yuzu-emu
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yuzu-mainline
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Merge pull request #1566 from lioncash/str

bootmanager: Use QStringLiteral instead of std::string to represent the window title.
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bunnei 2018-10-24 17:12:53 -04:00 committed by GitHub
commit e6e17a3fc6
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1 changed files with 2 additions and 4 deletions

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@ -8,7 +8,6 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
#include "core/settings.h" #include "core/settings.h"
@ -107,9 +106,8 @@ private:
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), emu_thread(emu_thread) { : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name, setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
Common::g_scm_branch, Common::g_scm_desc); .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
setWindowTitle(QString::fromStdString(window_title));
setAttribute(Qt::WA_AcceptTouchEvents); setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init(); InputCommon::Init();