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shader: Add denorm flush support

This commit is contained in:
ReinUsesLisp 2021-02-20 03:30:13 -03:00 committed by ameerj
parent 6db69990da
commit e2bc05b17d
20 changed files with 260 additions and 93 deletions

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@ -32,6 +32,7 @@ add_library(shader_recompiler STATIC
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
frontend/ir/microinstruction.h
frontend/ir/modifiers.h
frontend/ir/opcodes.cpp
frontend/ir/opcodes.h
frontend/ir/opcodes.inc
@ -94,9 +95,7 @@ add_library(shader_recompiler STATIC
shader_info.h
)
target_include_directories(shader_recompiler PRIVATE sirit)
target_link_libraries(shader_recompiler PRIVATE fmt::fmt sirit)
target_link_libraries(shader_recompiler INTERFACE fmt::fmt sirit)
target_link_libraries(shader_recompiler PUBLIC fmt::fmt sirit)
add_executable(shader_util main.cpp)
target_link_libraries(shader_util PRIVATE shader_recompiler)

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@ -14,8 +14,6 @@
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
#pragma optimize("", off)
namespace Shader::Backend::SPIRV {
namespace {
template <class Func>
@ -113,9 +111,61 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
throw NotImplementedException("Phi node type {}", type);
}
}
void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
Id main_func) {
if (!profile.support_float_controls) {
return;
}
const Info& info{program.info};
if (!info.uses_fp32_denorms_flush && !info.uses_fp32_denorms_preserve &&
!info.uses_fp16_denorms_flush && !info.uses_fp16_denorms_preserve) {
return;
}
ctx.AddExtension("SPV_KHR_float_controls");
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
// LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader");
} else if (info.uses_fp32_denorms_flush) {
if (profile.support_fp32_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
} else {
// Drivers will most likely flush denorms by default, no need to warn
}
} else if (info.uses_fp32_denorms_preserve) {
if (profile.support_fp32_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 32U);
} else {
// LOG_WARNING(HW_GPU, "Fp32 denorm preserve used in shader without host support");
}
}
if (!profile.support_separate_denorm_behavior) {
// No separate denorm behavior
return;
}
if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) {
// LOG_ERROR(HW_GPU, "Fp16 denorm flush and preserve on the same shader");
} else if (info.uses_fp16_denorms_flush) {
if (profile.support_fp16_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
} else {
// Same as fp32, no need to warn as most drivers will flush by default
}
} else if (info.uses_fp32_denorms_preserve) {
if (profile.support_fp16_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
} else {
// LOG_WARNING(HW_GPU, "Fp16 denorm preserve used in shader without host support");
}
}
}
} // Anonymous namespace
std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) {
EmitContext ctx{program};
const Id void_function{ctx.TypeFunction(ctx.void_id)};
// FIXME: Forward declare functions (needs sirit support)
@ -131,10 +181,11 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
ctx.OpFunctionEnd();
}
boost::container::small_vector<Id, 32> interfaces;
if (program.info.uses_workgroup_id) {
const Info& info{program.info};
if (info.uses_workgroup_id) {
interfaces.push_back(ctx.workgroup_id);
}
if (program.info.uses_local_invocation_id) {
if (info.uses_local_invocation_id) {
interfaces.push_back(ctx.local_invocation_id);
}
const std::span interfaces_span(interfaces.data(), interfaces.size());
@ -144,6 +195,8 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1],
workgroup_size[2]);
SetupDenormControl(profile, program, ctx, func);
return ctx.Assemble();
}

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@ -11,10 +11,12 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
IR::Program& program);
// Microinstruction emitters
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);

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@ -13,7 +13,10 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
ctx.Decorate(op, spv::Decoration::NoContraction);
}
switch (flags.rounding) {
case IR::FpRounding::DontCare:
break;
case IR::FpRounding::RN:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTE);
break;
case IR::FpRounding::RM:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTN);
@ -25,9 +28,6 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTZ);
break;
}
if (flags.fmz_mode != IR::FmzMode::FTZ) {
throw NotImplementedException("Denorm management not implemented");
}
return op;
}

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@ -558,53 +558,53 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) {
}
}
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value) {
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPRoundEven16, value);
return Inst<F16>(Opcode::FPRoundEven16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPRoundEven32, value);
return Inst<F32>(Opcode::FPRoundEven32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPRoundEven64, value);
return Inst<F64>(Opcode::FPRoundEven64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPFloor(const F16F32F64& value) {
F16F32F64 IREmitter::FPFloor(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPFloor16, value);
return Inst<F16>(Opcode::FPFloor16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPFloor32, value);
return Inst<F32>(Opcode::FPFloor32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPFloor64, value);
return Inst<F64>(Opcode::FPFloor64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPCeil(const F16F32F64& value) {
F16F32F64 IREmitter::FPCeil(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPCeil16, value);
return Inst<F16>(Opcode::FPCeil16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPCeil32, value);
return Inst<F32>(Opcode::FPCeil32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPCeil64, value);
return Inst<F64>(Opcode::FPCeil64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value) {
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPTrunc16, value);
return Inst<F16>(Opcode::FPTrunc16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPTrunc32, value);
return Inst<F32>(Opcode::FPTrunc32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPTrunc64, value);
return Inst<F64>(Opcode::FPTrunc64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}

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@ -129,10 +129,10 @@ public:
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);

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@ -4,15 +4,19 @@
#pragma once
#include "common/common_types.h"
namespace Shader::IR {
enum class FmzMode : u8 {
None, // Denorms are not flushed, NAN is propagated (nouveau)
DontCare, // Not specified for this instruction
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
None, // Denorms are not flushed, NAN is propagated (nouveau)
};
enum class FpRounding : u8 {
DontCare, // Not specified for this instruction
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
@ -21,8 +25,9 @@ enum class FpRounding : u8 {
struct FpControl {
bool no_contraction{false};
FpRounding rounding{FpRounding::RN};
FmzMode fmz_mode{FmzMode::FTZ};
FpRounding rounding{FpRounding::DontCare};
FmzMode fmz_mode{FmzMode::DontCare};
};
static_assert(sizeof(FpControl) <= sizeof(u32));
} // namespace Shader::IR

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@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
// F2I is used to convert from a floating point value to an integer
const F2I f2i{insn};
const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 &&
f2i.dest_format != DestFormat::I64};
IR::FmzMode fmz_mode{IR::FmzMode::DontCare};
if (denorm_cares) {
fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None;
}
const IR::FpControl fp_control{
.no_contraction{true},
.rounding{IR::FpRounding::DontCare},
.fmz_mode{fmz_mode},
};
const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)};
const IR::F16F32F64 rounded_value{[&] {
switch (f2i.rounding) {
case Rounding::Round:
return v.ir.FPRoundEven(op_a);
return v.ir.FPRoundEven(op_a, fp_control);
case Rounding::Floor:
return v.ir.FPFloor(op_a);
return v.ir.FPFloor(op_a, fp_control);
case Rounding::Ceil:
return v.ir.FPCeil(op_a);
return v.ir.FPCeil(op_a, fp_control);
case Rounding::Trunc:
return v.ir.FPTrunc(op_a);
return v.ir.FPTrunc(op_a, fp_control);
default:
throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value());
}

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@ -2,23 +2,28 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Optimization {
namespace {
void AddConstantBufferDescriptor(Info& info, u32 index) {
auto& descriptor{info.constant_buffers.at(index)};
if (descriptor) {
void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
if (count != 1) {
throw NotImplementedException("Constant buffer descriptor indexing");
}
if ((info.constant_buffer_mask & (1U << index)) != 0) {
return;
}
descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{
info.constant_buffer_mask |= 1U << index;
info.constant_buffer_descriptors.push_back({
.index{index},
.count{1},
});
}
void Visit(Info& info, IR::Inst& inst) {
void VisitUsages(Info& info, IR::Inst& inst) {
switch (inst.Opcode()) {
case IR::Opcode::WorkgroupId:
info.uses_workgroup_id = true;
@ -72,7 +77,7 @@ void Visit(Info& info, IR::Inst& inst) {
break;
case IR::Opcode::GetCbuf:
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
AddConstantBufferDescriptor(info, index.U32());
AddConstantBufferDescriptor(info, index.U32(), 1);
} else {
throw NotImplementedException("Constant buffer with non-immediate index");
}
@ -81,6 +86,60 @@ void Visit(Info& info, IR::Inst& inst) {
break;
}
}
void VisitFpModifiers(Info& info, IR::Inst& inst) {
switch (inst.Opcode()) {
case IR::Opcode::FPAdd16:
case IR::Opcode::FPFma16:
case IR::Opcode::FPMul16:
case IR::Opcode::FPRoundEven16:
case IR::Opcode::FPFloor16:
case IR::Opcode::FPCeil16:
case IR::Opcode::FPTrunc16: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp16_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp16_denorms_preserve = true;
break;
}
break;
}
case IR::Opcode::FPAdd32:
case IR::Opcode::FPFma32:
case IR::Opcode::FPMul32:
case IR::Opcode::FPRoundEven32:
case IR::Opcode::FPFloor32:
case IR::Opcode::FPCeil32:
case IR::Opcode::FPTrunc32: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp32_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp32_denorms_preserve = true;
break;
}
break;
}
default:
break;
}
}
void Visit(Info& info, IR::Inst& inst) {
VisitUsages(info, inst);
VisitFpModifiers(info, inst);
}
} // Anonymous namespace
void CollectShaderInfoPass(IR::Program& program) {

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@ -351,7 +351,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
.cbuf_offset{storage_buffer.offset},
.count{1},
});
info.storage_buffers[storage_index] = &info.storage_buffers_descriptors.back();
++storage_index;
}
for (const StorageInst& storage_inst : to_replace) {

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@ -60,6 +60,17 @@ void RunDatabase() {
fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
}
static constexpr Profile PROFILE{
.unified_descriptor_binding = true,
.support_float_controls = true,
.support_separate_denorm_behavior = true,
.support_separate_rounding_mode = true,
.support_fp16_denorm_preserve = true,
.support_fp32_denorm_preserve = true,
.support_fp16_denorm_flush = true,
.support_fp32_denorm_flush = true,
};
int main() {
// RunDatabase();
@ -76,7 +87,7 @@ int main() {
fmt::print(stdout, "{}\n", cfg.Dot());
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(env, program)};
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
std::fclose(file);

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@ -7,7 +7,14 @@
namespace Shader {
struct Profile {
bool unified_descriptor_binding;
bool unified_descriptor_binding{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
};
} // namespace Shader

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@ -14,14 +14,15 @@
namespace Shader {
std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env,
u32 start_address) {
ObjectPool<Maxwell::Flow::Block> flow_block_pool;
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)};
}
} // namespace Shader

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@ -9,10 +9,12 @@
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader {
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
Environment& env, u32 start_address);
} // namespace Shader

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@ -31,14 +31,15 @@ struct Info {
bool uses_local_invocation_id{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
u32 constant_buffer_mask{};
std::array<ConstantBufferDescriptor*, MAX_CBUFS> constant_buffers{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
std::array<StorageBufferDescriptor*, MAX_SSBOS> storage_buffers{};
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
};

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@ -131,12 +131,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
})} {}
void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
u32 enabled_uniforms{};
for (const auto& desc : info.constant_buffer_descriptors) {
enabled_uniforms |= ((1ULL << desc.count) - 1) << desc.index;
}
buffer_cache.SetEnabledComputeUniformBuffers(enabled_uniforms);
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
buffer_cache.UnbindComputeStorageBuffers();
size_t index{};
for (const auto& desc : info.storage_buffers_descriptors) {

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@ -177,7 +177,20 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
// TODO: Load from cache
}
const auto [info, code]{Shader::RecompileSPIRV(env, qmd.program_start)};
const auto& float_control{device.FloatControlProperties()};
const Shader::Profile profile{
.unified_descriptor_binding = true,
.support_float_controls = true,
.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
};
const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
FILE* file = fopen("D:\\shader.spv", "wb");
fwrite(code.data(), 4, code.size(), file);

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@ -43,6 +43,7 @@ constexpr std::array REQUIRED_EXTENSIONS{
VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME,
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME,
VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,
VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME,
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
@ -200,6 +201,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CheckSuitability(surface != nullptr);
SetupFamilies(surface);
SetupFeatures();
SetupProperties();
const auto queue_cis = GetDeviceQueueCreateInfos();
const std::vector extensions = LoadExtensions(surface != nullptr);
@ -426,8 +428,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
}
Device::~Device() = default;
@ -600,7 +600,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
VkPhysicalDeviceRobustness2FeaturesEXT robustness2{};
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
VkPhysicalDeviceFeatures2KHR features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &robustness2;
@ -684,7 +684,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
true);
}
}
VkPhysicalDeviceFeatures2KHR features;
VkPhysicalDeviceFeatures2KHR features{};
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
VkPhysicalDeviceProperties2KHR physical_properties;
@ -806,11 +806,21 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
}
void Device::SetupFeatures() {
const auto supported_features{physical.GetFeatures()};
is_formatless_image_load_supported = supported_features.shaderStorageImageReadWithoutFormat;
is_shader_storage_image_multisample = supported_features.shaderStorageImageMultisample;
const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat;
is_shader_storage_image_multisample = features.shaderStorageImageMultisample;
is_blit_depth_stencil_supported = TestDepthStencilBlits();
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features);
is_optimal_astc_supported = IsOptimalAstcSupported(features);
}
void Device::SetupProperties() {
float_controls.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR;
VkPhysicalDeviceProperties2KHR properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties2.pNext = &float_controls;
physical.GetProperties2KHR(properties2);
}
void Device::CollectTelemetryParameters() {

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@ -128,6 +128,11 @@ public:
return properties.limits.maxComputeSharedMemorySize;
}
/// Returns float control properties of the device.
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
return float_controls;
}
/// Returns true if ASTC is natively supported.
bool IsOptimalAstcSupported() const {
return is_optimal_astc_supported;
@ -223,11 +228,6 @@ public:
return reported_extensions;
}
/// Returns true if the setting for async shader compilation is enabled.
bool UseAsynchronousShaders() const {
return use_asynchronous_shaders;
}
u64 GetDeviceLocalMemory() const {
return device_access_memory;
}
@ -245,6 +245,9 @@ private:
/// Sets up device features.
void SetupFeatures();
/// Sets up device properties.
void SetupProperties();
/// Collects telemetry information from the device.
void CollectTelemetryParameters();
@ -271,6 +274,7 @@ private:
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
@ -301,9 +305,6 @@ private:
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
// Asynchronous Graphics Pipeline setting
bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.

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@ -311,8 +311,6 @@ const char* ToString(VkResult result) noexcept {
return "VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT";
case VkResult::VK_ERROR_UNKNOWN:
return "VK_ERROR_UNKNOWN";
case VkResult::VK_ERROR_INCOMPATIBLE_VERSION_KHR:
return "VK_ERROR_INCOMPATIBLE_VERSION_KHR";
case VkResult::VK_THREAD_IDLE_KHR:
return "VK_THREAD_IDLE_KHR";
case VkResult::VK_THREAD_DONE_KHR: