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Merge pull request #34 from shinyquagsire23/hid-sharedmem-layouts-circbufs-meta

hid: Write to all layouts, implement circular buffers, set up controller metadata.
This commit is contained in:
bunnei 2018-01-16 21:54:46 -05:00 committed by GitHub
commit dc905463dc
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2 changed files with 119 additions and 82 deletions

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@ -65,44 +65,71 @@ private:
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
// TODO(shinyquagsire23): This is a hack!
ControllerPadState& state =
mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons;
using namespace Settings::NativeButton;
state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
// Set up controllers as neon red+blue Joy-Con attached to console
ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header;
controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair;
controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
controller_header.right_color_body = JOYCON_BODY_NEON_RED;
controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED;
controller_header.left_color_body = JOYCON_BODY_NEON_BLUE;
controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) {
ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
layout.header.num_entries = HID_NUM_ENTRIES;
layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
// HID shared memory stores the state of the past 17 samples in a circlular buffer,
// each with a timestamp in number of samples since boot.
layout.header.timestamp_ticks = CoreTiming::GetTicks();
layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES;
state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
ControllerInputEntry& entry = layout.entries[layout.header.latest_entry];
entry.connection_state = ConnectionState_Connected | ConnectionState_Wired;
entry.timestamp++;
entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
// TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
// For now everything is just the default handheld layout, but split Joy-Con will
// rotate the face buttons and directions for certain layouts.
ControllerPadState& state = entry.buttons;
using namespace Settings::NativeButton;
state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
// TODO(shinyquagsire23): Analog stick vals
state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
// TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
// TODO(shinyquagsire23): Analog stick vals
// TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps,
// layouts)
}
// TODO(shinyquagsire23): Update touch info

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@ -12,6 +12,16 @@ namespace HID {
// Begin enums and output structs
constexpr u32 HID_NUM_ENTRIES = 17;
constexpr u32 HID_NUM_LAYOUTS = 7;
constexpr s32 HID_JOYSTICK_MAX = 0x8000;
constexpr s32 HID_JOYSTICK_MIN = -0x8000;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
enum ControllerType : u32 {
ControllerType_ProController = 1 << 0,
ControllerType_Handheld = 1 << 1,
@ -57,10 +67,10 @@ enum ControllerID {
// Begin TouchScreen
struct TouchScreenHeader {
u64 timestampTicks;
u64 numEntries;
u64 latestEntry;
u64 maxEntryIndex;
u64 timestamp_ticks;
u64 num_entries;
u64 latest_entry;
u64 max_entry_index;
u64 timestamp;
};
static_assert(sizeof(TouchScreenHeader) == 0x28,
@ -68,7 +78,7 @@ static_assert(sizeof(TouchScreenHeader) == 0x28,
struct TouchScreenEntryHeader {
u64 timestamp;
u64 numTouches;
u64 num_touches;
};
static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
"HID touch screen entry header structure has incorrect size");
@ -76,11 +86,11 @@ static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
struct TouchScreenEntryTouch {
u64 timestamp;
u32 padding;
u32 touchIndex;
u32 touch_index;
u32 x;
u32 y;
u32 diameterX;
u32 diameterY;
u32 diameter_x;
u32 diameter_y;
u32 angle;
u32 padding_2;
};
@ -107,10 +117,10 @@ static_assert(sizeof(TouchScreen) == 0x3000, "HID touch screen structure has inc
// Begin Mouse
struct MouseHeader {
u64 timestampTicks;
u64 numEntries;
u64 latestEntry;
u64 maxEntryIndex;
u64 timestamp_ticks;
u64 num_entries;
u64 latest_entry;
u64 max_entry_index;
};
static_assert(sizeof(MouseHeader) == 0x20, "HID mouse header structure has incorrect size");
@ -132,10 +142,10 @@ struct MouseEntry {
u64 timestamp_2;
u32 x;
u32 y;
u32 velocityX;
u32 velocityY;
u32 scrollVelocityX;
u32 scrollVelocityY;
u32 velocity_x;
u32 velocity_y;
u32 scroll_velocity_x;
u32 scroll_velocity_y;
MouseButtonState buttons;
};
static_assert(sizeof(MouseEntry) == 0x30, "HID mouse entry structure has incorrect size");
@ -152,10 +162,10 @@ static_assert(sizeof(Mouse) == 0x400, "HID mouse structure has incorrect size");
// Begin Keyboard
struct KeyboardHeader {
u64 timestampTicks;
u64 numEntries;
u64 latestEntry;
u64 maxEntryIndex;
u64 timestamp_ticks;
u64 num_entries;
u64 latest_entry;
u64 max_entry_index;
};
static_assert(sizeof(KeyboardHeader) == 0x20, "HID keyboard header structure has incorrect size");
@ -207,24 +217,24 @@ static_assert(sizeof(ControllerMAC) == 0x20, "HID controller MAC structure has i
struct ControllerHeader {
u32 type;
u32 isHalf;
u32 singleColorsDescriptor;
u32 singleColorBody;
u32 singleColorButtons;
u32 splitColorsDescriptor;
u32 leftColorBody;
u32 leftColorButtons;
u32 rightColorBody;
u32 rightColorbuttons;
u32 is_half;
u32 single_colors_descriptor;
u32 single_color_body;
u32 single_color_buttons;
u32 split_colors_descriptor;
u32 left_color_body;
u32 left_color_buttons;
u32 right_color_body;
u32 right_color_buttons;
};
static_assert(sizeof(ControllerHeader) == 0x28,
"HID controller header structure has incorrect size");
struct ControllerLayoutHeader {
u64 timestampTicks;
u64 numEntries;
u64 latestEntry;
u64 maxEntryIndex;
u64 timestamp_ticks;
u64 num_entries;
u64 latest_entry;
u64 max_entry_index;
};
static_assert(sizeof(ControllerLayoutHeader) == 0x20,
"HID controller layout header structure has incorrect size");
@ -274,11 +284,11 @@ struct ControllerInputEntry {
u64 timestamp;
u64 timestamp_2;
ControllerPadState buttons;
u32 joystickLeftX;
u32 joystickLeftY;
u32 joystickRightX;
u32 joystickRightY;
u64 connectionState;
u32 joystick_left_x;
u32 joystick_left_y;
u32 joystick_right_x;
u32 joystick_right_y;
u64 connection_state;
};
static_assert(sizeof(ControllerInputEntry) == 0x30,
"HID controller input entry structure has incorrect size");
@ -294,8 +304,8 @@ struct Controller {
ControllerHeader header;
std::array<ControllerLayout, 7> layouts;
std::array<u8, 0x2a70> unk_1;
ControllerMAC macLeft;
ControllerMAC macRight;
ControllerMAC mac_left;
ControllerMAC mac_right;
std::array<u8, 0xdf8> unk_2;
};
static_assert(sizeof(Controller) == 0x5000, "HID controller structure has incorrect size");
@ -307,17 +317,17 @@ struct SharedMemory {
TouchScreen touchscreen;
Mouse mouse;
Keyboard keyboard;
std::array<u8, 0x400> unkSection1;
std::array<u8, 0x400> unkSection2;
std::array<u8, 0x400> unkSection3;
std::array<u8, 0x400> unkSection4;
std::array<u8, 0x200> unkSection5;
std::array<u8, 0x200> unkSection6;
std::array<u8, 0x200> unkSection7;
std::array<u8, 0x800> unkSection8;
std::array<u8, 0x4000> controllerSerials;
std::array<u8, 0x400> unk_section_1;
std::array<u8, 0x400> unk_section_2;
std::array<u8, 0x400> unk_section_3;
std::array<u8, 0x400> unk_section_4;
std::array<u8, 0x200> unk_section_5;
std::array<u8, 0x200> unk_section_6;
std::array<u8, 0x200> unk_section_7;
std::array<u8, 0x800> unk_section_8;
std::array<u8, 0x4000> controller_serials;
std::array<Controller, 10> controllers;
std::array<u8, 0x4600> unkSection9;
std::array<u8, 0x4600> unk_section_9;
};
static_assert(sizeof(SharedMemory) == 0x40000, "HID Shared Memory structure has incorrect size");