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yuzu-mainline
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uisettings: Fix typings

This commit is contained in:
lat9nq 2023-06-05 20:45:33 -04:00
parent 4133165607
commit e7543e8b84
4 changed files with 61 additions and 55 deletions

View File

@ -34,13 +34,14 @@ DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
ui->nickname->setText(
QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->ip->setValidator(validation.GetIP());
ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));
ui->port->setValidator(validation.GetPort());
ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
@ -91,8 +92,8 @@ void DirectConnectWindow::Connect() {
}
// Store settings
UISettings::values.multiplayer_nickname = ui->nickname->text();
UISettings::values.multiplayer_ip = ui->ip->text();
UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
UISettings::values.multiplayer_ip = ui->ip->text().toStdString();
if (ui->port->isModified() && !ui->port->text().isEmpty()) {
UISettings::values.multiplayer_port = ui->port->text().toInt();
} else {

View File

@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
ui->username->setText(
QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
ui->room_name->setText(
QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
int index = UISettings::values.multiplayer_host_type.GetValue();
@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
ui->room_description->setText(
QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
}
HostRoomWindow::~HostRoomWindow() = default;
@ -218,8 +221,8 @@ void HostRoomWindow::Host() {
Network::NoPreferredIP, password, token);
// Store settings
UISettings::values.multiplayer_room_nickname = ui->username->text();
UISettings::values.multiplayer_room_name = ui->room_name->text();
UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
UISettings::values.multiplayer_game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.multiplayer_max_player = ui->max_player->value();
@ -230,7 +233,8 @@ void HostRoomWindow::Host() {
} else {
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
}
UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
UISettings::values.multiplayer_room_description =
ui->room_description->toPlainText().toStdString();
ui->host->setEnabled(true);
emit SaveConfig();
close();

View File

@ -60,7 +60,8 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
ui->nickname->setText(
QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
// Try find the best nickname by default
if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) {
@ -202,9 +203,9 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
// TODO(jroweboy): disable widgets and display a connecting while we wait
// Save settings
UISettings::values.multiplayer_nickname = ui->nickname->text();
UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
UISettings::values.multiplayer_ip =
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
UISettings::values.multiplayer_port =
proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
emit SaveConfig();

View File

@ -14,6 +14,8 @@
#include "common/common_types.h"
#include "common/settings.h"
using Settings::Setting;
namespace UISettings {
bool IsDarkTheme();
@ -64,30 +66,33 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
Settings::Setting<bool> controller_applet_disabled{false, "disableControllerApplet"};
Setting<bool> single_window_mode{true, "singleWindowMode"};
Setting<bool> fullscreen{false, "fullscreen"};
Setting<bool> display_titlebar{true, "displayTitleBars"};
Setting<bool> show_filter_bar{true, "showFilterBar"};
Setting<bool> show_status_bar{true, "showStatusBar"};
Setting<bool> confirm_before_closing{true, "confirmClose"};
Setting<bool> first_start{true, "firstStart"};
Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Setting<bool> hide_mouse{true, "hideInactiveMouse"};
Setting<bool> controller_applet_disabled{false, "disableControllerApplet"};
// Set when Vulkan is known to crash the application
bool has_broken_vulkan = false;
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
Setting<bool> disable_web_applet{true, "disable_web_applet"};
// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
// logging
Setting<bool> show_console{false, "showConsole"};
Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
@ -102,47 +107,42 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
Setting<u32> callout_flags{0, "calloutFlags"};
// multiplayer settings
Settings::Setting<QString> multiplayer_nickname{{}, "nickname"};
Settings::Setting<QString> multiplayer_ip{{}, "ip"};
Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"};
Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, UINT16_MAX,
"room_port"};
Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
Setting<std::string> multiplayer_nickname{{}, "nickname"};
Setting<std::string> multiplayer_ip{{}, "ip"};
Setting<u16, true> multiplayer_port{24872, 0, UINT16_MAX, "port"};
Setting<std::string> multiplayer_room_nickname{{}, "room_nickname"};
Setting<std::string> multiplayer_room_name{{}, "room_name"};
Setting<u8, true> multiplayer_max_player{8, 0, 8, "max_player"};
Setting<u16, true> multiplayer_room_port{24872, 0, UINT16_MAX, "room_port"};
Setting<u8, true> multiplayer_host_type{0, 0, 1, "host_type"};
Setting<unsigned long long> multiplayer_game_id{{}, "game_id"};
Setting<std::string> multiplayer_room_description{{}, "room_description"};
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
// logging
Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
Setting<bool> show_add_ons{true, "show_add_ons"};
Setting<u32> game_icon_size{64, "game_icon_size"};
Setting<u32> folder_icon_size{48, "folder_icon_size"};
Setting<u8> row_1_text_id{3, "row_1_text_id"};
Setting<u8> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
Setting<bool> cache_game_list{true, "cache_game_list"};
Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
// Compatibility List
Settings::Setting<bool> show_compat{false, "show_compat"};
Setting<bool> show_compat{false, "show_compat"};
// Size & File Types Column
Settings::Setting<bool> show_size{true, "show_size"};
Settings::Setting<bool> show_types{true, "show_types"};
Setting<bool> show_size{true, "show_size"};
Setting<bool> show_types{true, "show_types"};
bool configuration_applied;
bool reset_to_defaults;
bool shortcut_already_warned{false};
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;