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Merge pull request #2021 from ReinUsesLisp/disk-cache

gl_shader_cache: Disk based shader cache
This commit is contained in:
bunnei 2019-02-06 21:47:20 -05:00 committed by GitHub
commit e09f1c92fb
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GPG Key ID: 4AEE18F83AFDEB23
40 changed files with 1625 additions and 262 deletions

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@ -419,19 +419,6 @@ function(create_target_directory_groups target_name)
endforeach() endforeach()
endfunction() endfunction()
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
enable_testing() enable_testing()
add_subdirectory(externals) add_subdirectory(externals)
add_subdirectory(src) add_subdirectory(src)

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@ -0,0 +1,94 @@
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
if (BUILD_REPOSITORY)
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

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@ -1,42 +1,69 @@
# Generate cpp with Git revision from template # Add a custom command to generate a new shader_cache_version hash when any of the following files change
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well # NOTE: This is an approximation of what files affect shader generation, its possible something else
set(REPO_NAME "") # could affect the result, but much more unlikely than the following files. Keeping a list of files
set(BUILD_VERSION "0") # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
if ($ENV{CI}) set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if ($ENV{TRAVIS}) if (DEFINED ENV{CI})
if (DEFINED ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG}) set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif($ENV{APPVEYOR}) elseif(DEFINED ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
endif() endif()
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif() endif()
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DBUILD_TAG="${BUILD_TAG}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)
add_library(common STATIC add_library(common STATIC
alignment.h alignment.h

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@ -35,6 +35,7 @@
#define KEYS_DIR "keys" #define KEYS_DIR "keys"
#define LOAD_DIR "load" #define LOAD_DIR "load"
#define DUMP_DIR "dump" #define DUMP_DIR "dump"
#define SHADER_DIR "shader"
#define LOG_DIR "log" #define LOG_DIR "log"
// Filenames // Filenames

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@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP); paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP); paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP); paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
// TODO: Put the logs in a better location for each OS // TODO: Put the logs in a better location for each OS

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@ -31,6 +31,7 @@ enum class UserPath {
SDMCDir, SDMCDir,
LoadDir, LoadDir,
DumpDir, DumpDir,
ShaderDir,
SysDataDir, SysDataDir,
UserDir, UserDir,
}; };

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@ -11,6 +11,7 @@
#define BUILD_DATE "@BUILD_DATE@" #define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@" #define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@" #define BUILD_VERSION "@BUILD_VERSION@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common { namespace Common {
@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE; const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME; const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION; const char g_build_version[] = BUILD_VERSION;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace } // namespace

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@ -13,5 +13,6 @@ extern const char g_build_name[];
extern const char g_build_date[]; extern const char g_build_date[];
extern const char g_build_fullname[]; extern const char g_build_fullname[];
extern const char g_build_version[]; extern const char g_build_version[];
extern const char g_shader_cache_version[];
} // namespace Common } // namespace Common

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@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem); Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init(); GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window); renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) { if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore; return ResultStatus::ErrorVideoCore;
} }
@ -175,6 +175,7 @@ struct System::Impl {
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) + return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
static_cast<u32>(load_result)); static_cast<u32>(load_result));
} }
status = ResultStatus::Success; status = ResultStatus::Success;
return status; return status;
} }

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@ -391,6 +391,7 @@ struct Values {
float resolution_factor; float resolution_factor;
bool use_frame_limit; bool use_frame_limit;
u16 frame_limit; u16 frame_limit;
bool use_disk_shader_cache;
bool use_accurate_gpu_emulation; bool use_accurate_gpu_emulation;
float bg_red; float bg_red;

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@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() {
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit); Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
Settings::values.use_accurate_gpu_emulation); Settings::values.use_accurate_gpu_emulation);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",

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@ -44,6 +44,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_cache.h renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_disk_cache.cpp
renderer_opengl/gl_shader_disk_cache.h
renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp renderer_opengl/gl_shader_manager.cpp
@ -102,4 +104,4 @@ add_library(video_core STATIC
create_target_directory_groups(video_core) create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad) target_link_libraries(video_core PRIVATE glad lz4_static)

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <atomic>
#include <functional> #include <functional>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
@ -61,5 +62,9 @@ public:
/// Increase/decrease the number of object in pages touching the specified region /// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {} virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
const DiskResourceLoadCallback& callback = {}) {}
}; };
} // namespace VideoCore } // namespace VideoCore

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@ -22,6 +22,7 @@
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h" #include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
@ -99,8 +100,9 @@ struct FramebufferCacheKey {
} }
}; };
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
@ -447,7 +449,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval)); return boost::make_iterator_range(map.equal_range(interval));
} }
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) { void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
const u64 page_start{addr >> Memory::PAGE_BITS}; const u64 page_start{addr >> Memory::PAGE_BITS};
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS}; const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
@ -477,6 +479,11 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta}); cached_pages.add({pages_interval, delta});
} }
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
shader_cache.LoadDiskCache(stop_loading, callback);
}
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) { std::optional<std::size_t> single_color_target) {
@ -1004,22 +1011,20 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint]; const auto& entry = entries[bindpoint];
const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
const u32 current_bindpoint = base_bindings.sampler + bindpoint; const u32 current_bindpoint = base_bindings.sampler + bindpoint;
auto& unit = state.texture_units[current_bindpoint];
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry); Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) { if (surface != nullptr) {
unit.texture = state.texture_units[current_bindpoint].texture =
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
texture.tic.w_source); texture.tic.w_source);
} else { } else {
// Can occur when texture addr is null or its memory is unmapped/invalid // Can occur when texture addr is null or its memory is unmapped/invalid
unit.texture = 0; state.texture_units[current_bindpoint].texture = 0;
} }
} }
} }

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <atomic>
#include <cstddef> #include <cstddef>
#include <map> #include <map>
#include <memory> #include <memory>
@ -33,6 +34,10 @@
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h" #include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -45,7 +50,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void DrawArrays() override; void DrawArrays() override;
@ -60,6 +66,8 @@ public:
u32 pixel_stride) override; u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override; bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override; void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
/// Maximum supported size that a constbuffer can have in bytes. /// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000; static constexpr std::size_t MaxConstbufferSize = 0x10000;

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@ -71,7 +71,8 @@ void OGLShader::Release() {
} }
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
const char* frag_shader, bool separable_program) { const char* frag_shader, bool separable_program,
bool hint_retrievable) {
OGLShader vert, geo, frag; OGLShader vert, geo, frag;
if (vert_shader) if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER); vert.Create(vert_shader, GL_VERTEX_SHADER);
@ -81,7 +82,7 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
frag.Create(frag_shader, GL_FRAGMENT_SHADER); frag.Create(frag_shader, GL_FRAGMENT_SHADER);
MICROPROFILE_SCOPE(OpenGL_ResourceCreation); MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
Create(separable_program, vert.handle, geo.handle, frag.handle); Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
} }
void OGLProgram::Release() { void OGLProgram::Release() {

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@ -101,15 +101,15 @@ public:
} }
template <typename... T> template <typename... T>
void Create(bool separable_program, T... shaders) { void Create(bool separable_program, bool hint_retrievable, T... shaders) {
if (handle != 0) if (handle != 0)
return; return;
handle = GLShader::LoadProgram(separable_program, shaders...); handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
} }
/// Creates a new internal OpenGL resource and stores the handle /// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader, void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false); bool separable_program = false, bool hint_retrievable = false);
/// Deletes the internal OpenGL resource /// Deletes the internal OpenGL resource
void Release(); void Release();

View File

@ -11,6 +11,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h" #include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -19,8 +20,19 @@ namespace OpenGL {
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
// One UBO is always reserved for emulation values
constexpr u32 RESERVED_UBOS = 1;
struct UnspecializedShader {
std::string code;
GLShader::ShaderEntries entries;
Maxwell::ShaderProgram program_type;
};
namespace {
/// Gets the address for the specified shader stage program /// Gets the address for the specified shader stage program
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) { VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)]; const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)];
const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() + const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
@ -30,7 +42,7 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
} }
/// Gets the shader program code from memory for the specified address /// Gets the shader program code from memory for the specified address
static ProgramCode GetShaderCode(VAddr addr) { ProgramCode GetShaderCode(VAddr addr) {
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64)); Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
return program_code; return program_code;
@ -51,38 +63,196 @@ constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
} }
} }
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) /// Gets if the current instruction offset is a scheduler instruction
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} { constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
GLShader::ProgramResult program_result; /// Describes primitive behavior on geometry shaders
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
case GL_POINTS:
return {"points", "Points", 1};
case GL_LINES:
case GL_LINE_STRIP:
return {"lines", "Lines", 2};
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return {"lines_adjacency", "LinesAdj", 4};
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return {"triangles", "Triangles", 3};
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return {"triangles_adjacency", "TrianglesAdj", 6};
default:
return {"points", "Invalid", 1};
}
}
switch (program_type) { /// Calculates the size of a program stream
case Maxwell::ShaderProgram::VertexA: std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
std::size_t offset = start_offset;
std::size_t size = start_offset * sizeof(u64);
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if (instruction == 0 || (instruction >> 52) == 0x50b) {
// End on Maxwell's "nop" instruction
break;
}
}
size += sizeof(u64);
offset++;
}
// The last instruction is included in the program size
return std::min(size + sizeof(u64), program.size() * sizeof(u64));
}
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
const ProgramCode& code_b) {
u64 unique_identifier =
Common::CityHash64(reinterpret_cast<const char*>(code.data()), CalculateProgramSize(code));
if (program_type != Maxwell::ShaderProgram::VertexA) {
return unique_identifier;
}
// VertexA programs include two programs
std::size_t seed = 0;
boost::hash_combine(seed, unique_identifier);
const u64 identifier_b = Common::CityHash64(reinterpret_cast<const char*>(code_b.data()),
CalculateProgramSize(code_b));
boost::hash_combine(seed, identifier_b);
return static_cast<u64>(seed);
}
/// Creates an unspecialized program from code streams
GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders. // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one // Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here. // stage here.
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB))); setup.SetProgramB(program_code_b);
}
setup.program.unique_identifier =
GetUniqueIdentifier(program_type, program_code, program_code_b);
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB: case Maxwell::ShaderProgram::VertexB:
CalculateProperties(); return GLShader::GenerateVertexShader(setup);
program_result = GLShader::GenerateVertexShader(setup);
break;
case Maxwell::ShaderProgram::Geometry: case Maxwell::ShaderProgram::Geometry:
CalculateProperties(); return GLShader::GenerateGeometryShader(setup);
program_result = GLShader::GenerateGeometryShader(setup);
break;
case Maxwell::ShaderProgram::Fragment: case Maxwell::ShaderProgram::Fragment:
CalculateProperties(); return GLShader::GenerateFragmentShader(setup);
program_result = GLShader::GenerateFragmentShader(setup);
break;
default: default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type)); LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
UNREACHABLE(); UNREACHABLE();
return {};
}
}
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
GLenum primitive_mode, bool hint_retrievable = false) {
std::string source = "#version 430 core\n";
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
for (const auto& cbuf : entries.const_buffers) {
source +=
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
}
for (const auto& gmem : entries.global_memory_entries) {
source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
gmem.GetCbufOffset(), base_bindings.gmem++);
}
for (const auto& sampler : entries.samplers) {
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
base_bindings.sampler++);
}
if (program_type == Maxwell::ShaderProgram::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode);
source += "layout (" + std::string(glsl_topology) + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
}
source += code;
OGLShader shader;
shader.Create(source.c_str(), GetShaderType(program_type));
auto program = std::make_shared<OGLProgram>();
program->Create(true, hint_retrievable, shader.handle);
return program;
}
std::set<GLenum> GetSupportedFormats() {
std::set<GLenum> supported_formats;
GLint num_formats{};
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
std::vector<GLint> formats(num_formats);
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
for (const GLint format : formats)
supported_formats.insert(static_cast<GLenum>(format));
return supported_formats;
}
} // namespace
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b)
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
const std::size_t code_size = CalculateProgramSize(program_code);
const std::size_t code_size_b =
program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
GLShader::ProgramResult program_result =
CreateProgram(program_type, program_code, program_code_b);
if (program_result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return; return;
} }
code = program_result.first; code = program_result.first;
entries = program_result.second; entries = program_result.second;
shader_length = entries.shader_length; shader_length = entries.shader_length;
const ShaderDiskCacheRaw raw(unique_identifier, program_type,
static_cast<u32>(code_size / sizeof(u64)),
static_cast<u32>(code_size_b / sizeof(u64)),
std::move(program_code), std::move(program_code_b));
disk_cache.SaveRaw(raw);
}
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result)
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
code = std::move(result.first);
entries = result.second;
shader_length = entries.shader_length;
} }
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
@ -94,136 +264,222 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings); const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
auto& program = entry->second; auto& program = entry->second;
if (is_cache_miss) { if (is_cache_miss) {
std::string source = AllocateBindings(base_bindings); program = TryLoadProgram(primitive_mode, base_bindings);
source += code; if (!program) {
program =
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
}
OGLShader shader; LabelGLObject(GL_PROGRAM, program->handle, addr);
shader.Create(source.c_str(), GetShaderType(program_type));
program.Create(true, shader.handle);
LabelGLObject(GL_PROGRAM, program.handle, addr);
} }
handle = program.handle; handle = program->handle;
} }
// Add const buffer and samplers offset reserved by this shader. One UBO binding is reserved for base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
// emulation values
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + 1;
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size()); base_bindings.sampler += static_cast<u32>(entries.samplers.size());
return {handle, base_bindings}; return {handle, base_bindings};
} }
std::string CachedShader::AllocateBindings(BaseBindings base_bindings) {
std::string code = "#version 430 core\n";
code += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
for (const auto& cbuf : entries.const_buffers) {
code += fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
}
for (const auto& gmem : entries.global_memory_entries) {
code += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
gmem.GetCbufOffset(), base_bindings.gmem++);
}
for (const auto& sampler : entries.samplers) {
code += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
base_bindings.sampler++);
}
return code;
}
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) { GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings); const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
auto& programs = entry->second; auto& programs = entry->second;
switch (primitive_mode) { switch (primitive_mode) {
case GL_POINTS: case GL_POINTS:
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints"); return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
case GL_LINES: case GL_LINES:
case GL_LINE_STRIP: case GL_LINE_STRIP:
return LazyGeometryProgram(programs.lines, base_bindings, "lines", 2, "ShaderLines"); return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
case GL_LINES_ADJACENCY: case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY: case GL_LINE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, "lines_adjacency", 4, return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
"ShaderLinesAdjacency");
case GL_TRIANGLES: case GL_TRIANGLES:
case GL_TRIANGLE_STRIP: case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN: case GL_TRIANGLE_FAN:
return LazyGeometryProgram(programs.triangles, base_bindings, "triangles", 3, return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
"ShaderTriangles");
case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
"triangles_adjacency", 6, "ShaderTrianglesAdjacency");
default: default:
UNREACHABLE_MSG("Unknown primitive mode."); UNREACHABLE_MSG("Unknown primitive mode.");
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints"); return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
} }
} }
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings, GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
const std::string& glsl_topology, u32 max_vertices, GLenum primitive_mode) {
const std::string& debug_name) { if (target_program) {
if (target_program.handle != 0) { return target_program->handle;
return target_program.handle; }
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
target_program = TryLoadProgram(primitive_mode, base_bindings);
if (!target_program) {
target_program =
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
} }
std::string source = AllocateBindings(base_bindings);
source += "layout (" + glsl_topology + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
source += code;
OGLShader shader; LabelGLObject(GL_PROGRAM, target_program->handle, addr, debug_name);
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle); return target_program->handle;
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
return target_program.handle;
}; };
static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) { CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
// sched instructions appear once every 4 instructions. BaseBindings base_bindings) const {
static constexpr std::size_t SchedPeriod = 4; const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
const std::size_t absolute_offset = offset - main_offset; if (found == precompiled_programs.end()) {
return (absolute_offset % SchedPeriod) == 0; return {};
}
return found->second;
} }
static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
constexpr std::size_t start_offset = 10; BaseBindings base_bindings) const {
std::size_t offset = start_offset; return {unique_identifier, base_bindings, primitive_mode};
std::size_t size = start_offset * sizeof(u64); }
while (offset < program.size()) {
const u64 inst = program[offset]; ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
if (!IsSchedInstruction(offset, start_offset)) { : RasterizerCache{rasterizer}, disk_cache{system} {}
if (inst == 0 || (inst >> 52) == 0x50b) {
break; void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
const auto transferable = disk_cache.LoadTransferable();
if (!transferable) {
return;
}
const auto [raws, usages] = *transferable;
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
const auto supported_formats{GetSupportedFormats()};
const auto unspecialized{
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
if (stop_loading)
return;
// Build shaders
if (callback)
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
for (std::size_t i = 0; i < usages.size(); ++i) {
if (stop_loading)
return;
const auto& usage{usages[i]};
LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
i + 1, usages.size());
const auto& unspec{unspecialized.at(usage.unique_identifier)};
const auto dump_it = dumps.find(usage);
CachedProgram shader;
if (dump_it != dumps.end()) {
// If the shader is dumped, attempt to load it with
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
if (!shader) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
dumps.clear();
} }
} }
size += sizeof(inst); if (!shader) {
offset++; shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
} usage.bindings, usage.primitive, true);
return size; }
} precompiled_programs.insert({usage, std::move(shader)});
void CachedShader::CalculateProperties() { if (callback)
setup.program.real_size = CalculateProgramSize(setup.program.code); callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
setup.program.real_size_b = 0; }
setup.program.unique_identifier = Common::CityHash64(
reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size); // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
if (program_type == Maxwell::ShaderProgram::VertexA) { // precompiling them
std::size_t seed = 0;
boost::hash_combine(seed, setup.program.unique_identifier); for (std::size_t i = 0; i < usages.size(); ++i) {
setup.program.real_size_b = CalculateProgramSize(setup.program.code_b); const auto& usage{usages[i]};
const u64 identifier_b = Common::CityHash64( if (dumps.find(usage) == dumps.end()) {
reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b); const auto& program = precompiled_programs.at(usage);
boost::hash_combine(seed, identifier_b); disk_cache.SaveDump(usage, program->handle);
setup.program.unique_identifier = static_cast<u64>(seed); }
} }
} }
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
return {};
}
CachedProgram shader = std::make_shared<OGLProgram>();
shader->handle = glCreateProgram();
glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
static_cast<GLsizei>(dump.binary.size()));
GLint link_status{};
glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
if (link_status == GL_FALSE) {
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
return {};
}
return shader;
}
std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
const std::vector<ShaderDiskCacheRaw>& raws,
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
std::unordered_map<u64, UnspecializedShader> unspecialized;
if (callback)
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
for (std::size_t i = 0; i < raws.size(); ++i) {
if (stop_loading)
return {};
const auto& raw{raws[i]};
const u64 unique_identifier = raw.GetUniqueIdentifier();
const u64 calculated_hash =
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
if (unique_identifier != calculated_hash) {
LOG_ERROR(
Render_OpenGL,
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
raw.GetUniqueIdentifier(), calculated_hash);
disk_cache.InvalidateTransferable();
return {};
}
GLShader::ProgramResult result;
if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
// If it's stored in the precompiled file, avoid decompiling it here
const auto& stored_decompiled{it->second};
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
result =
CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
precompiled_shaders.insert({unique_identifier, result});
unspecialized.insert(
{raw.GetUniqueIdentifier(),
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
if (callback)
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
}
return unspecialized;
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
@ -237,7 +493,23 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!shader) { if (!shader) {
// No shader found - create a new one // No shader found - create a new one
shader = std::make_shared<CachedShader>(program_addr, program); ProgramCode program_code = GetShaderCode(program_addr);
ProgramCode program_code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
program_code_b = GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB));
}
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
const auto found = precompiled_shaders.find(unique_identifier);
if (found != precompiled_shaders.end()) {
shader =
std::make_shared<CachedShader>(program_addr, unique_identifier, program, disk_cache,
precompiled_programs, found->second);
} else {
shader = std::make_shared<CachedShader>(
program_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b));
}
Register(shader); Register(shader);
} }

View File

@ -5,40 +5,49 @@
#pragma once #pragma once
#include <array> #include <array>
#include <map>
#include <memory> #include <memory>
#include <set>
#include <tuple> #include <tuple>
#include <unordered_map>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
} // namespace Core
namespace OpenGL { namespace OpenGL {
class CachedShader; class CachedShader;
class RasterizerOpenGL; class RasterizerOpenGL;
struct UnspecializedShader;
using Shader = std::shared_ptr<CachedShader>; using Shader = std::shared_ptr<CachedShader>;
using CachedProgram = std::shared_ptr<OGLProgram>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
struct BaseBindings { using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
u32 cbuf{};
u32 gmem{};
u32 sampler{};
bool operator<(const BaseBindings& rhs) const {
return std::tie(cbuf, gmem, sampler) < std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
}
};
class CachedShader final : public RasterizerCacheObject { class CachedShader final : public RasterizerCacheObject {
public: public:
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type); explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b);
explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result);
VAddr GetAddr() const override { VAddr GetAddr() const override {
return addr; return addr;
@ -65,49 +74,67 @@ private:
// declared by the hardware. Workaround this issue by generating a different shader per input // declared by the hardware. Workaround this issue by generating a different shader per input
// topology class. // topology class.
struct GeometryPrograms { struct GeometryPrograms {
OGLProgram points; CachedProgram points;
OGLProgram lines; CachedProgram lines;
OGLProgram lines_adjacency; CachedProgram lines_adjacency;
OGLProgram triangles; CachedProgram triangles;
OGLProgram triangles_adjacency; CachedProgram triangles_adjacency;
}; };
std::string AllocateBindings(BaseBindings base_bindings);
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings); GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
/// Generates a geometry shader or returns one that already exists. /// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings, GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
const std::string& glsl_topology, u32 max_vertices, GLenum primitive_mode);
const std::string& debug_name);
void CalculateProperties(); CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
VAddr addr{}; VAddr addr{};
std::size_t shader_length{}; u64 unique_identifier{};
Maxwell::ShaderProgram program_type{}; Maxwell::ShaderProgram program_type{};
GLShader::ShaderSetup setup; ShaderDiskCacheOpenGL& disk_cache;
const PrecompiledPrograms& precompiled_programs;
std::size_t shader_length{};
GLShader::ShaderEntries entries; GLShader::ShaderEntries entries;
std::string code; std::string code;
std::map<BaseBindings, OGLProgram> programs; std::unordered_map<BaseBindings, CachedProgram> programs;
std::map<BaseBindings, GeometryPrograms> geometry_programs; std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
std::map<u32, GLuint> cbuf_resource_cache; std::unordered_map<u32, GLuint> cbuf_resource_cache;
std::map<u32, GLuint> gmem_resource_cache; std::unordered_map<u32, GLuint> gmem_resource_cache;
std::map<u32, GLint> uniform_cache; std::unordered_map<u32, GLint> uniform_cache;
}; };
class ShaderCacheOpenGL final : public RasterizerCache<Shader> { class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public: public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer); explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
/// Gets the current specified shader stage program /// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program); Shader GetStageProgram(Maxwell::ShaderProgram program);
private: private:
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
const std::vector<ShaderDiskCacheRaw>& raws,
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
ShaderDiskCacheOpenGL disk_cache;
PrecompiledShaders precompiled_shaders;
PrecompiledPrograms precompiled_programs;
}; };
} // namespace OpenGL } // namespace OpenGL

View File

@ -193,15 +193,14 @@ public:
ShaderEntries GetShaderEntries() const { ShaderEntries GetShaderEntries() const {
ShaderEntries entries; ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) { for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first), entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
cbuf.first); cbuf.first);
} }
for (const auto& sampler : ir.GetSamplers()) { for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler, stage, GetSampler(sampler)); entries.samplers.emplace_back(sampler);
} }
for (const auto& gmem : ir.GetGlobalMemoryBases()) { for (const auto& gmem : ir.GetGlobalMemoryBases()) {
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage, entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
GetGlobalMemoryBlock(gmem));
} }
entries.clip_distances = ir.GetClipDistances(); entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength(); entries.shader_length = ir.GetLength();

View File

@ -5,6 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <set>
#include <string> #include <string>
#include <utility> #include <utility>
#include <vector> #include <vector>
@ -18,56 +19,29 @@ class ShaderIR;
namespace OpenGL::GLShader { namespace OpenGL::GLShader {
struct ShaderEntries;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramResult = std::pair<std::string, ShaderEntries>;
using SamplerEntry = VideoCommon::Shader::Sampler;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public: public:
explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
Maxwell::ShaderStage stage, const std::string& name, u32 index) : VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
u32 GetIndex() const { u32 GetIndex() const {
return index; return index;
} }
private: private:
std::string name;
Maxwell::ShaderStage stage{};
u32 index{}; u32 index{};
}; };
class SamplerEntry : public VideoCommon::Shader::Sampler {
public:
explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
const std::string& name)
: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
private:
std::string name;
Maxwell::ShaderStage stage{};
};
class GlobalMemoryEntry { class GlobalMemoryEntry {
public: public:
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage, explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
std::string name) : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
u32 GetCbufIndex() const { u32 GetCbufIndex() const {
return cbuf_index; return cbuf_index;
@ -77,19 +51,9 @@ public:
return cbuf_offset; return cbuf_offset;
} }
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
private: private:
u32 cbuf_index{}; u32 cbuf_index{};
u32 cbuf_offset{}; u32 cbuf_offset{};
Maxwell::ShaderStage stage{};
std::string name;
}; };
struct ShaderEntries { struct ShaderEntries {
@ -100,8 +64,6 @@ struct ShaderEntries {
std::size_t shader_length{}; std::size_t shader_length{};
}; };
using ProgramResult = std::pair<std::string, ShaderEntries>;
std::string GetCommonDeclarations(); std::string GetCommonDeclarations();
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,

View File

@ -0,0 +1,656 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <fmt/format.h>
#include <lz4.h>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {
using ShaderCacheVersionHash = std::array<u8, 64>;
enum class TransferableEntryKind : u32 {
Raw,
Usage,
};
enum class PrecompiledEntryKind : u32 {
Decompiled,
Dump,
};
constexpr u32 NativeVersion = 1;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12);
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
namespace {
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
std::memcpy(hash.data(), Common::g_shader_cache_version, length);
return hash;
}
template <typename T>
std::vector<u8> CompressData(const T* source, std::size_t source_size) {
if (source_size > LZ4_MAX_INPUT_SIZE) {
// Source size exceeds LZ4 maximum input size
return {};
}
const auto source_size_int = static_cast<int>(source_size);
const int max_compressed_size = LZ4_compressBound(source_size_int);
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size);
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
std::vector<u8> uncompressed(uncompressed_size);
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
reinterpret_cast<char*>(uncompressed.data()),
static_cast<int>(compressed.size()),
static_cast<int>(uncompressed.size()));
if (static_cast<int>(uncompressed_size) != size_check) {
// Decompression failed
return {};
}
return uncompressed;
}
} // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b)
: unique_identifier{unique_identifier}, program_type{program_type},
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
return false;
}
u32 program_code_size{};
u32 program_code_size_b{};
if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
return false;
}
program_code.resize(program_code_size);
program_code_b.resize(program_code_size_b);
if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
return false;
if (HasProgramA() &&
file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
return false;
}
return true;
}
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
if (file.WriteObject(unique_identifier) != 1 ||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
return false;
}
if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
return false;
if (HasProgramA() &&
file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
return false;
}
return true;
}
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() {
// Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id)
return {};
tried_to_load = true;
FileUtil::IOFile file(GetTransferablePath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
GetTitleID());
return {};
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL,
"Failed to get transferable cache version for title id={} - skipping",
GetTitleID());
return {};
}
if (version < NativeVersion) {
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
file.Close();
InvalidateTransferable();
return {};
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator - skipping");
return {};
}
// Version is valid, load the shaders
std::vector<ShaderDiskCacheRaw> raws;
std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file.GetSize()) {
TransferableEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
return {};
}
switch (kind) {
case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry;
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
return {};
}
transferable.insert({entry.GetUniqueIdentifier(), {}});
raws.push_back(std::move(entry));
break;
}
case TransferableEntryKind::Usage: {
ShaderDiskCacheUsage usage{};
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
return {};
}
usages.push_back(std::move(usage));
break;
}
default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
static_cast<u32>(kind));
return {};
}
}
return {{raws, usages}};
}
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!IsUsable())
return {};
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
GetTitleID());
return {};
}
const auto result = LoadPrecompiledFile(file);
if (!result) {
LOG_INFO(Render_OpenGL,
"Failed to load precompiled cache for game with title id={} - removing",
GetTitleID());
file.Close();
InvalidatePrecompiled();
return {};
}
return *result;
}
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
ShaderCacheVersionHash file_hash{};
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
return {};
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
return {};
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
while (file.Tell() < file.GetSize()) {
PrecompiledEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
return {};
}
switch (kind) {
case PrecompiledEntryKind::Decompiled: {
u64 unique_identifier{};
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
return {};
const auto entry = LoadDecompiledEntry(file);
if (!entry)
return {};
decompiled.insert({unique_identifier, std::move(*entry)});
break;
}
case PrecompiledEntryKind::Dump: {
ShaderDiskCacheUsage usage;
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
return {};
ShaderDiskCacheDump dump;
if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
return {};
u32 binary_length{};
u32 compressed_size{};
if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
return {};
}
std::vector<u8> compressed_binary(compressed_size);
if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
compressed_binary.size()) {
return {};
}
dump.binary = DecompressData(compressed_binary, binary_length);
if (dump.binary.empty()) {
return {};
}
dumps.insert({usage, dump});
break;
}
default:
return {};
}
}
return {{decompiled, dumps}};
}
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
FileUtil::IOFile& file) {
u32 code_size{};
u32 compressed_code_size{};
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
return {};
}
std::vector<u8> compressed_code(compressed_code_size);
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
return {};
}
const std::vector<u8> code = DecompressData(compressed_code, code_size);
if (code.empty()) {
return {};
}
ShaderDiskCacheDecompiled entry;
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
u32 const_buffers_count{};
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
return {};
for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{};
u32 index{};
u8 is_indirect{};
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
return {};
}
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
}
u32 samplers_count{};
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
return {};
for (u32 i = 0; i < samplers_count; ++i) {
u64 offset{};
u64 index{};
u32 type{};
u8 is_array{};
u8 is_shadow{};
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
return {};
}
entry.entries.samplers.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
}
u32 global_memory_count{};
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
return {};
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) {
return {};
}
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
}
for (auto& clip_distance : entry.entries.clip_distances) {
u8 clip_distance_raw{};
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
return {};
clip_distance = clip_distance_raw != 0;
}
u64 shader_length{};
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
return {};
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry;
}
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
const std::string& code,
const std::vector<u8>& compressed_code,
const GLShader::ShaderEntries& entries) {
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
file.WriteObject(unique_identifier) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
return false;
}
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
return false;
for (const auto& cbuf : entries.const_buffers) {
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
return false;
}
}
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
return false;
for (const auto& sampler : entries.samplers) {
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
return false;
}
}
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
return false;
for (const auto& gmem : entries.global_memory_entries) {
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) {
return false;
}
}
for (const bool clip_distance : entries.clip_distances) {
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
return false;
}
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
if (!FileUtil::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
}
InvalidatePrecompiled();
}
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
if (!FileUtil::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
}
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
if (!IsUsable())
return;
const u64 id = entry.GetUniqueIdentifier();
if (transferable.find(id) != transferable.end()) {
// The shader already exists
return;
}
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
return;
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
file.Close();
InvalidateTransferable();
return;
}
transferable.insert({id, {}});
}
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
if (!IsUsable())
return;
const auto it = transferable.find(usage.unique_identifier);
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
auto& usages{it->second};
ASSERT(usages.find(usage) == usages.end());
usages.insert(usage);
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
return;
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
file.Close();
InvalidateTransferable();
return;
}
}
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries) {
if (!IsUsable())
return;
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
if (compressed_code.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
unique_identifier);
return;
}
FileUtil::IOFile file = AppendPrecompiledFile();
if (!file.IsOpen())
return;
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
file.Close();
InvalidatePrecompiled();
}
}
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
if (!IsUsable())
return;
GLint binary_length{};
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
GLenum binary_format{};
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
if (compressed_binary.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
usage.unique_identifier);
return;
}
FileUtil::IOFile file = AppendPrecompiledFile();
if (!file.IsOpen())
return;
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
compressed_binary.size()) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
usage.unique_identifier);
file.Close();
InvalidatePrecompiled();
return;
}
}
bool ShaderDiskCacheOpenGL::IsUsable() const {
return tried_to_load && Settings::values.use_disk_shader_cache;
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
if (!EnsureDirectories())
return {};
const auto transferable_path{GetTransferablePath()};
const bool existed = FileUtil::Exists(transferable_path);
FileUtil::IOFile file(transferable_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
if (file.WriteObject(NativeVersion) != 1) {
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
transferable_path);
return {};
}
}
return file;
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
if (!EnsureDirectories())
return {};
const auto precompiled_path{GetPrecompiledPath()};
const bool existed = FileUtil::Exists(precompiled_path);
FileUtil::IOFile file(precompiled_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
return {};
}
if (!existed || file.GetSize() == 0) {
const auto hash{GetShaderCacheVersionHash()};
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
precompiled_path);
return {};
}
}
return file;
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
if (!FileUtil::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
return false;
}
return true;
};
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir());
}
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
return GetBaseDir() + DIR_SEP "transferable";
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
return GetBaseDir() + DIR_SEP "precompiled";
}
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
}
} // namespace OpenGL

View File

@ -0,0 +1,245 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
}
namespace FileUtil {
class IOFile;
}
namespace OpenGL {
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
/// Allocated bindings used by an OpenGL shader program
struct BaseBindings {
u32 cbuf{};
u32 gmem{};
u32 sampler{};
bool operator==(const BaseBindings& rhs) const {
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
}
bool operator!=(const BaseBindings& rhs) const {
return !operator==(rhs);
}
};
/// Describes how a shader is used
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
BaseBindings bindings;
GLenum primitive{};
bool operator==(const ShaderDiskCacheUsage& rhs) const {
return std::tie(unique_identifier, bindings, primitive) ==
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
return !operator==(rhs);
}
};
} // namespace OpenGL
namespace std {
template <>
struct hash<OpenGL::BaseBindings> {
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
}
};
template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
return static_cast<std::size_t>(usage.unique_identifier) ^
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
}
};
} // namespace std
namespace OpenGL {
/// Describes a shader how it's used by the guest GPU
class ShaderDiskCacheRaw {
public:
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b);
ShaderDiskCacheRaw();
~ShaderDiskCacheRaw();
bool Load(FileUtil::IOFile& file);
bool Save(FileUtil::IOFile& file) const;
u64 GetUniqueIdentifier() const {
return unique_identifier;
}
bool HasProgramA() const {
return program_type == Maxwell::ShaderProgram::VertexA;
}
Maxwell::ShaderProgram GetProgramType() const {
return program_type;
}
Maxwell::ShaderStage GetProgramStage() const {
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
return Maxwell::ShaderStage::Vertex;
case Maxwell::ShaderProgram::TesselationControl:
return Maxwell::ShaderStage::TesselationControl;
case Maxwell::ShaderProgram::TesselationEval:
return Maxwell::ShaderStage::TesselationEval;
case Maxwell::ShaderProgram::Geometry:
return Maxwell::ShaderStage::Geometry;
case Maxwell::ShaderProgram::Fragment:
return Maxwell::ShaderStage::Fragment;
}
UNREACHABLE();
}
const ProgramCode& GetProgramCode() const {
return program_code;
}
const ProgramCode& GetProgramCodeB() const {
return program_code_b;
}
private:
u64 unique_identifier{};
Maxwell::ShaderProgram program_type{};
u32 program_code_size{};
u32 program_code_size_b{};
ProgramCode program_code;
ProgramCode program_code_b;
};
/// Contains decompiled data from a shader
struct ShaderDiskCacheDecompiled {
std::string code;
GLShader::ShaderEntries entries;
};
/// Contains an OpenGL dumped binary program
struct ShaderDiskCacheDump {
GLenum binary_format;
std::vector<u8> binary;
};
class ShaderDiskCacheOpenGL {
public:
explicit ShaderDiskCacheOpenGL(Core::System& system);
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
LoadTransferable();
/// Loads current game's precompiled cache. Invalidates on failure.
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable() const;
/// Removes the precompiled cache file.
void InvalidatePrecompiled() const;
/// Saves a raw dump to the transferable file. Checks for collisions.
void SaveRaw(const ShaderDiskCacheRaw& entry);
/// Saves shader usage to the transferable file. Does not check for collisions.
void SaveUsage(const ShaderDiskCacheUsage& usage);
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
void SaveDecompiled(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries);
/// Saves a dump entry to the precompiled file. Does not check for collisions.
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
LoadPrecompiledFile(FileUtil::IOFile& file);
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
/// Saves a decompiled entry to the passed file. Returns true on success.
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
const std::vector<u8>& compressed_code,
const GLShader::ShaderEntries& entries);
/// Returns if the cache can be used
bool IsUsable() const;
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
/// Opens current game's precompiled file and write it's header if it doesn't exist
FileUtil::IOFile AppendPrecompiledFile() const;
/// Create shader disk cache directories. Returns true on success.
bool EnsureDirectories() const;
/// Gets current game's transferable file path
std::string GetTransferablePath() const;
/// Gets current game's precompiled file path
std::string GetPrecompiledPath() const;
/// Get user's transferable directory path
std::string GetTransferableDir() const;
/// Get user's precompiled directory path
std::string GetPrecompiledDir() const;
/// Get user's shader directory path
std::string GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;
// Copre system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
// The cache has been loaded at boot
bool tried_to_load{};
};
} // namespace OpenGL

View File

@ -26,12 +26,10 @@ struct ShaderSetup {
ProgramCode code; ProgramCode code;
ProgramCode code_b; // Used for dual vertex shaders ProgramCode code_b; // Used for dual vertex shaders
u64 unique_identifier; u64 unique_identifier;
std::size_t real_size;
std::size_t real_size_b;
} program; } program;
/// Used in scenarios where we have a dual vertex shaders /// Used in scenarios where we have a dual vertex shaders
void SetProgramB(ProgramCode&& program_b) { void SetProgramB(ProgramCode program_b) {
program.code_b = std::move(program_b); program.code_b = std::move(program_b);
has_program_b = true; has_program_b = true;
} }

View File

@ -47,7 +47,7 @@ GLuint LoadShader(const char* source, GLenum type);
* @returns Handle of the newly created OpenGL program object * @returns Handle of the newly created OpenGL program object
*/ */
template <typename... T> template <typename... T>
GLuint LoadProgram(bool separable_program, T... shaders) { GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
// Link the program // Link the program
LOG_DEBUG(Render_OpenGL, "Linking program..."); LOG_DEBUG(Render_OpenGL, "Linking program...");
@ -58,6 +58,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
if (separable_program) { if (separable_program) {
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE); glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
} }
if (hint_retrievable) {
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
}
glLinkProgram(program_id); glLinkProgram(program_id);

View File

@ -98,8 +98,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window) RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
: VideoCore::RendererBase{window} {} : VideoCore::RendererBase{window}, system{system} {}
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
@ -250,7 +250,7 @@ void RendererOpenGL::CreateRasterizer() {
} }
// Initialize sRGB Usage // Initialize sRGB Usage
OpenGLState::ClearsRGBUsed(); OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info); rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
} }
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,

View File

@ -12,6 +12,10 @@
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -41,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase { class RendererOpenGL : public VideoCore::RendererBase {
public: public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& window); explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererOpenGL() override; ~RendererOpenGL() override;
/// Swap buffers (render frame) /// Swap buffers (render frame)
@ -72,6 +76,8 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture); const TextureInfo& texture);
Core::System& system;
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs

View File

@ -236,6 +236,11 @@ private:
class ConstBuffer { class ConstBuffer {
public: public:
explicit ConstBuffer(u32 max_offset, bool is_indirect)
: max_offset{max_offset}, is_indirect{is_indirect} {}
ConstBuffer() = default;
void MarkAsUsed(u64 offset) { void MarkAsUsed(u64 offset) {
max_offset = std::max(max_offset, static_cast<u32>(offset)); max_offset = std::max(max_offset, static_cast<u32>(offset));
} }
@ -252,6 +257,10 @@ public:
return max_offset + sizeof(float); return max_offset + sizeof(float);
} }
u32 GetMaxOffset() const {
return max_offset;
}
private: private:
u32 max_offset{}; u32 max_offset{};
bool is_indirect{}; bool is_indirect{};

View File

@ -11,8 +11,9 @@
namespace VideoCore { namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) { std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
return std::make_unique<OpenGL::RendererOpenGL>(emu_window); Core::System& system) {
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
} }
u16 GetResolutionScaleFactor(const RendererBase& renderer) { u16 GetResolutionScaleFactor(const RendererBase& renderer) {

View File

@ -6,6 +6,10 @@
#include <memory> #include <memory>
namespace Core {
class System;
}
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
@ -20,7 +24,8 @@ class RendererBase;
* @note The returned renderer instance is simply allocated. Its Init() * @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup. * function still needs to be called to fully complete its setup.
*/ */
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window); std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system);
u16 GetResolutionScaleFactor(const RendererBase& renderer); u16 GetResolutionScaleFactor(const RendererBase& renderer);

View File

@ -29,6 +29,15 @@ void EmuThread::run() {
stop_run = false; stop_run = false;
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
// holds whether the cpu was running during the last iteration, // holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the // so that the DebugModeLeft signal can be emitted before the
// next execution step // next execution step

View File

@ -22,6 +22,10 @@ class GGLWidgetInternal;
class GMainWindow; class GMainWindow;
class GRenderWindow; class GRenderWindow;
namespace VideoCore {
enum class LoadCallbackStage;
}
class EmuThread : public QThread { class EmuThread : public QThread {
Q_OBJECT Q_OBJECT
@ -75,7 +79,7 @@ public:
private: private:
bool exec_step = false; bool exec_step = false;
bool running = false; bool running = false;
std::atomic<bool> stop_run{false}; std::atomic_bool stop_run{false};
std::mutex running_mutex; std::mutex running_mutex;
std::condition_variable running_cv; std::condition_variable running_cv;
@ -101,6 +105,8 @@ signals:
void DebugModeLeft(); void DebugModeLeft();
void ErrorThrown(Core::System::ResultStatus, std::string); void ErrorThrown(Core::System::ResultStatus, std::string);
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
}; };
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {

View File

@ -370,6 +370,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat(); Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool(); Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt(); Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_disk_shader_cache =
qt_config->value("use_disk_shader_cache", false).toBool();
Settings::values.use_accurate_gpu_emulation = Settings::values.use_accurate_gpu_emulation =
qt_config->value("use_accurate_gpu_emulation", false).toBool(); qt_config->value("use_accurate_gpu_emulation", false).toBool();
@ -629,6 +631,7 @@ void Config::SaveValues() {
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor); qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit); qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit); qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation); qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable

View File

@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue)); Settings::values.bg_blue));
@ -83,6 +84,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF());

View File

@ -49,6 +49,13 @@
</item> </item>
</layout> </layout>
</item> </item>
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">
<string>Use disk shader cache</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation"> <widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text"> <property name="text">

View File

@ -43,6 +43,7 @@ QProgressBar {
} }
QProgressBar::chunk { QProgressBar::chunk {
background-color: #0ab9e6; background-color: #0ab9e6;
width: 1px;
})"; })";
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"( constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
@ -53,7 +54,8 @@ QProgressBar {
padding: 2px; padding: 2px;
} }
QProgressBar::chunk { QProgressBar::chunk {
background-color: #ff3c28; background-color: #ff3c28;
width: 1px;
})"; })";
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"( constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(

View File

@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI // Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide(); game_list->hide();

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@ -350,6 +350,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit = Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation = Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);

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@ -110,6 +110,10 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit = frame_limit =
# Whether to use disk based shader cache
# 0 (default): Off, 1 : On
use_disk_shader_cache =
# Whether to use accurate GPU emulation # Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow) # 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation = use_accurate_gpu_emulation =

View File

@ -28,6 +28,7 @@
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/settings.h" #include "core/settings.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h" #include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@ -217,6 +218,8 @@ int main(int argc, char** argv) {
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
system.Renderer().Rasterizer().LoadDiskResources();
while (emu_window->IsOpen()) { while (emu_window->IsOpen()) {
system.RunLoop(); system.RunLoop();
} }