yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

ClangFormat: Fixed the clang-format errors

This commit is contained in:
Subv 2016-11-30 09:37:37 -05:00
parent e5a7f2ef29
commit e3e4f27447
2 changed files with 10 additions and 6 deletions

View File

@ -946,8 +946,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
// Blend the fog
for (unsigned i = 0; i < 3; i++) {
combiner_output[i] =
static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]);
combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] +
(1.0f - fog_factor) * fog_color[i]);
}
}

View File

@ -213,12 +213,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.
GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
GLint scissor_x1 =
static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 =
static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling.
GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
GLint scissor_x2 =
static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = static_cast<GLint>(
rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 ||