format::I8:
return QString("Index: %1").arg(*pixel);
case Format::A8:
return QString("Alpha: %1").arg(QString::number(*pixel / 255.0f, 'f', 2));
case Format::IA4:
return QString("Index: %1, Alpha: %2")
.arg(*pixel & 0xF)
.arg((*pixel & 0xF0) >> 4);
case Format::I4:
{
return QString("Index: %1, Alpha: %2").arg(*pixel & 0xF).arg((*pixel & 0xF0) >> 4);
case Format::I4: {
u8 i = (*pixel >> ((offset % 2) ? 4 : 0)) & 0xF;
return QString("Index: %1").arg(i);
}
case Format::A4:
{
case Format::A4: {
u8 a = (*pixel >> ((offset % 2) ? 4 : 0)) & 0xF;
return QString("Alpha: %1").arg(QString::number(a / 15.0f, 'f', 2));
}
@ -387,21 +372,20 @@ void GraphicsSurfaceWidget::Pick(int x, int y)
case Format::ETC1A4:
// TODO: Display block information or channel values?
return QString("Compressed data");
case Format::D16:
{
case Format::D16: {
auto value = Color::DecodeD16(pixel);
return QString("Depth: %1").arg(QString::number(value / (float)0xFFFF, 'f', 4));
}
case Format::D24:
{
case Format::D24: {
auto value = Color::DecodeD24(pixel);
return QString("Depth: %1").arg(QString::number(value / (float)0xFFFFFF, 'f', 4));
}
case Format::D24X8:
case Format::X24S8:
{
case Format::X24S8: {
auto values = Color::DecodeD24S8(pixel);
return QString("Depth: %1, Stencil: %2").arg(QString::number(values[0] / (float)0xFFFFFF, 'f', 4)).arg(values[1]);
return QString("Depth: %1, Stencil: %2")
.arg(QString::number(values[0] / (float)0xFFFFFF, 'f', 4))
.arg(values[1]);
}
case Format::Unknown:
return QString("Unknown format");
@ -422,18 +406,18 @@ void GraphicsSurfaceWidget::Pick(int x, int y)
nibbles.append(QString::number(nibble, 16).toUpper());
}
surface_info_label->setText(QString("Raw: 0x%3\n(%4)").arg(nibbles).arg(GetText(surface_format, pixel)));
surface_info_label->setText(
QString("Raw: 0x%3\n(%4)").arg(nibbles).arg(GetText(surface_format, pixel)));
surface_info_label->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
}
void GraphicsSurfaceWidget::OnUpdate()
{
void GraphicsSurfaceWidget::OnUpdate() {
QPixmap pixmap;
switch (surface_source) {
case Source::ColorBuffer:
{
// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
case Source::ColorBuffer: {
// TODO: Store a reference to the registers in the debug context instead of accessing them
// directly...
const auto& framebuffer = Pica::g_state.regs.framebuffer;
@ -470,8 +454,7 @@ void GraphicsSurfaceWidget::OnUpdate()
break;
}
case Source::DepthBuffer:
{
case Source::DepthBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
@ -499,8 +482,7 @@ void GraphicsSurfaceWidget::OnUpdate()
break;
}
case Source::StencilBuffer:
{
case Source::StencilBuffer: {
const auto& framebuffer = Pica::g_state.regs.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
@ -522,12 +504,14 @@ void GraphicsSurfaceWidget::OnUpdate()
case Source::Texture0:
case Source::Texture1:
case Source::Texture2:
{
case Source::Texture2: {
unsigned texture_index;
if (surface_source == Source::Texture0) texture_index = 0;
else if (surface_source == Source::Texture1) texture_index = 1;
else if (surface_source == Source::Texture2) texture_index = 2;
if (surface_source == Source::Texture0)
texture_index = 0;
else if (surface_source == Source::Texture1)
texture_index = 1;
else if (surface_source == Source::Texture2)
texture_index = 2;
else {
qDebug() << "Unknown texture source " << static_cast<int>(surface_source);
break;
@ -547,8 +531,7 @@ void GraphicsSurfaceWidget::OnUpdate()
break;
}
case Source::Custom:
{
case Source::Custom: {
// Keep user-specified values
break;
}
@ -613,7 +596,8 @@ void GraphicsSurfaceWidget::OnUpdate()
} else {
ASSERT_MSG(nibbles_per_pixel >= 2, "Depth decoder only supports formats with at least one byte per pixel");
ASSERT_MSG(nibbles_per_pixel >= 2,
"Depth decoder only supports formats with at least one byte per pixel");
unsigned bytes_per_pixel = nibbles_per_pixel / 2;
for (unsigned int y = 0; y < surface_height; ++y) {
@ -621,34 +605,30 @@ void GraphicsSurfaceWidget::OnUpdate()
const u32 coarse_y = y & ~7;
u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
const u8* pixel = buffer + offset;
Math::Vec4<u8> color = { 0, 0, 0, 0 };
Math::Vec4<u8> color = {0, 0, 0, 0};
switch(surface_format) {
case Format::D16:
{
switch (surface_format) {
case Format::D16: {
u32 data = Color::DecodeD16(pixel);
color.r() = data & 0xFF;
color.g() = (data >> 8) & 0xFF;
break;
}
case Format::D24:
{
case Format::D24: {
u32 data = Color::DecodeD24(pixel);
color.r() = data & 0xFF;
color.g() = (data >> 8) & 0xFF;
color.b() = (data >> 16) & 0xFF;
break;
}
case Format::D24X8:
{
case Format::D24X8: {
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
color.r() = data.x & 0xFF;
color.g() = (data.x >> 8) & 0xFF;
color.b() = (data.x >> 16) & 0xFF;
break;
}
case Format::X24S8:
{
case Format::X24S8: {
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
color.r() = color.g() = color.b() = data.y;
break;
@ -661,7 +641,6 @@ void GraphicsSurfaceWidget::OnUpdate()
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), 255));
}
}
}
pixmap = QPixmap::fromImage(decoded_image);
@ -682,8 +661,10 @@ void GraphicsSurfaceWidget::SaveSurface() {
QString bin_filter = tr("Binary data (*.bin)");
QString selectedFilter;
QString filename = QFileDialog::getSaveFileName(this, tr("Save Surface"), QString("texture-0x%1.png").arg(QString::number(surface_address, 16)),
QString("%1;;%2").arg(png_filter, bin_filter), &selectedFilter);
QString filename = QFileDialog::getSaveFileName(
this, tr("Save Surface"),
QString("texture-0x%1.png").arg(QString::number(surface_address, 16)),
QString("%1;;%2").arg(png_filter, bin_filter), &selectedFilter);
if (filename.isEmpty()) {
// If the user canceled the dialog, don't save anything.
@ -718,19 +699,19 @@ unsigned int GraphicsSurfaceWidget::NibblesPerPixel(GraphicsSurfaceWidget::Forma
}
switch (format) {
case Format::D24X8:
case Format::X24S8:
return 4 * 2;
case Format::D24:
return 3 * 2;
case Format::D16:
return 2 * 2;
default:
UNREACHABLE_MSG("GraphicsSurfaceWidget::BytesPerPixel: this "
"should not be reached as this function should "
"be given a format which is in "
"GraphicsSurfaceWidget::Format. Instead got %i",
static_cast<int>(format));
return 0;
case Format::D24X8:
case Format::X24S8:
return 4 * 2;
case Format::D24:
return 3 * 2;
case Format::D16:
return 2 * 2;
default:
UNREACHABLE_MSG("GraphicsSurfaceWidget::BytesPerPixel: this "
"should not be reached as this function should "
"be given a format which is in "
"GraphicsSurfaceWidget::Format. Instead got %i",
static_cast<int>(format));
return 0;
}
}

View File

@ -15,8 +15,7 @@ class CSpinBox;
class GraphicsSurfaceWidget;
class SurfacePicture : public QLabel
{
class SurfacePicture : public QLabel {
Q_OBJECT
public:
@ -29,7 +28,6 @@ protected slots:
private:
GraphicsSurfaceWidget* surface_widget;
};
class GraphicsSurfaceWidget : public BreakPointObserverDock {
@ -38,43 +36,44 @@ class GraphicsSurfaceWidget : public BreakPointObserverDock {
using Event = Pica::DebugContext::Event;
enum class Source {
ColorBuffer = 0,
DepthBuffer = 1,
ColorBuffer = 0,
DepthBuffer = 1,
StencilBuffer = 2,
Texture0 = 3,
Texture1 = 4,
Texture2 = 5,
Custom = 6,
Texture0 = 3,
Texture1 = 4,
Texture2 = 5,
Custom = 6,
};
enum class Format {
// These must match the TextureFormat type!
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13,
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13,
MaxTextureFormat = 13,
D16 = 14,
D24 = 15,
D24X8 = 16,
X24S8 = 17,
Unknown = 18,
D16 = 14,
D24 = 15,
D24X8 = 16,
X24S8 = 17,
Unknown = 18,
};
static unsigned int NibblesPerPixel(Format format);
public:
GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr);
GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
void Pick(int x, int y);
public slots:
@ -97,7 +96,6 @@ signals:
void Update();
private:
QComboBox* surface_source_list;
CSpinBox* surface_address_control;
QSpinBox* surface_width_control;

View File

@ -35,12 +35,16 @@ GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext>
setObjectName("CiTracing");
QPushButton* start_recording = new QPushButton(tr("Start Recording"));
QPushButton* stop_recording = new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* stop_recording =
new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* abort_recording = new QPushButton(tr("Abort Recording"));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording,
SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording,
SLOT(setVisible(bool)));
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording,
SLOT(setVisible(bool)));
connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording()));
connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording()));
connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording()));
@ -74,26 +78,31 @@ void GraphicsTracingWidget::StartRecording() {
std::array<u32, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs_default_attributes[i][comp].ToFloat32());
default_attributes[4 * i + comp] =
nihstro::to_float24(Pica::g_state.vs_default_attributes[i][comp].ToFloat32());
}
}
std::array<u32, 4 * 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
vs_float_uniforms[4 * i + comp] =
nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
CiTrace::Recorder::InitialState state;
std::copy_n((u32*)&GPU::g_regs, sizeof(GPU::g_regs) / sizeof(u32), std::back_inserter(state.gpu_registers));
std::copy_n((u32*)&LCD::g_regs, sizeof(LCD::g_regs) / sizeof(u32), std::back_inserter(state.lcd_registers));
std::copy_n((u32*)&Pica::g_state.regs, sizeof(Pica::g_state.regs) / sizeof(u32), std::back_inserter(state.pica_registers));
std::copy_n((u32*)&GPU::g_regs, sizeof(GPU::g_regs) / sizeof(u32),
std::back_inserter(state.gpu_registers));
std::copy_n((u32*)&LCD::g_regs, sizeof(LCD::g_regs) / sizeof(u32),
std::back_inserter(state.lcd_registers));
std::copy_n((u32*)&Pica::g_state.regs, sizeof(Pica::g_state.regs) / sizeof(u32),
std::back_inserter(state.pica_registers));
boost::copy(default_attributes, std::back_inserter(state.default_attributes));
boost::copy(shader_binary, std::back_inserter(state.vs_program_binary));
boost::copy(swizzle_data, std::back_inserter(state.vs_swizzle_data));
boost::copy(vs_float_uniforms, std::back_inserter(state.vs_float_uniforms));
//boost::copy(TODO: Not implemented, std::back_inserter(state.gs_program_binary));
//boost::copy(TODO: Not implemented, std::back_inserter(state.gs_swizzle_data));
//boost::copy(TODO: Not implemented, std::back_inserter(state.gs_float_uniforms));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_program_binary));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_swizzle_data));
// boost::copy(TODO: Not implemented, std::back_inserter(state.gs_float_uniforms));
auto recorder = new CiTrace::Recorder(state);
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);
@ -156,11 +165,12 @@ void GraphicsTracingWidget::OnEmulationStopping() {
if (!context)
return;
if (context->recorder) {
auto reply = QMessageBox::question(this, tr("CiTracing still active"),
tr("A CiTrace is still being recorded. Do you want to save it? If not, all recorded data will be discarded."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
auto reply =
QMessageBox::question(this, tr("CiTracing still active"),
tr("A CiTrace is still being recorded. Do you want to save it? "
"If not, all recorded data will be discarded."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (reply == QMessageBox::Yes) {
StopRecording();

View File

@ -12,7 +12,8 @@ class GraphicsTracingWidget : public BreakPointObserverDock {
Q_OBJECT
public:
GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr);
GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
private slots:
void StartRecording();

View File

@ -28,8 +28,8 @@ using nihstro::Instruction;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractTableModel(parent), par(parent) {
GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent)
: QAbstractTableModel(parent), par(parent) {
}
int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
@ -40,10 +40,10 @@ int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const {
return static_cast<int>(par->info.code.size());
}
QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const {
switch(role) {
case Qt::DisplayRole:
{
QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation,
int role) const {
switch (role) {
case Qt::DisplayRole: {
if (section == 0) {
return tr("Offset");
} else if (section == 1) {
@ -69,8 +69,8 @@ static std::string SelectorToString(u32 selector) {
}
// e.g. "-c92[a0.x].xyzw"
static void print_input(std::ostringstream& output, const SourceRegister& input,
bool negate, const std::string& swizzle_mask, bool align = true,
static void print_input(std::ostringstream& output, const SourceRegister& input, bool negate,
const std::string& swizzle_mask, bool align = true,
const std::string& address_register_name = std::string()) {
if (align)
output << std::setw(4) << std::right;
@ -83,20 +83,18 @@ static void print_input(std::ostringstream& output, const SourceRegister& input,
QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) const {
switch (role) {
case Qt::DisplayRole:
{
case Qt::DisplayRole: {
switch (index.column()) {
case 0:
if (par->info.HasLabel(index.row()))
return QString::fromStdString(par->info.GetLabel(index.row()));
return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0'));
return QString("%1").arg(4 * index.row(), 4, 16, QLatin1Char('0'));
case 1:
return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
case 2:
{
case 2: {
std::ostringstream output;
output.flags(std::ios::uppercase);
@ -117,8 +115,9 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
const Instruction instr = par->info.code[index.row()];
const OpCode opcode = instr.opcode;
const OpCode::Info opcode_info = opcode.GetInfo();
const u32 operand_desc_id = opcode_info.type == OpCode::Type::MultiplyAdd ?
instr.mad.operand_desc_id.Value() : instr.common.operand_desc_id.Value();
const u32 operand_desc_id = opcode_info.type == OpCode::Type::MultiplyAdd
? instr.mad.operand_desc_id.Value()
: instr.common.operand_desc_id.Value();
const SwizzlePattern swizzle = par->info.swizzle_info[operand_desc_id].pattern;
// longest known instruction name: "setemit "
@ -136,15 +135,14 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
break;
case OpCode::Type::Arithmetic:
case OpCode::Type::MultiplyAdd:
{
case OpCode::Type::MultiplyAdd: {
// Use custom code for special instructions
switch (opcode.EffectiveOpCode()) {
case OpCode::Id::CMP:
{
case OpCode::Id::CMP: {
AlignToColumn(kOpcodeColumnWidth);
// NOTE: CMP always writes both cc components, so we do not consider the dest mask here.
// NOTE: CMP always writes both cc components, so we do not consider the dest
// mask here.
output << " cc.xy";
AlignToColumn(kOutputColumnWidth);
@ -152,22 +150,29 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
SourceRegister src2 = instr.common.GetSrc2(false);
output << ' ';
print_input(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false).substr(0,1), false, instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.x) << ' ';
print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true).substr(0,1), false);
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false).substr(0, 1), false,
instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.x)
<< ' ';
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true).substr(0, 1), false);
output << ", ";
print_input(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false).substr(1,1), false, instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.y) << ' ';
print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true).substr(1,1), false);
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false).substr(1, 1), false,
instr.common.AddressRegisterName());
output << ' ' << instr.common.compare_op.ToString(instr.common.compare_op.y)
<< ' ';
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true).substr(1, 1), false);
break;
}
case OpCode::Id::MAD:
case OpCode::Id::MADI:
{
case OpCode::Id::MADI: {
AlignToColumn(kOpcodeColumnWidth);
bool src_is_inverted = 0 != (opcode_info.subtype & OpCode::Info::SrcInversed);
@ -175,34 +180,42 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
SourceRegister src2 = instr.mad.GetSrc2(src_is_inverted);
SourceRegister src3 = instr.mad.GetSrc3(src_is_inverted);
output << std::setw(3) << std::right << instr.mad.dest.Value().GetName() << '.' << swizzle.DestMaskToString();
output << std::setw(3) << std::right << instr.mad.dest.Value().GetName() << '.'
<< swizzle.DestMaskToString();
AlignToColumn(kOutputColumnWidth);
print_input(output, src1, swizzle.negate_src1, SelectorToString(swizzle.src1_selector));
print_input(output, src1, swizzle.negate_src1,
SelectorToString(swizzle.src1_selector));
AlignToColumn(kInputOperandColumnWidth);
if (src_is_inverted) {
print_input(output, src2, swizzle.negate_src2, SelectorToString(swizzle.src2_selector));
print_input(output, src2, swizzle.negate_src2,
SelectorToString(swizzle.src2_selector));
} else {
print_input(output, src2, swizzle.negate_src2, SelectorToString(swizzle.src2_selector), true, instr.mad.AddressRegisterName());
print_input(output, src2, swizzle.negate_src2,
SelectorToString(swizzle.src2_selector), true,
instr.mad.AddressRegisterName());
}
AlignToColumn(kInputOperandColumnWidth);
if (src_is_inverted) {
print_input(output, src3, swizzle.negate_src3, SelectorToString(swizzle.src3_selector), true, instr.mad.AddressRegisterName());
print_input(output, src3, swizzle.negate_src3,
SelectorToString(swizzle.src3_selector), true,
instr.mad.AddressRegisterName());
} else {
print_input(output, src3, swizzle.negate_src3, SelectorToString(swizzle.src3_selector));
print_input(output, src3, swizzle.negate_src3,
SelectorToString(swizzle.src3_selector));
}
AlignToColumn(kInputOperandColumnWidth);
break;
}
default:
{
default: {
AlignToColumn(kOpcodeColumnWidth);
bool src_is_inverted = 0 != (opcode_info.subtype & OpCode::Info::SrcInversed);
if (opcode_info.subtype & OpCode::Info::Dest) {
// e.g. "r12.xy__"
output << std::setw(3) << std::right << instr.common.dest.Value().GetName() << '.' << swizzle.DestMaskToString();
output << std::setw(3) << std::right << instr.common.dest.Value().GetName()
<< '.' << swizzle.DestMaskToString();
} else if (opcode_info.subtype == OpCode::Info::MOVA) {
output << " a0." << swizzle.DestMaskToString();
}
@ -210,14 +223,18 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
if (opcode_info.subtype & OpCode::Info::Src1) {
SourceRegister src1 = instr.common.GetSrc1(src_is_inverted);
print_input(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false), true, instr.common.AddressRegisterName());
print_input(output, src1, swizzle.negate_src1,
swizzle.SelectorToString(false), true,
instr.common.AddressRegisterName());
AlignToColumn(kInputOperandColumnWidth);
}
// TODO: In some cases, the Address Register is used as an index for SRC2 instead of SRC1
// TODO: In some cases, the Address Register is used as an index for SRC2
// instead of SRC1
if (opcode_info.subtype & OpCode::Info::Src2) {
SourceRegister src2 = instr.common.GetSrc2(src_is_inverted);
print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true));
print_input(output, src2, swizzle.negate_src2,
swizzle.SelectorToString(true));
AlignToColumn(kInputOperandColumnWidth);
}
break;
@ -228,8 +245,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
}
case OpCode::Type::Conditional:
case OpCode::Type::UniformFlowControl:
{
case OpCode::Type::UniformFlowControl: {
output << ' ';
switch (opcode.EffectiveOpCode()) {
@ -242,7 +258,8 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
output << '(';
if (instr.flow_control.op != instr.flow_control.JustY) {
if (instr.flow_control.refx) output << '!';
if (instr.flow_control.refx)
output << '!';
output << "cc.x";
}
@ -253,7 +270,8 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
}
if (instr.flow_control.op != instr.flow_control.JustX) {
if (instr.flow_control.refy) output << '!';
if (instr.flow_control.refy)
output << '!';
output << "cc.y";
}
@ -266,17 +284,23 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
u32 target_addr_else = instr.flow_control.dest_offset;
if (opcode_info.subtype & OpCode::Info::HasAlternative) {
output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
output << "else jump to 0x" << std::setw(4) << std::right
<< std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset);
} else if (opcode_info.subtype & OpCode::Info::HasExplicitDest) {
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex << (4 * instr.flow_control.dest_offset);
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0')
<< std::hex << (4 * instr.flow_control.dest_offset);
} else {
// TODO: Handle other cases
output << "(unknown destination)";
}
if (opcode_info.subtype & OpCode::Info::HasFinishPoint) {
output << " (return on 0x" << std::setw(4) << std::right << std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset + 4 * instr.flow_control.num_instructions) << ')';
output << " (return on 0x" << std::setw(4) << std::right
<< std::setfill('0') << std::hex
<< (4 * instr.flow_control.dest_offset +
4 * instr.flow_control.num_instructions)
<< ')';
}
break;
@ -300,8 +324,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
case Qt::FontRole:
return GetMonospaceFont();
case Qt::BackgroundRole:
{
case Qt::BackgroundRole: {
// Highlight current instruction
int current_record_index = par->cycle_index->value();
if (current_record_index < static_cast<int>(par->debug_data.records.size())) {
@ -319,10 +342,8 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
return QBrush(QColor(192, 192, 192));
}
// TODO: Draw arrows for each "reachable" instruction to visualize control flow
default:
break;
}
@ -331,23 +352,24 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
}
void GraphicsVertexShaderWidget::DumpShader() {
QString filename = QFileDialog::getSaveFileName(this, tr("Save Shader Dump"), "shader_dump.shbin",
tr("Shader Binary (*.shbin)"));
QString filename = QFileDialog::getSaveFileName(
this, tr("Save Shader Dump"), "shader_dump.shbin", tr("Shader Binary (*.shbin)"));
if (filename.isEmpty()) {
// If the user canceled the dialog, don't dump anything.
return;
}
auto& setup = Pica::g_state.vs;
auto& setup = Pica::g_state.vs;
auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::g_state.regs.vs_output_attributes);
Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
Pica::g_state.regs.vs_output_attributes);
}
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
setObjectName("PicaVertexShader");
// Clear input vertex data so that it contains valid float values in case a debug shader
@ -365,7 +387,8 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
}
breakpoint_warning = new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
breakpoint_warning =
new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
// TODO: Add some button for jumping to the shader entry point
@ -442,7 +465,8 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
// Set a minimum height so that the size of this label doesn't cause the rest of the bottom
// part of the UI to keep jumping up and down when cycling through instructions.
instruction_description->setMinimumHeight(instruction_description->fontMetrics().lineSpacing() * 6);
instruction_description->setMinimumHeight(instruction_description->fontMetrics().lineSpacing() *
6);
instruction_description->setAlignment(Qt::AlignLeft | Qt::AlignTop);
main_layout->addWidget(instruction_description);
@ -471,7 +495,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
for (unsigned attr = 0; attr < 16; ++attr) {
for (unsigned comp = 0; comp < 4; ++comp) {
input_data[4 * attr + comp]->setText(QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
input_data[4 * attr + comp]->setText(
QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
}
}
breakpoint_warning->hide();
@ -498,10 +523,11 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.swizzle_info.push_back({pattern});
u32 entry_point = Pica::g_state.regs.vs.main_offset;
info.labels.insert({ entry_point, "main" });
info.labels.insert({entry_point, "main"});
// Generate debug information
debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config,
shader_setup);
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {
@ -537,29 +563,60 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
auto& record = debug_data.records[index];
if (record.mask & Pica::Shader::DebugDataRecord::SRC1)
text += tr("SRC1: %1, %2, %3, %4\n").arg(record.src1.x.ToFloat32()).arg(record.src1.y.ToFloat32()).arg(record.src1.z.ToFloat32()).arg(record.src1.w.ToFloat32());
text += tr("SRC1: %1, %2, %3, %4\n")
.arg(record.src1.x.ToFloat32())
.arg(record.src1.y.ToFloat32())
.arg(record.src1.z.ToFloat32())
.arg(record.src1.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::SRC2)
text += tr("SRC2: %1, %2, %3, %4\n").arg(record.src2.x.ToFloat32()).arg(record.src2.y.ToFloat32()).arg(record.src2.z.ToFloat32()).arg(record.src2.w.ToFloat32());
text += tr("SRC2: %1, %2, %3, %4\n")
.arg(record.src2.x.ToFloat32())
.arg(record.src2.y.ToFloat32())
.arg(record.src2.z.ToFloat32())
.arg(record.src2.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::SRC3)
text += tr("SRC3: %1, %2, %3, %4\n").arg(record.src3.x.ToFloat32()).arg(record.src3.y.ToFloat32()).arg(record.src3.z.ToFloat32()).arg(record.src3.w.ToFloat32());
text += tr("SRC3: %1, %2, %3, %4\n")
.arg(record.src3.x.ToFloat32())
.arg(record.src3.y.ToFloat32())
.arg(record.src3.z.ToFloat32())
.arg(record.src3.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN)
text += tr("DEST_IN: %1, %2, %3, %4\n").arg(record.dest_in.x.ToFloat32()).arg(record.dest_in.y.ToFloat32()).arg(record.dest_in.z.ToFloat32()).arg(record.dest_in.w.ToFloat32());
text += tr("DEST_IN: %1, %2, %3, %4\n")
.arg(record.dest_in.x.ToFloat32())
.arg(record.dest_in.y.ToFloat32())
.arg(record.dest_in.z.ToFloat32())
.arg(record.dest_in.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT)
text += tr("DEST_OUT: %1, %2, %3, %4\n").arg(record.dest_out.x.ToFloat32()).arg(record.dest_out.y.ToFloat32()).arg(record.dest_out.z.ToFloat32()).arg(record.dest_out.w.ToFloat32());
text += tr("DEST_OUT: %1, %2, %3, %4\n")
.arg(record.dest_out.x.ToFloat32())
.arg(record.dest_out.y.ToFloat32())
.arg(record.dest_out.z.ToFloat32())
.arg(record.dest_out.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
text += tr("Addres Registers: %1, %2\n").arg(record.address_registers[0]).arg(record.address_registers[1]);
text += tr("Addres Registers: %1, %2\n")
.arg(record.address_registers[0])
.arg(record.address_registers[1]);
if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
text += tr("Compare Result: %1, %2\n").arg(record.conditional_code[0] ? "true" : "false").arg(record.conditional_code[1] ? "true" : "false");
text += tr("Compare Result: %1, %2\n")
.arg(record.conditional_code[0] ? "true" : "false")
.arg(record.conditional_code[1] ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN)
text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN)
text += tr("Dynamic Conditions: %1, %2\n").arg(record.cond_cmp[0] ? "true" : "false").arg(record.cond_cmp[1] ? "true" : "false");
text += tr("Dynamic Conditions: %1, %2\n")
.arg(record.cond_cmp[0] ? "true" : "false")
.arg(record.cond_cmp[1] ? "true" : "false");
if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN)
text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n").arg(record.loop_int.x).arg(record.loop_int.y).arg(record.loop_int.z).arg(record.loop_int.w);
text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n")
.arg(record.loop_int.x)
.arg(record.loop_int.y)
.arg(record.loop_int.z)
.arg(record.loop_int.w);
text += tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
text +=
tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) {
text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0'));
} else {
@ -570,6 +627,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
// Emit model update notification and scroll to current instruction
QModelIndex instr_index = model->index(record.instruction_offset, 0);
emit model->dataChanged(instr_index, model->index(record.instruction_offset, model->columnCount()));
emit model->dataChanged(instr_index,
model->index(record.instruction_offset, model->columnCount()));
binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
}

View File

@ -26,7 +26,8 @@ public:
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
private:
GraphicsVertexShaderWidget* par;
@ -56,7 +57,9 @@ private slots:
/**
* Reload widget based on the current PICA200 state
* @param replace_vertex_data If true, invalidate all current vertex data
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to
* specify that no valid vertex data can be retrieved currently. Only used if
* replace_vertex_data is true.
*/
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
@ -66,9 +69,12 @@ private:
GraphicsVertexShaderModel* model;
/// TODO: Move these into a single struct
std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
std::array<QLineEdit*, 4 * 16>
input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16>
input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute
// which the vertex attribute maps to
// Text to be shown when input vertex data is not retrievable
QLabel* breakpoint_warning;

View File

@ -22,57 +22,58 @@
using namespace Common::Profiling;
static QVariant GetDataForColumn(int col, const AggregatedDuration& duration)
{
static QVariant GetDataForColumn(int col, const AggregatedDuration& duration) {
static auto duration_to_float = [](Duration dur) -> float {
using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
return std::chrono::duration_cast<FloatMs>(dur).count();
};
switch (col) {
case 1: return duration_to_float(duration.avg);
case 2: return duration_to_float(duration.min);
case 3: return duration_to_float(duration.max);
default: return QVariant();
case 1:
return duration_to_float(duration.avg);
case 2:
return duration_to_float(duration.min);
case 3:
return duration_to_float(duration.max);
default:
return QVariant();
}
}
ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent)
{
ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent) {
updateProfilingInfo();
}
QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const
{
QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const {
if (orientation == Qt::Horizontal && role == Qt::DisplayRole) {
switch (section) {
case 0: return tr("Category");
case 1: return tr("Avg");
case 2: return tr("Min");
case 3: return tr("Max");
case 0:
return tr("Category");
case 1:
return tr("Avg");
case 2:
return tr("Min");
case 3:
return tr("Max");
}
}
return QVariant();
}
QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const
{
QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const {
return createIndex(row, column);
}
QModelIndex ProfilerModel::parent(const QModelIndex& child) const
{
QModelIndex ProfilerModel::parent(const QModelIndex& child) const {
return QModelIndex();
}
int ProfilerModel::columnCount(const QModelIndex& parent) const
{
int ProfilerModel::columnCount(const QModelIndex& parent) const {
return 4;
}
int ProfilerModel::rowCount(const QModelIndex& parent) const
{
int ProfilerModel::rowCount(const QModelIndex& parent) const {
if (parent.isValid()) {
return 0;
} else {
@ -80,8 +81,7 @@ int ProfilerModel::rowCount(const QModelIndex& parent) const
}
}
QVariant ProfilerModel::data(const QModelIndex& index, int role) const
{
QVariant ProfilerModel::data(const QModelIndex& index, int role) const {
if (role == Qt::DisplayRole) {
if (index.row() == 0) {
if (index.column() == 0) {
@ -101,14 +101,12 @@ QVariant ProfilerModel::data(const QModelIndex& index, int role) const
return QVariant();
}
void ProfilerModel::updateProfilingInfo()
{
void ProfilerModel::updateProfilingInfo() {
results = GetTimingResultsAggregator()->GetAggregatedResults();
emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3));
}
ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent)
{
ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent) {
ui.setupUi(this);
model = new ProfilerModel(this);
@ -118,8 +116,7 @@ ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent)
connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo()));
}
void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable)
{
void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable) {
if (enable) {
update_timer.start(100);
model->updateProfilingInfo();
@ -157,9 +154,7 @@ private:
#endif
MicroProfileDialog::MicroProfileDialog(QWidget* parent)
: QWidget(parent, Qt::Dialog)
{
MicroProfileDialog::MicroProfileDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
setObjectName("MicroProfile");
setWindowTitle(tr("MicroProfile"));
resize(1000, 600);
@ -175,7 +170,8 @@ MicroProfileDialog::MicroProfileDialog(QWidget* parent)
layout->addWidget(widget);
setLayout(layout);
// Configure focus so that widget is focusable and the dialog automatically forwards focus to it.
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
@ -207,7 +203,6 @@ void MicroProfileDialog::hideEvent(QHideEvent* ev) {
QWidget::hideEvent(ev);
}
#if MICROPROFILE_ENABLED
/// There's no way to pass a user pointer to MicroProfile, so this variable is used to make the
@ -308,7 +303,8 @@ void MicroProfileDrawText(int x, int y, u32 hex_color, const char* text, u32 tex
}
}
void MicroProfileDrawBox(int left, int top, int right, int bottom, u32 hex_color, MicroProfileBoxType type) {
void MicroProfileDrawBox(int left, int top, int right, int bottom, u32 hex_color,
MicroProfileBoxType type) {
QColor color = QColor::fromRgba(hex_color);
QBrush brush = color;
if (type == MicroProfileBoxTypeBar) {
@ -326,7 +322,7 @@ void MicroProfileDrawLine2D(u32 vertices_length, float* vertices, u32 hex_color)
static std::vector<QPointF> point_buf;
for (u32 i = 0; i < vertices_length; ++i) {
point_buf.emplace_back(vertices[i*2 + 0], vertices[i*2 + 1]);
point_buf.emplace_back(vertices[i * 2 + 0], vertices[i * 2 + 1]);
}
// hex_color does not include an alpha, so it must be assumed to be 255

View File

@ -13,15 +13,16 @@
#include "common/microprofile.h"
#include "common/profiler_reporting.h"
class ProfilerModel : public QAbstractItemModel
{
class ProfilerModel : public QAbstractItemModel {
Q_OBJECT
public:
ProfilerModel(QObject* parent);
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
QModelIndex index(int row, int column,
const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
@ -34,8 +35,7 @@ private:
Common::Profiling::AggregatedFrameResult results;
};
class ProfilerWidget : public QDockWidget
{
class ProfilerWidget : public QDockWidget {
Q_OBJECT
public:
@ -51,7 +51,6 @@ private:
QTimer update_timer;
};
class MicroProfileDialog : public QWidget {
Q_OBJECT

View File

@ -4,12 +4,10 @@
#include "citra_qt/debugger/ramview.h"
GRamView::GRamView(QWidget* parent) : QHexEdit(parent)
{
GRamView::GRamView(QWidget* parent) : QHexEdit(parent) {
}
void GRamView::OnCPUStepped()
{
void GRamView::OnCPUStepped() {
// TODO: QHexEdit doesn't show vertical scroll bars for > 10MB data streams...
//setData(QByteArray((const char*)Mem_RAM,sizeof(Mem_RAM)/8));
// setData(QByteArray((const char*)Mem_RAM,sizeof(Mem_RAM)/8));
}

View File

@ -4,8 +4,7 @@
#include "qhexedit.h"
class GRamView : public QHexEdit
{
class GRamView : public QHexEdit {
Q_OBJECT
public:

View File

@ -7,8 +7,8 @@
#include "citra_qt/debugger/registers.h"
#include "citra_qt/util/util.h"
#include "core/core.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);
@ -16,7 +16,8 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
tree = cpu_regs_ui.treeWidget;
tree->addTopLevelItem(core_registers = new QTreeWidgetItem(QStringList(tr("Registers"))));
tree->addTopLevelItem(vfp_registers = new QTreeWidgetItem(QStringList(tr("VFP Registers"))));
tree->addTopLevelItem(vfp_system_registers = new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
tree->addTopLevelItem(vfp_system_registers =
new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
tree->addTopLevelItem(cpsr = new QTreeWidgetItem(QStringList("CPSR")));
for (int i = 0; i < 16; ++i) {
@ -63,10 +64,12 @@ void RegistersWidget::OnDebugModeEntered() {
return;
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(1, QString("0x%1").arg(Core::g_app_core->GetReg(i), 8, 16, QLatin1Char('0')));
core_registers->child(i)->setText(
1, QString("0x%1").arg(Core::g_app_core->GetReg(i), 8, 16, QLatin1Char('0')));
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setText(1, QString("0x%1").arg(Core::g_app_core->GetVFPReg(i), 8, 16, QLatin1Char('0')));
vfp_registers->child(i)->setText(
1, QString("0x%1").arg(Core::g_app_core->GetVFPReg(i), 8, 16, QLatin1Char('0')));
UpdateCPSRValues();
UpdateVFPSystemRegisterValues();
@ -130,21 +133,24 @@ void RegistersWidget::UpdateCPSRValues() {
const u32 cpsr_val = Core::g_app_core->GetCPSR();
cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
cpsr->child(0)->setText(1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess
cpsr->child(6)->setText(1, QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1, QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
cpsr->child(0)->setText(
1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,
QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
}
void RegistersWidget::CreateVFPSystemRegisterChildren() {
@ -188,9 +194,9 @@ void RegistersWidget::CreateVFPSystemRegisterChildren() {
}
void RegistersWidget::UpdateVFPSystemRegisterValues() {
const u32 fpscr_val = Core::g_app_core->GetVFPSystemReg(VFP_FPSCR);
const u32 fpexc_val = Core::g_app_core->GetVFPSystemReg(VFP_FPEXC);
const u32 fpinst_val = Core::g_app_core->GetVFPSystemReg(VFP_FPINST);
const u32 fpscr_val = Core::g_app_core->GetVFPSystemReg(VFP_FPSCR);
const u32 fpexc_val = Core::g_app_core->GetVFPSystemReg(VFP_FPEXC);
const u32 fpinst_val = Core::g_app_core->GetVFPSystemReg(VFP_FPINST);
const u32 fpinst2_val = Core::g_app_core->GetVFPSystemReg(VFP_FPINST2);
QTreeWidgetItem* const fpscr = vfp_system_registers->child(0);
@ -228,6 +234,8 @@ void RegistersWidget::UpdateVFPSystemRegisterValues() {
fpexc->child(6)->setText(1, QString::number((fpexc_val >> 30) & 1));
fpexc->child(7)->setText(1, QString::number((fpexc_val >> 31) & 1));
vfp_system_registers->child(2)->setText(1, QString("0x%1").arg(fpinst_val, 8, 16, QLatin1Char('0')));
vfp_system_registers->child(3)->setText(1, QString("0x%1").arg(fpinst2_val, 8, 16, QLatin1Char('0')));
vfp_system_registers->child(2)->setText(
1, QString("0x%1").arg(fpinst_val, 8, 16, QLatin1Char('0')));
vfp_system_registers->child(3)->setText(
1, QString("0x%1").arg(fpinst2_val, 8, 16, QLatin1Char('0')));
}

View File

@ -10,8 +10,7 @@ class QTreeWidget;
class QTreeWidgetItem;
class EmuThread;
class RegistersWidget : public QDockWidget
{
class RegistersWidget : public QDockWidget {
Q_OBJECT
public:

View File

@ -16,8 +16,7 @@
#include "common/logging/log.h"
#include "common/string_util.h"
GameList::GameList(QWidget* parent)
{
GameList::GameList(QWidget* parent) {
QVBoxLayout* layout = new QVBoxLayout;
tree_view = new QTreeView;
@ -38,9 +37,11 @@ GameList::GameList(QWidget* parent)
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this,
SLOT(ValidateEntry(const QModelIndex&)));
// We must register all custom types with the Qt Automoc system so that we are able to use it with
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with
// signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@ -48,18 +49,15 @@ GameList::GameList(QWidget* parent)
setLayout(layout);
}
GameList::~GameList()
{
GameList::~GameList() {
emit ShouldCancelWorker();
}
void GameList::AddEntry(QList<QStandardItem*> entry_items)
{
void GameList::AddEntry(QList<QStandardItem*> entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
}
void GameList::ValidateEntry(const QModelIndex& item)
{
void GameList::ValidateEntry(const QModelIndex& item) {
// We don't care about the individual QStandardItem that was selected, but its row.
int row = item_model->itemFromIndex(item)->row();
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
@ -73,14 +71,13 @@ void GameList::ValidateEntry(const QModelIndex& item)
emit GameChosen(file_path);
}
void GameList::DonePopulating()
{
void GameList::DonePopulating() {
tree_view->setEnabled(true);
}
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
{
if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) {
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
return;
}
@ -92,22 +89,22 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this,
SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay.
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
// without delay.
connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
QThreadPool::globalInstance()->start(worker);
current_worker = std::move(worker);
}
void GameList::SaveInterfaceLayout()
{
void GameList::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
}
void GameList::LoadInterfaceLayout()
{
void GameList::LoadInterfaceLayout() {
auto header = tree_view->header();
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
// We are using the name column to display icons and titles
@ -118,10 +115,8 @@ void GameList::LoadInterfaceLayout()
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
{
const auto callback = [this, recursion](unsigned* num_entries_out,
const std::string& directory,
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
@ -138,7 +133,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
} else if (recursion > 0) {
@ -151,15 +147,13 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run()
{
void GameListWorker::run() {
stop_processing = false;
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished();
}
void GameListWorker::Cancel()
{
void GameListWorker::Cancel() {
disconnect(this, 0, 0, 0);
stop_processing = true;
}

View File

@ -14,7 +14,6 @@
class GameListWorker;
class GameList : public QWidget {
Q_OBJECT

View File

@ -12,8 +12,8 @@
#include <QString>
#include "citra_qt/util/util.h"
#include "common/string_util.h"
#include "common/color.h"
#include "common/string_util.h"
#include "core/loader/smdh.h"
@ -51,19 +51,22 @@ static QPixmap GetDefaultIcon(bool large) {
* @param language title language
* @return QString short title
*/
static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
Loader::SMDH::TitleLanguage language) {
return QString::fromUtf16(smdh.GetShortTitle(language).data());
}
class GameListItem : public QStandardItem {
public:
GameListItem(): QStandardItem() {}
GameListItem(const QString& string): QStandardItem(string) {}
virtual ~GameListItem() override {}
GameListItem() : QStandardItem() {
}
GameListItem(const QString& string) : QStandardItem(string) {
}
virtual ~GameListItem() override {
}
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
@ -76,9 +79,9 @@ public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
GameListItemPath(): GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem()
{
GameListItemPath() : GameListItem() {
}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() {
setData(game_path, FullPathRole);
if (!Loader::IsValidSMDH(smdh_data)) {
@ -94,13 +97,15 @@ public:
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
TitleRole);
}
QVariant data(int role) const override {
if (role == Qt::DisplayRole) {
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
QString title = data(TitleRole).toString();
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
} else {
@ -109,7 +114,6 @@ public:
}
};
/**
* A specialization of GameListItem for size values.
* This class ensures that for every numerical size value it holds (in bytes), a correct
@ -120,14 +124,13 @@ class GameListItemSize : public GameListItem {
public:
static const int SizeRole = Qt::UserRole + 1;
GameListItemSize(): GameListItem() {}
GameListItemSize(const qulonglong size_bytes): GameListItem()
{
GameListItemSize() : GameListItem() {
}
GameListItemSize(const qulonglong size_bytes) : GameListItem() {
setData(size_bytes, SizeRole);
}
void setData(const QVariant& value, int role) override
{
void setData(const QVariant& value, int role) override {
// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
@ -141,15 +144,14 @@ public:
/**
* This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string representation.
* Override it so that it will correctly sort by numerical value instead of by string
* representation.
*/
bool operator<(const QStandardItem& other) const override
{
bool operator<(const QStandardItem& other) const override {
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
@ -158,8 +160,9 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(QString dir_path, bool deep_scan):
QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
GameListWorker(QString dir_path, bool deep_scan)
: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {
}
public slots:
/// Starts the processing of directory tree information.

View File

@ -4,16 +4,16 @@
#include <map>
#include <QtGlobal>
#include <QKeySequence>
#include <QShortcut>
#include <QtGlobal>
#include "citra_qt/hotkeys.h"
#include "citra_qt/ui_settings.h"
struct Hotkey
{
Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {}
struct Hotkey {
Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {
}
QKeySequence keyseq;
QShortcut* shortcut;
@ -25,33 +25,28 @@ typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
HotkeyGroupMap hotkey_groups;
void SaveHotkeys()
{
void SaveHotkeys() {
UISettings::values.shortcuts.clear();
for (auto group : hotkey_groups)
{
for (auto hotkey : group.second)
{
for (auto group : hotkey_groups) {
for (auto hotkey : group.second) {
UISettings::values.shortcuts.emplace_back(
UISettings::Shortcut(group.first + "/" + hotkey.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)));
UISettings::Shortcut(group.first + "/" + hotkey.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)));
}
}
}
void LoadHotkeys()
{
// Make sure NOT to use a reference here because it would become invalid once we call beginGroup()
for (auto shortcut : UISettings::values.shortcuts)
{
void LoadHotkeys() {
// Make sure NOT to use a reference here because it would become invalid once we call
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
QStringList cat = shortcut.first.split("/");
Q_ASSERT(cat.size() >= 2);
// RegisterHotkey assigns default keybindings, so use old values as default parameters
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
if (!shortcut.second.first.isEmpty())
{
if (!shortcut.second.first.isEmpty()) {
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
hk.context = (Qt::ShortcutContext)shortcut.second.second;
}
@ -60,17 +55,15 @@ void LoadHotkeys()
}
}
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq, Qt::ShortcutContext default_context)
{
if (hotkey_groups[group].find(action) == hotkey_groups[group].end())
{
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq,
Qt::ShortcutContext default_context) {
if (hotkey_groups[group].find(action) == hotkey_groups[group].end()) {
hotkey_groups[group][action].keyseq = default_keyseq;
hotkey_groups[group][action].context = default_context;
}
}
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget)
{
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut)
@ -79,16 +72,12 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
return hk.shortcut;
}
GHotkeysDialog::GHotkeysDialog(QWidget* parent): QWidget(parent)
{
GHotkeysDialog::GHotkeysDialog(QWidget* parent) : QWidget(parent) {
ui.setupUi(this);
for (auto group : hotkey_groups)
{
for (auto group : hotkey_groups) {
QTreeWidgetItem* toplevel_item = new QTreeWidgetItem(QStringList(group.first));
for (auto hotkey : group.second)
{
for (auto hotkey : group.second) {
QStringList columns;
columns << hotkey.first << hotkey.second.keyseq.toString();
QTreeWidgetItem* item = new QTreeWidgetItem(columns);

View File

@ -16,36 +16,42 @@ class QShortcut;
*
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings file before
* @param default_context Default context to assign if the hotkey wasn't present in the settings file before
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings
* file before
* @param default_context Default context to assign if the hotkey wasn't present in the settings
* file before
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
*/
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq = QKeySequence(), Qt::ShortcutContext default_context = Qt::WindowShortcut);
void RegisterHotkey(const QString& group, const QString& action,
const QKeySequence& default_keyseq = QKeySequence(),
Qt::ShortcutContext default_context = Qt::WindowShortcut);
/**
* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
*
* @param widget Parent widget of the returned QShortcut.
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
* will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
*/
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
/**
* Saves all registered hotkeys to the settings file.
*
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context.
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
* settings group will be created to store the key sequence and the hotkey context.
*/
void SaveHotkeys();
/**
* Loads hotkeys from the settings file.
*
* @note Yet unregistered hotkeys which are present in the settings will automatically be registered.
* @note Yet unregistered hotkeys which are present in the settings will automatically be
* registered.
*/
void LoadHotkeys();
class GHotkeysDialog : public QWidget
{
class GHotkeysDialog : public QWidget {
Q_OBJECT
public:

View File

@ -10,9 +10,9 @@
#define QT_NO_OPENGL
#include <QDesktopWidget>
#include <QtGui>
#include <QFileDialog>
#include <QMessageBox>
#include <QtGui>
#include "qhexedit.h"
#include "citra_qt/bootmanager.h"
@ -36,27 +36,26 @@
#include "citra_qt/debugger/ramview.h"
#include "citra_qt/debugger/registers.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
#include "common/platform.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "core/core.h"
#include "core/settings.h"
#include "core/system.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/system.h"
#include "video_core/video_core.h"
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
{
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
Pica::g_debug_context = Pica::DebugContext::Construct();
ui.setupUi(this);
@ -91,7 +90,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget ->hide();
graphicsWidget->hide();
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
@ -110,7 +109,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
graphicsTracingWidget->hide();
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica surface viewer"), this);
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, SLOT(OnCreateGraphicsSurfaceViewer()));
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(graphicsSurfaceViewerAction);
@ -167,35 +167,44 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
UpdateRecentFiles();
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
Qt::DirectConnection);
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
Qt::DirectConnection);
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(window_title.c_str());
show();
@ -208,8 +217,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
}
}
GMainWindow::~GMainWindow()
{
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
@ -217,19 +225,18 @@ GMainWindow::~GMainWindow()
Pica::g_debug_context.reset();
}
void GMainWindow::OnDisplayTitleBars(bool show)
{
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget: widgets) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget: widgets) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
@ -249,7 +256,8 @@ bool GMainWindow::InitializeSystem() {
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while starting Citra!"),
tr("Failed to initialize the video core!\n\n"
"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
"Please ensure that your GPU supports OpenGL 3.3 and that you "
"have the latest graphics driver."));
return false;
}
@ -260,7 +268,8 @@ bool GMainWindow::InitializeSystem() {
case System::Result::ErrorInitVideoCore:
QMessageBox::critical(this, tr("Error while starting Citra!"),
tr("Failed to initialize the video core!\n\n"
"Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
"Please ensure that your GPU supports OpenGL 3.3 and that you "
"have the latest graphics driver."));
break;
default:
@ -293,8 +302,12 @@ bool GMainWindow::LoadROM(const std::string& filename) {
QMessageBox popup_error;
popup_error.setTextFormat(Qt::RichText);
popup_error.setWindowTitle(tr("Error while loading ROM!"));
popup_error.setText(tr("The game that you are trying to load must be decrypted before being used with Citra.<br/><br/>"
"For more information on dumping and decrypting games, please see: <a href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
popup_error.setText(
tr("The game that you are trying to load must be decrypted before being used with "
"Citra.<br/><br/>"
"For more information on dumping and decrypting games, please see: <a "
"href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://"
"citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
popup_error.setIcon(QMessageBox::Critical);
popup_error.exec();
break;
@ -306,8 +319,7 @@ bool GMainWindow::LoadROM(const std::string& filename) {
case Loader::ResultStatus::Error:
default:
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Unknown error!"));
QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Unknown error!"));
break;
}
return false;
@ -332,13 +344,20 @@ void GMainWindow::BootGame(const std::string& filename) {
emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
@ -393,10 +412,12 @@ void GMainWindow::StoreRecentFile(const std::string& filename) {
}
void GMainWindow::UpdateRecentFiles() {
unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
unsigned int num_recent_files =
std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
for (unsigned int i = 0; i < num_recent_files; i++) {
QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName());
QString text = QString("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
@ -420,7 +441,9 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
}
void GMainWindow::OnMenuLoadFile() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
QString filename =
QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,
tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
if (!filename.isEmpty()) {
UISettings::values.roms_path = QFileInfo(filename).path();
@ -429,7 +452,8 @@ void GMainWindow::OnMenuLoadFile() {
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
QString filename = QFileDialog::getOpenFileName(
this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
if (!filename.isEmpty()) {
UISettings::values.symbols_path = QFileInfo(filename).path();
@ -455,7 +479,8 @@ void GMainWindow::OnMenuRecentFile() {
BootGame(filename.toStdString());
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
@ -512,8 +537,7 @@ void GMainWindow::ToggleWindowMode() {
void GMainWindow::OnConfigure() {
ConfigureDialog configureDialog(this);
auto result = configureDialog.exec();
if (result == QDialog::Accepted)
{
if (result == QDialog::Accepted) {
configureDialog.applyConfiguration();
render_window->ReloadSetKeymaps();
config->Save();
@ -531,9 +555,9 @@ bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
auto answer = QMessageBox::question(this, tr("Citra"),
tr("Are you sure you want to close Citra?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
auto answer =
QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
@ -575,9 +599,7 @@ int main(int argc, char* argv[]) {
Log::SetFilter(&log_filter);
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({
MicroProfileShutdown();
});
SCOPE_EXIT({ MicroProfileShutdown(); });
// Init settings params
QCoreApplication::setOrganizationName("Citra team");
@ -586,7 +608,8 @@ int main(int argc, char* argv[]) {
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when generating shaders
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window;

View File

@ -5,8 +5,8 @@
#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
#include <memory>
#include <QMainWindow>
#include <memory>
#include "ui_main.h"
@ -23,11 +23,11 @@ class CallstackWidget;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GMainWindow : public QMainWindow
{
class GMainWindow : public QMainWindow {
Q_OBJECT
static const int max_recent_files_item = 10; ///< Max number of recently loaded items to keep track
static const int max_recent_files_item =
10; ///< Max number of recently loaded items to keep track
// TODO: Make use of this!
enum {

View File

@ -7,5 +7,4 @@
namespace UISettings {
Values values = {};
}

View File

@ -5,14 +5,14 @@
#pragma once
#include <QByteArray>
#include <QStringList>
#include <QString>
#include <QStringList>
#include <vector>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int> ;
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
struct Values {
@ -43,5 +43,4 @@ struct Values {
};
extern Values values;
}

View File

@ -1,7 +1,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
@ -29,15 +28,15 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <QLineEdit>
#include <QRegExpValidator>
#include <cstdlib>
#include "citra_qt/util/spinbox.h"
#include "common/assert.h"
CSpinBox::CSpinBox(QWidget* parent) : QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0)
{
CSpinBox::CSpinBox(QWidget* parent)
: QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) {
// TODO: Might be nice to not immediately call the slot.
// Think of an address that is being replaced by a different one, in which case a lot
// invalid intermediate addresses would be read from during editing.
@ -46,8 +45,7 @@ CSpinBox::CSpinBox(QWidget* parent) : QAbstractSpinBox(parent), min_value(-100),
UpdateText();
}
void CSpinBox::SetValue(qint64 val)
{
void CSpinBox::SetValue(qint64 val) {
auto old_value = value;
value = std::max(std::min(val, max_value), min_value);
@ -57,8 +55,7 @@ void CSpinBox::SetValue(qint64 val)
}
}
void CSpinBox::SetRange(qint64 min, qint64 max)
{
void CSpinBox::SetRange(qint64 min, qint64 max) {
min_value = min;
max_value = max;
@ -66,8 +63,7 @@ void CSpinBox::SetRange(qint64 min, qint64 max)
UpdateText();
}
void CSpinBox::stepBy(int steps)
{
void CSpinBox::stepBy(int steps) {
auto new_value = value;
// Scale number of steps by the currently selected digit
// TODO: Move this code elsewhere and enable it.
@ -93,8 +89,7 @@ void CSpinBox::stepBy(int steps)
UpdateText();
}
QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const
{
QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const {
StepEnabled ret = StepNone;
if (value > min_value)
@ -106,29 +101,25 @@ QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const
return ret;
}
void CSpinBox::SetBase(int base)
{
void CSpinBox::SetBase(int base) {
this->base = base;
UpdateText();
}
void CSpinBox::SetNumDigits(int num_digits)
{
void CSpinBox::SetNumDigits(int num_digits) {
this->num_digits = num_digits;
UpdateText();
}
void CSpinBox::SetPrefix(const QString& prefix)
{
void CSpinBox::SetPrefix(const QString& prefix) {
this->prefix = prefix;
UpdateText();
}
void CSpinBox::SetSuffix(const QString& suffix)
{
void CSpinBox::SetSuffix(const QString& suffix) {
this->suffix = suffix;
UpdateText();
@ -161,8 +152,7 @@ static QString StringToInputMask(const QString& input) {
return mask;
}
void CSpinBox::UpdateText()
{
void CSpinBox::UpdateText() {
// If a fixed number of digits is used, we put the line edit in insertion mode by setting an
// input mask.
QString mask;
@ -179,10 +169,9 @@ void CSpinBox::UpdateText()
// The greatest signed 64-bit number has 19 decimal digits.
// TODO: Could probably make this more generic with some logarithms.
// For reference, unsigned 64-bit can have up to 20 decimal digits.
int digits = (num_digits != 0) ? num_digits
: (base == 16) ? 16
: (base == 10) ? 19
: 0xFF; // fallback case...
int digits = (num_digits != 0)
? num_digits
: (base == 16) ? 16 : (base == 10) ? 19 : 0xFF; // fallback case...
// Match num_digits digits
// Digits irrelevant to the chosen number base are filtered in the validator
@ -203,29 +192,24 @@ void CSpinBox::UpdateText()
lineEdit()->setCursorPosition(cursor_position);
}
QString CSpinBox::TextFromValue()
{
return prefix
+ QString(HasSign() ? ((value < 0) ? "-" : "+") : "")
+ QString("%1").arg(std::abs(value), num_digits, base, QLatin1Char('0')).toUpper()
+ suffix;
QString CSpinBox::TextFromValue() {
return prefix + QString(HasSign() ? ((value < 0) ? "-" : "+") : "") +
QString("%1").arg(std::abs(value), num_digits, base, QLatin1Char('0')).toUpper() +
suffix;
}
qint64 CSpinBox::ValueFromText()
{
qint64 CSpinBox::ValueFromText() {
unsigned strpos = prefix.length();
QString num_string = text().mid(strpos, text().length() - strpos - suffix.length());
return num_string.toLongLong(nullptr, base);
}
bool CSpinBox::HasSign() const
{
bool CSpinBox::HasSign() const {
return base == 10 && min_value < 0;
}
void CSpinBox::OnEditingFinished()
{
void CSpinBox::OnEditingFinished() {
// Only update for valid input
QString input = lineEdit()->text();
int pos = 0;
@ -233,8 +217,7 @@ void CSpinBox::OnEditingFinished()
SetValue(ValueFromText());
}
QValidator::State CSpinBox::validate(QString& input, int& pos) const
{
QValidator::State CSpinBox::validate(QString& input, int& pos) const {
if (!prefix.isEmpty() && input.left(prefix.length()) != prefix)
return QValidator::Invalid;

View File

@ -1,7 +1,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
@ -29,7 +28,6 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <QAbstractSpinBox>

View File

@ -16,10 +16,12 @@ QFont GetMonospaceFont() {
}
QString ReadableByteSize(qulonglong size) {
static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" };
static const std::array<const char*, 6> units = {"B", "KiB", "MiB", "GiB", "TiB", "PiB"};
if (size == 0)
return "0";
int digit_groups = std::min<int>(static_cast<int>(std::log10(size) / std::log10(1024)), static_cast<int>(units.size()));
return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
.arg(units[digit_groups]);
int digit_groups = std::min<int>(static_cast<int>(std::log10(size) / std::log10(1024)),
static_cast<int>(units.size()));
return QString("%L1 %2")
.arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
.arg(units[digit_groups]);
}

View File

@ -18,25 +18,29 @@
// enough for our purposes.
template <typename Fn>
#if defined(_MSC_VER)
__declspec(noinline, noreturn)
__declspec(noinline, noreturn)
#elif defined(__GNUC__)
__attribute__((noinline, noreturn, cold))
#endif
static void assert_noinline_call(const Fn& fn) {
static void assert_noinline_call(const Fn& fn) {
fn();
Crash();
exit(1); // Keeps GCC's mouth shut about this actually returning
}
#define ASSERT(_a_) \
do if (!(_a_)) { assert_noinline_call([] { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
}); } while (0)
#define ASSERT(_a_) \
do \
if (!(_a_)) { \
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
} \
while (0)
#define ASSERT_MSG(_a_, ...) \
do if (!(_a_)) { assert_noinline_call([&] { \
LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
}); } while (0)
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) { \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
} \
while (0)
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)

View File

@ -1,7 +1,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
@ -29,7 +28,6 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <cstddef>
@ -111,9 +109,8 @@
* symptoms.
*/
#pragma pack(1)
template<std::size_t position, std::size_t bits, typename T>
struct BitField
{
template <std::size_t position, std::size_t bits, typename T>
struct BitField {
private:
// We hide the copy assigment operator here, because the default copy
// assignment would copy the full storage value, rather than just the bits
@ -141,13 +138,10 @@ public:
}
FORCE_INLINE T Value() const {
if (std::numeric_limits<T>::is_signed)
{
std::size_t shift = 8 * sizeof(T)-bits;
if (std::numeric_limits<T>::is_signed) {
std::size_t shift = 8 * sizeof(T) - bits;
return (T)((storage << (shift - position)) >> shift);
}
else
{
} else {
return (T)((storage & GetMask()) >> position);
}
}
@ -162,15 +156,14 @@ private:
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
// std::underlying_type<T>::type directly.
typedef typename std::conditional < std::is_enum<T>::value,
std::underlying_type<T>,
std::enable_if < true, T >> ::type::type StorageType;
typedef typename std::conditional<std::is_enum<T>::value, std::underlying_type<T>,
std::enable_if<true, T>>::type::type StorageType;
// Unsigned version of StorageType
typedef typename std::make_unsigned<StorageType>::type StorageTypeU;
FORCE_INLINE StorageType GetMask() const {
return (((StorageTypeU)~0) >> (8 * sizeof(T)-bits)) << position;
return (((StorageTypeU)~0) >> (8 * sizeof(T) - bits)) << position;
}
StorageType storage;
@ -186,5 +179,6 @@ private:
#pragma pack()
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<BitField<0, 1, unsigned>>::value, "BitField must be trivially copyable");
static_assert(std::is_trivially_copyable<BitField<0, 1, unsigned>>::value,
"BitField must be trivially copyable");
#endif

View File

@ -18,49 +18,60 @@ namespace Common {
#ifdef _WIN32
template <typename T>
static inline int CountSetBits(T v)
{
static inline int CountSetBits(T v) {
// from https://graphics.stanford.edu/~seander/bithacks.html
// GCC has this built in, but MSVC's intrinsic will only emit the actual
// POPCNT instruction, which we're not depending on
v = v - ((v >> 1) & (T)~(T)0/3);
v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3);
v = (v + (v >> 4)) & (T)~(T)0/255*15;
return (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * 8;
v = v - ((v >> 1) & (T) ~(T)0 / 3);
v = (v & (T) ~(T)0 / 15 * 3) + ((v >> 2) & (T) ~(T)0 / 15 * 3);
v = (v + (v >> 4)) & (T) ~(T)0 / 255 * 15;
return (T)(v * ((T) ~(T)0 / 255)) >> (sizeof(T) - 1) * 8;
}
static inline int LeastSignificantSetBit(u8 val)
{
static inline int LeastSignificantSetBit(u8 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u16 val)
{
static inline int LeastSignificantSetBit(u16 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u32 val)
{
static inline int LeastSignificantSetBit(u32 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u64 val)
{
static inline int LeastSignificantSetBit(u64 val) {
unsigned long index;
_BitScanForward64(&index, val);
return (int)index;
}
#else
static inline int CountSetBits(u8 val) { return __builtin_popcount(val); }
static inline int CountSetBits(u16 val) { return __builtin_popcount(val); }
static inline int CountSetBits(u32 val) { return __builtin_popcount(val); }
static inline int CountSetBits(u64 val) { return __builtin_popcountll(val); }
static inline int LeastSignificantSetBit(u8 val) { return __builtin_ctz(val); }
static inline int LeastSignificantSetBit(u16 val) { return __builtin_ctz(val); }
static inline int LeastSignificantSetBit(u32 val) { return __builtin_ctz(val); }
static inline int LeastSignificantSetBit(u64 val) { return __builtin_ctzll(val); }
static inline int CountSetBits(u8 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u16 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u32 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u64 val) {
return __builtin_popcountll(val);
}
static inline int LeastSignificantSetBit(u8 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u16 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u32 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u64 val) {
return __builtin_ctzll(val);
}
#endif
// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
@ -84,100 +95,144 @@ static inline int LeastSignificantSetBit(u64 val) { return __builtin_ctzll(val);
// TODO: use constexpr when MSVC gets out of the Dark Ages
template <typename IntTy>
class BitSet
{
class BitSet {
static_assert(!std::is_signed<IntTy>::value, "BitSet should not be used with signed types");
public:
// A reference to a particular bit, returned from operator[].
class Ref
{
class Ref {
public:
Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
operator bool() const { return (m_bs->m_val & m_mask) != 0; }
bool operator=(bool set)
{
Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {
}
Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {
}
operator bool() const {
return (m_bs->m_val & m_mask) != 0;
}
bool operator=(bool set) {
m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
return set;
}
private:
BitSet* m_bs;
IntTy m_mask;
};
// A STL-like iterator is required to be able to use range-based for loops.
class Iterator
{
class Iterator {
public:
Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
Iterator(IntTy val, int bit) : m_val(val), m_bit(bit) {}
Iterator& operator=(Iterator other) { new (this) Iterator(other); return *this; }
int operator*() { return m_bit; }
Iterator& operator++()
{
if (m_val == 0)
{
Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {
}
Iterator(IntTy val, int bit) : m_val(val), m_bit(bit) {
}
Iterator& operator=(Iterator other) {
new (this) Iterator(other);
return *this;
}
int operator*() {
return m_bit;
}
Iterator& operator++() {
if (m_val == 0) {
m_bit = -1;
}
else
{
} else {
int bit = LeastSignificantSetBit(m_val);
m_val &= ~(1 << bit);
m_bit = bit;
}
return *this;
}
Iterator operator++(int _)
{
Iterator operator++(int _) {
Iterator other(*this);
++*this;
return other;
}
bool operator==(Iterator other) const { return m_bit == other.m_bit; }
bool operator!=(Iterator other) const { return m_bit != other.m_bit; }
bool operator==(Iterator other) const {
return m_bit == other.m_bit;
}
bool operator!=(Iterator other) const {
return m_bit != other.m_bit;
}
private:
IntTy m_val;
int m_bit;
};
BitSet() : m_val(0) {}
explicit BitSet(IntTy val) : m_val(val) {}
BitSet(std::initializer_list<int> init)
{
BitSet() : m_val(0) {
}
explicit BitSet(IntTy val) : m_val(val) {
}
BitSet(std::initializer_list<int> init) {
m_val = 0;
for (int bit : init)
m_val |= (IntTy)1 << bit;
}
static BitSet AllTrue(size_t count)
{
return BitSet(count == sizeof(IntTy)*8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
static BitSet AllTrue(size_t count) {
return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
}
Ref operator[](size_t bit) { return Ref(this, (IntTy)1 << bit); }
const Ref operator[](size_t bit) const { return (*const_cast<BitSet*>(this))[bit]; }
bool operator==(BitSet other) const { return m_val == other.m_val; }
bool operator!=(BitSet other) const { return m_val != other.m_val; }
bool operator<(BitSet other) const { return m_val < other.m_val; }
bool operator>(BitSet other) const { return m_val > other.m_val; }
BitSet operator|(BitSet other) const { return BitSet(m_val | other.m_val); }
BitSet operator&(BitSet other) const { return BitSet(m_val & other.m_val); }
BitSet operator^(BitSet other) const { return BitSet(m_val ^ other.m_val); }
BitSet operator~() const { return BitSet(~m_val); }
BitSet& operator|=(BitSet other) { return *this = *this | other; }
BitSet& operator&=(BitSet other) { return *this = *this & other; }
BitSet& operator^=(BitSet other) { return *this = *this ^ other; }
Ref operator[](size_t bit) {
return Ref(this, (IntTy)1 << bit);
}
const Ref operator[](size_t bit) const {
return (*const_cast<BitSet*>(this))[bit];
}
bool operator==(BitSet other) const {
return m_val == other.m_val;
}
bool operator!=(BitSet other) const {
return m_val != other.m_val;
}
bool operator<(BitSet other) const {
return m_val < other.m_val;
}
bool operator>(BitSet other) const {
return m_val > other.m_val;
}
BitSet operator|(BitSet other) const {
return BitSet(m_val | other.m_val);
}
BitSet operator&(BitSet other) const {
return BitSet(m_val & other.m_val);
}
BitSet operator^(BitSet other) const {
return BitSet(m_val ^ other.m_val);
}
BitSet operator~() const {
return BitSet(~m_val);
}
BitSet& operator|=(BitSet other) {
return *this = *this | other;
}
BitSet& operator&=(BitSet other) {
return *this = *this & other;
}
BitSet& operator^=(BitSet other) {
return *this = *this ^ other;
}
operator u32() = delete;
operator bool() { return m_val != 0; }
operator bool() {
return m_val != 0;
}
// Warning: Even though on modern CPUs this is a single fast instruction,
// Dolphin's official builds do not currently assume POPCNT support on x86,
// so slower explicit bit twiddling is generated. Still should generally
// be faster than a loop.
unsigned int Count() const { return CountSetBits(m_val); }
unsigned int Count() const {
return CountSetBits(m_val);
}
Iterator begin() const { Iterator it(m_val, 0); return ++it; }
Iterator end() const { return Iterator(m_val, -1); }
Iterator begin() const {
Iterator it(m_val, 0);
return ++it;
}
Iterator end() const {
return Iterator(m_val, -1);
}
IntTy m_val;
};

View File

@ -5,30 +5,27 @@
#include "common/break_points.h"
#include "common/logging/log.h"
#include <sstream>
#include <algorithm>
#include <sstream>
bool BreakPoints::IsAddressBreakPoint(u32 iAddress) const
{
bool BreakPoints::IsAddressBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) { return bp.iAddress == iAddress; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
bool BreakPoints::IsTempBreakPoint(u32 iAddress) const
{
auto cond = [&iAddress](const TBreakPoint& bp) { return bp.iAddress == iAddress && bp.bTemporary; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
bool BreakPoints::IsTempBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) {
return bp.iAddress == iAddress && bp.bTemporary;
};
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const
{
BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const {
TBreakPointsStr bps;
for (auto breakpoint : m_BreakPoints)
{
if (!breakpoint.bTemporary)
{
for (auto breakpoint : m_BreakPoints) {
if (!breakpoint.bTemporary) {
std::stringstream bp;
bp << std::hex << breakpoint.iAddress << " " << (breakpoint.bOn ? "n" : "");
bps.push_back(bp.str());
@ -38,10 +35,8 @@ BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const
return bps;
}
void BreakPoints::AddFromStrings(const TBreakPointsStr& bps)
{
for (auto bps_item : bps)
{
void BreakPoints::AddFromStrings(const TBreakPointsStr& bps) {
for (auto bps_item : bps) {
TBreakPoint bp;
std::stringstream bpstr;
bpstr << std::hex << bps_item;
@ -52,18 +47,15 @@ void BreakPoints::AddFromStrings(const TBreakPointsStr& bps)
}
}
void BreakPoints::Add(const TBreakPoint& bp)
{
if (!IsAddressBreakPoint(bp.iAddress))
{
void BreakPoints::Add(const TBreakPoint& bp) {
if (!IsAddressBreakPoint(bp.iAddress)) {
m_BreakPoints.push_back(bp);
//if (jit)
// if (jit)
// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
}
}
void BreakPoints::Add(u32 em_address, bool temp)
{
void BreakPoints::Add(u32 em_address, bool temp) {
if (!IsAddressBreakPoint(em_address)) // only add new addresses
{
TBreakPoint pt; // breakpoint settings
@ -73,22 +65,20 @@ void BreakPoints::Add(u32 em_address, bool temp)
m_BreakPoints.push_back(pt);
//if (jit)
// if (jit)
// jit->GetBlockCache()->InvalidateICache(em_address, 4);
}
}
void BreakPoints::Remove(u32 em_address)
{
void BreakPoints::Remove(u32 em_address) {
auto cond = [&em_address](const TBreakPoint& bp) { return bp.iAddress == em_address; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
if (it != m_BreakPoints.end())
m_BreakPoints.erase(it);
}
void BreakPoints::Clear()
{
//if (jit)
void BreakPoints::Clear() {
// if (jit)
//{
// std::for_each(m_BreakPoints.begin(), m_BreakPoints.end(),
// [](const TBreakPoint& bp)

View File

@ -4,28 +4,28 @@
#pragma once
#include <vector>
#include <string>
#include <vector>
#include "common/common_types.h"
class DebugInterface;
struct TBreakPoint
{
u32 iAddress;
struct TBreakPoint {
u32 iAddress;
bool bOn;
bool bTemporary;
};
// Code breakpoints.
class BreakPoints
{
class BreakPoints {
public:
typedef std::vector<TBreakPoint> TBreakPoints;
typedef std::vector<std::string> TBreakPointsStr;
const TBreakPoints& GetBreakPoints() { return m_BreakPoints; }
const TBreakPoints& GetBreakPoints() {
return m_BreakPoints;
}
TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bps);
@ -35,7 +35,7 @@ public:
bool IsTempBreakPoint(u32 iAddress) const;
// Add BreakPoint
void Add(u32 em_address, bool temp=false);
void Add(u32 em_address, bool temp = false);
void Add(const TBreakPoint& bp);
// Remove Breakpoint
@ -46,5 +46,5 @@ public:
private:
TBreakPoints m_BreakPoints;
u32 m_iBreakOnCount;
u32 m_iBreakOnCount;
};

View File

@ -41,81 +41,86 @@
#include "common/logging/log.h"
template <class T>
struct LinkedListItem : public T
{
LinkedListItem<T> *next;
struct LinkedListItem : public T {
LinkedListItem<T>* next;
};
class PointerWrap;
class PointerWrapSection
{
class PointerWrapSection {
public:
PointerWrapSection(PointerWrap &p, int ver, const char *title) : p_(p), ver_(ver), title_(title) {
PointerWrapSection(PointerWrap& p, int ver, const char* title)
: p_(p), ver_(ver), title_(title) {
}
~PointerWrapSection();
bool operator == (const int &v) const { return ver_ == v; }
bool operator != (const int &v) const { return ver_ != v; }
bool operator <= (const int &v) const { return ver_ <= v; }
bool operator >= (const int &v) const { return ver_ >= v; }
bool operator < (const int &v) const { return ver_ < v; }
bool operator > (const int &v) const { return ver_ > v; }
bool operator==(const int& v) const {
return ver_ == v;
}
bool operator!=(const int& v) const {
return ver_ != v;
}
bool operator<=(const int& v) const {
return ver_ <= v;
}
bool operator>=(const int& v) const {
return ver_ >= v;
}
bool operator<(const int& v) const {
return ver_ < v;
}
bool operator>(const int& v) const {
return ver_ > v;
}
operator bool() const {
operator bool() const {
return ver_ > 0;
}
private:
PointerWrap &p_;
PointerWrap& p_;
int ver_;
const char *title_;
const char* title_;
};
// Wrapper class
class PointerWrap
{
// This makes it a compile error if you forget to define DoState() on non-POD.
// Which also can be a problem, for example struct tm is non-POD on linux, for whatever reason...
class PointerWrap {
// This makes it a compile error if you forget to define DoState() on non-POD.
// Which also can be a problem, for example struct tm is non-POD on linux, for whatever reason...
#ifdef _MSC_VER
template<typename T, bool isPOD = std::is_pod<T>::value, bool isPointer = std::is_pointer<T>::value>
template <typename T, bool isPOD = std::is_pod<T>::value,
bool isPointer = std::is_pointer<T>::value>
#else
template<typename T, bool isPOD = __is_pod(T), bool isPointer = std::is_pointer<T>::value>
template <typename T, bool isPOD = __is_pod(T), bool isPointer = std::is_pointer<T>::value>
#endif
struct DoHelper
{
static void DoArray(PointerWrap *p, T *x, int count)
{
struct DoHelper {
static void DoArray(PointerWrap* p, T* x, int count) {
for (int i = 0; i < count; ++i)
p->Do(x[i]);
}
static void Do(PointerWrap *p, T &x)
{
static void Do(PointerWrap* p, T& x) {
p->DoClass(x);
}
};
template<typename T>
struct DoHelper<T, true, false>
{
static void DoArray(PointerWrap *p, T *x, int count)
{
p->DoVoid((void *)x, sizeof(T) * count);
template <typename T>
struct DoHelper<T, true, false> {
static void DoArray(PointerWrap* p, T* x, int count) {
p->DoVoid((void*)x, sizeof(T) * count);
}
static void Do(PointerWrap *p, T &x)
{
p->DoVoid((void *)&x, sizeof(x));
static void Do(PointerWrap* p, T& x) {
p->DoVoid((void*)&x, sizeof(x));
}
};
public:
enum Mode {
MODE_READ = 1, // load
MODE_WRITE, // save
MODE_MEASURE, // calculate size
MODE_VERIFY, // compare
MODE_WRITE, // save
MODE_MEASURE, // calculate size
MODE_VERIFY, // compare
};
enum Error {
@ -124,247 +129,239 @@ public:
ERROR_FAILURE = 2,
};
u8 **ptr;
u8** ptr;
Mode mode;
Error error;
public:
PointerWrap(u8 **ptr_, Mode mode_) : ptr(ptr_), mode(mode_), error(ERROR_NONE) {}
PointerWrap(unsigned char **ptr_, int mode_) : ptr((u8**)ptr_), mode((Mode)mode_), error(ERROR_NONE) {}
PointerWrap(u8** ptr_, Mode mode_) : ptr(ptr_), mode(mode_), error(ERROR_NONE) {
}
PointerWrap(unsigned char** ptr_, int mode_)
: ptr((u8**)ptr_), mode((Mode)mode_), error(ERROR_NONE) {
}
PointerWrapSection Section(const char *title, int ver) {
PointerWrapSection Section(const char* title, int ver) {
return Section(title, ver, ver);
}
// The returned object can be compared against the version that was loaded.
// This can be used to support versions as old as minVer.
// Version = 0 means the section was not found.
PointerWrapSection Section(const char *title, int minVer, int ver) {
PointerWrapSection Section(const char* title, int minVer, int ver) {
char marker[16] = {0};
int foundVersion = ver;
strncpy(marker, title, sizeof(marker));
if (!ExpectVoid(marker, sizeof(marker)))
{
if (!ExpectVoid(marker, sizeof(marker))) {
// Might be before we added name markers for safety.
if (foundVersion == 1 && ExpectVoid(&foundVersion, sizeof(foundVersion)))
DoMarker(title);
// Wasn't found, but maybe we can still load the state.
else
foundVersion = 0;
}
else
} else
Do(foundVersion);
if (error == ERROR_FAILURE || foundVersion < minVer || foundVersion > ver) {
LOG_ERROR(Common, "Savestate failure: wrong version %d found for %s", foundVersion, title);
LOG_ERROR(Common, "Savestate failure: wrong version %d found for %s", foundVersion,
title);
SetError(ERROR_FAILURE);
return PointerWrapSection(*this, -1, title);
}
return PointerWrapSection(*this, foundVersion, title);
}
void SetMode(Mode mode_) {mode = mode_;}
Mode GetMode() const {return mode;}
u8 **GetPPtr() {return ptr;}
void SetError(Error error_)
{
void SetMode(Mode mode_) {
mode = mode_;
}
Mode GetMode() const {
return mode;
}
u8** GetPPtr() {
return ptr;
}
void SetError(Error error_) {
if (error < error_)
error = error_;
if (error > ERROR_WARNING)
mode = PointerWrap::MODE_MEASURE;
}
bool ExpectVoid(void *data, int size)
{
bool ExpectVoid(void* data, int size) {
switch (mode) {
case MODE_READ: if (memcmp(data, *ptr, size) != 0) return false; break;
case MODE_WRITE: memcpy(*ptr, data, size); break;
case MODE_MEASURE: break; // MODE_MEASURE - don't need to do anything
case MODE_READ:
if (memcmp(data, *ptr, size) != 0)
return false;
break;
case MODE_WRITE:
memcpy(*ptr, data, size);
break;
case MODE_MEASURE:
break; // MODE_MEASURE - don't need to do anything
case MODE_VERIFY:
for (int i = 0; i < size; i++) {
DEBUG_ASSERT_MSG(((u8*)data)[i] == (*ptr)[i],
DEBUG_ASSERT_MSG(
((u8*)data)[i] == (*ptr)[i],
"Savestate verification failure: %d (0x%X) (at %p) != %d (0x%X) (at %p).\n",
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i],
(*ptr)[i], (*ptr)[i], &(*ptr)[i]);
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i], (*ptr)[i], (*ptr)[i],
&(*ptr)[i]);
}
break;
default: break; // throw an error?
default:
break; // throw an error?
}
(*ptr) += size;
return true;
}
void DoVoid(void *data, int size)
{
void DoVoid(void* data, int size) {
switch (mode) {
case MODE_READ: memcpy(data, *ptr, size); break;
case MODE_WRITE: memcpy(*ptr, data, size); break;
case MODE_MEASURE: break; // MODE_MEASURE - don't need to do anything
case MODE_READ:
memcpy(data, *ptr, size);
break;
case MODE_WRITE:
memcpy(*ptr, data, size);
break;
case MODE_MEASURE:
break; // MODE_MEASURE - don't need to do anything
case MODE_VERIFY:
for (int i = 0; i < size; i++) {
DEBUG_ASSERT_MSG(((u8*)data)[i] == (*ptr)[i],
DEBUG_ASSERT_MSG(
((u8*)data)[i] == (*ptr)[i],
"Savestate verification failure: %d (0x%X) (at %p) != %d (0x%X) (at %p).\n",
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i],
(*ptr)[i], (*ptr)[i], &(*ptr)[i]);
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i], (*ptr)[i], (*ptr)[i],
&(*ptr)[i]);
}
break;
default: break; // throw an error?
default:
break; // throw an error?
}
(*ptr) += size;
}
template<class K, class T>
void Do(std::map<K, T *> &x)
{
if (mode == MODE_READ)
{
for (auto it = x.begin(), end = x.end(); it != end; ++it)
{
template <class K, class T>
void Do(std::map<K, T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (it->second != nullptr)
delete it->second;
}
}
T *dv = nullptr;
T* dv = nullptr;
DoMap(x, dv);
}
template<class K, class T>
void Do(std::map<K, T> &x)
{
template <class K, class T>
void Do(std::map<K, T>& x) {
T dv = T();
DoMap(x, dv);
}
template<class K, class T>
void DoMap(std::map<K, T> &x, T &default_val)
{
template <class K, class T>
void DoMap(std::map<K, T>& x, T& default_val) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode) {
case MODE_READ:
{
x.clear();
while (number > 0)
{
K first = K();
Do(first);
T second = default_val;
Do(second);
x[first] = second;
--number;
}
case MODE_READ: {
x.clear();
while (number > 0) {
K first = K();
Do(first);
T second = default_val;
Do(second);
x[first] = second;
--number;
}
break;
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY:
{
typename std::map<K, T>::iterator itr = x.begin();
while (number > 0)
{
K first = itr->first;
Do(first);
Do(itr->second);
--number;
++itr;
}
case MODE_VERIFY: {
typename std::map<K, T>::iterator itr = x.begin();
while (number > 0) {
K first = itr->first;
Do(first);
Do(itr->second);
--number;
++itr;
}
break;
} break;
}
}
template<class K, class T>
void Do(std::multimap<K, T *> &x)
{
if (mode == MODE_READ)
{
for (auto it = x.begin(), end = x.end(); it != end; ++it)
{
template <class K, class T>
void Do(std::multimap<K, T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (it->second != nullptr)
delete it->second;
}
}
T *dv = nullptr;
T* dv = nullptr;
DoMultimap(x, dv);
}
template<class K, class T>
void Do(std::multimap<K, T> &x)
{
template <class K, class T>
void Do(std::multimap<K, T>& x) {
T dv = T();
DoMultimap(x, dv);
}
template<class K, class T>
void DoMultimap(std::multimap<K, T> &x, T &default_val)
{
template <class K, class T>
void DoMultimap(std::multimap<K, T>& x, T& default_val) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode) {
case MODE_READ:
{
x.clear();
while (number > 0)
{
K first = K();
Do(first);
T second = default_val;
Do(second);
x.insert(std::make_pair(first, second));
--number;
}
case MODE_READ: {
x.clear();
while (number > 0) {
K first = K();
Do(first);
T second = default_val;
Do(second);
x.insert(std::make_pair(first, second));
--number;
}
break;
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY:
{
typename std::multimap<K, T>::iterator itr = x.begin();
while (number > 0)
{
Do(itr->first);
Do(itr->second);
--number;
++itr;
}
case MODE_VERIFY: {
typename std::multimap<K, T>::iterator itr = x.begin();
while (number > 0) {
Do(itr->first);
Do(itr->second);
--number;
++itr;
}
break;
} break;
}
}
// Store vectors.
template<class T>
void Do(std::vector<T *> &x)
{
T *dv = nullptr;
template <class T>
void Do(std::vector<T*>& x) {
T* dv = nullptr;
DoVector(x, dv);
}
template<class T>
void Do(std::vector<T> &x)
{
template <class T>
void Do(std::vector<T>& x) {
T dv = T();
DoVector(x, dv);
}
template<class T>
void DoPOD(std::vector<T> &x)
{
template <class T>
void DoPOD(std::vector<T>& x) {
T dv = T();
DoVectorPOD(x, dv);
}
template<class T>
void Do(std::vector<T> &x, T &default_val)
{
template <class T>
void Do(std::vector<T>& x, T& default_val) {
DoVector(x, default_val);
}
template<class T>
void DoVector(std::vector<T> &x, T &default_val)
{
template <class T>
void DoVector(std::vector<T>& x, T& default_val) {
u32 vec_size = (u32)x.size();
Do(vec_size);
x.resize(vec_size, default_val);
@ -372,9 +369,8 @@ public:
DoArray(&x[0], vec_size);
}
template<class T>
void DoVectorPOD(std::vector<T> &x, T &default_val)
{
template <class T>
void DoVectorPOD(std::vector<T>& x, T& default_val) {
u32 vec_size = (u32)x.size();
Do(vec_size);
x.resize(vec_size, default_val);
@ -383,55 +379,48 @@ public:
}
// Store deques.
template<class T>
void Do(std::deque<T *> &x)
{
T *dv = nullptr;
template <class T>
void Do(std::deque<T*>& x) {
T* dv = nullptr;
DoDeque(x, dv);
}
template<class T>
void Do(std::deque<T> &x)
{
template <class T>
void Do(std::deque<T>& x) {
T dv = T();
DoDeque(x, dv);
}
template<class T>
void DoDeque(std::deque<T> &x, T &default_val)
{
template <class T>
void DoDeque(std::deque<T>& x, T& default_val) {
u32 deq_size = (u32)x.size();
Do(deq_size);
x.resize(deq_size, default_val);
u32 i;
for(i = 0; i < deq_size; i++)
for (i = 0; i < deq_size; i++)
Do(x[i]);
}
// Store STL lists.
template<class T>
void Do(std::list<T *> &x)
{
T *dv = nullptr;
template <class T>
void Do(std::list<T*>& x) {
T* dv = nullptr;
Do(x, dv);
}
template<class T>
void Do(std::list<T> &x)
{
template <class T>
void Do(std::list<T>& x) {
T dv = T();
DoList(x, dv);
}
template<class T>
void Do(std::list<T> &x, T &default_val)
{
template <class T>
void Do(std::list<T>& x, T& default_val) {
DoList(x, default_val);
}
template<class T>
void DoList(std::list<T> &x, T &default_val)
{
template <class T>
void DoList(std::list<T>& x, T& default_val) {
u32 list_size = (u32)x.size();
Do(list_size);
x.resize(list_size, default_val);
@ -441,15 +430,11 @@ public:
Do(*itr);
}
// Store STL sets.
template <class T>
void Do(std::set<T *> &x)
{
if (mode == MODE_READ)
{
for (auto it = x.begin(), end = x.end(); it != end; ++it)
{
void Do(std::set<T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (*it != nullptr)
delete *it;
}
@ -458,39 +443,31 @@ public:
}
template <class T>
void Do(std::set<T> &x)
{
void Do(std::set<T>& x) {
DoSet(x);
}
template <class T>
void DoSet(std::set<T> &x)
{
void DoSet(std::set<T>& x) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode)
{
case MODE_READ:
{
x.clear();
while (number-- > 0)
{
T it = T();
Do(it);
x.insert(it);
}
switch (mode) {
case MODE_READ: {
x.clear();
while (number-- > 0) {
T it = T();
Do(it);
x.insert(it);
}
break;
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY:
{
typename std::set<T>::iterator itr = x.begin();
while (number-- > 0)
Do(*itr++);
}
break;
case MODE_VERIFY: {
typename std::set<T>::iterator itr = x.begin();
while (number-- > 0)
Do(*itr++);
} break;
default:
LOG_ERROR(Common, "Savestate error: invalid mode %d.", mode);
@ -498,51 +475,58 @@ public:
}
// Store strings.
void Do(std::string &x)
{
void Do(std::string& x) {
int stringLen = (int)x.length() + 1;
Do(stringLen);
switch (mode) {
case MODE_READ: x = (char*)*ptr; break;
case MODE_WRITE: memcpy(*ptr, x.c_str(), stringLen); break;
case MODE_MEASURE: break;
case MODE_READ:
x = (char*)*ptr;
break;
case MODE_WRITE:
memcpy(*ptr, x.c_str(), stringLen);
break;
case MODE_MEASURE:
break;
case MODE_VERIFY:
DEBUG_ASSERT_MSG((x == (char*)*ptr),
"Savestate verification failure: \"%s\" != \"%s\" (at %p).\n",
x.c_str(), (char*)*ptr, ptr);
"Savestate verification failure: \"%s\" != \"%s\" (at %p).\n",
x.c_str(), (char*)*ptr, ptr);
break;
}
(*ptr) += stringLen;
}
void Do(std::wstring &x)
{
int stringLen = sizeof(wchar_t)*((int)x.length() + 1);
void Do(std::wstring& x) {
int stringLen = sizeof(wchar_t) * ((int)x.length() + 1);
Do(stringLen);
switch (mode) {
case MODE_READ: x = (wchar_t*)*ptr; break;
case MODE_WRITE: memcpy(*ptr, x.c_str(), stringLen); break;
case MODE_MEASURE: break;
case MODE_READ:
x = (wchar_t*)*ptr;
break;
case MODE_WRITE:
memcpy(*ptr, x.c_str(), stringLen);
break;
case MODE_MEASURE:
break;
case MODE_VERIFY:
DEBUG_ASSERT_MSG((x == (wchar_t*)*ptr),
"Savestate verification failure: \"%ls\" != \"%ls\" (at %p).\n",
x.c_str(), (wchar_t*)*ptr, ptr);
"Savestate verification failure: \"%ls\" != \"%ls\" (at %p).\n",
x.c_str(), (wchar_t*)*ptr, ptr);
break;
}
(*ptr) += stringLen;
}
template<class T>
void DoClass(T &x) {
template <class T>
void DoClass(T& x) {
x.DoState(*this);
}
template<class T>
void DoClass(T *&x) {
if (mode == MODE_READ)
{
template <class T>
void DoClass(T*& x) {
if (mode == MODE_READ) {
if (x != nullptr)
delete x;
x = new T();
@ -550,81 +534,70 @@ public:
x->DoState(*this);
}
template<class T>
void DoArray(T *x, int count) {
template <class T>
void DoArray(T* x, int count) {
DoHelper<T>::DoArray(this, x, count);
}
template<class T>
void Do(T &x) {
template <class T>
void Do(T& x) {
DoHelper<T>::Do(this, x);
}
template<class T>
void DoPOD(T &x) {
template <class T>
void DoPOD(T& x) {
DoHelper<T>::Do(this, x);
}
template<class T>
void DoPointer(T* &x, T*const base) {
// pointers can be more than 2^31 apart, but you're using this function wrong if you need that much range
template <class T>
void DoPointer(T*& x, T* const base) {
// pointers can be more than 2^31 apart, but you're using this function wrong if you need
// that much range
s32 offset = x - base;
Do(offset);
if (mode == MODE_READ)
x = base + offset;
}
template<class T, LinkedListItem<T>* (*TNew)(), void (*TFree)(LinkedListItem<T>*), void (*TDo)(PointerWrap&, T*)>
void DoLinkedList(LinkedListItem<T>*& list_start, LinkedListItem<T>** list_end = nullptr)
{
template <class T, LinkedListItem<T>* (*TNew)(), void (*TFree)(LinkedListItem<T>*),
void (*TDo)(PointerWrap&, T*)>
void DoLinkedList(LinkedListItem<T>*& list_start, LinkedListItem<T>** list_end = nullptr) {
LinkedListItem<T>* list_cur = list_start;
LinkedListItem<T>* prev = nullptr;
while (true)
{
while (true) {
u8 shouldExist = (list_cur ? 1 : 0);
Do(shouldExist);
if (shouldExist == 1)
{
if (shouldExist == 1) {
LinkedListItem<T>* cur = list_cur ? list_cur : TNew();
TDo(*this, (T*)cur);
if (!list_cur)
{
if (mode == MODE_READ)
{
if (!list_cur) {
if (mode == MODE_READ) {
cur->next = nullptr;
list_cur = cur;
if (prev)
prev->next = cur;
else
list_start = cur;
}
else
{
} else {
TFree(cur);
continue;
}
}
}
else
{
if (mode == MODE_READ)
{
} else {
if (mode == MODE_READ) {
if (prev)
prev->next = nullptr;
if (list_end)
*list_end = prev;
if (list_cur)
{
if (list_cur) {
if (list_start == list_cur)
list_start = nullptr;
do
{
do {
LinkedListItem<T>* next = list_cur->next;
TFree(list_cur);
list_cur = next;
}
while (list_cur);
} while (list_cur);
}
}
break;
@ -634,13 +607,13 @@ public:
}
}
void DoMarker(const char* prevName, u32 arbitraryNumber=0x42)
{
void DoMarker(const char* prevName, u32 arbitraryNumber = 0x42) {
u32 cookie = arbitraryNumber;
Do(cookie);
if(mode == PointerWrap::MODE_READ && cookie != arbitraryNumber)
{
LOG_ERROR(Common, "After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). Aborting savestate load...", prevName, cookie, cookie, arbitraryNumber, arbitraryNumber);
if (mode == PointerWrap::MODE_READ && cookie != arbitraryNumber) {
LOG_ERROR(Common, "After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load...",
prevName, cookie, cookie, arbitraryNumber, arbitraryNumber);
SetError(ERROR_FAILURE);
}
}

View File

@ -14,24 +14,28 @@
// having to prefix them with gen-> or something similar.
// Example implementation:
// class JIT : public CodeBlock<ARMXEmitter> {}
template<class T> class CodeBlock : public T, NonCopyable
{
template <class T>
class CodeBlock : public T, NonCopyable {
private:
// A privately used function to set the executable RAM space to something invalid.
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint instruction
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint
// instruction
virtual void PoisonMemory() = 0;
protected:
u8 *region;
u8* region;
size_t region_size;
public:
CodeBlock() : region(nullptr), region_size(0) {}
virtual ~CodeBlock() { if (region) FreeCodeSpace(); }
CodeBlock() : region(nullptr), region_size(0) {
}
virtual ~CodeBlock() {
if (region)
FreeCodeSpace();
}
// Call this before you generate any code.
void AllocCodeSpace(int size)
{
void AllocCodeSpace(int size) {
region_size = size;
region = (u8*)AllocateExecutableMemory(region_size);
T::SetCodePtr(region);
@ -39,15 +43,13 @@ public:
// Always clear code space with breakpoints, so that if someone accidentally executes
// uninitialized, it just breaks into the debugger.
void ClearCodeSpace()
{
void ClearCodeSpace() {
PoisonMemory();
ResetCodePtr();
}
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
void FreeCodeSpace()
{
void FreeCodeSpace() {
#ifdef __SYMBIAN32__
ResetExecutableMemory(region);
#else
@ -57,33 +59,29 @@ public:
region_size = 0;
}
bool IsInSpace(const u8 *ptr)
{
bool IsInSpace(const u8* ptr) {
return (ptr >= region) && (ptr < (region + region_size));
}
// Cannot currently be undone. Will write protect the entire code region.
// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
void WriteProtect()
{
void WriteProtect() {
WriteProtectMemory(region, region_size, true);
}
void ResetCodePtr()
{
void ResetCodePtr() {
T::SetCodePtr(region);
}
size_t GetSpaceLeft() const
{
size_t GetSpaceLeft() const {
return region_size - (T::GetCodePtr() - region);
}
u8 *GetBasePtr() {
u8* GetBasePtr() {
return region;
}
size_t GetOffset(const u8 *ptr) const {
size_t GetOffset(const u8* ptr) const {
return ptr - region;
}
};

View File

@ -56,7 +56,7 @@ constexpr u8 Convert8To6(u8 value) {
* @return Result color decoded as Math::Vec4<u8>
*/
inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return { bytes[3], bytes[2], bytes[1], bytes[0] };
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
/**
@ -65,7 +65,7 @@ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
* @return Result color decoded as Math::Vec4<u8>
*/
inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
return { bytes[2], bytes[1], bytes[0], 255 };
return {bytes[2], bytes[1], bytes[0], 255};
}
/**
@ -74,7 +74,7 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
* @return Result color decoded as Math::Vec4<u8>
*/
inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
return { bytes[1], bytes[0], 0, 255 };
return {bytes[1], bytes[0], 0, 255};
}
/**
@ -84,8 +84,8 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
*/
inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
Convert5To8(pixel & 0x1F), 255 };
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
Convert5To8(pixel & 0x1F), 255};
}
/**
@ -95,8 +95,8 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
*/
inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) };
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)};
}
/**
@ -106,8 +106,8 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
*/
inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) };
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)};
}
/**
@ -134,7 +134,7 @@ inline u32 DecodeD24(const u8* bytes) {
* @return Resulting values stored as a Math::Vec2
*/
inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
return { static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3] };
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
/**
@ -175,8 +175,8 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
(Convert8To6(color.g()) << 5) | Convert8To5(color.b());
*reinterpret_cast<u16_le*>(bytes) =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
}
/**
@ -186,7 +186,8 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
*/
inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
(Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a());
(Convert8To5(color.g()) << 6) |
(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
}
/**
@ -196,7 +197,8 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
*/
inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
*reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) |
(Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
(Convert8To4(color.g()) << 8) |
(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
}
/**

View File

@ -14,7 +14,7 @@
/// Textually concatenates two tokens. The double-expansion is required by the C preprocessor.
#define CONCAT2(x, y) DO_CONCAT2(x, y)
#define DO_CONCAT2(x, y) x ## y
#define DO_CONCAT2(x, y) x##y
// helper macro to properly align structure members.
// Calling INSERT_PADDING_BYTES will add a new member variable with a name like "pad121",
@ -24,9 +24,9 @@
// Inlining
#ifdef _WIN32
#define FORCE_INLINE __forceinline
#define FORCE_INLINE __forceinline
#else
#define FORCE_INLINE inline __attribute__((always_inline))
#define FORCE_INLINE inline __attribute__((always_inline))
#endif
#ifndef _MSC_VER
@ -46,7 +46,8 @@
#else
inline u32 rotl(u32 x, int shift) {
shift &= 31;
if (!shift) return x;
if (!shift)
return x;
return (x << shift) | (x >> (32 - shift));
}
#endif
@ -56,17 +57,18 @@ inline u32 rotl(u32 x, int shift) {
#else
inline u32 rotr(u32 x, int shift) {
shift &= 31;
if (!shift) return x;
if (!shift)
return x;
return (x >> shift) | (x << (32 - shift));
}
#endif
inline u64 _rotl64(u64 x, unsigned int shift){
inline u64 _rotl64(u64 x, unsigned int shift) {
unsigned int n = shift % 64;
return (x << n) | (x >> (64 - n));
}
inline u64 _rotr64(u64 x, unsigned int shift){
inline u64 _rotr64(u64 x, unsigned int shift) {
unsigned int n = shift % 64;
return (x >> n) | (x << (64 - n));
}
@ -74,17 +76,18 @@ inline u64 _rotr64(u64 x, unsigned int shift){
#else // _MSC_VER
#if (_MSC_VER < 1900)
// Function Cross-Compatibility
#define snprintf _snprintf
// Function Cross-Compatibility
#define snprintf _snprintf
#endif
// Locale Cross-Compatibility
#define locale_t _locale_t
extern "C" {
__declspec(dllimport) void __stdcall DebugBreak(void);
__declspec(dllimport) void __stdcall DebugBreak(void);
}
#define Crash() {DebugBreak();}
#define Crash() \
{ DebugBreak(); }
// cstdlib provides these on MSVC
#define rotr _rotr

View File

@ -16,13 +16,13 @@
#define ROOT_DIR "."
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
#ifdef _WIN32
#define EMU_DATA_DIR "Citra Emulator"
#else
#define EMU_DATA_DIR "citra-emu"
#endif
#ifdef _WIN32
#define EMU_DATA_DIR "Citra Emulator"
#else
#define EMU_DATA_DIR "citra-emu"
#endif
#endif
// Dirs in both User and Sys
@ -31,32 +31,32 @@
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define NAND_DIR "nand"
#define SYSDATA_DIR "sysdata"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define NAND_DIR "nand"
#define SYSDATA_DIR "sysdata"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Sys files
#define SHARED_FONT "shared_font.bin"
#define SHARED_FONT "shared_font.bin"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "emu.log"

View File

@ -32,18 +32,18 @@
#endif
#endif
typedef std::uint8_t u8; ///< 8-bit unsigned byte
typedef std::uint8_t u8; ///< 8-bit unsigned byte
typedef std::uint16_t u16; ///< 16-bit unsigned short
typedef std::uint32_t u32; ///< 32-bit unsigned word
typedef std::uint64_t u64; ///< 64-bit unsigned int
typedef std::int8_t s8; ///< 8-bit signed byte
typedef std::int8_t s8; ///< 8-bit signed byte
typedef std::int16_t s16; ///< 16-bit signed short
typedef std::int32_t s32; ///< 32-bit signed word
typedef std::int64_t s64; ///< 64-bit signed int
typedef float f32; ///< 32-bit floating point
typedef double f64; ///< 64-bit floating point
typedef float f32; ///< 32-bit floating point
typedef double f64; ///< 64-bit floating point
// TODO: It would be nice to eventually replace these with strong types that prevent accidental
// conversion between each other.

View File

@ -44,18 +44,17 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
*/
static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
return (
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
}
std::tuple<unsigned,unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right-1);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom-1);
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
return std::make_tuple(new_x, new_y);
}
@ -64,10 +63,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_x = VideoCore::kScreenBottomWidth *
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight *
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_pressed = true;
pad_state.touch.Assign(1);
@ -90,16 +91,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
unsigned height) {
// When hiding the widget, the function receives a size of 0
if (width == 0) width = 1;
if (height == 0) height = 1;
if (width == 0)
width = 1;
if (height == 0)
height = 1;
EmuWindow::FramebufferLayout res = { width, height, {}, {} };
EmuWindow::FramebufferLayout res = {width, height, {}, {}};
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
VideoCore::kScreenTopWidth;
float emulation_aspect_ratio =
static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
@ -110,8 +114,9 @@ EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(u
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_width = static_cast<int>(
(static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
(res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = bottom_border;
@ -127,8 +132,9 @@ EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(u
res.top_screen.top = 0;
res.top_screen.bottom = res.top_screen.top + height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_width = static_cast<int>(
(static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
(res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = res.top_screen.left + bottom_border;

View File

@ -30,15 +30,14 @@
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
class EmuWindow
{
class EmuWindow {
public:
/// Data structure to store emuwindow configuration
struct WindowConfig {
bool fullscreen;
int res_width;
int res_height;
std::pair<unsigned,unsigned> min_client_area_size;
bool fullscreen;
int res_width;
int res_height;
std::pair<unsigned, unsigned> min_client_area_size;
};
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
@ -193,15 +192,18 @@ public:
/**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in another thread
* @note Accesses to the returned object need not be consistent because it may be modified in
* another thread
*/
const WindowConfig& GetActiveConfig() const {
return active_config;
}
/**
* Requests the internal configuration to be replaced by the specified argument at some point in the future.
* @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
* Requests the internal configuration to be replaced by the specified argument at some point in
* the future.
* @note This method is thread-safe, because it delays configuration changes to the GUI event
* loop. Hence there is no guarantee on when the requested configuration will be active.
*/
void SetConfig(const WindowConfig& val) {
config = val;
@ -227,7 +229,8 @@ protected:
circle_pad_y = 0;
touch_pressed = false;
}
virtual ~EmuWindow() {}
virtual ~EmuWindow() {
}
/**
* Processes any pending configuration changes from the last SetConfig call.
@ -258,7 +261,7 @@ protected:
* Update internal client area size with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) {
client_area_width = size.first;
client_area_height = size.second;
}
@ -266,32 +269,35 @@ protected:
private:
/**
* Handler called when the minimal client area was requested to be changed via SetConfig.
* For the request to be honored, EmuWindow implementations will usually reimplement this function.
* For the request to be honored, EmuWindow implementations will usually reimplement this
* function.
*/
virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
virtual void
OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
// By default, ignore this request and do nothing.
}
FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<unsigned,unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
Service::HID::PadState pad_state;
};

View File

@ -2,73 +2,70 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/file_util.h"
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <io.h>
#include <direct.h> // getcwd
#include <tchar.h>
#include <windows.h>
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <io.h>
#include <shellapi.h>
#include <shlobj.h> // for SHGetFolderPath
#include <tchar.h>
#include "common/string_util.h"
#include "common/string_util.h"
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
#define stat64 _stat64
#define fstat64 _fstat64
#define fileno _fileno
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
#define stat64 _stat64
#define fstat64 _fstat64
#define fileno _fileno
#else
#ifdef __APPLE__
#include <sys/param.h>
#endif
#include <cctype>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <dirent.h>
#include <pwd.h>
#include <unistd.h>
#ifdef __APPLE__
#include <sys/param.h>
#endif
#include <cctype>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <dirent.h>
#include <pwd.h>
#include <unistd.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#endif
#include <algorithm>
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
#ifdef BSD4_4
#define stat64 stat
#define fstat64 fstat
#define stat64 stat
#define fstat64 fstat
#endif
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace FileUtil
{
namespace FileUtil {
// Remove any ending forward slashes from directory paths
// Modifies argument.
static void StripTailDirSlashes(std::string &fname)
{
if (fname.length() > 1)
{
static void StripTailDirSlashes(std::string& fname) {
if (fname.length() > 1) {
size_t i = fname.length();
while (i > 0 && fname[i - 1] == DIR_SEP_CHR)
--i;
@ -78,8 +75,7 @@ static void StripTailDirSlashes(std::string &fname)
}
// Returns true if file filename exists
bool Exists(const std::string &filename)
{
bool Exists(const std::string& filename) {
struct stat64 file_info;
std::string copy(filename);
@ -99,8 +95,7 @@ bool Exists(const std::string &filename)
}
// Returns true if filename is a directory
bool IsDirectory(const std::string &filename)
{
bool IsDirectory(const std::string& filename) {
struct stat64 file_info;
std::string copy(filename);
@ -117,8 +112,8 @@ bool IsDirectory(const std::string &filename)
#endif
if (result < 0) {
LOG_WARNING(Common_Filesystem, "stat failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_WARNING(Common_Filesystem, "stat failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
@ -127,36 +122,32 @@ bool IsDirectory(const std::string &filename)
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename)
{
bool Delete(const std::string& filename) {
LOG_INFO(Common_Filesystem, "file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename))
{
if (!Exists(filename)) {
LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str());
return true;
}
// We can't delete a directory
if (IsDirectory(filename))
{
if (IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str()))
{
LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) {
LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
#else
if (unlink(filename.c_str()) == -1) {
LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s", filename.c_str(),
GetLastErrorMsg());
return false;
}
#endif
@ -165,16 +156,15 @@ bool Delete(const std::string &filename)
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string &path)
{
bool CreateDir(const std::string& path) {
LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str());
if (error == ERROR_ALREADY_EXISTS) {
LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists",
path.c_str());
return true;
}
LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error);
@ -185,8 +175,7 @@ bool CreateDir(const std::string &path)
int err = errno;
if (err == EEXIST)
{
if (err == EEXIST) {
LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str());
return true;
}
@ -197,20 +186,17 @@ bool CreateDir(const std::string &path)
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath)
{
bool CreateFullPath(const std::string& fullPath) {
int panicCounter = 100;
LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str());
if (FileUtil::Exists(fullPath))
{
if (FileUtil::Exists(fullPath)) {
LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str());
return true;
}
size_t position = 0;
while (true)
{
while (true) {
// Find next sub path
position = fullPath.find(DIR_SEP_CHR, position);
@ -227,8 +213,7 @@ bool CreateFullPath(const std::string &fullPath)
// A safety check
panicCounter--;
if (panicCounter <= 0)
{
if (panicCounter <= 0) {
LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
return false;
}
@ -236,15 +221,12 @@ bool CreateFullPath(const std::string &fullPath)
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename)
{
bool DeleteDir(const std::string& filename) {
LOG_INFO(Common_Filesystem, "directory %s", filename.c_str());
// check if a directory
if (!FileUtil::IsDirectory(filename))
{
if (!FileUtil::IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str());
return false;
}
@ -262,83 +244,73 @@ bool DeleteDir(const std::string &filename)
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename)
{
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
bool Rename(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(),
Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
return true;
#else
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
#endif
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename)
{
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
bool Copy(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "%s --> %s", srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(),
Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
return true;
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s", srcFilename.c_str(), destFilename.c_str(),
GetLastErrorMsg());
return false;
#else
// buffer size
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename.c_str(), "rb");
if (!input)
{
LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
FILE* input = fopen(srcFilename.c_str(), "rb");
if (!input) {
LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s", srcFilename.c_str(),
destFilename.c_str(), GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename.c_str(), "wb");
if (!output)
{
FILE* output = fopen(destFilename.c_str(), "wb");
if (!output) {
fclose(input);
LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s", srcFilename.c_str(),
destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copy loop
while (!feof(input))
{
while (!feof(input)) {
// read input
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0)
{
LOG_ERROR(Common_Filesystem,
"failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
if (rnum != BSIZE) {
if (ferror(input) != 0) {
LOG_ERROR(Common_Filesystem, "failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
goto bail;
}
}
// write output
int wnum = fwrite(buffer, sizeof(char), rnum, output);
if (wnum != rnum)
{
LOG_ERROR(Common_Filesystem,
"failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
if (wnum != rnum) {
LOG_ERROR(Common_Filesystem, "failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
goto bail;
}
}
@ -356,16 +328,13 @@ bail:
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string &filename)
{
if (!Exists(filename))
{
u64 GetSize(const std::string& filename) {
if (!Exists(filename)) {
LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str());
return 0;
}
if (IsDirectory(filename))
{
if (IsDirectory(filename)) {
LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str());
return 0;
}
@ -377,65 +346,54 @@ u64 GetSize(const std::string &filename)
if (stat64(filename.c_str(), &buf) == 0)
#endif
{
LOG_TRACE(Common_Filesystem, "%s: %lld",
filename.c_str(), (long long)buf.st_size);
LOG_TRACE(Common_Filesystem, "%s: %lld", filename.c_str(), (long long)buf.st_size);
return buf.st_size;
}
LOG_ERROR(Common_Filesystem, "Stat failed %s: %s",
filename.c_str(), GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "Stat failed %s: %s", filename.c_str(), GetLastErrorMsg());
return 0;
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
u64 GetSize(const int fd) {
struct stat64 buf;
if (fstat64(fd, &buf) != 0) {
LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s",
fd, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg());
return 0;
}
return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f)
{
u64 GetSize(FILE* f) {
// can't use off_t here because it can be 32-bit
u64 pos = ftello(f);
if (fseeko(f, 0, SEEK_END) != 0) {
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg());
return 0;
}
u64 size = ftello(f);
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s", f, GetLastErrorMsg());
return 0;
}
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename)
{
bool CreateEmptyFile(const std::string& filename) {
LOG_TRACE(Common_Filesystem, "%s", filename.c_str());
if (!FileUtil::IOFile(filename, "wb"))
{
LOG_ERROR(Common_Filesystem, "failed %s: %s",
filename.c_str(), GetLastErrorMsg());
if (!FileUtil::IOFile(filename, "wb")) {
LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg());
return false;
}
return true;
}
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback)
{
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback) {
LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
// How many files + directories we found
@ -457,7 +415,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
do {
const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName));
#else
DIR *dirp = opendir(directory.c_str());
DIR* dirp = opendir(directory.c_str());
if (!dirp)
return false;
@ -493,8 +451,8 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
return true;
}
unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion)
{
unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion) {
const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
@ -526,11 +484,8 @@ unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry,
return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
}
bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
{
const auto callback = [recursion](unsigned* num_entries_out,
const std::string& directory,
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
const auto callback = [recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string new_path = directory + DIR_SEP_CHR + virtual_name;
@ -551,53 +506,53 @@ bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path)
{
void CopyDir(const std::string& source_path, const std::string& dest_path) {
#ifndef _WIN32
if (source_path == dest_path) return;
if (!FileUtil::Exists(source_path)) return;
if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
if (source_path == dest_path)
return;
if (!FileUtil::Exists(source_path))
return;
if (!FileUtil::Exists(dest_path))
FileUtil::CreateFullPath(dest_path);
DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
DIR* dirp = opendir(source_path.c_str());
if (!dirp)
return;
while (struct dirent* result = readdir(dirp)) {
const std::string virtualName(result->d_name);
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
continue;
std::string source, dest;
source = source_path + virtualName;
dest = dest_path + virtualName;
if (IsDirectory(source))
{
if (IsDirectory(source)) {
source += '/';
dest += '/';
if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
if (!FileUtil::Exists(dest))
FileUtil::CreateFullPath(dest);
CopyDir(source, dest);
}
else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
} else if (!FileUtil::Exists(dest))
FileUtil::Copy(source, dest);
}
closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
// Get the current working directory (getcwd uses malloc)
std::string GetCurrentDir() {
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
wchar_t *dir;
wchar_t* dir;
if (!(dir = _wgetcwd(nullptr, 0))) {
#else
char *dir;
char* dir;
if (!(dir = getcwd(nullptr, 0))) {
#endif
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s", GetLastErrorMsg());
return nullptr;
}
#ifdef _WIN32
@ -610,8 +565,7 @@ std::string GetCurrentDir()
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string &directory)
{
bool SetCurrentDir(const std::string& directory) {
#ifdef _WIN32
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
#else
@ -620,8 +574,7 @@ bool SetCurrentDir(const std::string &directory)
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
std::string GetBundleDirectory() {
CFURLRef BundleRef;
char AppBundlePath[MAXPATHLEN];
// Get the main bundle for the app
@ -636,11 +589,9 @@ std::string GetBundleDirectory()
#endif
#ifdef _WIN32
std::string& GetExeDirectory()
{
std::string& GetExeDirectory() {
static std::string exe_path;
if (exe_path.empty())
{
if (exe_path.empty()) {
wchar_t wchar_exe_path[2048];
GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
exe_path = Common::UTF16ToUTF8(wchar_exe_path);
@ -660,7 +611,8 @@ static const std::string& GetHomeDirectory() {
home_path = envvar;
} else {
auto pw = getpwuid(getuid());
ASSERT_MSG(pw, "$HOME isnt defined, and the current user cant be found in /etc/passwd.");
ASSERT_MSG(pw,
"$HOME isnt defined, and the current user cant be found in /etc/passwd.");
home_path = pw->pw_dir;
}
}
@ -699,11 +651,10 @@ static const std::string GetUserDirectory(const std::string& envvar) {
}
#endif
std::string GetSysDirectory()
{
std::string GetSysDirectory() {
std::string sysDir;
#if defined (__APPLE__)
#if defined(__APPLE__)
sysDir = GetBundleDirectory();
sysDir += DIR_SEP;
sysDir += SYSDATA_DIR;
@ -718,123 +669,114 @@ std::string GetSysDirectory()
// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath) {
static std::string paths[NUM_PATH_INDICES];
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty())
{
if (paths[D_USER_IDX].empty()) {
#ifdef _WIN32
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
#else
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
} else {
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
}
#endif
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
if (!newPath.empty())
{
if (!FileUtil::IsDirectory(newPath))
{
if (!newPath.empty()) {
if (!FileUtil::IsDirectory(newPath)) {
LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
return paths[DirIDX];
}
else
{
} else {
paths[DirIDX] = newPath;
}
switch (DirIDX)
{
switch (DirIDX) {
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
}
return paths[DirIDX];
}
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
}
size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
{
size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
IOFile file(filename, text_file ? "r" : "rb");
if (!file)
@ -886,42 +828,36 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
}
}
IOFile::IOFile()
{
IOFile::IOFile() {
}
IOFile::IOFile(const std::string& filename, const char openmode[])
{
IOFile::IOFile(const std::string& filename, const char openmode[]) {
Open(filename, openmode);
}
IOFile::~IOFile()
{
IOFile::~IOFile() {
Close();
}
IOFile::IOFile(IOFile&& other)
{
IOFile::IOFile(IOFile&& other) {
Swap(other);
}
IOFile& IOFile::operator=(IOFile&& other)
{
IOFile& IOFile::operator=(IOFile&& other) {
Swap(other);
return *this;
}
void IOFile::Swap(IOFile& other)
{
void IOFile::Swap(IOFile& other) {
std::swap(m_file, other.m_file);
std::swap(m_good, other.m_good);
}
bool IOFile::Open(const std::string& filename, const char openmode[])
{
bool IOFile::Open(const std::string& filename, const char openmode[]) {
Close();
#ifdef _WIN32
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(), Common::UTF8ToUTF16W(openmode).c_str());
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
Common::UTF8ToUTF16W(openmode).c_str());
#else
m_file = fopen(filename.c_str(), openmode);
#endif
@ -930,8 +866,7 @@ bool IOFile::Open(const std::string& filename, const char openmode[])
return m_good;
}
bool IOFile::Close()
{
bool IOFile::Close() {
if (!IsOpen() || 0 != std::fclose(m_file))
m_good = false;
@ -939,50 +874,46 @@ bool IOFile::Close()
return m_good;
}
u64 IOFile::GetSize() const
{
u64 IOFile::GetSize() const {
if (IsOpen())
return FileUtil::GetSize(m_file);
return 0;
}
bool IOFile::Seek(s64 off, int origin)
{
bool IOFile::Seek(s64 off, int origin) {
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
m_good = false;
return m_good;
}
u64 IOFile::Tell() const
{
u64 IOFile::Tell() const {
if (IsOpen())
return ftello(m_file);
return -1;
}
bool IOFile::Flush()
{
bool IOFile::Flush() {
if (!IsOpen() || 0 != std::fflush(m_file))
m_good = false;
return m_good;
}
bool IOFile::Resize(u64 size)
{
if (!IsOpen() || 0 !=
bool IOFile::Resize(u64 size) {
if (!IsOpen() ||
0 !=
#ifdef _WIN32
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
#else
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
#endif
)
)
m_good = false;
return m_good;

View File

@ -5,9 +5,9 @@
#pragma once
#include <array>
#include <cstdio>
#include <fstream>
#include <functional>
#include <cstdio>
#include <string>
#include <type_traits>
#include <vector>
@ -51,75 +51,75 @@ enum {
NUM_PATH_INDICES
};
namespace FileUtil
{
namespace FileUtil {
// FileSystem tree node/
struct FSTEntry
{
struct FSTEntry {
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if file filename exists
bool Exists(const std::string &filename);
bool Exists(const std::string& filename);
// Returns true if filename is a directory
bool IsDirectory(const std::string &filename);
bool IsDirectory(const std::string& filename);
// Returns the size of filename (64bit)
u64 GetSize(const std::string &filename);
u64 GetSize(const std::string& filename);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f);
u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::string &filename);
bool CreateDir(const std::string& filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath);
bool CreateFullPath(const std::string& fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename);
bool Delete(const std::string& filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename);
bool DeleteDir(const std::string& filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename);
bool Rename(const std::string& srcFilename, const std::string& destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename);
bool Copy(const std::string& srcFilename, const std::string& destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
bool CreateEmptyFile(const std::string& filename);
/**
* @param num_entries_out to be assigned by the callable with the number of iterated directory entries, never null
* @param num_entries_out to be assigned by the callable with the number of iterated directory
* entries, never null
* @param directory the path to the enclosing directory
* @param virtual_name the entry name, without any preceding directory info
* @return whether handling the entry succeeded
*/
using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name)>;
using DirectoryEntryCallable = std::function<bool(
unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
/**
* Scans a directory, calling the callback for each file/directory contained within.
* If the callback returns failure, scanning halts and this function returns failure as well
* @param num_entries_out assigned by the function with the number of iterated directory entries, can be null
* @param num_entries_out assigned by the function with the number of iterated directory entries,
* can be null
* @param directory the directory to scan
* @param callback The callback which will be called for each entry
* @return whether scanning the directory succeeded
*/
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback);
bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
/**
* Scans the directory tree, storing the results.
@ -128,23 +128,24 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
* @param recursion Number of children directories to read before giving up.
* @return the total number of files/directories found
*/
unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion = 0);
unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion = 0);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory, unsigned int recursion = 256);
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
// Returns the current directory
std::string GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path);
void CopyDir(const std::string& source_path, const std::string& dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string &directory);
bool SetCurrentDir(const std::string& directory);
// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath = "");
// Returns the path to where the sys file are
std::string GetSysDirectory();
@ -154,11 +155,11 @@ std::string GetBundleDirectory();
#endif
#ifdef _WIN32
std::string &GetExeDirectory();
std::string& GetExeDirectory();
#endif
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename);
size_t ReadFileToString(bool text_file, const char *filename, std::string &str);
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
size_t ReadFileToString(bool text_file, const char* filename, std::string& str);
/**
* Splits the filename into 8.3 format
@ -173,8 +174,7 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
// simple wrapper for cstdlib file functions to
// hopefully will make error checking easier
// and make forgetting an fclose() harder
class IOFile : public NonCopyable
{
class IOFile : public NonCopyable {
public:
IOFile();
IOFile(const std::string& filename, const char openmode[]);
@ -190,11 +190,12 @@ public:
bool Close();
template <typename T>
size_t ReadArray(T* data, size_t length)
{
static_assert(std::is_standard_layout<T>(), "Given array does not consist of standard layout objects");
size_t ReadArray(T* data, size_t length) {
static_assert(std::is_standard_layout<T>(),
"Given array does not consist of standard layout objects");
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<T>(), "Given array does not consist of trivially copyable objects");
static_assert(std::is_trivially_copyable<T>(),
"Given array does not consist of trivially copyable objects");
#endif
if (!IsOpen()) {
@ -210,11 +211,12 @@ public:
}
template <typename T>
size_t WriteArray(const T* data, size_t length)
{
static_assert(std::is_standard_layout<T>(), "Given array does not consist of standard layout objects");
size_t WriteArray(const T* data, size_t length) {
static_assert(std::is_standard_layout<T>(),
"Given array does not consist of standard layout objects");
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<T>(), "Given array does not consist of trivially copyable objects");
static_assert(std::is_trivially_copyable<T>(),
"Given array does not consist of trivially copyable objects");
#endif
if (!IsOpen()) {
@ -229,27 +231,31 @@ public:
return items_written;
}
size_t ReadBytes(void* data, size_t length)
{
size_t ReadBytes(void* data, size_t length) {
return ReadArray(reinterpret_cast<char*>(data), length);
}
size_t WriteBytes(const void* data, size_t length)
{
size_t WriteBytes(const void* data, size_t length) {
return WriteArray(reinterpret_cast<const char*>(data), length);
}
template<typename T>
template <typename T>
size_t WriteObject(const T& object) {
static_assert(!std::is_pointer<T>::value, "Given object is a pointer");
return WriteArray(&object, 1);
}
bool IsOpen() const { return nullptr != m_file; }
bool IsOpen() const {
return nullptr != m_file;
}
// m_good is set to false when a read, write or other function fails
bool IsGood() const { return m_good; }
explicit operator bool() const { return IsGood(); }
bool IsGood() const {
return m_good;
}
explicit operator bool() const {
return IsGood();
}
bool Seek(s64 off, int origin);
u64 Tell() const;
@ -258,19 +264,21 @@ public:
bool Flush();
// clear error state
void Clear() { m_good = true; std::clearerr(m_file); }
void Clear() {
m_good = true;
std::clearerr(m_file);
}
private:
std::FILE* m_file = nullptr;
bool m_good = true;
};
} // namespace
} // namespace
// To deal with Windows being dumb at unicode:
template <typename T>
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
{
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
#ifdef _MSC_VER
fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
#else

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