framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
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@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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u32 width, height;
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if (Settings::values.use_docked_mode) {
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if (Settings::values.use_docked_mode) {
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width = ScreenDocked::WidthDocked * res_scale;
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width = ScreenDocked::Width * res_scale;
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height = ScreenDocked::HeightDocked * res_scale;
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height = ScreenDocked::Height * res_scale;
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} else {
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} else {
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width = ScreenUndocked::Width * res_scale;
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width = ScreenUndocked::Width * res_scale;
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height = ScreenUndocked::Height * res_scale;
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height = ScreenUndocked::Height * res_scale;
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@ -8,15 +8,15 @@
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namespace Layout {
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namespace Layout {
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enum ScreenUndocked : u32 {
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namespace ScreenUndocked {
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Width = 1280,
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constexpr u32 Width = 1280;
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Height = 720,
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constexpr u32 Height = 720;
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};
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} // namespace ScreenUndocked
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enum ScreenDocked : u32 {
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namespace ScreenDocked {
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WidthDocked = 1920,
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constexpr u32 Width = 1920;
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HeightDocked = 1080,
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constexpr u32 Height = 1080;
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};
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} // namespace ScreenDocked
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enum class AspectRatio {
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enum class AspectRatio {
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Default,
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Default,
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