GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
This commit is contained in:
parent
55e6296e71
commit
e2db7a83f6
|
@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
|
||||||
if (method == static_cast<u32>(BufferMethods::BindObject)) {
|
if (method == static_cast<u32>(BufferMethods::BindObject)) {
|
||||||
// Bind the current subchannel to the desired engine id.
|
// Bind the current subchannel to the desired engine id.
|
||||||
NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
|
NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
|
||||||
ASSERT(bound_engines.find(subchannel) == bound_engines.end());
|
|
||||||
bound_engines[subchannel] = static_cast<EngineID>(value);
|
bound_engines[subchannel] = static_cast<EngineID>(value);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue