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yuzu-mainline
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vp9: Resolve variable shadowing

This commit is contained in:
Lioncash 2020-10-27 02:20:17 -04:00
parent c04203b786
commit dcc26c54a5
1 changed files with 4 additions and 4 deletions

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@ -415,7 +415,7 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
frame.info.bitstream_size);
}
// Buffer two frames, saving the last show frame info
if (next_next_frame.bit_stream.size() != 0) {
if (!next_next_frame.bit_stream.empty()) {
Vp9FrameContainer temp{
.info = frame.info,
.bit_stream = frame.bit_stream,
@ -425,15 +425,15 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
frame.bit_stream = next_next_frame.bit_stream;
next_next_frame = std::move(temp);
if (next_frame.bit_stream.size() != 0) {
Vp9FrameContainer temp{
if (!next_frame.bit_stream.empty()) {
Vp9FrameContainer temp2{
.info = frame.info,
.bit_stream = frame.bit_stream,
};
next_frame.info.show_frame = frame.info.last_frame_shown;
frame.info = next_frame.info;
frame.bit_stream = next_frame.bit_stream;
next_frame = std::move(temp);
next_frame = std::move(temp2);
} else {
next_frame.info = frame.info;
next_frame.bit_stream = frame.bit_stream;