yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

nvflinger: Call MicroProfileFlip on NVFlinger::Compose.

This commit is contained in:
bunnei 2018-04-18 20:28:50 -04:00
parent c93ea96366
commit de18592179
1 changed files with 3 additions and 0 deletions

View File

@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
@ -128,6 +129,8 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it // Search for a queued buffer and acquire it
auto buffer = buffer_queue->AcquireBuffer(); auto buffer = buffer_queue->AcquireBuffer();
MicroProfileFlip();
if (buffer == boost::none) { if (buffer == boost::none) {
// There was no queued buffer to draw, render previous frame // There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame(); Core::System::GetInstance().perf_stats.EndGameFrame();