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video_core: Remove redundant pixel format type

We already get the format type before converting shadow formats and during shadow formats.
This commit is contained in:
David Marcec 2020-07-21 12:44:32 +10:00
parent 61e4c0f83d
commit dd4a02d15c
1 changed files with 0 additions and 1 deletions

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@ -96,7 +96,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
}
params.type = GetFormatType(params.pixel_format);
}
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) {
params.target = SurfaceTarget::TextureBuffer;